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Difference between revisions of "Sonic Adventure 2/Textures"

From Sonic Retro

m (Preliminary work done for sorting out which texture packs are used in each version of the game)
m (Finalized the Notes section for PAK/PRS table)
Line 49: Line 49:
 
| AL_BODY
 
| AL_BODY
 
| Chao body textures
 
| Chao body textures
 +
|
 
|-
 
|-
 
| AL_COMMON_TEX
 
| AL_COMMON_TEX
 
| Chao font
 
| Chao font
 +
|
 
|-
 
|-
 
| AL_DARK_OBJ_TEX
 
| AL_DARK_OBJ_TEX
 
| Dark Garden objects
 
| Dark Garden objects
 +
|
 
|-
 
|-
 
| AL_ENT_CHAR_E_TEX
 
| AL_ENT_CHAR_E_TEX
Line 66: Line 69:
 
| AL_ENT_COMMON_TEX
 
| AL_ENT_COMMON_TEX
 
| Chao Race menu elements
 
| Chao Race menu elements
 +
|
 
|-
 
|-
 
| AL_ENT_RIVAL_TEX
 
| AL_ENT_RIVAL_TEX
 
| Chao Race challenger preview images
 
| Chao Race challenger preview images
 +
|
 
|-
 
|-
 
| AL_ENT_TITLE_E_TEX
 
| AL_ENT_TITLE_E_TEX
 
| English Chao Race mode selection text
 
| English Chao Race mode selection text
 +
|
 
|-
 
|-
 
| AL_ENT_TITLE_J_TEX
 
| AL_ENT_TITLE_J_TEX
 
| Japanese Chao Race mode selection text
 
| Japanese Chao Race mode selection text
 +
|
 
|-
 
|-
 
| AL_ENT_VMS_TEX
 
| AL_ENT_VMS_TEX
 
| VMU textures
 
| VMU textures
 +
|
 
|-
 
|-
 
| AL_ENTRANCE_OBJ
 
| AL_ENTRANCE_OBJ
 
| Chao Race lobby objects
 
| Chao Race lobby objects
 +
|
 
|-
 
|-
 
| AL_ENTRANCE_TEX
 
| AL_ENTRANCE_TEX
 
| Chao Race lobby
 
| Chao Race lobby
 +
|
 
|-
 
|-
 
| AL_ENV_TEX
 
| AL_ENV_TEX
 
| Jewel Chao textures
 
| Jewel Chao textures
 +
|
 
|-
 
|-
 
| AL_EYE
 
| AL_EYE
 
| Chao eyes
 
| Chao eyes
 +
|
 
|-
 
|-
 
| AL_HERO_OBJ_TEX
 
| AL_HERO_OBJ_TEX
 
| Hero Garden objects
 
| Hero Garden objects
 +
|
 
|-
 
|-
 
| AL_ICON
 
| AL_ICON
 
| Chao emotion spheres
 
| Chao emotion spheres
 +
|
 
|-
 
|-
 
| AL_JEWEL
 
| AL_JEWEL
 
| Chao medals
 
| Chao medals
 +
|
 
|-
 
|-
 
| AL_KARATE_ADV_TEX_E
 
| AL_KARATE_ADV_TEX_E
Line 114: Line 129:
 
| AL_LOBBY_OBJ_TEX
 
| AL_LOBBY_OBJ_TEX
 
| Chao World lobby objects
 
| Chao World lobby objects
 +
|
 
|-
 
|-
 
| AL_MINI_PARTS_TEX
 
| AL_MINI_PARTS_TEX
 
| Chao animal parts
 
| Chao animal parts
 +
|
 
|-
 
|-
 
| AL_MINIMAL_TEX
 
| AL_MINIMAL_TEX
 
| Small animals (Chao Gardens)
 
| Small animals (Chao Gardens)
 +
|
 
|-
 
|-
 
| AL_MM_KAGE
 
| AL_MM_KAGE
Line 127: Line 145:
 
| AL_MOUTH
 
| AL_MOUTH
 
| Chao mouths
 
| Chao mouths
 +
|
 
|-
 
|-
 
| AL_NEUT_OBJ_TEX
 
| AL_NEUT_OBJ_TEX
 
| Neutral Chao Garden objects
 
| Neutral Chao Garden objects
 +
|
 
|-
 
|-
 
| AL_OBJECT
 
| AL_OBJECT
 
| General Chao objects
 
| General Chao objects
 +
|
 
|-
 
|-
 
| AL_OSAMENU_TEX
 
| AL_OSAMENU_TEX
Line 148: Line 169:
 
| AL_PANEL
 
| AL_PANEL
 
| Chaos Drive/Animal HUD Icons
 
| Chaos Drive/Animal HUD Icons
 +
|
 
|-
 
|-
 
| AL_PARTS
 
| AL_PARTS
 
| Chao animal parts (upgraded)
 
| Chao animal parts (upgraded)
 +
|
 
|-
 
|-
 
| AL_RACE_ADV_TEX
 
| AL_RACE_ADV_TEX
Line 166: Line 189:
 
| AL_RACE_OBJ_D_TEX
 
| AL_RACE_OBJ_D_TEX
 
| Hero Race objects
 
| Hero Race objects
 +
|
 
|-
 
|-
 
| AL_RACE_OBJ_H_TEX
 
| AL_RACE_OBJ_H_TEX
 
| Dark Race objects
 
| Dark Race objects
 +
|
 
|-
 
|-
 
| AL_RACE_OBJ_N_TEX
 
| AL_RACE_OBJ_N_TEX
 
| Standard Chao Race objects
 
| Standard Chao Race objects
 +
|
 
|-
 
|-
 
| AL_RACE_OBJ_TEX
 
| AL_RACE_OBJ_TEX
 
| Standard Chao Race objects
 
| Standard Chao Race objects
 +
|
 
|-
 
|-
 
| AL_RACE_TEX
 
| AL_RACE_TEX
 
| General Chao Race terrain
 
| General Chao Race terrain
 +
|
 
|-
 
|-
 
| AL_RACE_WATER_DARK_TEX
 
| AL_RACE_WATER_DARK_TEX
 
| Hero Race water textures
 
| Hero Race water textures
 +
|
 
|-
 
|-
 
| AL_RACE_WATER_HERO_TEX
 
| AL_RACE_WATER_HERO_TEX
 
| Dark Race water textures
 
| Dark Race water textures
 +
|
 
|-
 
|-
 
| AL_RACE_WATER_TEX
 
| AL_RACE_WATER_TEX
 
| Chao Race water textures
 
| Chao Race water textures
 +
|
 
|-
 
|-
 
| AL_STGTITLE_GDARK_E_TEX
 
| AL_STGTITLE_GDARK_E_TEX
Line 238: Line 269:
 
| AL_STG_DARK_TEX
 
| AL_STG_DARK_TEX
 
| Dark Garden terrain
 
| Dark Garden terrain
 +
|
 
|-
 
|-
 
| AL_STG_ENTRANCE_TEX
 
| AL_STG_ENTRANCE_TEX
 
| Chao Race lobby terrain
 
| Chao Race lobby terrain
 +
|
 
|-
 
|-
 
| AL_STG_HERO_TEX
 
| AL_STG_HERO_TEX
Line 260: Line 293:
 
| AL_STG_KINDER_BL_TEX
 
| AL_STG_KINDER_BL_TEX
 
| Chao Kindergarten Black Market
 
| Chao Kindergarten Black Market
 +
|
 
|-
 
|-
 
| AL_STG_KINDER_CL_TEX
 
| AL_STG_KINDER_CL_TEX
 
| Chao Kindergarten Classroom
 
| Chao Kindergarten Classroom
 +
|
 
|-
 
|-
 
| AL_STG_KINDER_CO_TEX
 
| AL_STG_KINDER_CO_TEX
 
| Chao Kindergarten interior
 
| Chao Kindergarten interior
 +
|
 
|-
 
|-
 
| AL_STG_KINDER_DRUG_TEX
 
| AL_STG_KINDER_DRUG_TEX
 
| Chao Doctor
 
| Chao Doctor
 +
|
 
|-
 
|-
 
| AL_STG_KINDER_FO_TEX
 
| AL_STG_KINDER_FO_TEX
Line 276: Line 313:
 
| AL_STG_KINDER_HE_TEX
 
| AL_STG_KINDER_HE_TEX
 
| Chao Kindergarten Health Center
 
| Chao Kindergarten Health Center
 +
|
 
|-
 
|-
 
| AL_STG_KINDER_HO_TEX
 
| AL_STG_KINDER_HO_TEX
 
| Chao Kindergarten exterior
 
| Chao Kindergarten exterior
 +
|
 
|-
 
|-
 
| AL_STG_KINDER_LI_TEX
 
| AL_STG_KINDER_LI_TEX
 
| Chao Kindergarten Library
 
| Chao Kindergarten Library
 +
|
 
|-
 
|-
 
| AL_STG_KINDER_OBJ_TEX
 
| AL_STG_KINDER_OBJ_TEX
 
| Chao Kindergarten objects
 
| Chao Kindergarten objects
 +
|
 
|-
 
|-
 
| AL_STG_KINDER_PL_TEX
 
| AL_STG_KINDER_PL_TEX
Line 292: Line 333:
 
| AL_STG_KINDER_PR_TEX
 
| AL_STG_KINDER_PR_TEX
 
| Chao Kindergarten Principal's Room
 
| Chao Kindergarten Principal's Room
 +
|
 
|-
 
|-
 
| AL_STG_KINDER_TEX
 
| AL_STG_KINDER_TEX
 
| General Chao Kindergarten terrain
 
| General Chao Kindergarten terrain
 +
|
 
|-
 
|-
 
| AL_STG_LOBBY_000_TEX
 
| AL_STG_LOBBY_000_TEX
 
| Chao World lobby terrain (nothing unlocked)
 
| Chao World lobby terrain (nothing unlocked)
 +
|
 
|-
 
|-
 
| AL_STG_LOBBY_00K_TEX
 
| AL_STG_LOBBY_00K_TEX
 
| Chao World lobby terrain (Kindergarten only)
 
| Chao World lobby terrain (Kindergarten only)
 +
|
 
|-
 
|-
 
| AL_STG_LOBBY_0DK_TEX
 
| AL_STG_LOBBY_0DK_TEX
 
| Chao World lobby terrain (Dark Garden and Kindergarten)
 
| Chao World lobby terrain (Dark Garden and Kindergarten)
 +
|
 
|-
 
|-
 
| AL_STG_LOBBY_H0K_TEX
 
| AL_STG_LOBBY_H0K_TEX
 
| Chao World lobby terrain (Hero Garden and Kindergarten)
 
| Chao World lobby terrain (Hero Garden and Kindergarten)
 +
|
 
|-
 
|-
 
| AL_STG_LOBBY_HDK_TEX
 
| AL_STG_LOBBY_HDK_TEX
 
| Chao World lobby terrain (Everything unlocked)
 
