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The bonus stages in the 1207 prototype are mostly complete, and function exactly as intended.  
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The bonus stages in the 1207 prototype are mostly complete, and function almost exactly as intended.  
  
 
==Introduction==
 
==Introduction==

Revision as of 17:05, 16 April 2018

Back to: Chaotix (prototype 1207)/Comparisons.

The bonus stages in the 1207 prototype are mostly complete, and function almost exactly as intended.

Introduction

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Prototype 1207
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Final game

Characters use their taking damage pose during these stages, and the animations are never swapped.

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Prototype 1207
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Final game

Hitting blocks produces less of a bounce, making it harder to obtain multiple items. The puffs of smoke are also missing when they disappear.

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Prototype 1207
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Final game

Rings don't sparkle when collected.

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Prototype 1207
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Final game

The chopper blocks don't have any affect on play - characters will just pass through them without losing rings.

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Prototype 1207
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Final game

The 500 points blocks only award the player 5 points.

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Prototype 1207
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Final game

While stage select blocks appear from time to time, combi catcher blocks never do. As the game still relies on test menus, neither would be of much help.

References


Chaotix
Chaotix title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs
Region coding
Hacking guide