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Sonic Adventure 2

From Sonic Retro

Revision as of 21:24, 22 November 2004 by Scarred Sun (talk | contribs)

Description

Sonic Adventure 2/2B is the second of the Sonic Adventure series games. Sonic Adventure 2, for the Dreamcast, came out on June 20, 2000 while Sonic Adventure 2: Battle, the Gamecube version of Sonic Adventure 2, came out on February 12, 2001. This game features two new characters to the mix, Rouge the Bat and Shadow the Hedgehog, Sonic's counterpart, who join the evil Doctor Robotnik (Eggman) to rule the world. This game features the ability to play through both sides of the story, Hero, with Sonic, Tails, and Knuckles, or Dark, with Robotnik, Rouge, and Shadow. Each side of the story allows you to completely understand what happens in the story, with just a few changes here and there, depending upon which side you choose. Robotnik is back again, and this time, he is trying to figure out what his great grandfather's, Professor Gerald Robotnik, legacy was before he mysteriously died. When he opens a pod, he awakens Shadow, and together they go off to rule the world by collecting the Chaos Emeralds to power the Eclipse Cannon, a cannon that can destroy entire planets. Along the way, Rouge joins up to help them take over the world. However, due to some twist of fate, the GUN, a police organization, arrest Sonic. Sonic escapes, and, with the help of Tails, Knuckles, and Amy Rose, they go off to prove his innocence. The only immediately apparent difference between Sonic Adventure 2 for the Dreamcast and Gamecube is that the Gamecube version has added stuff in it like extra 2 player levels and a 3D version of Green Hill Zone from Sonic 1, recreated for dedicated game fans who manage to get all 180 emblems in the game. (Some levels like Hidden Base and Cosmic Wall have added objects in the GameCube version of the game, a minor difference, while Knuckles' Spiral Upper and Rouge's Screw Kick have a Dreamcast-exclusive function that allows them to "reach out" and grab nearby rings and emeralds, even through walls, when using the move. This no longer works on GameCube.)


Levels

Hero

  1. City Escape
  2. Wild Canyon
  3. Prison Lane
  4. Metal Harbor
  5. Green Forest
  6. Pumpkin Hill
  7. Mission Street
  8. Aquatic Mine
  9. Route 101
  10. Hidden Base
  11. Pyramid Cave
  12. Death Chamber
  13. Eternal Engine
  14. Meteor Herd
  15. Crazy Gadget
  16. Final Rush

Dark

  1. Iron Gate
  2. Dry Lagoon
  3. Sand Ocean
  4. Radical Highway
  5. Egg Quarters
  6. Lost Colony
  7. Weapons Bed
  8. Security Hall
  9. White Jungle
  10. Route 280
  11. Sky Rail
  12. Mad Space
  13. Cosmic Wall
  14. Final Chase