| Chao World lobby terrain (Everything unlocked)
 +
|
 
|-
 
|-
 
| AL_STG_LOBBY_TEX
 
| AL_STG_LOBBY_TEX
 
| General Chao World lobby terrain
 
| General Chao World lobby terrain
 +
|
 
|-
 
|-
 
| AL_STG_NEUT_TEX
 
| AL_STG_NEUT_TEX
 
| Chao Garden terrain
 
| Chao Garden terrain
 +
|
 
|-
 
|-
 
| AL_STG_RACE_DARK_TEX
 
| AL_STG_RACE_DARK_TEX
Line 371: Line 421:
 
| AL_TOY
 
| AL_TOY
 
| Chao Garden toys
 
| Chao Garden toys
 +
|
 
|-
 
|-
 
| ALERTPSOTEX
 
| ALERTPSOTEX
| Trial version Japanese disclaimer splash screen (SA2: The Trial only)
+
| Trial version Japanese disclaimer splash screen
 +
| SA2: The Trial only
 
|-
 
|-
 
| ALERTPSOTEXE
 
| ALERTPSOTEXE
| Trial version English disclaimer splash screen (SA2: The Trial only)
+
| Trial version English disclaimer splash screen
 +
| SA2: The Trial only
 
|-
 
|-
 
| ALERTTITLE
 
| ALERTTITLE
Line 391: Line 444:
 
|-
 
|-
 
| ALPHATITLE_E
 
| ALPHATITLE_E
| Title screen graphics (English, SA2B only)
+
| Title screen graphics (English)
| 2012 Port uses PAK file in PRS folder
+
| SA2B Only, 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| AMYTEX
 
| AMYTEX
 
| Amy Rose
 
| Amy Rose
 +
|
 
|-
 
|-
 
| AMY_EFFTEX
 
| AMY_EFFTEX
 
| Amy Rose's Effects
 
| Amy Rose's Effects
 +
|
 
|-
 
|-
 
| ANI_ARA_BASE
 
| ANI_ARA_BASE
| Raccoon textures (SA2: The Trial only)
+
| Raccoon textures
 +
| SA2: The Trial only
 
|-
 
|-
 
| ANI_SHEP_BASE
 
| ANI_SHEP_BASE
| Sheep textures (SA2: The Trial only)
+
| Sheep textures
 +
| SA2: The Trial only
 
|-
 
|-
 
| ANI_SKA_BASE
 
| ANI_SKA_BASE
| Skunk textures (SA2: The Trial only)
+
| Skunk textures
 +
| SA2: The Trial only
 
|-
 
|-
 
| ANI_UNI_BASE
 
| ANI_UNI_BASE
| Unicorn textures (SA2: The Trial only)
+
| Unicorn textures
 +
| SA2: The Trial only
 
|-
 
|-
 
| ANI_USA_BASE
 
| ANI_USA_BASE
| Rabbit textures (SA2: The Trial only)
+
| Rabbit textures
 +
| SA2: The Trial only
 
|-
 
|-
 
| ANNIVTEX
 
| ANNIVTEX
| Sonic 10th Anniversary splash screen (SA2: The Trial only)
+
| Sonic 10th Anniversary splash screen
 +
| SA2: The Trial only
 
|-
 
|-
 
| ARASUJI
 
| ARASUJI
Line 424: Line 485:
 
| ARASUJIAMY
 
| ARASUJIAMY
 
| Amy's story summary background
 
| Amy's story summary background
 +
| 2012 Port uses ARASUJI
 
|-
 
|-
 
| ARASUJIEGGMAN
 
| ARASUJIEGGMAN
 
| Eggman's story summary background
 
| Eggman's story summary background
 +
| 2012 Port uses ARASUJI
 
|-
 
|-
 
| ARASUJIKNUCKLES
 
| ARASUJIKNUCKLES
 
| Knuckles' story summary background
 
| Knuckles' story summary background
 +
| 2012 Port uses ARASUJI
 
|-
 
|-
 
| ARASUJIROUGE
 
| ARASUJIROUGE
 
| Rouge's story summary background
 
| Rouge's story summary background
 +
| 2012 Port uses ARASUJI
 
|-
 
|-
 
| ARASUJISHADOW
 
| ARASUJISHADOW
 
| Shadow's story summary background
 
| Shadow's story summary background
 +
| 2012 Port uses ARASUJI
 
|-
 
|-
 
| ARASUJISONIC
 
| ARASUJISONIC
 
| Sonic's story summary background
 
| Sonic's story summary background
 +
| 2012 Port uses ARASUJI
 
|-
 
|-
 
| ARASUJITAILS
 
| ARASUJITAILS
 
| Tails' story summary background
 
| Tails' story summary background
 +
| 2012 Port uses ARASUJI
 
|-
 
|-
 
| BATADVPLAYER
 
| BATADVPLAYER
Line 449: Line 517:
 
| BATADVPLAYERCHARA
 
| BATADVPLAYERCHARA
 
| Characters on 2P Battle screen (SA2B version)
 
| Characters on 2P Battle screen (SA2B version)
 +
|
 
|-
 
|-
 
| BATTLEB
 
| BATTLEB
Line 455: Line 524:
 
|-
 
|-
 
| BG_AMY
 
| BG_AMY
| Amy menu background (Japanese, SA2B only)
+
| Amy menu background (Japanese, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_0
 
|-
 
|-
 
| BG_AMY_E
 
| BG_AMY_E
| Amy menu background (English, SA2B only)
+
| Amy menu background (English, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_1
 
|-
 
|-
 
| BG_DEFAULT
 
| BG_DEFAULT
| Default menu background (Japanese, SA2B only)
+
| Default menu background (Japanese, SA2B version)
 
| 2012 Port uses PAK file in PRS folder
 
| 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| BG_DEFAULT_E
 
| BG_DEFAULT_E
| Default menu background (English, SA2B only)
+
| Default menu background (English, SA2B version)
 
| 2012 Port uses PAK file in PRS folder
 
| 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| BG_EGGMAN
 
| BG_EGGMAN
| Eggman menu background (Japanese, SA2B only)
+
| Eggman menu background (Japanese, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_0
 
|-
 
|-
 
| BG_EGGMAN_E
 
| BG_EGGMAN_E
| Eggman menu background (English, SA2B only)
+
| Eggman menu background (English, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_1
 
|-
 
|-
 
| BG_KNUCKLES
 
| BG_KNUCKLES
| Knuckles menu background (Japanese, SA2B only)
+
| Knuckles menu background (Japanese, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_0
 
|-
 
|-
 
| BG_KNUCKLES_E
 
| BG_KNUCKLES_E
| Knuckles menu background (English, SA2B only)
+
| Knuckles menu background (English, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_1
 
|-
 
|-
 
| BG_MARIA
 
| BG_MARIA
| Maria menu background (Japanese, SA2B only)
+
| Maria menu background (Japanese, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_0
 
|-
 
|-
 
| BG_MARIA_E
 
| BG_MARIA_E
| Maria menu background (English, SA2B only)
+
| Maria menu background (English, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_1
 
|-
 
|-
 
| BG_OMOCHAO
 
| BG_OMOCHAO
| Omochao menu background (Japanese, SA2B only)
+
| Omochao menu background (Japanese, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_0
 
|-
 
|-
 
| BG_OMOCHAO_E
 
| BG_OMOCHAO_E
| Omochao menu background (English, SA2B only)
+
| Omochao menu background (English, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_1
 
|-
 
|-
 
| BG_ROUGE
 
| BG_ROUGE
| Rouge menu background (Japanese, SA2B only)
+
| Rouge menu background (Japanese, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_0
 
|-
 
|-
 
| BG_ROUGE_E
 
| BG_ROUGE_E
| Rouge menu background (English, SA2B only)
+
| Rouge menu background (English, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_1
 
|-
 
|-
 
| BG_SECRETARY
 
| BG_SECRETARY
| Secretary menu background (Japanese, SA2B only)
+
| Secretary menu background (Japanese, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_0
 
|-
 
|-
 
| BG_SECRETARY_E
 
| BG_SECRETARY_E
| Secretary menu background (English, SA2B only)
+
| Secretary menu background (English, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_1
 
|-
 
|-
 
| BG_SHADOW
 
| BG_SHADOW
| Shadow menu background (Japanese, SA2B only)
+
| Shadow menu background (Japanese, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_0
 
|-
 
|-
 
| BG_SHADOW_E
 
| BG_SHADOW_E
| Shadow menu background (English, SA2B only)
+
| Shadow menu background (English, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_1
 
|-
 
|-
 
| BG_SONIC
 
| BG_SONIC
| Sonic menu background (Japanese, SA2B only)
+
| Sonic menu background (Japanese, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_0
 
|-
 
|-
 
| BG_SONIC_E
 
| BG_SONIC_E
| Sonic menu background (English, SA2B only)
+
| Sonic menu background (English, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_1
 
|-
 
|-
 
| BG_TAILS
 
| BG_TAILS
| Tails menu background (Japanese, SA2B only)
+
| Tails menu background (Japanese, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_0
 
|-
 
|-
 
| BG_TAILS_E
 
| BG_TAILS_E
| Tails menu background (English, SA2B only)
+
| Tails menu background (English, SA2B version)
 +
| 2012 Port uses SCREENEFFECT_DLC_1
 
|-
 
|-
 
| BGBOSSGOLEM
 
| BGBOSSGOLEM
 
| Egg Golem quicksand and hieroglyph textures (Sonic version)
 
| Egg Golem quicksand and hieroglyph textures (Sonic version)
 +
|
 
|-
 
|-
 
| BGBOSSGOLEME
 
| BGBOSSGOLEME
 
| Egg Golem quicksand and hieroglyph textures (Eggman version)
 
| Egg Golem quicksand and hieroglyph textures (Eggman version)
 +
|
 
|-
 
|-
 
| BGCART
 
| BGCART
 
| Kart Racing water textures
 
| Kart Racing water textures
 +
|
 
|-
 
|-
 
| BGENKEI
 
| BGENKEI
 
| Kart Racing background
 
| Kart Racing background
 +
|
 
|-
 
|-
 
| BGTEX_SPACE0
 
| BGTEX_SPACE0
 
| FinalHazard background
 
| FinalHazard background
 +
|
 
|-
 
|-
 
| BGTEX03
 
| BGTEX03
 
| Green Forest background
 
| Green Forest background
 +
|
 
|-
 
|-
 
| BGTEX04
 
| BGTEX04
 
| White Jungle background and SA2B rain effect
 
| White Jungle background and SA2B rain effect
 +
|
 
|-
 
|-
 
| BGTEX05
 
| BGTEX05
 
| Pumpkin Hill background
 
| Pumpkin Hill background
 +
|
 
|-
 
|-
 
| BGTEX06
 
| BGTEX06
 
| Sky Rail background
 
| Sky Rail background
 +
|
 
|-
 
|-
 
| BGTEX10
 
| BGTEX10
 
| Metal Harbor background and water textures
 
| Metal Harbor background and water textures
 +
|
 
|-
 
|-
 
| BGTEX12
 
| BGTEX12
 
| Weapons Bed background and water textures
 
| Weapons Bed background and water textures
 +
|
 
|-
 
|-
 
| BGTEX13
 
| BGTEX13
 
| City Escape background
 
| City Escape background
 +
|
 
|-
 
|-
 
| BGTEX14
 
| BGTEX14
 
| Radical Highway background
 
| Radical Highway background
 +
|
 
|-
 
|-
 
| BGTEX15
 
| BGTEX15
| Weapons Bed 2P background and water textures (SA2B only)
+
| Weapons Bed 2P background and water textures
 +
| SA2B Only
 
