Difference between revisions of "Tropical Resort (Sonic Generations 3DS)"
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− | {{Breadcrumb | + | {{Breadcrumb|noitalics=yes |
− | |Sonic Generations (Nintendo 3DS)|:Category:Sonic Generations 3DS levels|l2=Levels|{{PAGENAME}}|l3=Tropical Resort}} | + | |Sonic Generations (Nintendo 3DS)|l1=''Sonic Generations'' (Nintendo 3DS)|:Category:Sonic Generations (Nintendo 3DS) levels|l2=Levels|{{PAGENAME}}|l3=Tropical Resort}} |
{{LevelBob | {{LevelBob | ||
| name=Tropical Resort | | name=Tropical Resort | ||
− | | levelscreen=TropicalResortClassic. | + | | levelscreen=SonicGenerations 3DS TropicalResortClassic.png |
| screenwidth=320px | | screenwidth=320px | ||
− | | levelscreen2=TropicalResortModern. | + | | levelscreen2=SonicGenerations 3DS TropicalResortModern.png |
| screenwidth2=320px | | screenwidth2=320px | ||
| levelscreentitle=Classic | | levelscreentitle=Classic | ||
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| prev=Water Palace (Sonic Generations 3DS){{!}}Water Palace | | prev=Water Palace (Sonic Generations 3DS){{!}}Water Palace | ||
}} | }} | ||
− | '''Tropical Resort''' is the seventh level in ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'', and an adaptation of the | + | '''Tropical Resort''' is the seventh level in the [[Nintendo 3DS]] version of ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'', and an adaptation of the original [[Tropical Resort]] from ''[[Sonic Colours]]''. Like with [[Planet Wisp (Sonic Generations)|Planet Wisp]] in the console/PC versions, [[Wisps|Color Powers]] are used in this level, with each [[Sonic the Hedgehog|Sonic]] getting his own Wisp to find. |
The enemies found here are [[Egg Pawn]]s that will throw their "Welcome" signs at the Sonics, and [[Spinner]]s that serve as [[Homing Attack]] chains. | The enemies found here are [[Egg Pawn]]s that will throw their "Welcome" signs at the Sonics, and [[Spinner]]s that serve as [[Homing Attack]] chains. | ||
− | ==Act 1== | + | ==Overview== |
− | Classic Sonic follows the [[Sonic Colours (Nintendo DS)|Nintendo DS version]] of the game in his Act, being able to use the Red Burst from that game. While using Red Burst, Sonic will come across explosive [[Dr. Eggman|Eggman]] balloons to bounce him, jet-fueled | + | ===Act 1=== |
− | ===Missions=== | + | Classic Sonic follows the [[Sonic Colours (Nintendo DS)|Nintendo DS version]] of the game in his Act, being able to collect Red Wisps and use the Red Burst from that game. While using Red Burst, Sonic will come across various gimmicks that help support the Color Power, including explosive [[Dr. Eggman|Eggman]] balloons to bounce him upwards, jet-fueled catapults that launch him through walls, and floating fireballs that recharge his Color Power. The Act ends with Sonic riding a series of firework rockets to reach the [[Signpost]] at the top. |
− | {| class="prettytable" | + | |
+ | ===Act 2=== | ||
+ | On the other side, Modern Sonic collects Cyan Wisps and uses the Cyan Laser to careen through enemies at high speeds, or to propel himself at [[Prism]]s that will take him to higher routes. At the end of the Act, Sonic will be thrust into another do-or-die situation where he must [[Grinding|grind]] across three parallel rails that are constantly bombarded by meteorites that will instantly kill him if he collides with them. To dodge the meteorites, the player must press {{left}} or {{right}} to switch rails and avoid the glowing red spots that mark where the meteorites will land. | ||
+ | |||
+ | ==Missions== | ||
+ | ===Act 1=== | ||
+ | {| class="prettytable" style="width:auto;" | ||
!No. !!Mission !!Description !!Reward | !No. !!Mission !!Description !!Reward | ||
|- | |- | ||
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|Rampage! | |Rampage! | ||
|Defeat 10 enemies in Tropical Coast Act 1 in 2:00.00! | |Defeat 10 enemies in Tropical Coast Act 1 in 2:00.00! | ||
− | |Illustration 6 (Art) | + | |[[:File:SC Conceptart Globotron2.png|Illustration 6]] (Art) |
|- | |- | ||
|082 | |082 | ||
|Stealth Attack | |Stealth Attack | ||
|Clear Tropical Resort Act 1 in 0:20.00 without defeating enemies! | |Clear Tropical Resort Act 1 in 0:20.00 without defeating enemies! | ||
− | |2010 Illustration (Art) | + | |[[:File:Colorspromo.png|2010 Illustration]] (Art) |
|- | |- | ||
|083 | |083 | ||
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|} | |} | ||
− | ==Act 2 | + | ===Act 2=== |
− | + | {| class="prettytable" style="width:auto;" | |
− | |||
− | {| class="prettytable" | ||
!No. !!Mission !!Description !!Reward | !No. !!Mission !!Description !!Reward | ||
|- | |- | ||
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|Die-Hard | |Die-Hard | ||
|Clear Tropical Resort Act 2 in 4:00.00 without losing a life! | |Clear Tropical Resort Act 2 in 4:00.00 without losing a life! | ||
