Difference between revisions of "Sonic Spinball (8-bit)"
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'''''Sonic Spinball''''' is a 8-bit port of the [[Sega Mega Drive]] game ''[[Sonic Spinball]]'', for the [[Sega Game Gear]] and [[Sega Master System]]. The objective of this pinball game remains the same as the 16-bit game as obstacles still need to be cleared, Chaos Emeralds must be collected, and bosses must be defeated. Enemies are the same and the theme of the levels are also the same. | '''''Sonic Spinball''''' is a 8-bit port of the [[Sega Mega Drive]] game ''[[Sonic Spinball]]'', for the [[Sega Game Gear]] and [[Sega Master System]]. The objective of this pinball game remains the same as the 16-bit game as obstacles still need to be cleared, Chaos Emeralds must be collected, and bosses must be defeated. Enemies are the same and the theme of the levels are also the same. | ||
− | Although the levels carry the same theme as the 16-bit game the layout of the levels and the graphics are different. Due to the different level layout there are several more opportunities to travel on foot. The speed is also slower and can make the game feel a bit floaty. The bonus stages are also different as they have the same objective level to level, and do not change to a first person perspective. It is also possible to win a free ball after getting a Game Over. This is done by stopping a roulette wheel that appears on screen and matching these four numbers with the last four numbers in your score. This will reward a free ball to the player. | + | Although the levels carry the same theme as the 16-bit game the layout of the levels and the graphics are different. Due to the different level layout there are several more opportunities to travel on foot. The speed is also slower and can make the game feel a bit floaty. The bonus stages are also different as they have the same objective level to level, and do not change to a first person perspective. |
+ | |||
+ | It is also possible to win a free ball after getting a Game Over. This is done by stopping a roulette wheel that appears on screen and matching these four numbers with the last four numbers in your score. This will reward a free ball to the player. | ||
==Manuals== | ==Manuals== |
Revision as of 23:09, 17 July 2008
This short article is in need of work. You can help Sonic Retro by adding to it. |
Sonic Spinball |
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System(s): Sega Game Gear & Master System |
Publisher: Sega |
Developer: Sega |
Genre: Pinball |
Sonic Spinball is a 8-bit port of the Sega Mega Drive game Sonic Spinball, for the Sega Game Gear and Sega Master System. The objective of this pinball game remains the same as the 16-bit game as obstacles still need to be cleared, Chaos Emeralds must be collected, and bosses must be defeated. Enemies are the same and the theme of the levels are also the same.
Although the levels carry the same theme as the 16-bit game the layout of the levels and the graphics are different. Due to the different level layout there are several more opportunities to travel on foot. The speed is also slower and can make the game feel a bit floaty. The bonus stages are also different as they have the same objective level to level, and do not change to a first person perspective.
It is also possible to win a free ball after getting a Game Over. This is done by stopping a roulette wheel that appears on screen and matching these four numbers with the last four numbers in your score. This will reward a free ball to the player.
Contents
Manuals
Also Released On
- Sonic 2 in 1 for the Game Gear (1995)
- Sonic Mega Collection for the Nintendo Gamecube (2002)
- Sonic Adventure DX: Director's Cut for the Nintendo Gamecube (2003)
- Sonic Mega Collection Plus for the Sony Playstation 2 and Microsoft X-Box (2004)
Production Credits
Sega Interactive Development Division
Developed by: Sega Interactive Development Division
Lead programmer: Hideki A. Ikeda
Lead artist: Michael Chung
Producer MS: John C. Brandstetter
Producer GG: Jason Lewis
Programmers: Terry Kirch, Frank E. Lucero, Hooell Monleon, Roy Pitchford, Alan Shapiro
Artists: Sandy Christensen, Larry Flores, Kevin Lee, Michael Tamura
Technical director: Michael Terlecki
Art Director: Maureen Kringen
Musical composition/sound effects: Paul Gadbois (music director), David Delia, Howard Drossin, Brad Scott Gish
Graphics utilities: Claude Foucault, Alex Suzdaltsev
Multimedia support: Fred Weimer, Steve Lashower
Gameplay consultation: Jack Loh
Physics consultation: Scott Gould
Special thanks to: Steven Apour, John Duggan, Jim Tomasko, Chris Warner, everyone at Sega Technical Institute, Western Arcade, Ric Curtis (Big Dog), Bob Morrison, Kevin Lee, John Kuwaye, James Brandstetter, Brianna L. Lucero, Michael E. Klein, Tails
Sega of America
Product manager: Chrissie Huneke-Kremer
Gamegear marketing: Robert W. Lindsey
Manager of test: Stephen Patterson
Lead tester: Marc Dawson
Assistant lead tester: Stan Weaver, Gregg Vogt
Testers GG: Crisi Albertson, Jennifer Brozek, Joe Cain, Ivan Foong, Lawrence Gibson, Rick Greer, Randall Hauser, Richie Hideshima, Darin Johnston, Jeff Loney, Ryan McLaughlin, Joanna Pataki, David Parkinson, Loran Pudinski, Sam Saliba, Kevin Seiter, Timothy Spengler, Mark Subotnick, Maria Tuzzo, Matt Underwood, Fernando Valderrama, Alex Villagran, Greg Watkins, David Wood, Bill Person, Greg Becksted, Brian Harp, Andrew Podesta
Physical Scans
Game Gear version
- Spinball gg us cart.jpg
US Cart
Master System version
- Spinball ms eu cart.jpg
EU Cart
Template:SonicSpinball(8-bit)Levels
Sonic the Hedgehog games for the following systems | |
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1991 Sonic the Hedgehog 1992 Sonic the Hedgehog 2 1993 Sonic Chaos | Dr. Robotnik's Mean Bean Machine 1994 Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble 1995 Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1 1996 Sonic Blast Prototypes Sonic the Hedgehog (Game Gear prototype) | Sonic Chaos prereleases | Sonic Spinball (8-bit) prereleases | Sonic Triple Trouble prereleases | Sonic Blast prereleases Unreleased Sonic's Edusoft
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