|-
 
|-
 
| BGTEX16
 
| BGTEX16
| Wild Canyon background effect (SA2B only)
+
| Wild Canyon background effect
 +
| SA2B Only
 
|-
 
|-
 
| BGTEX17
 
| BGTEX17
 
| Mission Street background
 
| Mission Street background
 +
|
 
|-
 
|-
 
| BGTEX18
 
| BGTEX18
 
| Dry Lagoon background
 
| Dry Lagoon background
 +
|
 
|-
 
|-
 
| BGTEX21
 
| BGTEX21
 
| Sand Ocean background
 
| Sand Ocean background
 +
|
 
|-
 
|-
 
| BGTEX22
 
| BGTEX22
Line 582: Line 689:
 
| BGTEX23
 
| BGTEX23
 
| Hidden Base background
 
| Hidden Base background
 +
|
 
|-
 
|-
 
| BGTEX24
 
| BGTEX24
 
| Eternal Engine background, "Matrix" effect, and acid textures
 
| Eternal Engine background, "Matrix" effect, and acid textures
 +
|
 
|-
 
|-
 
| BGTEX25
 
| BGTEX25
 
| Death Chamber hieroglyphs
 
| Death Chamber hieroglyphs
 +
|
 
|-
 
|-
 
| BGTEX26
 
| BGTEX26
 
| Egg Quarters hieroglyphs
 
| Egg Quarters hieroglyphs
 +
|
 
|-
 
|-
 
| BGTEX27
 
| BGTEX27
 
| Lost Colony background, ARK structure, and acid textures
 
| Lost Colony background, ARK structure, and acid textures
 +
|
 
|-
 
|-
 
| BGTEX28
 
| BGTEX28
 
| Pyramid Cave background and Eggman logo texture
 
| Pyramid Cave background and Eggman logo texture
 +
|
 
|-
 
|-
 
| BGTEX29
 
| BGTEX29
 
| Tails vs. Eggman 2 background
 
| Tails vs. Eggman 2 background
 +
|
 
|-
 
|-
 
| BGTEX30
 
| BGTEX30
 
| Final Rush background
 
| Final Rush background
 +
|
 
|-
 
|-
 
| BGTEX31
 
| BGTEX31
 
| Green Hill background and water textures
 
| Green Hill background and water textures
 +
|
 
|-
 
|-
 
| BGTEX32
 
| BGTEX32
 
| Meteor Herd background, ARK structure, and red acid textures
 
| Meteor Herd background, ARK structure, and red acid textures
 +
|
 
|-
 
|-
 
| BGTEX33
 
| BGTEX33
 
| Knuckles vs. Rouge background, ARK structure, and red acid textures
 
| Knuckles vs. Rouge background, ARK structure, and red acid textures
 +
|
 
|-
 
|-
 
| BGTEX34
 
| BGTEX34
Line 619: Line 737:
 
| BGTEX35
 
| BGTEX35
 
| Cannon's Core (Eggman) background elements
 
| Cannon's Core (Eggman) background elements
 +
|
 
|-
 
|-
 
| BGTEX36
 
| BGTEX36
 
| Cannon's Core (Tails) background elements
 
| Cannon's Core (Tails) background elements
 +
|
 
|-
 
|-
 
| BGTEX37
 
| BGTEX37
 
| Cannon's Core (Rouge) background elements
 
| Cannon's Core (Rouge) background elements
 +
|
 
|-
 
|-
 
| BGTEX38
 
| BGTEX38
 
| Cannon's Core (Knuckles) background elements
 
| Cannon's Core (Knuckles) background elements
 +
|
 
|-
 
|-
 
| BGTEX40
 
| BGTEX40
 
| Final Chase background
 
| Final Chase background
 +
|
 
|-
 
|-
 
| BGTEX41
 
| BGTEX41
| Wild Canyon 2P background (SA2B only)
+
| Wild Canyon 2P background
 +
| SA2B Only
 
|-
 
|-
 
| BGTEX42
 
| BGTEX42
 
| Sonic vs. Shadow 2 background and ARK structure textures
 
| Sonic vs. Shadow 2 background and ARK structure textures
 +
|
 
|-
 
|-
 
| BGTEX43
 
| BGTEX43
 
| Cosmic Wall background and ARK structure textures
 
| Cosmic Wall background and ARK structure textures
 +
|
 
|-
 
|-
 
| BGTEX44
 
| BGTEX44
 
| Mad Space background and ARK structure textures
 
| Mad Space background and ARK structure textures
 +
|
 
|-
 
|-
 
| BGTEX46
 
| BGTEX46
| Dry Lagoon 2P underwater barrier (SA2B only)
+
| Dry Lagoon 2P underwater barrier
 +
| SA2B Only
 
|-
 
|-
 
| BGTEX47
 
| BGTEX47
| Pyramid Race background (SA2B only)
+
| Pyramid Race background
 +
| SA2B Only
 
|-
 
|-
 
| BGTEX48
 
| BGTEX48
| Hidden Base 2P background (SA2B only)
+
| Hidden Base 2P background
 +
| SA2B Only
 
|-
 
|-
 
| BGTEX52
 
| BGTEX52
| Downtown Race background (SA2B only)
+
| Downtown Race background
 +
| SA2B Only
 
|-
 
|-
 
| BGTEX53
 
| BGTEX53
| Cosmic Wall 2P background and ARK structure textures (SA2B only)
+
| Cosmic Wall 2P background and ARK structure textures
 +
| SA2B Only
 
|-
 
|-
 
| BGTEX55
 
| BGTEX55
| Lost Colony 2P background and acid textures (SA2B only)
+
| Lost Colony 2P background and acid textures
 +
| SA2B Only
 
|-
 
|-
 
| BIGFOOT_TITLE_TEX
 
| BIGFOOT_TITLE_TEX
Line 668: Line 801:
 
| BKNUCKTEX
 
| BKNUCKTEX
 
| Knuckles' Alternate Costume
 
| Knuckles' Alternate Costume
 +
|
 
|-
 
|-
 
| BONUSMENU
 
| BONUSMENU
Line 675: Line 809:
 
| BOSS_PWGAUGE_TEX
 
| BOSS_PWGAUGE_TEX
 
| Boss health bar
 
| Boss health bar
 +
|
 
|-
 
|-
 
| BOSSATTACK
 
| BOSSATTACK
Line 702: Line 837:
 
| BOSSTX_BIGBOGY
 
| BOSSTX_BIGBOGY
 
| King Boom Boo stage textures
 
| King Boom Boo stage textures
 +
|
 
|-
 
|-
 
| BOSSTX_BIGFOOT
 
| BOSSTX_BIGFOOT
 
| F-6t Big Foot stage textures
 
| F-6t Big Foot stage textures
 +
|
 
|-
 
|-
 
| BOSSTX_FLYINGDOG
 
| BOSSTX_FLYINGDOG
 
| R-1/A Flying Dog stage textures
 
| R-1/A Flying Dog stage textures
 +
|
 
|-
 
|-
 
| BOSSTX_GOLEM
 
| BOSSTX_GOLEM
 
| Egg Golem (Sonic) stage textures
 
| Egg Golem (Sonic) stage textures
 +
|
 
|-
 
|-
 
| BOSSTX_GOLEM_E
 
| BOSSTX_GOLEM_E
 
| Egg Golem (Eggman) stage textures
 
| Egg Golem (Eggman) stage textures
 +
|
 
|-
 
|-
 
| BOSSTX_GUARD0
 
| BOSSTX_GUARD0
 
| B-3x Hot Shot stage textures
 
| B-3x Hot Shot stage textures
 +
|
 
|-
 
|-
 
| BOSSTX_LAST1
 
| BOSSTX_LAST1
 
| Biolizard stage textures
 
| Biolizard stage textures
 +
|
 
|-
 
|-
 
| BROUGETEX
 
| BROUGETEX
 
| Rouge's Alternate Costume
 
| Rouge's Alternate Costume
 +
|
 
|-
 
|-
 
| BSPLASH
 
| BSPLASH
 
| Water splash
 
| Water splash
 +
|
 
|-
 
|-
 
| BSPLASHDL
 
| BSPLASHDL
 
| Water splash (Dry Lagoon)
 
| Water splash (Dry Lagoon)
 +
|
 
|-
 
|-
 
| BSPLASHLB1
 
| BSPLASHLB1
 
| Water splash (Biolizard)
 
| Water splash (Biolizard)
 +
|
 
|-
 
|-
 
| BWALKTEX
 
| BWALKTEX
Line 738: Line 884:
 
|-
 
|-
 
| C0_EFFTEX
 
| C0_EFFTEX
| Chaos Zero's Effects (SA2B only)
+
| Chaos Zero's Effects
 +
| SA2B Only
 
|-
 
|-
 
| CARTDATA
 
| CARTDATA
 
| Kart textures
 
| Kart textures
 +
|
 
|-
 
|-
 
| CARTLIM
 
| CARTLIM
 
| The President's Limousine
 
| The President's Limousine
 +
|
 
|-
 
|-
 
| CARTOBJMODELS
 
| CARTOBJMODELS
 
| Cars seen in Route 101/280
 
| Cars seen in Route 101/280
 +
|
 
|-
 
|-
 
| CC_POISON
 
| CC_POISON
 
| Cannon's Core acid textures
 
| Cannon's Core acid textures
 +
|
 
|-
 
|-
 
| CEBAR_BODY_UVD
 
| CEBAR_BODY_UVD
Line 774: Line 925:
 
| CHAOS0TEX
 
| CHAOS0TEX
 
| Chaos Zero
 
| Chaos Zero
 +
|
 
|-
 
|-
 
| CHAOSDRIVE_TEX
 
| CHAOSDRIVE_TEX
 
| Chaos Drive textures
 
| Chaos Drive textures
 +
|
 
|-
 
|-
 
| COMING
 
| COMING
| "Coming Soon!" screen (SA2B only)
+
| "Coming Soon!" screen
 +
| SA2B Only
 
|-
 
|-
 
| COMINGPSOTEX
 
| COMINGPSOTEX
| "Coming 2001" splash screens (SA2: The Trial only)
+
| "Coming 2001" splash screens
 +
| SA2: The Trial only
 
