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* The original plan for ''Sonic Adventure 2'' was very different from how the finalized game ended up. It is thought that originally the game would feature only Sonic, Knuckles and Eggman as playable characters, but, after fan outcry of key characters (specifically Tails) not being playable, Tails, Rouge and Shadow were added to the roster of playable characters (However, early reports of the game do mention Rouge [then rumored to be called "Nails The Bat"] and Shadow [originally referred to as "Dark Sonic"] as always being part of the game's plot, regardless of their status as playable characters).
 
* The original plan for ''Sonic Adventure 2'' was very different from how the finalized game ended up. It is thought that originally the game would feature only Sonic, Knuckles and Eggman as playable characters, but, after fan outcry of key characters (specifically Tails) not being playable, Tails, Rouge and Shadow were added to the roster of playable characters (However, early reports of the game do mention Rouge [then rumored to be called "Nails The Bat"] and Shadow [originally referred to as "Dark Sonic"] as always being part of the game's plot, regardless of their status as playable characters).
 
* Additionally, the game was to feature branching storyline pathways: at key points of the game, the character you were playing as would be presented with a choice on how to solve a situation. Depending on your answer, it would change what levels your character visited. This concept was removed midway through development, but eventually ended up being implemented in 2005's ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. One of the examples described for ''Sonic Adventure 2'''s usage of this system was that ''Sonic'' was trapped in a submarine; he had two options: try to pilot the submarine to safety, or open the hatch and try to fight his way to the surface (despite not knowing how to swim). No submarine scenario whatsoever was in the final version of ''Sonic Adventure 2'' nor in ''Shadow the Hedgehog''.
 
* Additionally, the game was to feature branching storyline pathways: at key points of the game, the character you were playing as would be presented with a choice on how to solve a situation. Depending on your answer, it would change what levels your character visited. This concept was removed midway through development, but eventually ended up being implemented in 2005's ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. One of the examples described for ''Sonic Adventure 2'''s usage of this system was that ''Sonic'' was trapped in a submarine; he had two options: try to pilot the submarine to safety, or open the hatch and try to fight his way to the surface (despite not knowing how to swim). No submarine scenario whatsoever was in the final version of ''Sonic Adventure 2'' nor in ''Shadow the Hedgehog''.
* This was the first game the San Francisco based ''Sonicteam USA'' had developed, and many stages in the game were inspired by the developer's new California based location; the steep hills of ''City Escape'' are meant to represent San Francisco, while the huge bridge in ''Radical Highway'' and ''Mission Street'' are meant to represent the Golden Gate Bridge and surrounding area. (Mission Street is a famous street in the city) ''Route 101'' and ''Route 280'' were named after actual highways in the San Francisco Bay Area. However, the backdrop of both Mission Street and Radical Highway appears to be a New York City skyline, as the Empire State Building is plainly visible.
+
* This was the first game the San Francisco based ''Sonicteam USA'' had developed, and many stages in the game were inspired by the developer's new California based location; the steep hills of ''[[City Escape]]'' are meant to represent San Francisco, while the huge bridge in ''[[Radical Highway]]'' and ''[[Mission Street]]'' are meant to represent the Golden Gate Bridge and surrounding area. (Mission Street is a famous street in the city) ''Route 101'' and ''Route 280'' were named after actual highways in the San Francisco Bay Area. However, the backdrop of both Mission Street and Radical Highway appears to be a New York City skyline, as the Empire State Building is plainly visible.
 
* ''Big the Cat'' cameos in a secret location in every single stage in the game, as well as many boss fights, and even certain cutscenes. However, for some reason, most of the cameos were removed in ''Sonic Adventure 2: Battle''.
 
* ''Big the Cat'' cameos in a secret location in every single stage in the game, as well as many boss fights, and even certain cutscenes. However, for some reason, most of the cameos were removed in ''Sonic Adventure 2: Battle''.
 
