Difference between revisions of "Chaotix (prototype 1207)/Comparisons/Bonus Stage"
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The bonus stages in the 1207 prototype are mostly complete, and function almost exactly as intended. | The bonus stages in the 1207 prototype are mostly complete, and function almost exactly as intended. | ||
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{{Comparison | {{Comparison | ||
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| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
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{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X Comparison BonusStageChopperBlock.png |
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| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game |
Revision as of 13:12, 18 April 2018
- Back to: Chaotix (prototype 1207)/Comparisons.
The bonus stages in the 1207 prototype are mostly complete, and function almost exactly as intended.
Prototype 1207 |
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Final game |
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Characters use their taking damage pose during these stages, and the animations are never swapped.
Prototype 1207 |
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Final game |
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Hitting blocks produces less of a bounce, making it harder to obtain multiple items. The puffs of smoke are also missing when they disappear.
Prototype 1207 |
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Final game |
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Rings don't sparkle when collected.
Prototype 1207 |
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Final game |
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The chopper blocks don't have any affect on play - characters will just pass through them without losing rings.
Prototype 1207 |
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Final game |
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The 500 points blocks only award the player 5 points.
Prototype 1207 |
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Final game |
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While stage select blocks appear from time to time, combi catcher blocks never do. As the game still relies on test menus, neither would be of much help.
References
Chaotix | |
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Main page Manuals |
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