|-
 
|-
 
| CONGRATULATIONS
 
| CONGRATULATIONS
 
| Congratulations screen
 
| Congratulations screen
 +
|
 
|-
 
|-
 
| CONSOLE
 
| CONSOLE
Line 805: Line 961:
 
| CWALKTEX
 
| CWALKTEX
 
| Chao Walker
 
| Chao Walker
 +
|
 
|-
 
|-
 
| DWALKTEX
 
| DWALKTEX
| Dark Chao Walker (SA2B only)
+
| Dark Chao Walker
| 2012 Port uses PAK file in PRS folder
+
| SA2B Only, 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| E_1000TEX
 
| E_1000TEX
 
| E-1000 "Gamma" robot
 
| E-1000 "Gamma" robot
 +
|
 
|-
 
|-
 
| E_AITEX
 
| E_AITEX
 
| Hunter robots
 
| Hunter robots
 +
|
 
|-
 
|-
 
| E_AKAHIGETEX
 
| E_AKAHIGETEX
 
| Phoenix (Red GUN Hornet robot)
 
| Phoenix (Red GUN Hornet robot)
 +
|
 
|-
 
|-
 
| E_B_KUMITEX
 
| E_B_KUMITEX
 
| Bomb Beetle
 
| Bomb Beetle
 +
|
 
|-
 
|-
 
| E_BATATEX
 
| E_BATATEX
 
| Chopper
 
| Chopper
 +
|
 
|-
 
|-
 
| E_BEETONTEX
 
| E_BEETONTEX
 
| Buzz Bomber
 
| Buzz Bomber
 +
|
 
|-
 
|-
 
| E_BIGTEX
 
| E_BIGTEX
 
| Big the Cat (Stage cameos)
 
| Big the Cat (Stage cameos)
 +
|
 
|-
 
|-
 
| E_BOMTEX
 
| E_BOMTEX
 
| Enemy bombs
 
| Enemy bombs
 +
|
 
|-
 
|-
 
| E_BULTEX
 
| E_BULTEX
 
| Enemy bullet texture
 
| Enemy bullet texture
 +
|
 
|-
 
|-
 
| E_CAPTEX
 
| E_CAPTEX
 
| Enemy slime shot
 
| Enemy slime shot
 +
|
 
|-
 
|-
 
| E_CHAOSTEX
 
| E_CHAOSTEX
 
| Artificial Chaos
 
| Artificial Chaos
 +
|
 
|-
 
|-
 
| E_E_KUMITEX
 
| E_E_KUMITEX
 
| Spark Beetle electric shield
 
| Spark Beetle electric shield
 +
|
 
|-
 
|-
 
| E_EMITEX
 
| E_EMITEX
 
| Rhino robots
 
| Rhino robots
 +
|
 
|-
 
|-
 
| E_EXPTEX
 
| E_EXPTEX
Line 855: Line 1,025:
 
| E_G_KUMITEX
 
| E_G_KUMITEX
 
| Gun Beetle
 
| Gun Beetle
 +
|
 
|-
 
|-
 
| E_GHORATEX
 
| E_GHORATEX
 
| Sol badnik (Gola)
 
| Sol badnik (Gola)
 +
|
 
|-
 
|-
 
| E_GHOSTEX
 
| E_GHOSTEX
 
| Boo
 
| Boo
 +
|
 
|-
 
|-
 
| E_GHOSTEX2
 
| E_GHOSTEX2
 
| Boo
 
| Boo
 +
|
 
|-
 
|-
 
| E_GHOSTEX3
 
| E_GHOSTEX3
 
| Boo
 
| Boo
 +
|
 
|-
 
|-
 
| E_GOLDTEX
 
| E_GOLDTEX
 
| Gold Beetle
 
| Gold Beetle
 +
|
 
|-
 
|-
 
| E_KUMITEX
 
| E_KUMITEX
 
| Mono Beetle
 
| Mono Beetle
 +
|
 
|-
 
|-
 
| E_KYOKOTEX
 
| E_KYOKOTEX
 
| Hawk robots
 
| Hawk robots
 +
|
 
|-
 
|-
 
| E_LASTEX
 
| E_LASTEX
 
| Enemy laser attack texture
 
| Enemy laser attack texture
 +
|
 
|-
 
|-
 
| E_LTEX
 
| E_LTEX
 
| Enemy light textures
 
| Enemy light textures
 +
|
 
|-
 
|-
 
| E_NAMITEX
 
| E_NAMITEX
 
| Hornet robots
 
| Hornet robots
 +
|
 
|-
 
|-
 
| E_PATHKUMITEX
 
| E_PATHKUMITEX
 
| Gun Wing
 
| Gun Wing
 +
|
 
|-
 
|-
 
| E_PATHKYOKOTEX
 
| E_PATHKYOKOTEX
 
| Sky Hawk
 
| Sky Hawk
 +
|
 
|-
 
|-
 
| E_S_KUMITEX
 
| E_S_KUMITEX
 
| Spring Beetle
 
| Spring Beetle
 +
|
 
|-
 
|-
 
| E_SARUTEX
 
| E_SARUTEX
 
| Kiki badnik
 
| Kiki badnik
 +
|
 
|-
 
|-
 
| E_SHOTEX
 
| E_SHOTEX
 
| Blue Eagle and Vulkan Fighter
 
| Blue Eagle and Vulkan Fighter
 +
|
 
|-
 
|-
 
| E_T_EMITEX
 
| E_T_EMITEX
 
| Rhino Metal
 
| Rhino Metal
 +
|
 
|-
 
|-
 
| E_UNITEX
 
| E_UNITEX
 
| Orbinaut badnik (Unidus)
 
| Orbinaut badnik (Unidus)
 +
|
 
|-
 
|-
 
| EFFTEX_BOSSBOGY
 
| EFFTEX_BOSSBOGY
 
| King Boom Boo effects
 
| King Boom Boo effects
 +
|
 
|-
 
|-
 
| EFFTEX_BOSSLAST1
 
| EFFTEX_BOSSLAST1
 
| Biolizard effects
 
| Biolizard effects
 +
|
 
|-
 
|-
 
| EFFTEX_BOSSLAST2
 
| EFFTEX_BOSSLAST2
Line 919: Line 1,109:
 
| EFFTEX_COMMON
 
| EFFTEX_COMMON
 
| Common effects
 
| Common effects
 +
|
 
|-
 
|-
 
| EFFTEX2_BOSSLAST1
 
| EFFTEX2_BOSSLAST1
 
| Biolizard effects (blue ripple effect caused by attacking the body)
 
| Biolizard effects (blue ripple effect caused by attacking the body)
 +
|
 
|-
 
|-
 
| EGET
 
| EGET
Line 929: Line 1,121:
 
| EGGCONTTEX
 
| EGGCONTTEX
 
| Eggman containers
 
| Eggman containers
 +
|
 
|-
 
|-
 
| EGGTEX
 
| EGGTEX
 
| Dr. Eggman
 
| Dr. Eggman
 +
|
 
|-
 
|-
 
| EMBLEM_MOJI0_02
 
| EMBLEM_MOJI0_02
Line 990: Line 1,184:
 
|-
 
|-
 
| FILESELECT_E
 
| FILESELECT_E
| File Select menu graphics (English, SA2B only)
+
| File Select menu graphics (English)
| 2012 Port uses PAK file in PRS folder
+
| SA2B Only, 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| FORCUS
 
| FORCUS
Line 998: Line 1,192:
 
|-
 
|-
 
| FORMOVIE
 
| FORMOVIE
| Unknown (SA2B only)
+
| Unknown
 +
| SA2B Only
 
|-
 
|-
 
| GAME2PTEX
 
| GAME2PTEX
Line 1,006: Line 1,201:
 
| GROBO_TEX
 
| GROBO_TEX
 
| GUN Boss textures (Big Foot, Hot Shot, Flying Dog)
 
| GUN Boss textures (Big Foot, Hot Shot, Flying Dog)
 +
|
 
|-
 
|-
 
| GROBO_EFF_TEX
 
| GROBO_EFF_TEX
 
| GUN Boss effects (Engine thrust)
 
| GUN Boss effects (Engine thrust)
 +
|
 
|-
 
|-
 
| GROBO_EFF2_TEX
 
| GROBO_EFF2_TEX
 
| GUN Boss effects (Aiming sights, laser attack)
 
| GUN Boss effects (Aiming sights, laser attack)
 +
|
 
|-
 
|-
 
| GROBO_TITLE_MOJITEX
 
| GROBO_TITLE_MOJITEX
Line 1,071: Line 1,269:
 
| K_EFFTEX
 
| K_EFFTEX
 
| Knuckles the Echidna's Effects
 
| Knuckles the Echidna's Effects
 +
|
 
|-
 
|-
 
| KART_02
 
| KART_02
Line 1,089: Line 1,288:
 
|-
 
|-
 
| KARTEXMODEL
 
| KARTEXMODEL
| Unlockable kart textures (SA2B only)
+
| Unlockable kart textures
 +
| SA2B Only
 
|-
 
|-
 
| KARTRACE
 
| KARTRACE
Line 1,097: Line 1,297:
 
| KARTRACEBG
 
| KARTRACEBG
 
| Kart Racing menu background (DC version)
 
| Kart Racing menu background (DC version)
 +
|
 
|-
 
|-
 
| KDBSOFT_TEX
 
| KDBSOFT_TEX
Line 1,104: Line 1,305:
 
| KGAMETEX
 
| KGAMETEX
 
| Hunting character HUD elements
 
| Hunting character HUD elements
 +
|
 
|-
 
|-
 
| KGAMETEXDZ
 
| KGAMETEXDZ
 
| Hunting character HUD elements for pyramid stages
 
| Hunting character HUD elements for pyramid stages
 +
|
 
|-
 
|-
 
| KGAMETEXSH
 
| KGAMETEXSH
 
| Hunting character HUD elements for Security Hall
 
| Hunting character HUD elements for Security Hall
 +
|
 
|-
 
|-
 
| KNUCKTEX
 
| KNUCKTEX
 
| Knuckles the Echidna
 
| Knuckles the Echidna
 +
|
 
|-
 
|-
 
| LANDTX00
 
| LANDTX00
 
| Basic Test stage textures
 
| Basic Test stage textures
 +
|
 
|-
 
|-
 
| LANDTX01
 
| LANDTX01
Line 1,127: Line 1,333:
 
