Difference between revisions of "Chaotix/Bugs"
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BSonirachi (talk | contribs) (→General bugs: added templates, and a cleanup notice for those who can verify the bugs) |
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==General bugs== | ==General bugs== | ||
+ | ===Characters spin facing right=== | ||
+ | {{bug | ||
+ | | image= | ||
+ | | desc=While jumping animations are correct, Mighty, Knuckles, Vector and Espio face right when rolling on the floor, either after a [[spin dash]] or by pressing {{down}} while moving. Because the animation spins clockwise, this means the characters appear to be performing backwards rolls. | ||
+ | }} | ||
+ | |||
{{cleanup-reason|The ending bugs need to be '''verified''' to warrant their inclusion here.}} | {{cleanup-reason|The ending bugs need to be '''verified''' to warrant their inclusion here.}} | ||
===Bad ending bug=== | ===Bad ending bug=== | ||
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| desc=Getting hit with no rings in ''Chaotix'' causes the partner character to temporarily disappear, making the game play more like its traditional [[Mega Drive]] counterparts. If the player then interacts with an object that is designed to transport the player across part of the map (for example, the ships in [[Marina Madness]] or the drill in [[Techno Tower]]), the partner will be called back by the game, but remain unconnected when both characters have reached their destination. | | desc=Getting hit with no rings in ''Chaotix'' causes the partner character to temporarily disappear, making the game play more like its traditional [[Mega Drive]] counterparts. If the player then interacts with an object that is designed to transport the player across part of the map (for example, the ships in [[Marina Madness]] or the drill in [[Techno Tower]]), the partner will be called back by the game, but remain unconnected when both characters have reached their destination. | ||
− | This can be "fixed" at any point by pressing {{A}} (which causes the partner to return to your side), though if there's a long distance between the two characters, this process can temporarily unhinge the camera and cause temporary weirdness. | + | This can be "fixed" at any point by pressing {{A}} (which causes the partner to return to your side), though if there's a long distance between the two characters, this process can temporarily unhinge the camera and cause temporary weirdness. Getting hit again will result in a Game Over. |
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− | Getting hit again will result in a Game Over. | ||
}} | }} | ||
Revision as of 09:59, 27 January 2021
- Back to: Chaotix.
Contents
General bugs
Characters spin facing right
While jumping animations are correct, Mighty, Knuckles, Vector and Espio face right when rolling on the floor, either after a spin dash or by pressing while moving. Because the animation spins clockwise, this means the characters appear to be performing backwards rolls.
Not fixed in any version.
This article needs cleanup. This article needs to be edited to conform to a higher standard of article quality. Specifically, issues with this article are:
The ending bugs need to be verified to warrant their inclusion here.
After the article has been cleaned up, you may remove this message. See How to Edit a Page for help. |
Bad ending bug
Sometimes, in the bad ending, the city and fire is glitched.
Not fixed in any version.
Ending bug
Getting fewer than six Chaos Rings might still result in getting the good ending. Additionally, getting all six Chaos Rings might result the bad ending.
Not fixed in any version.
De-link characters
Getting hit with no rings in Chaotix causes the partner character to temporarily disappear, making the game play more like its traditional Mega Drive counterparts. If the player then interacts with an object that is designed to transport the player across part of the map (for example, the ships in Marina Madness or the drill in Techno Tower), the partner will be called back by the game, but remain unconnected when both characters have reached their destination.
This can be "fixed" at any point by pressing (which causes the partner to return to your side), though if there's a long distance between the two characters, this process can temporarily unhinge the camera and cause temporary weirdness. Getting hit again will result in a Game Over.
Not fixed in any version.
References
Chaotix | |
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Main page Manuals |
show;hide
Comics:
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