− | |Illustration 7 (Art) | + | |[[:File:SC Conceptart Drillinator2.png|Illustration 7]] (Art) |
|- | |- | ||
|085 | |085 | ||
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|Keep the Pace | |Keep the Pace | ||
|Grab Time Items and clear Tropical Resort Act 2 in time! | |Grab Time Items and clear Tropical Resort Act 2 in time! | ||
− | |Illustration 8 (Art) | + | |[[:File:SC Conceptart MotherWisp.png|Illustration 8]] (Art) |
|- | |- | ||
|087 | |087 | ||
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|[[Silver the Hedgehog|Silver]] (Model) | |[[Silver the Hedgehog|Silver]] (Model) | ||
|} | |} | ||
+ | |||
+ | ==Ranking== | ||
+ | {{sectstub}} | ||
+ | The following are the suggested clear times for achieving a high enough score to achieve each [[Rank]]: | ||
+ | {| class="prettytable" style="width:auto;" | ||
+ | ! !!S-Rank !!A-Rank !!B-Rank !!C-Rank !!D-Rank | ||
+ | |- | ||
+ | !Act 1 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | !Act 2 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ==Gallery== | ||
+ | <gallery> | ||
+ | Hub Tropical Resort.png|Hub preview | ||
+ | </gallery> | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
{{SonicGenerations3DSOmni}} | {{SonicGenerations3DSOmni}} | ||
− |
Latest revision as of 16:05, 30 July 2023
Sonic Generations (Nintendo 3DS) |
Levels |
Tropical Resort |
show;hide
|
Tropical Resort |
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Seventh level, Sonic Generations (Nintendo 3DS) |
Number of Acts: 2 |
Level theme: carnival/casino |
Boss: Silver the Hedgehog |
Non-English names:
|
← Water Palace |
Tropical Resort is the seventh level in the Nintendo 3DS version of Sonic Generations, and an adaptation of the original Tropical Resort from Sonic Colours. Like with Planet Wisp in the console/PC versions, Color Powers are used in this level, with each Sonic getting his own Wisp to find.
The enemies found here are Egg Pawns that will throw their "Welcome" signs at the Sonics, and Spinners that serve as Homing Attack chains.
Contents
Overview
Act 1
Classic Sonic follows the Nintendo DS version of the game in his Act, being able to collect Red Wisps and use the Red Burst from that game. While using Red Burst, Sonic will come across various gimmicks that help support the Color Power, including explosive Eggman balloons to bounce him upwards, jet-fueled catapults that launch him through walls, and floating fireballs that recharge his Color Power. The Act ends with Sonic riding a series of firework rockets to reach the Signpost at the top.
Act 2
On the other side, Modern Sonic collects Cyan Wisps and uses the Cyan Laser to careen through enemies at high speeds, or to propel himself at Prisms that will take him to higher routes. At the end of the Act, Sonic will be thrust into another do-or-die situation where he must grind across three parallel rails that are constantly bombarded by meteorites that will instantly kill him if he collides with them. To dodge the meteorites, the player must press or to switch rails and avoid the glowing red spots that mark where the meteorites will land.
Missions
Act 1
No. | Mission | Description | Reward |
---|---|---|---|
078 | Perfection | Clear Tropical Resort Act 1 in 1:00.00 without taking damage! | Reach for the Stars (Music) |
079 | Ring Collector | Collect 30 Rings in Tropical Resort Act 1 in 0:30.00! | Aquarium Park - Act 1 (Music) |
080 | Keep the Pace | Grab Time Items and clear Tropical Resort Act 1 in time! | Starlight Carnival - Act 1 (Music) |
081 | Rampage! | Defeat 10 enemies in Tropical Coast Act 1 in 2:00.00! | Illustration 6 (Art) |
082 | Stealth Attack | Clear Tropical Resort Act 1 in 0:20.00 without defeating enemies! | 2010 Illustration (Art) |
083 | Special Trial | Use Red Burst to defeat 4 enemies at once in Tropical Resort Act 1 in 2:00.00! | Orbot & Cubot (Model) |
Act 2
No. | Mission | Description | Reward |
---|---|---|---|
084 | Die-Hard | Clear Tropical Resort Act 2 in 4:00.00 without losing a life! | Illustration 7 (Art) |
085 | Ring Collector | Collect 100 Rings in Tropical Resort Act 2 in 1:00.00! | Let the Speed Mend It (Music) |
086 | Keep the Pace | Grab Time Items and clear Tropical Resort Act 2 in time! | Illustration 8 (Art) |
087 | Rampage! | Defeat 20 enemies in Tropical Resort Act 2 in 0:40.00! | Knight of the Wind (Music) |
088 | Stealth Attack | Clear Tropical Resort Act 2 in 1:30.00 without defeating enemies! | 20th Anniversary Figurine (Art) |
089 | Special Trial | Use Cyan Laser to defeat 6 enemies at once in Tropical Resort Act 2 in 0:20.00! | Silver (Model) |
Ranking
This short section needs expansion. You can help Sonic Retro by adding to it. |
The following are the suggested clear times for achieving a high enough score to achieve each Rank:
S-Rank | A-Rank | B-Rank | C-Rank | D-Rank | |
---|---|---|---|---|---|
Act 1 | |||||
Act 2 |
Gallery
References
Sonic Generations (Nintendo 3DS) | |
---|---|
Manuals |
show;hide
|