| LANDTX03
 
| LANDTX03
 
| Green Forest stage textures
 
| Green Forest stage textures
 +
|
 
|-
 
|-
 
| LANDTX03_SUIMEN
 
| LANDTX03_SUIMEN
 
| Green Forest water textures
 
| Green Forest water textures
 +
|
 
|-
 
|-
 
| LANDTX04
 
| LANDTX04
 
| White Jungle stage textures
 
| White Jungle stage textures
 +
|
 
|-
 
|-
 
| LANDTX05
 
| LANDTX05
 
| Pumpkin Hill stage textures
 
| Pumpkin Hill stage textures
 +
|
 
|-
 
|-
 
| LANDTX06
 
| LANDTX06
 
| Sky Rail stage textures
 
| Sky Rail stage textures
 +
|
 
|-
 
|-
 
| LANDTX07
 
| LANDTX07
 
| Aquatic Mine stage textures
 
| Aquatic Mine stage textures
 +
|
 
|-
 
|-
 
| LANDTX08
 
| LANDTX08
 
| Security Hall stage textures
 
| Security Hall stage textures
 +
|
 
|-
 
|-
 
| LANDTX09
 
| LANDTX09
 
| Prison Lane stage textures
 
| Prison Lane stage textures
 +
|
 
|-
 
|-
 
| LANDTX10
 
| LANDTX10
 
| Metal Harbor stage textures
 
| Metal Harbor stage textures
 +
|
 
|-
 
|-
 
| LANDTX11
 
| LANDTX11
 
| Iron Gate stage textures
 
| Iron Gate stage textures
 +
|
 
|-
 
|-
 
| LANDTX12
 
| LANDTX12
 
| Weapons Bed stage textures
 
| Weapons Bed stage textures
 +
|
 
|-
 
|-
 
| LANDTX13
 
| LANDTX13
Line 1,164: Line 1,381:
 
| LANDTX14
 
| LANDTX14
 
| Radical Highway stage textures
 
| Radical Highway stage textures
 +
|
 
|-
 
|-
 
| LANDTX15
 
| LANDTX15
 
| Weapons Bed 2P stage textures
 
| Weapons Bed 2P stage textures
 +
|
 
|-
 
|-
 
| LANDTX16
 
| LANDTX16
 
| Wild Canyon stage textures
 
| Wild Canyon stage textures
 +
|
 
|-
 
|-
 
| LANDTX17
 
| LANDTX17
Line 1,177: Line 1,397:
 
| LANDTX18
 
| LANDTX18
 
| Dry Lagoon stage textures
 
| Dry Lagoon stage textures
 +
|
 
|-
 
|-
 
| LANDTX19
 
| LANDTX19
 
| Sonic vs. Shadow 1 stage textures
 
| Sonic vs. Shadow 1 stage textures
 +
|
 
|-
 
|-
 
| LANDTX19_SUIMEN
 
| LANDTX19_SUIMEN
 
| Sonic vs. Shadow 1 water textures
 
| Sonic vs. Shadow 1 water textures
 +
|
 
|-
 
|-
 
| LANDTX20
 
| LANDTX20
 
| Tails vs. Eggman 1 stage textures
 
| Tails vs. Eggman 1 stage textures
 +
|
 
|-
 
|-
 
| LANDTX21
 
| LANDTX21
 
| Sand Ocean stage textures
 
| Sand Ocean stage textures
 +
|
 
|-
 
|-
 
| LANDTX22
 
| LANDTX22
 
| Crazy Gadget stage textures
 
| Crazy Gadget stage textures
 +
|
 
|-
 
|-
 
| LANDTX22_UV
 
| LANDTX22_UV
Line 1,199: Line 1,425:
 
| LANDTX23
 
| LANDTX23
 
| Hidden Base stage textures
 
| Hidden Base stage textures
 +
|
 
|-
 
|-
 
| LANDTX24
 
| LANDTX24
 
| Eternal Engine stage textures
 
| Eternal Engine stage textures
 +
|
 
|-
 
|-
 
| LANDTX25
 
| LANDTX25
 
| Death Chamber stage textures
 
| Death Chamber stage textures
 +
|
 
|-
 
|-
 
| LANDTX26
 
| LANDTX26
 
| Egg Quarters stage textures
 
| Egg Quarters stage textures
 +
|
 
|-
 
|-
 
| LANDTX27
 
| LANDTX27
 
| Lost Colony stage textures
 
| Lost Colony stage textures
 +
|
 
|-
 
|-
 
| LANDTX28
 
| LANDTX28
 
| Pyramid Cave stage textures
 
| Pyramid Cave stage textures
 +
|
 
|-
 
|-
 
| LANDTX29
 
| LANDTX29
 
| Tails vs. Eggman 2 stage textures
 
| Tails vs. Eggman 2 stage textures
 +
|
 
|-
 
|-
 
| LANDTX30
 
| LANDTX30
 
| Final Rush stage textures
 
| Final Rush stage textures
 +
|
 
|-
 
|-
 
| LANDTX30_UV
 
| LANDTX30_UV
 
| Final Rush light textures
 
| Final Rush light textures
 +
|
 
|-
 
|-
 
| LANDTX31
 
| LANDTX31
 
| Green Hill stage textures
 
| Green Hill stage textures
 +
|
 
|-
 
|-
 
| LANDTX31_UV
 
| LANDTX31_UV
 
| Green Hill water texture
 
| Green Hill water texture
 +
|
 
|-
 
|-
 
| LANDTX32
 
| LANDTX32
 
| Meteor Herd stage textures
 
| Meteor Herd stage textures
 +
|
 
|-
 
|-
 
| LANDTX32_MA
 
| LANDTX32_MA
 
| Meteor Herd texture
 
| Meteor Herd texture
 +
|
 
|-
 
|-
 
| LANDTX32_UV
 
| LANDTX32_UV
 
| Meteor Herd light textures
 
| Meteor Herd light textures
 +
|
 
|-
 
|-
 
| LANDTX33
 
| LANDTX33
 
| Knuckles vs. Rouge stage textures
 
| Knuckles vs. Rouge stage textures
 +
|
 
|-
 
|-
 
| LANDTX33_UV
 
| LANDTX33_UV
 
| Knuckles vs. Rouge light textures
 
| Knuckles vs. Rouge light textures
 +
|
 
|-
 
|-
 
| LANDTX34
 
| LANDTX34
Line 1,251: Line 1,493:
 
| LANDTX35
 
| LANDTX35
 
| Cannon's Core (Eggman) stage textures
 
| Cannon's Core (Eggman) stage textures
 +
|
 
|-
 
|-
 
| LANDTX36
 
| LANDTX36
 
| Cannon's Core (Tails) stage textures
 
| Cannon's Core (Tails) stage textures
 +
|
 
|-
 
|-
 
| LANDTX37
 
| LANDTX37
 
| Cannon's Core (Rouge) stage textures
 
| Cannon's Core (Rouge) stage textures
 +
|
 
|-
 
|-
 
| LANDTX38
 
| LANDTX38
 
| Cannon's Core (Knuckles) stage textures
 
| Cannon's Core (Knuckles) stage textures
 +
|
 
|-
 
|-
 
| LANDTX39
 
| LANDTX39
 
| Mission Street 2P stage textures
 
| Mission Street 2P stage textures
 +
|
 
|-
 
|-
 
| LANDTX40
 
| LANDTX40
 
| Final Chase stage textures
 
| Final Chase stage textures
 +
|
 
|-
 
|-
 
| LANDTX40_UV
 
| LANDTX40_UV
 
| Final Chase light textures
 
| Final Chase light textures
 +
|
 
|-
 
|-
 
| LANDTX41
 
| LANDTX41
 
| Wild Canyon 2P stage textures
 
| Wild Canyon 2P stage textures
 +
|
 
|-
 
|-
 
| LANDTX43
 
| LANDTX43
 
| Cosmic Wall stage textures
 
| Cosmic Wall stage textures
 +
|
 
|-
 
|-
 
| LANDTX43_UV
 
| LANDTX43_UV
 
| Cosmic Wall light textures
 
| Cosmic Wall light textures
 +
|
 
|-
 
|-
 
| LANDTX44
 
| LANDTX44
 
| Mad Space stage textures
 
| Mad Space stage textures
 +
|
 
|-
 
|-
 
| LANDTX44_UV
 
| LANDTX44_UV
 
| Mad Space light textures
 
| Mad Space light textures
 +
|
 
|-
 
|-
 
| LANDTX45
 
| LANDTX45
 
| Sand Ocean 2P stage textures
 
| Sand Ocean 2P stage textures
 +
|
 
|-
 
|-
 
| LANDTX46
 
| LANDTX46
| Dry Lagoon 2P stage textures (SA2B only)
+
| Dry Lagoon 2P stage textures
 +
| SA2B Only
 
|-
 
|-
 
| LANDTX47
 
| LANDTX47
| Pyramid Race stage textures (SA2B only)
+
| Pyramid Race stage textures
 +
| SA2B Only
 
|-
 
|-
 
| LANDTX48
 
| LANDTX48
| Hidden Base 2P stage textures (SA2B only)
+
| Hidden Base 2P stage textures
 +
| SA2B Only
 
|-
 
|-
 
| LANDTX49
 
| LANDTX49
| Pool Quest stage textures (SA2B only)
+
| Pool Quest stage textures
 +
| SA2B Only
 
|-
 
|-
 
| LANDTX50
 
| LANDTX50
| Planet Quest stage textures (SA2B only)
+
| Planet Quest stage textures
 +
| SA2B Only
 
|-
 
|-
 
| LANDTX50_UV
 
| LANDTX50_UV
| Planet Quest light textures (SA2B only)
+
| Planet Quest light textures
 +
| SA2B Only
 
|-
 
|-
 
| LANDTX51
 
| LANDTX51
| Deck Race stage textures (SA2B only)
+
| Deck Race stage textures
 +
| SA2B Only
 
|-
 
|-
 
| LANDTX52
 
| LANDTX52
| Downtown Race stage textures (SA2B only)
+
| Downtown Race stage textures
 +
| SA2B Only
 
|-
 
|-
 
| LANDTX53
 
| LANDTX53
| Cosmic Wall 2P stage textures (SA2B only)
+
| Cosmic Wall 2P stage textures
 +
| SA2B Only
 
|-
 
|-
 
| LANDTX54
 
| LANDTX54
| Grind Race stage textures (SA2B only)
+
| Grind Race stage textures
 +
| SA2B Only
 
|-
 
|-
 
| LANDTX55
 
| LANDTX55
| Lost Colony 2P stage textures (SA2B only)
+
| Lost Colony 2P stage textures
 +
| SA2B Only
 
|-
 
|-
 
| LANDTX57
 
| LANDTX57
| Metal Harbor 2P stage textures (SA2B only)
+
| Metal Harbor 2P stage textures
 +
| SA2B Only
 
|-
 
|-
 
| LANDTX59
 
| LANDTX59
| Death Chamber 2P stage textures (SA2B only)
+
| Death Chamber 2P stage textures
 +
| SA2B Only
 
|-
 
|-
 
| LEADERBOARDS
 
| LEADERBOARDS
Line 1,333: Line 1,601:
 
| LEVELUP_LIGHT_UVD
 
| LEVELUP_LIGHT_UVD
 
| Level-Up Item location glow
 
| Level-Up Item location glow
 +
|
 
|-
 
|-
 
| LEVUPDAI_THTEX
 
| LEVUPDAI_THTEX
 
| Ancient Light Level-Up Item
 
| Ancient Light Level-Up Item
 +
|
 
|-
 
|-
 
| LEVUPDAI_TMTEX
 
| LEVUPDAI_TMTEX
 
| Mystic Melody Level-Up Item
 
| Mystic Melody Level-Up Item
 +
|
 
|-
 
|-
 
| LIMTAILS
 
| LIMTAILS
 
| Tails' Cyclone (Plane mode, seen in Route 280)
 
