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Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons"

From Sonic Retro

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Revision as of 12:27, 17 November 2019

Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03).

General comparisons

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Prototype
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Final game

The Sega logo animation is the same one from Sonic the Hedgehog 2, though it has a number of glitches here. Sonic is seen with incorrect colours, and after he has run across the screen once, the screen blacks out with the remainder of the logo being drawn on the black screen.

Sonic3Proto MD TitleScreen.png
Prototype
Sonic3 title.png
Final game

The title screen is very different. As shown here, Sonic uses a less-polished render and doesn't animate, and the logo and title banners have different colours, with the banner being light blue/white and the logo being dark blue/orange. There is also no background, menu options or copyright information.

The rolling demo plays after waiting for eight seconds on the title screen instead of waiting for the music to finish playing.

Sonic3LevelSelect.png
Prototype
Sonic3 MD DataSelect.png
Final game

There is no Data Select screen yet. Pressing Start on the title screen sends the player straight to the level select.

Gameplay comparisons

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Prototype
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Final game

Sonic cannot yet perform the Insta-Shield. However, he is capable of performing a move similar in function to the Drop Dash by holding Up, then jumping.

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Prototype
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Final game

Tails is capable of flying, though he has different momentum than in the final. He will never get tired no matter how long he flies, allowing him to fly indefinitely.

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Prototype
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Final game

Tails can also fly underwater, and can even carry Sonic underwater. In the final, he will swim instead, and he cannot carry Sonic and swim at the same time.

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Prototype
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Final game

Neither of the Shields have their respective abilities. The Water Shield will not prevent the player from drowning, and the Lightning Shield won't attract Rings.

Sonic31993-11-03 MD GiantRing.png
Prototype
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Final game

There are no Giant Rings, meaning the player cannot access the Special Stage.

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Prototype
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Final game

Alhough stars will circle above a Star Post after passing one with 50 Rings, they will not transport the player to the Bonus Stage.

Graphics comparisons

Audio comparisons

Carnival Night Zone, IceCap Zone, Launch Base Zone, the theme for Knuckles and the unused credits and competition menu tunes are all different in this build (the mini-bosses using the track from Sonic & Knuckles), however all would return in the Windows PC release of Sonic & Knuckles Collection. This suggests they were replaced mid-way through development by compositions by Michael Jackson and Brad Buxer.

Level comparisons

References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

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Part of Sonic the Hedgehog 3 development