Final

  1. Cannon's Core

Extra

  1. Green Hill

Production Credits

Producer: Yuji Naka Director: Takashi Iizuka Art Director: Kazuyuki Hoshino Main Programmer: Tetsu Katano Sound Director: Jun Senoue Game Designers: Takashi Iizuka, Eitaro Toyoda Field Art Director: Hiroshi Nishiyama Field Artists: Nobuhiko Honda, Daizo Kinoshita, Takahiro Kudo, Yoshitaka Miura Programmers: Tomoyuki Naito, Makiko Nishimura, Kouji Ogino, Takeshi Sakakibara Assistant Director: Keith Palmer Scenario Writer: Shiro Maekawa Lead Event Artist: Michikazu Tamamura Event Scene Artists: Mika Okada, Atsushi Saito, Nanako Yarimizu, Makoto Yonezu Lead Chao Programmer: Yoshihisa Hashimoto Chao Programmer: Takaaki Saito Lead Chao Artist: Sachiko Kawamura Chao Artist: Kazuko Ito, Makoto Yonezu Music & Lyrics: Fumie Kumatani, Tomoya Ohtani, Jun Senoue, Kenichi Tokoi Sound Effects: Takashi Endoh, Masaru Setsumaru Marketing Product Manager: Robert Alvarez Associate Product Manager: Cord Smith Director of Marketing: John Golden Creative Services: Arianne Pitts, Angela Santos, Robert Schonfisch Public Relations: Teri Higgins, Gwen Marker SOA Localization Producer: Osamu Shibamiya SOA Lead Tester: Steve Peck SOA Assistant Leads: Brian Ivanhoe, Shaheed Khan, Ronald Rodri guez SOA Translators: Kyoko Drumheller, Klayton Vorlick SOJ Manual Production Text & DTP: Makoto Nishino SOJ Text Advisor: Hiroki Osawa SOJ Designer: Takashi Nishimura SOJ Supervisor: Yoshihiro Sakuta Special Thanks: Yukio Aoyama, Charles Bellfield, Sandra Castagnola, Joe Culley, Kelley Electa, Chris Gilbert, Takahiro Hamano, Kathleen Joyce, Takafumi Kaya, Scott Lambert, Keiko Lull, Chie Maekawa, Yasuko Maruyama, Shinya Matsunami, Peter Moore, Peter Nguyen, Jin Shimazaki, Sawako Sogabe, Gregory A. Thomas, Jane Thompson Player Character Designers: Kazuyuki Hoshino, Yuji Uekawa Player Character Programmer: Tetsu Katano Field Designers: Takashi Iizuka, Eitaro Toyoda Enemy Character Designers: Nobuhiko Honda, Kazuyuki Hoshino CG Movie Producer: Keith Palmer CG Movie Director: Kazuyuki Hoshino CG Movie Coordinator: Robert White MPEG Sofdec Encode (CRI): Ryo Goubara, Kengo Mikoshiba, Masao Oshimi, Katsumi Yabuno Executive Sound Coordinator: Yukifumi Makino Lyrics: Johnny Gioeli, Ted Poley, Paul Shortino Sound Effects Programmer: Makiko Nishimura Music Produced by: Atsushi Kosugi, Jun Senoue, Heigo Tani, Takayoshi Umeno Recording Engineers: Hirokazu Akashi, Masahiro Fukuhara, Roy Hendrickson, Satoru Izaki, Chifumi Karasawa, Yoshitada Miya, Kenji Miyamoto, The Riddle, Kirk Yano Recording Coordination: Masakazu Hiroishi, Atsushi Kosugi, Moet Nishio, Makoto Suzuki, Kiyoshi Yoshida Mastering Engineer: Isao Kikuchi Singers: 100P, Everett Bradley, Todd Cooper, Tabitha Fair, Johnny Gioeli, Tony Harnell, Ted Poley, Marlon Saunders, Paul Shortino, Kaz Silver Lyrics Translation: Shinobu Shindo Motion Capture Supervisor: Matt Karnes Japanese Character Voices: Kinryu Arimoto, Mami Horikoshi, Juni-Ichi Kanemaru, Hobutoshi Kanna, Taeko Kawata, Etsuko Kozakura, Atsuki Murata, Kouji Ochiai, Rumi Ochiai, Tohru Okawa, Chikao Otsuka, Tomoko Sasaki, Yuri Shiratori, Kouji Yusa Voice Recording Producer: Hiroyuki Inage Recording Coordinator: Akinori Nishiyama, Keith Palmer English Character Voices: Moriah Angeline, Marc Biagi, Conner Bringas, Deam Bristow, Steve Brodie, Jenny Douillard, Scott Dreier, Ryan Drummond, Shelly Fox, David Humphry, Lani Minella, Sue Wakefield Voice Recording Director: Lani Minella Postrecording Editors: Rick Bowman Product Support: Akinori Nishiyama, Yuji Uekawa, Masanobu Yamamoto Server Program Support: Akio Setsumasa Executive Management (Sega): Tetsu Kayama, Hideki Sato Promotion Management (Sega: Masanao Maeda, Seijiro Sannabe, Yasushi Yamashita Marketing (Sega): Takayoshi Ohuchi, Naoko Ooka Marketing Research (Sega): Ayako Hino, Tsuyoshi Sawada SOA Executive Management: Peter Moore SOA Executive Coordinator: Jin Shimazaki, Shinobu Toyoda SOA Product Manager: Robert Alvarez SOA Public Relations: Gwen Marker SOA PC Support: Greg Drumheller SOE Associate Director of PD: Kats Sato SOE Localization Producer: Kuniyo Matsumoto SOE Test Manager: Jason Cumberbatch SOE Lead Tester: Mathew Brooks SOE Translators: Jens Geffert, Enrique Fajardo Gonzalez, Caroline Ruiz SOE Product Manager: Mathew Quaeck SOE PR Manager: Stuart Turner SOE Marketing Executive: Amy Thom SOE Marketing: Esther Barral, Laurent Boby, Alan Jones, Tina Sakowsky Executive Producer: Isao Okawa

Boxart

http://web.archive.org/web/20031006195849/boxscans.sonic-cult.org/sadventure2-box-us.jpg