* Sonic Team went to great lengths to ensure the name and appearance of the character ''[[Shadow the Hedgehog]]'' remained as secret as possible. Eventually these details were leaked accidentally by toy company ReSaurus when they announced they would be producing ''Sonic Adventure 2'' action figures. (These figures were never actually produced, as ReSaurus went out of business. However, different ''Sonic Adventure 2'' action figures were eventually produced by [http://www.joyridestudios.com/ Joyride Studios].)
 
* Sonic Team went to great lengths to ensure the name and appearance of the character ''[[Shadow the Hedgehog]]'' remained as secret as possible. Eventually these details were leaked accidentally by toy company ReSaurus when they announced they would be producing ''Sonic Adventure 2'' action figures. (These figures were never actually produced, as ReSaurus went out of business. However, different ''Sonic Adventure 2'' action figures were eventually produced by [http://www.joyridestudios.com/ Joyride Studios].)

Revision as of 12:58, 31 July 2006

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Sonic Adventure 2
System(s): Sega Dreamcast
Publisher: Sega
Developer:
Genre: 3D Platform

</div>

Sonic Adventure 2 is the second of the Sonic Adventure series games made for the Sega Dreamcast. The worldwide release date of June 23, 2001 signals the Sonic series' 10th anniversary.

This game features two new characters to the mix, Rouge the Bat and Shadow the Hedgehog, Sonic's counterpart, who join the evil Doctor Robotnik (Eggman) to rule the world. This game features the ability to play through both sides of the story, Hero, with Sonic, Tails, and Knuckles, or Dark, with Robotnik, Rouge, and Shadow.

Each side of the story allows you to completely understand what happens in the story, with just a few changes here and there, depending upon which side you choose. Robotnik is back again, and this time, he is trying to figure out what his great grandfather's, Professor Gerald Robotnik, legacy was before he mysteriously died.

When he opens a pod, he awakens Shadow, and together they go off to rule the world by collecting the Chaos Emeralds to power the Eclipse Cannon, a cannon that can destroy entire planets. Along the way, Rouge joins up to help them take over the world.

However, due to some twist of fate, G.U.N., a police organization, arrest Sonic. Sonic escapes, and, with the help of Tails, Knuckles, and Amy Rose, they go off to prove his innocence.

Levels

Hero

  1. City Escape
  2. Wild Canyon
  3. Prison Lane
  4. Metal Harbor
  5. Green Forest
  6. Pumpkin Hill
  7. Mission Street
  8. Aquatic Mine
  9. Route 101
  10. Hidden Base
  11. Pyramid Cave
  12. Death Chamber
  13. Eternal Engine
  14. Meteor Herd
  15. Crazy Gadget
  16. Final Rush

Dark

  1. Iron Gate
  2. Dry Lagoon
  3. Sand Ocean
  4. Radical Highway
  5. Egg Quarters
  6. Lost Colony
  7. Weapons Bed
  8. Security Hall
  9. White Jungle
  10. Route 280
  11. Sky Rail
  12. Mad Space
  13. Cosmic Wall
  14. Final Chase