| Tails' Cyclone (Plane mode, seen in Route 280)
 +
|
 
|-
 
|-
 
| LOGOPRESEN
 
| LOGOPRESEN
| Early title screen graphic (SA2B only)
+
| Early title screen graphic
 +
| SA2B Only
 
|-
 
|-
 
| LOGO2TEX
 
| LOGO2TEX
| Sofdec and ADX splash screen (SA2: The Trial only)
+
| Sofdec and ADX splash screen
 +
| SA2: The Trial only
 
|-
 
|-
 
| LOGOPSOTEX
 
| LOGOPSOTEX
| Japanese SA2: The Trial title screen (SA2: The Trial only)
+
| Japanese SA2: The Trial title screen
 +
| SA2: The Trial only
 
|-
 
|-
 
| LOGOPSOTEXE
 
| LOGOPSOTEXE
| English SA2: The Trial title screen (SA2: The Trial only)
+
| English SA2: The Trial title screen
 +
| SA2: The Trial only
 
|-
 
|-
 
| LOGOTEX
 
| LOGOTEX
| Japanese Sega/Sonic Team splash screens (SA2: The Trial and SA2B only)
+
| Japanese Sega/Sonic Team splash screens
| 2012 Port uses PAK file in PRS folder
+
| SA2: The Trial and SA2B only, 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| LOGOTEXE
 
| LOGOTEXE
| English Sega/Sonic Team splash screens (SA2: The Trial and SA2B only)
+
| English Sega/Sonic Team splash screens
| 2012 Port uses PAK file in PRS folder
+
| SA2: The Trial and SA2B only, 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| LOGOWHFTEX
 
| LOGOWHFTEX
| World Hobby Fair splash screen (Not in any released version, SA2B only)
+
| World Hobby Fair splash screen
 +
| SA2B Only, not in any released version
 
|-
 
|-
 
| MAGIC_RING03_UVD
 
| MAGIC_RING03_UVD
Line 1,372: Line 1,649:
 
| MAINMENU
 
| MAINMENU
 
| Early SA2 menu graphics
 
| Early SA2 menu graphics
 +
|
 
|-
 
|-
 
| MENUBUTTON0
 
| MENUBUTTON0
Line 1,427: Line 1,705:
 
| MILESTEX
 
| MILESTEX
 
| Miles "Tails" Prower
 
| Miles "Tails" Prower
 +
|
 
|-
 
|-
 
| MISSIONTEX_EG
 
| MISSIONTEX_EG
 
| Eggman's stage title card (Text box and spin dash logo)
 
| Eggman's stage title card (Text box and spin dash logo)
 +
|
 
|-
 
|-
 
| MISSIONTEX_EG2
 
| MISSIONTEX_EG2
 
| Eggman's stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
 
| Eggman's stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
 +
|
 
|-
 
|-
 
| MISSIONTEX_KN
 
| MISSIONTEX_KN
 
| Knuckles' stage title card (Text box and spin dash logo)
 
| Knuckles' stage title card (Text box and spin dash logo)
 +
|
 
|-
 
|-
 
| MISSIONTEX_KN2
 
| MISSIONTEX_KN2
 
| Knuckles' stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
 
| Knuckles' stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
 +
|
 
|-
 
|-
 
| MISSIONTEX_RO
 
| MISSIONTEX_RO
 
| Rouge's stage title card (Text box and spin dash logo)
 
| Rouge's stage title card (Text box and spin dash logo)
 +
|
 
|-
 
|-
 
| MISSIONTEX_RO2
 
| MISSIONTEX_RO2
 
| Rouge's stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
 
| Rouge's stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
 +
|
 
|-
 
|-
 
| MISSIONTEX_SH
 
| MISSIONTEX_SH
 
| Shadow's stage title card (Text box and spin dash logo)
 
| Shadow's stage title card (Text box and spin dash logo)
 +
|
 
|-
 
|-
 
| MISSIONTEX_SH2
 
| MISSIONTEX_SH2
 
| Shadow's stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
 
| Shadow's stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
 +
|
 
|-
 
|-
 
| MISSIONTEX_SO
 
| MISSIONTEX_SO
 
| Sonic's stage title card (Text box and spin dash logo)
 
| Sonic's stage title card (Text box and spin dash logo)
 +
|
 
|-
 
|-
 
| MISSIONTEX_SO2
 
| MISSIONTEX_SO2
 
| Sonic's stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
 
| Sonic's stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
 +
|
 
|-
 
|-
 
| MISSIONTEX_TA
 
| MISSIONTEX_TA
 
| Tails' stage title card (Text box and spin dash logo)
 
| Tails' stage title card (Text box and spin dash logo)
 +
|
 
|-
 
|-
 
| MISSIONTEX_TA2
 
| MISSIONTEX_TA2
 
| Tails' stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
 
| Tails' stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
 +
|
 
|-
 
|-
 
| MODELTEX_BOSSBOGY
 
| MODELTEX_BOSSBOGY
 
| King Boom Boo
 
| King Boom Boo
 +
|
 
|-
 
|-
 
| MODELTEX_BOSSLAST1
 
| MODELTEX_BOSSLAST1
 
| The Biolizard
 
| The Biolizard
 +
|
 
|-
 
|-
 
| MODELTEX_BOSSLAST2
 
| MODELTEX_BOSSLAST2
 
| The FinalHazard
 
| The FinalHazard
 +
|
 
|-
 
|-
 
| MOVE_CHAO
 
| MOVE_CHAO
 
| Chao Tutorial images
 
| Chao Tutorial images
 +
|
 
|-
 
|-
 
| MOVE_KIHON
 
| MOVE_KIHON
 
| Basic Tutorial images
 
| Basic Tutorial images
 +
|
 
|-
 
|-
 
| MOVE_KNUCKLES
 
| MOVE_KNUCKLES
 
| Knuckles/Rouge Tutorial images
 
| Knuckles/Rouge Tutorial images
 +
|
 
|-
 
|-
 
| MOVE_SONIC
 
| MOVE_SONIC
 
| Sonic/Shadow Tutorial images
 
| Sonic/Shadow Tutorial images
 +
|
 
|-
 
|-
 
| MOVE_TAILS
 
| MOVE_TAILS
 
| Tails/Eggman Tutorial images
 
| Tails/Eggman Tutorial images
 +
|
 
|-
 
|-
 
| MOVEKIHON
 
| MOVEKIHON
Line 1,505: Line 1,804:
 
|-
 
|-
 
| NEWMENU_E
 
| NEWMENU_E
| Main Menu graphics (English, SA2B only)
+
| Main Menu graphics (English)
| 2012 Port uses PAK file in PRS folder
+
| SA2B Only 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| NOWLOADING
 
| NOWLOADING
Line 1,513: Line 1,812:
 
|-
 
|-
 
| NSW_SELECT
 
| NSW_SELECT
| Spaceworld 2001 Stage Select options (SA2B only)
+
| Spaceworld 2001 Stage Select options
 +
| SA2B Only
 
|-
 
|-
 
| NSW_TITLE
 
| NSW_TITLE
| Spaceworld 2001 title screen (SA2B only)
+
| Spaceworld 2001 title screen
 +
| SA2B Only
 
|-
 
|-
 
| OBJTEX_CC_COMMON
 
| OBJTEX_CC_COMMON
 
| Cannon's Core common objects
 
| Cannon's Core common objects
 +
|
 
|-
 
|-
 
| OBJTEX_CC_WALKER
 
| OBJTEX_CC_WALKER
 
| Tails and Eggman's Cannon's Core objects
 
| Tails and Eggman's Cannon's Core objects
 +
|
 
|-
 
|-
 
| OBJTEX_COMMON
 
| OBJTEX_COMMON
Line 1,530: Line 1,833:
 
| OBJTEX_GOLEM
 
| OBJTEX_GOLEM
 
| Egg Golem and objects (Sonic's boss version)
 
| Egg Golem and objects (Sonic's boss version)
 +
|
 
|-
 
|-
 
| OBJTEX_GOLEM_E
 
| OBJTEX_GOLEM_E
 
| Egg Golem and objects (Eggman's boss version)
 
| Egg Golem and objects (Eggman's boss version)
 +
|
 
|-
 
|-
 
| OBJTEX_STG03
 
| OBJTEX_STG03
 
| Green Forest object textures
 
| Green Forest object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG04
 
| OBJTEX_STG04
 
| White Jungle object textures
 
| White Jungle object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG05
 
| OBJTEX_STG05
 
| Pumpkin Hill object textures
 
| Pumpkin Hill object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG06
 
| OBJTEX_STG06
 
| Sky Rail object textures
 
| Sky Rail object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG07
 
| OBJTEX_STG07
 
| Aquatic Mine object textures
 
| Aquatic Mine object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG08
 
| OBJTEX_STG08
 
| Security Hall object textures
 
| Security Hall object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG09
 
| OBJTEX_STG09
 
| Prison Lane object textures
 
| Prison Lane object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG10
 
| OBJTEX_STG10
 
| Metal Harbor object textures
 
| Metal Harbor object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG11
 
| OBJTEX_STG11
 
| Iron Gate object textures
 
| Iron Gate object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG12
 
| OBJTEX_STG12
 
| Weapons Bed object textures
 
| Weapons Bed object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG13
 
| OBJTEX_STG13
Line 1,574: Line 1,889:
 
| OBJTEX_STG15P
 
| OBJTEX_STG15P
 
| Weapons Bed 2P object textures
 
| Weapons Bed 2P object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG16
 
| OBJTEX_STG16
 
| Wild Canyon object textures
 
| Wild Canyon object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG17
 
| OBJTEX_STG17
 
| Mission Street object textures
 
| Mission Street object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG18
 
| OBJTEX_STG18
 
| Dry Lagoon object textures
 
| Dry Lagoon object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG19
 
| OBJTEX_STG19
 
| Sonic vs. Shadow 1 object textures
 
| Sonic vs. Shadow 1 object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG21
 
| OBJTEX_STG21
 
| Sand Ocean object textures
 
| Sand Ocean object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG22
 
| OBJTEX_STG22
 
| Crazy Gadget object textures
 
| Crazy Gadget object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG23
 
| OBJTEX_STG23
 
| Hidden Base object textures
 
| Hidden Base object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG24
 
| OBJTEX_STG24
 
| Eternal Engine object textures
 
| Eternal Engine object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG25
 
| OBJTEX_STG25
 
| Death Chamber object textures
 
| Death Chamber object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG26
 
| OBJTEX_STG26
 
| Egg Quarters object textures
 
| Egg Quarters object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG27
 
| OBJTEX_STG27
 
| Lost Colony object textures
 
| Lost Colony object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG28
 
| OBJTEX_STG28
 
| Pyramid Cave object textures
 
| Pyramid Cave object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG29
 
| OBJTEX_STG29
 
| Tails vs. Eggman 2 object textures
 
| Tails vs. Eggman 2 object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG30
 
