- Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons.
Act 1
Act 1 is very incomplete. It starts indoors.
Just ahead of the starting point are some capsules with no switches and some spikes that don't work. All of these objects aren't technically objects - they are actually part of the level chunks. The final has a vertical mesh here.
As there are no objects to hang onto, the route is blocked. Edit mode is needed to see the rest of the stage.
Despite the map being otherwise devoid of objects and Rings, Gapsule exists as a sub-boss and is fully functional.
The game does not transition to Act 2 properly - it instead seems to re-load parts of Act 1 and then garbage.
Map
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Sonic 3 prototype
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Sonic & Knuckles final
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Act 2
Sonic and Tails are immediately blocked by the first mesh, meaning edit mode is again needed to see the rest of the stage.
Barrier Eggman does not appear.
...but a fully functioning Hang Mobile does.
Graphics for the transition to Sandopolis Zone exist, but you can't get to the Zone.
Map
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Sonic 3 prototype
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Sonic & Knuckles final
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References