Final

  1. Cannon's Core

Extra

  1. Green Hill

Interesting Information

  • The original plan for Sonic Adventure 2 was very different from how the finalized game ended up. It is thought that originally the game would feature only Sonic, Knuckles and Eggman as playable characters, but, after fan outcry of key characters (specifically Tails) not being playable, Tails, Rouge and Shadow were added to the roster of playable characters (However, early reports of the game do mention Rouge [then rumored to be called "Nails The Bat"] and Shadow [originally referred to as "Dark Sonic"] as always being part of the game's plot, regardless of their status as playable characters).
  • Additionally, the game was to feature branching storyline pathways: at key points of the game, the character you were playing as would be presented with a choice on how to solve a situation. Depending on your answer, it would change what levels your character visited. This concept was removed midway through development, but eventually ended up being implemented in 2005's Shadow the Hedgehog. One of the examples described for Sonic Adventure 2's usage of this system was that Sonic was trapped in a submarine; he had two options: try to pilot the submarine to safety, or open the hatch and try to fight his way to the surface (despite not knowing how to swim). No submarine scenario whatsoever was in the final version of Sonic Adventure 2 nor in Shadow the Hedgehog.
  • This was the first game the San Francisco based Sonicteam USA had developed, and many stages in the game were inspired by the developer's new California based location; the steep hills of City Escape are meant to represent San Francisco, while the huge bridge in Radical Highway and Mission Street are meant to represent the Golden Gate Bridge and surrounding area. (Mission Street is a famous street in the city) Route 101 and Route 280 were named after actual highways in the San Francisco Bay Area. However, the backdrop of both Mission Street and Radical Highway appears to be a New York City skyline, as the Empire State Building is plainly visible.
  • Big the Cat cameos in a secret location in every single stage in the game, as well as many boss fights, and even certain cutscenes. However, for some reason, most of the cameos were removed in Sonic Adventure 2: Battle.
  • Sonic Team went to great lengths to ensure the name and appearance of the character Shadow the Hedgehog remained as secret as possible. Eventually these details were leaked accidentally by toy company ReSaurus when they announced they would be producing Sonic Adventure 2 action figures. (These figures were never actually produced, as ReSaurus went out of business. However, different Sonic Adventure 2 action figures were eventually produced by Joyride Studios.)
  • The original demo for Sonic Adventure 2 packaged with Phantasy Star Online differs in several ways from the final version; most notable was the fact that Sonic was still wearing his original trademark shoes. It wasn't until a few months before the retail release of Sonic Adventure 2 that Sonicteam revealed a merchandising deal with Soap Shoes.
  • Another somewhat major change in the demo was a different script for the opening Helicopter Escape sequence. Most interesting is the fact that, in the original demo, one of the pilots actually swore; as Sonic made his escape, one of the pilots exclaimed "What the hell?" - by the time the finished game was released, this line was changed to "What in the world?".
  • Other changes in the demo include a different logo, different road-side billboards, different sound effects, looser controls and physics, and an instrumental version of the song, Escape from the City.
  • Based on texture/model file names on the Sonic Adventure 2 disc, Shadow the Hedgehog's original name was to be "Terios". In Japanese, "Teriosu" translates to several meanings - most notably, "Reflection" and "To Shine Brilliantly". Shadow might also be a tenrec.
  • Whereas in Sonic Adventure, Eggman was a derogatory nickname Sonic used to insult Robotnik, Sonic Adventure 2 establishes "Dr. Eggman" as Robotnik's new official name. However, he still uses "Robotnik" on the screen when he blows up half of the moon and as his family's last name (As evident in Professor Gerald Robotnik and Maria Robotnik).