| OBJTEX_STG30
 
| Final Rush object textures
 
| Final Rush object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG31
 
| OBJTEX_STG31
 
| Green Hill object textures
 
| Green Hill object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG32
 
| OBJTEX_STG32
 
| Meteor Herd object textures
 
| Meteor Herd object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG34
 
| OBJTEX_STG34
 
| Cannon's Core (Sonic) object textures
 
| Cannon's Core (Sonic) object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG35
 
| OBJTEX_STG35
 
| Cannon's Core (Eggman) object textures
 
| Cannon's Core (Eggman) object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG36
 
| OBJTEX_STG36
 
| Cannon's Core (Tails) object textures
 
| Cannon's Core (Tails) object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG37
 
| OBJTEX_STG37
 
| Cannon's Core (Rouge) object textures
 
| Cannon's Core (Rouge) object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG38
 
| OBJTEX_STG38
 
| Cannon's Core (Knuckles) object textures
 
| Cannon's Core (Knuckles) object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG39
 
| OBJTEX_STG39
 
| Mission Street 2P object textures
 
| Mission Street 2P object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG40
 
| OBJTEX_STG40
 
| Final Chase object textures
 
| Final Chase object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG42
 
| OBJTEX_STG42
 
| Cosmic Wall object textures
 
| Cosmic Wall object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG43
 
| OBJTEX_STG43
 
| Sonic vs. Shadow 2 object textures
 
| Sonic vs. Shadow 2 object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG44
 
| OBJTEX_STG44
 
| Mad Space object textures
 
| Mad Space object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG45
 
| OBJTEX_STG45
 
| Sand Ocean 2P object textures
 
| Sand Ocean 2P object textures
 +
|
 
|-
 
|-
 
| OBJTEX_STG46
 
| OBJTEX_STG46
| Dry Lagoon 2P object textures (SA2B only)
+
| Dry Lagoon 2P object textures
 +
| SA2B Only
 
|-
 
|-
 
| OBJTEX_STG47
 
| OBJTEX_STG47
| Pyramid Race object textures (SA2B only)
+
| Pyramid Race object textures
 +
| SA2B Only
 
|-
 
|-
 
| OBJTEX_STG49
 
| OBJTEX_STG49
| Pool Quest object textures (SA2B only)
+
| Pool Quest object textures
 +
| SA2B Only
 
|-
 
|-
 
| OBJTEX_STG50
 
| OBJTEX_STG50
| Planet Quest object textures (SA2B only)
+
| Planet Quest object textures
 +
| SA2B Only
 
|-
 
|-
 
| OBJTEX_STG51
 
| OBJTEX_STG51
| Deck Race object textures (SA2B only)
+
| Deck Race object textures
 +
| SA2B Only
 
|-
 
|-
 
| OBJTEX_STG52
 
| OBJTEX_STG52
| Downtown Race object textures (SA2B only)
+
| Downtown Race object textures
| 2012 Port uses PAK file in PRS folder
+
| SA2B Only, 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| OBJTEX_STG53
 
| OBJTEX_STG53
| Cosmic Wall 2P object textures (SA2B only)
+
| Cosmic Wall 2P object textures
 +
| SA2B Only
 
|-
 
|-
 
| OBJTEX_STG54
 
| OBJTEX_STG54
| Grind Race object textures (SA2B only)
+
| Grind Race object textures
 +
| SA2B Only
 
|-
 
|-
 
| OBJTEX_STG55
 
| OBJTEX_STG55
| Lost Colony 2P object textures (SA2B only)
+
| Lost Colony 2P object textures
 +
| SA2B Only
 
|-
 
|-
 
| OBJTEX_STG58
 
| OBJTEX_STG58
| Iron Gate 2P object textures (SA2B only)
+
| Iron Gate 2P object textures
 +
| SA2B Only
 
|-
 
|-
 
| OBJTEX_STGBBF
 
| OBJTEX_STGBBF
 
| F-6t Big Foot object textures
 
| F-6t Big Foot object textures
 +
|
 
|-
 
|-
 
| OPTIONMENU_02
 
| OPTIONMENU_02
Line 1,712: Line 2,065:
 
| OPTIONTHEMA
 
| OPTIONTHEMA
 
| Character images for menu themes (DC version)
 
| Character images for menu themes (DC version)
 +
|
 
|-
 
|-
 
| PAUSEMENU
 
| PAUSEMENU
Line 1,719: Line 2,073:
 
| PRESSSTART
 
| PRESSSTART
 
| "Press Start Button" (Sonic Adventure-styled)
 
| "Press Start Button" (Sonic Adventure-styled)
 +
|
 
|-
 
|-
 
| PRESSSTARTFIGS
 
| PRESSSTARTFIGS
Line 1,734: Line 2,089:
 
| R_EFFTEX
 
| R_EFFTEX
 
| Rouge the Bat's Effects
 
| Rouge the Bat's Effects
 +
|
 
|-
 
|-
 
| RESULT
 
| RESULT
 
| Results screen
 
| Results screen
 +
|
 
|-
 
|-
 
| RESULTCART
 
| RESULTCART
 
| Kart Racing multiplayer results graphics
 
| Kart Racing multiplayer results graphics
 +
|
 
|-
 
|-
 
| ROUGEBIG
 
| ROUGEBIG
 
| Rouge's Car (Route 280)
 
| Rouge's Car (Route 280)
 +
|
 
|-
 
|-
 
| ROUGETEX
 
| ROUGETEX
 
| Rouge the Bat
 
| Rouge the Bat
 +
|
 
|-
 
|-
 
| S_EFFTEX
 
| S_EFFTEX
 
| Sonic the Hedgehog's Effects
 
| Sonic the Hedgehog's Effects
 +
|
 
|-
 
|-
 
| SH_EFFTEX
 
| SH_EFFTEX
 
| Shadow the Hedgehog's Effects
 
| Shadow the Hedgehog's Effects
 +
|
 
|-
 
|-
 
| SCREENEFFECT
 
| SCREENEFFECT
| Scrolling text in the menu backgrounds (only visible on DC and PS3/360 versions with no DLC)
+
| Scrolling text in the menu backgrounds
| 2012 Port uses PAK file in PRS folder
+
| Only visible on DC and PS3/360 versions with no DLC, 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| SCREENEFFECT_DC_43
 
| SCREENEFFECT_DC_43
Line 1,778: Line 2,140:
 
|-
 
|-
 
| SHADOW1TEX
 
| SHADOW1TEX
| Shadow's Alternate Costume (Racing-themed, SA2B only)
+
| Shadow's Alternate Costume (Racing-themed)
 +
| SA2B Only
 
|-
 
|-
 
| SHOTDARK
 
| SHOTDARK
Line 1,790: Line 2,153:
 
| SOCEAN_NC_MBZI_YUKAI_BK_UVD
 
| SOCEAN_NC_MBZI_YUKAI_BK_UVD
 
| Sand Ocean quicksand?
 
| Sand Ocean quicksand?
 +
|
 
|-
 
|-
 
| SONIC1TEX
 
| SONIC1TEX
| Sonic's Alternate Costume (Racing-themed, SA2B only)
+
| Sonic's Alternate Costume (Racing-themed)
 +
| SA2B Only
 
|-
 
|-
 
| SONICTEX
 
| SONICTEX
 
| Sonic the Hedgehog
 
| Sonic the Hedgehog
 +
|
 
|-
 
|-
 
| SOUNDTEST
 
| SOUNDTEST
Line 1,822: Line 2,188:
 
|-
 
|-
 
| SOUNDTEST_E
 
| SOUNDTEST_E
| Sound Test (English, SA2B only)
+
| Sound Test (English)
| 2012 Port uses PAK file in PRS folder
+
| SA2B Only, 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| SOUNDTEST_E_DLC
 
| SOUNDTEST_E_DLC
Line 1,831: Line 2,197:
 
| SSHADOWTEX
 
| SSHADOWTEX
 
| Super Shadow
 
| Super Shadow
 +
|
 
|-
 
|-
 
| SSONEFFTEX
 
| SSONEFFTEX
Line 1,838: Line 2,205:
 
| SSONICTEX
 
| SSONICTEX
 
| Super Sonic
 
| Super Sonic
 +
|
 
|-
 
|-
 
| STAFFROLL
 
| STAFFROLL
 
| Credits font and graphics
 
| Credits font and graphics
 +
|
 
|-
 
|-
 
| STAGEMAP
 
| STAGEMAP
Line 1,975: Line 2,344:
 
|-
 
|-
 
| STG_TITLE47
 
| STG_TITLE47
| Pyramid Race title card (SA2B only)
+
| Pyramid Race title card
| 2012 Port uses PAK file in PRS folder
+
| SA2B Only, 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| STG_TITLE49
 
| STG_TITLE49
| Pool Quest title card (SA2B only)
+
| Pool Quest title card
| 2012 Port uses PAK file in PRS folder
+
| SA2B Only, 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| STG_TITLE50
 
| STG_TITLE50
| Planet Quest title card (SA2B only)
+
| Planet Quest title card
| 2012 Port uses PAK file in PRS folder
+
| SA2B Only, 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| STG_TITLE51
 
| STG_TITLE51
| Deck Race title card (SA2B only)
+
| Deck Race title card
| 2012 Port uses PAK file in PRS folder
+
| SA2B Only, 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| STG_TITLE52
 
| STG_TITLE52
| Downtown Race title card (SA2B only)
+
| Downtown Race title card
| 2012 Port uses PAK file in PRS folder
+
| SA2B Only, 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| STG_TITLE54
 
| STG_TITLE54
| Grind Race title card (SA2B only)
+
| Grind Race title card
| 2012 Port uses PAK file in PRS folder
+
| SA2B Only, 2012 Port uses PAK file in PRS folder
 
|-
 
|-
 
| STG_TITLE70
 
| STG_TITLE70
Line 2,012: Line 2,381:
 