  • Incredible attention to detail was paid to certain textures. In most games and animation, when a newspaper clipping or otherwise is shown, generally, because the viewer cannot see what the paper says, mostly gibberish is written. In Sonic Adventure 2, objects such as the Newspaper clipping featuring Tails receiving the Chaos Emerald and the printout on the Biolizard Rouge has feature actual, readable text pertaining to their related subjects; although it is very difficult to read in-game, using texture editing tools, the contents of these papers finally became readable. The printout for Biolizard details its lifecycle before the incident at ARK (making some sort of reference to the date of January 27th), and the newspaper describes how Tails received a Chaos Emerald after saving Station Square from the missile Dr. Eggman launched in the original Sonic Adventure.
  • By further digging around in the disc's contents, cut dialogue has been discovered in Sonic Adventure 2; the first pieces of cut dialogue are between the President and his Secretary - the President believes the planet is doomed, and that Sonic and Shadow won't be able to stop the Space Colony ARK in time, but his Secretary urges him not to give up believing in Heroes. This scene was restored in the Sonic X anime adaptation of Sonic Adventure 2, and is referenced in 2005's Shadow the Hedgehog. The second piece of cut dialogue is during the ending credits; as Tails and Eggman discuss Professor Gerald, Eggman begins to walk away to leave - He declares he will still conquer the world, and from there he and Tails make a pact, that the next time they meet, neither of them will hold back.
  • The game suffers from poor translation. For example, in The Last Story, When Shadow declares "Is that what Chaos Control is?", the line, translated correctly, should have read "Was that Chaos Control?" (Or, instead, simply "..Chaos Control?") Other such translation oddities include English speaking characters shouting Japanese exclamations ("Teria!", "Yosh-i!", etc; particularly in Eggman's voice).
  • One of the posters in City Escape reads, "SA2 is habit forming/Don't turn off your DC/Anti-XXXX XX2 Association". XXXX XX2 most likely represents, "Sony PS2". (In the Gamecube version, the posters simply read "DON'T TURN OFF", but with a cube logo above it.) And some of the benches say "EMERALD NOTWORK" instead of "Emerald network."
  • A comic adaptation tie-in (Sonic #98) has been published by Archie comics.
  • In addition to the standard release of the game, an exclusive 10th Anniversary Birthday Pack was released. It included many extras, such as a limited edition coin (stamped with Sonic's face), a leather bound case, a 10th Anniversary History Booklet, and a special soundtrack CD, containing music from many of Sonic's more notable videogame appearances over the last 10 years.
  • The song for when Sonic faces Shadow at the end is a remix of "Event: Strain" from Sonic Adventure. Also the song for "Cannon's Core 4" is a remix of "Lost World: DANGER! Chased By Rock".
  • All signs doting a chao with dazed, swirly eyes display the text "Drive Safety!" The text should read "Drive Safely!"
  • Originally, Shadow's blur effect when he used homing attack and spindash was meant to be black, but due to when in spin dash, it was impossible to actually see him, and thus, makes it very hard to move around, Sega changed it to the colour of the thrust from his air shoes. Another case of this was in the Super form battle at the end of the game, Sonic originally had a dark gold energy field and Shadow had a Red energy field, the reason for the change is unknown.
  • In Sonic Adventure, there was an advertisement for a movie called "Chao in Space". In the City Escape level, there are some advertisements for the sequel "Chao in Space 2".
  • Some Omochao were added to the GameCube port near the goal rings of some levels. Touching a Goal Ring while holding an Omochao caused it to say something related to the level it is in. For example, touching the Goal Ring of City Escape holding an Omochao caused it to say "Phew, that big truck scared me." Touching the Goal Ring in White Jungle causes Omochao to say "Wow, this fog reminds me of San Francisco." It can be assumed that this can only be done in Sonic and Shadow's stages, as Knuckles and Rouge's stages lack Goal Rings, and Tails and Dr. Eggman are unable to hold an Omochao.
  • When starting the trio in Dark story, Rouge shows the a blue emerald but never actually gives it to them.

Source Material

  1. Rouge's Report

In the Japanese Official Strategy Guide to Sonic Adventure 2, some interesting and exclusive content was provided that sheds slightly more light on the events that transpire in the plot; "A partial excerpt from the last investigative report by Rouge, about Project Shadow". Rouge, who was a double agent for the government in Sonic Adventure 2, gives us a peek at what she uncovered about Shadow the Hedgehog's mysterious origins.

Rouge notes she has discovered a letter to Professor Gerald Robotnik from the President of that era, requesting that Gerald research "mankind's ultimate dream", the secret to eternal life. Gerald would have no part in the research, declaring that it was "like playing God". Further research on Rouge's part reveals that Gerald was ultimately forced to accept the position after his granddaughter, Maria Robotnik, contracted the disease NIDS (Neuro Imuno-Deficiency Syndrome, Sonic Adventure 2's fictional representation of AIDS). With no cure for NIDS, Gerald entered the program in hopes that he could treat her illness using data he gathered from his research into eternal life.

Thus, Project Shadow was born, aboard the Space Colony ARK. Here, the confidential research began by experimenting on Lizards, and their regenerative growth abilities. However, applying Chaos Emerald Energy to the test subject became too risky, and it became violent and out of control. It is unknown how, but information about an accident involving a mutated lizard, "The Proto-Type of the Ultimate Life-Form", was leaked to the Guardian Unit of Nations. By taking advantage of the situation aboard ARK, G.U.N. enacted a procedure under the codename, "ARK's Indestructible Seal", with the ultimate goal of erasing the existence of Project Shadow indefinitely.

However, there was a miscalculation: By the time G.U.N. arrived on ARK, they discovered Gerald was already placing the finishing touches on the finalized "Ultimate Life-Form", a hedgehog named Shadow. Gerald, Maria, and Shadow attempted to escape the ARK before the G.U.N. could seize Shadow - but in the commotion, Maria was accidentally shot and killed. With her last ounce of strength, she ejected Shadow's escape pod to Earth. At the time of Sonic Adventure 2, it was unknown if the Shadow ejected to earth that day was the real Shadow; however, this question was eventually answered in 2005's Shadow the Hedgehog.

Production Credits

  • Producer: Yuji Naka
  • Director: Takashi Iizuka
  • Art Director: Kazuyuki Hoshino
  • Main Programmer: Tetsu Katano
  • Sound Director: Jun Senoue
  • Game Designers: Takashi Iizuka, Eitaro Toyoda
  • Field Art Director: Hiroshi Nishiyama
  • Field Artists: Nobuhiko Honda, Daizo Kinoshita, Takahiro Kudo, Yoshitaka Miura
  • Programmers: Tomoyuki Naito, Makiko Nishimura, Kouji Ogino, Takeshi Sakakibara
  • Assistant Director: Keith Palmer
  • Scenario Writer: Shiro Maekawa
  • Lead Event Artist: Michikazu Tamamura
  • Event Scene Artists: Mika Okada, Atsushi Saito, Nanako Yarimizu, Makoto Yonezu
  • Lead Chao Programmer: Yoshihisa Hashimoto
  • Chao Programmer: Takaaki Saito
  • Lead Chao Artist: Sachiko Kawamura
  • Chao Artist: Kazuko Ito, Makoto Yonezu
  • Music & Lyrics: Fumie Kumatani, Tomoya Ohtani, Jun Senoue, Kenichi Tokoi
  • Sound Effects: Takashi Endoh, Masaru Setsumaru
  • Player Character Designers: Kazuyuki Hoshino, Yuji Uekawa
  • Player Character Programmer: Tetsu Katano
  • Field Designers: Takashi Iizuka, Eitaro Toyoda
  • Enemy Character Designers: Nobuhiko Honda, Kazuyuki Hoshino
  • CG Movie Producer: Keith Palmer
  • CG Movie Director: Kazuyuki Hoshino
  • CG Movie Coordinator: Robert White
  • MPEG Sofdec Encode (CRI): Ryo Goubara, Kengo Mikoshiba, Masao Oshimi, Katsumi Yabuno
  • Executive Sound Coordinator: Yukifumi Makino
  • Lyrics: Johnny Gioeli, Ted Poley, Paul Shortino
  • Sound Effects Programmer: Makiko Nishimura
  • Music Produced by: Atsushi Kosugi, Jun Senoue, Heigo Tani, Takayoshi Umeno
  • Recording Engineers: Hirokazu Akashi, Masahiro Fukuhara, Roy Hendrickson, Satoru Izaki, Chifumi Karasawa, *Yoshitada Miya, Kenji Miyamoto, The Riddle, Kirk Yano
  • Recording Coordination: Masakazu Hiroishi, Atsushi Kosugi, Moet Nishio, Makoto Suzuki, Kiyoshi Yoshida
  • Mastering Engineer: Isao Kikuchi
  • Singers: 100P, Everett Bradley, Todd Cooper, Tabitha Fair, Johnny Gioeli, Tony Harnell, Ted Poley, Marlon Saunders, Paul Shortino, Kaz Silver
  • Lyrics Translation: Shinobu Shindo
  • Motion Capture Supervisor: Matt Karnes
  • Japanese Character Voices: Kinryu Arimoto, Mami Horikoshi, Jun'ichi Kanemaru, Nobutoshi Kanna, Taeko Kawata, Etsuko Kozakura, Atsuki Murata, Koji Yusa, Rumi Ochiai, Tohru Okawa, Chikao Otsuka, Tomoko Sasaki, Yuri Shiratori
  • Voice Recording Producer: Hiroyuki Inage
  • Recording Coordinator: Akinori Nishiyama, Keith Palmer
  • English Character Voices: Moriah Angeline, Marc Biagi, Conner Bringas, Deem Bristow, Steve Brodie, Jenny Douillard, Scott Dreier, Ryan Drummond, Shelly Fox, David Humphry, Lani Minella, Sue Wakefield
  • Voice Recording Director: Lani Minella
  • Postrecording Editors: Rick Bowman
  • Product Support: Akinori Nishiyama, Yuji Uekawa, Masanobu Yamamoto
  • Server Program Support: Akio Setsumasa
  • Executive Management (Sega): Tetsu Kayama, Hideki Sato
  • Promotion Management (Sega: Masanao Maeda, Seijiro Sannabe, Yasushi Yamashita
  • Marketing (Sega): Takayoshi Ohuchi, Naoko Ooka
  • Marketing Research (Sega): Ayako Hino, Tsuyoshi Sawada
  • SOA Executive Management: Peter Moore
  • SOA Executive Coordinator: Jin Shimazaki, Shinobu Toyoda
  • SOA Product Manager: Robert Alvarez
  • SOA Public Relations: Gwen Marker
  • SOA PC Support: Greg Drumheller
  • SOE Associate Director of PD: Kats Sato
  • SOE Localization Producer: Kuniyo Matsumoto
  • SOE Test Manager: Jason Cumberbatch
  • SOE Lead Tester: Mathew Brooks
  • SOE Translators: Jens Geffert, Enrique Fajardo Gonzalez, Caroline Ruiz
  • SOE Product Manager: Mathew Quaeck
  • SOE PR Manager: Stuart Turner
  • SOE Marketing Executive: Amy Thom
  • SOE Marketing: Esther Barral, Laurent Boby, Alan Jones, Tina Sakowsky
  • Executive Producer: Isao Okawa
  • Marketing Product Manager: Robert Alvarez
  • Associate Product Manager: Cord Smith
  • Director of Marketing: John Golden
  • Creative Services: Arianne Pitts, Angela Santos, Robert Schonfisch
  • Public Relations: Teri Higgins, Gwen Marker
  • SOA Localization Producer: Osamu Shibamiya
  • SOA Lead Tester: Steve Peck
  • SOA Assistant Leads: Brian Ivanhoe, Shaheed Khan, Ronald Rodriguez
  • SOA Translators: Kyoko Drumheller, Klayton Vorlick
  • SOJ Manual Production Text & DTP: Makoto Nishino
  • SOJ Text Advisor: Hiroki Osawa
  • SOJ Designer: Takashi Nishimura
  • SOJ Supervisor: Yoshihiro Sakuta
  • Special Thanks: Yukio Aoyama, Charles Bellfield, Sandra Castagnola, Joe Culley, Kelley Electa, Chris Gilbert, Takahiro Hamano, Kathleen Joyce, Takafumi Kaya, Scott Lambert, Keiko Lull, Chie Maekawa, Yasuko Maruyama, Shinya Matsunami, Peter Moore, Peter Nguyen, Jin Shimazaki, Sawako Sogabe, Gregory A. Thomas, Jane Thompson

Resources

Box Art

Image:Sadventure2-box-us.jpg|US cover Image:Sadventure2-box-eu.jpg|EU cover Image:Sadventure2-box-jap.jpg|JP cover