| STG07_SUIMENANIM
 
| STG07_SUIMENANIM
 
| Aquatic Mine water textures
 
| Aquatic Mine water textures
 +
|
 
|-
 
|-
 
| STG18_SUIMENANIM
 
| STG18_SUIMENANIM
 
| Dry Lagoon water textures
 
| Dry Lagoon water textures
 +
|
 
|-
 
|-
 
| STG21_FIRE
 
| STG21_FIRE
 
| Sand Ocean torch fire textures
 
| Sand Ocean torch fire textures
 +
|
 
|-
 
|-
 
| STG21_RYUUSA
 
| STG21_RYUUSA
 
| Sand Ocean quicksand textures
 
| Sand Ocean quicksand textures
 +
|
 
|-
 
|-
 
| STG23_RYUUSA
 
| STG23_RYUUSA
 
| Hidden Base quicksand textures
 
| Hidden Base quicksand textures
 +
|
 
|-
 
|-
 
| STG25_FIRE_BLUE
 
| STG25_FIRE_BLUE
 
| Death Chamber blue torch fire textures
 
| Death Chamber blue torch fire textures
 +
|
 
|-
 
|-
 
| STG25_FIRE_GREEN
 
| STG25_FIRE_GREEN
 
| Death Chamber green torch fire textures
 
| Death Chamber green torch fire textures
 +
|
 
|-
 
|-
 
| STG25_FIRE_RED
 
| STG25_FIRE_RED
 
| Death Chamber red torch fire textures
 
| Death Chamber red torch fire textures
 +
|
 
|-
 
|-
 
| STG25_MAP
 
| STG25_MAP
 
| Death Chamber map textures
 
| Death Chamber map textures
 +
|
 
|-
 
|-
 
| STG25_WATER
 
| STG25_WATER
 
| Death Chamber water textures
 
| Death Chamber water textures
 +
|
 
|-
 
|-
 
| STG26_BACKFIRE
 
| STG26_BACKFIRE
 
| Egg Quarters beetle robot thrust
 
| Egg Quarters beetle robot thrust
 +
|
 
|-
 
|-
 
| STG26_FIRE_BLUE
 
| STG26_FIRE_BLUE
 
| Egg Quarters blue torch fire textures
 
| Egg Quarters blue torch fire textures
 +
|
 
|-
 
|-
 
| STG26_FIRE_GREEN
 
| STG26_FIRE_GREEN
 
| Egg Quarters green torch fire textures
 
| Egg Quarters green torch fire textures
 +
|
 
|-
 
|-
 
| STG26_FIRE_RED
 
| STG26_FIRE_RED
 
| Egg Quarters red torch fire textures
 
| Egg Quarters red torch fire textures
 +
|
 
|-
 
|-
 
| STG26_RADER
 
| STG26_RADER
Line 2,058: Line 2,441:
 
| STG26_WATER
 
| STG26_WATER
 
| Egg Quarters water textures
 
| Egg Quarters water textures
 +
|
 
|-
 
|-
 
| STG28_FIRE_RED
 
| STG28_FIRE_RED
 
| Pyramid Cave torch fire textures
 
| Pyramid Cave torch fire textures
 +
|
 
|-
 
|-
 
| STG33_OBJTEX
 
| STG33_OBJTEX
 
| Knuckles vs. Rouge object textures
 
| Knuckles vs. Rouge object textures
 +
|
 
|-
 
|-
 
| STG34_WATER
 
| STG34_WATER
 
| Cannon's Core (Sonic) water textures
 
| Cannon's Core (Sonic) water textures
 +
|
 
|-
 
|-
 
| STG34_WATER2
 
| STG34_WATER2
 
| Cannon's Core (Sonic) water textures
 
| Cannon's Core (Sonic) water textures
 +
|
 
|-
 
|-
 
| STG35_MACHINE
 
| STG35_MACHINE
 
| Cannon's Core (Eggman) "Matrix" textures
 
| Cannon's Core (Eggman) "Matrix" textures
 +
|
 
|-
 
|-
 
| STG36_TEXPATTERN
 
| STG36_TEXPATTERN
 
| Cannon's Core (Tails) "Matrix" textures
 
| Cannon's Core (Tails) "Matrix" textures
 +
|
 
|-
 
|-
 
| STG36_TEXPATTERN2
 
| STG36_TEXPATTERN2
 
| Cannon's Core (Tails) moving wall light textures
 
| Cannon's Core (Tails) moving wall light textures
 +
|
 
|-
 
|-
 
| STG37_SUIMENANIM
 
| STG37_SUIMENANIM
 
| Cannon's Core (Rouge) water textures
 
| Cannon's Core (Rouge) water textures
 +
|
 
|-
 
|-
 
| STG37_SUIMENANIN2
 
| STG37_SUIMENANIN2
 
| Cannon's Core (Rouge) water textures
 
| Cannon's Core (Rouge) water textures
 +
|
 
|-
 
|-
 
| STG38_WATER
 
| STG38_WATER
 
| Cannon's Core (Knuckles) water textures
 
| Cannon's Core (Knuckles) water textures
 +
|
 
|-
 
|-
 
| STG46_BOKO
 
| STG46_BOKO
| Dry Lagoon 2P water textures (whirlpool, SA2B only)
+
| Dry Lagoon 2P water textures (whirlpool)
 +
| SA2B Only
 
|-
 
|-
 
| STG46_HAMON
 
| STG46_HAMON
| Dry Lagoon 2P water textures (whirlpool ripple, SA2B only)
+
| Dry Lagoon 2P water textures (whirlpool ripple)
 +
| SA2B Only
 
|-
 
|-
 
| STG46_WATER
 
| STG46_WATER
| Dry Lagoon 2P waterfall textures (SA2B only)
+
| Dry Lagoon 2P waterfall textures
 +
| SA2B Only
 
|-
 
|-
 
| STG54_FIRE
 
| STG54_FIRE
| Grind Race torch fire textures (SA2B only)
+
| Grind Race torch fire textures
 +
| SA2B Only
 
|-
 
|-
 
| STORYMAIN
 
| STORYMAIN
Line 2,107: Line 2,505:
 
| TAILSBIG
 
| TAILSBIG
 
| Tails' Car (Route 101)
 
| Tails' Car (Route 101)
 +
|
 
|-
 
|-
 
| TENTOENDING
 
| TENTOENDING
Line 2,114: Line 2,513:
 
| TERIOSTEX
 
| TERIOSTEX
 
| Shadow the Hedgehog
 
| Shadow the Hedgehog
 +
|
 
|-
 
|-
 
| TESTTEX03
 
| TESTTEX03
| Green Forest texture test (SA2B only)
+
| Green Forest texture test
 +
| SA2B Only
 
|-
 
|-
 
| TGSTITLE
 
| TGSTITLE
| Tokyo Game Show title screen and menu graphics (SA2B only)
+
| Tokyo Game Show title screen and menu graphics
 +
| SA2B Only
 
|-
 
|-
 
| TICALTEX
 
| TICALTEX
 
| Tikal the Echidna
 
| Tikal the Echidna
 +
|
 
|-
 
|-
 
| TIPS0
 
| TIPS0
Line 2,218: Line 2,621:
 
| TUTORIAL
 
| TUTORIAL
 
| Tutorial menu
 
| Tutorial menu
 +
|
 
|-
 
|-
 
| TVSETTING
 
| TVSETTING
 
| TV Settings menu
 
| TV Settings menu
 +
|
 
|-
 
|-
 
| TWALK1TEX
 
| TWALK1TEX
 
| Mech Tails' Alternate Costume
 
| Mech Tails' Alternate Costume
 +
|
 
|-
 
|-
 
| TWALKTEX
 
| TWALKTEX
 
| Mech Tails
 
| Mech Tails
 +
|
 
|-
 
|-
 
| TWOPVS
 
| TWOPVS
 
| 2P Play menu (DC version)
 
| 2P Play menu (DC version)
 +
|
 
|-
 
|-
 
| TWOPVSBG
 
| TWOPVSBG
 
| 2P Play menu background (DC version)
 
| 2P Play menu background (DC version)
 +
|
 
|-
 
|-
 
| UPSELL
 
| UPSELL
Line 2,240: Line 2,649:
 
| WALKTEX
 
| WALKTEX
 
| Mech Character Effects and HUD elements
 
| Mech Character Effects and HUD elements
 +
|
 
|-
 
|-
 
| WARNING0
 
| WARNING0
Line 2,267: Line 2,677:
 
| WATERTEX_BOSSLAST1
 
| WATERTEX_BOSSLAST1
 
| Biolizard water textures
 
| Biolizard water textures
 +
|
 
|-
 
|-
 
| XBLA_MENU_2
 
| XBLA_MENU_2

Revision as of 01:30, 4 November 2020

SCHG: Sonic Adventure 2
Dreamcast
GameCube
PC

The following is a list of all the textures in Sonic Adventure 2.

Editing the texture packs requires TextureEditor, a program included in SA Tools.

For the Dreamcast version, the texture packages are stored within the SONIC2 folder on the disc, usually compressed into PRS files. Note that some texture packs - namely, those related to Kart Racing - are saved as PVM files.
For the GameCube version, the texture packages are stored in the root of the disc, but the textures are saved as GVR files within the PRS archives.
The PC version stores the textures in the resource/gd_PC path of the given installation directory. Some texture packs were converted to the PAK file system, which overrides the included GameCube texture packs when applicable. The PAK files are stored in either the PRS folder or the SOC folder within the Sonic Adventure 2 game files. Event textures that are using PAK files store those files in the event/prs folder path. The PAK files stored within the SOC folder can only be extracted and rebuilt with PAKTool. This program is also included in SA Tools.

For a list of all global index values used by textures in the game, see the Global Indexes subpage.

PRS/PAK files

Name Description Notes
2PBATTLE 2P Battle player registration prompt 2012 Port only, PAK file in SOC folder
2PBATTLEK 2P Battle player registration prompt (Keyboard controls) 2012 Port only, PAK file in SOC folder
2POPTIONS_2 French 2P Battle options screen 2012 Port only, PAK file in SOC folder
2POPTIONS_3 Spanish 2P Battle options screen 2012 Port only, PAK file in SOC folder
2POPTIONS_4 German 2P Battle options screen 2012 Port only, PAK file in SOC folder
2POPTIONS_5 Italian 2P Battle options screen 2012 Port only, PAK file in SOC folder
ADVSHAREDATA Emblem and number graphics for the menus 2012 Port uses PAK file in PRS folder
ADXLOGO ADX logo SA2B Only, 2012 Port uses PAK file in PRS folder
AL_BODY Chao body textures
AL_COMMON_TEX Chao font
AL_DARK_OBJ_TEX Dark Garden objects
AL_ENT_CHAR_E_TEX English Chao Race course name text 2012 Port uses PAK file in PRS folder
AL_ENT_CHAR_J_TEX Japanese Chao Race course name text 2012 Port uses PAK file in PRS folder
AL_ENT_COMMON_TEX Chao Race menu elements
AL_ENT_RIVAL_TEX Chao Race challenger preview images
AL_ENT_TITLE_E_TEX English Chao Race mode selection text
AL_ENT_TITLE_J_TEX Japanese Chao Race mode selection text
AL_ENT_VMS_TEX VMU textures
AL_ENTRANCE_OBJ Chao Race lobby objects
AL_ENTRANCE_TEX Chao Race lobby
AL_ENV_TEX Jewel Chao textures
AL_EYE Chao eyes
AL_HERO_OBJ_TEX Hero Garden objects
AL_ICON Chao emotion spheres
AL_JEWEL Chao medals
AL_KARATE_ADV_TEX_E English Chao Karate text SA2B Only, 2012 Port uses PAK file in PRS folder
AL_KARATE_ADV_TEX_J Japanese Chao Karate text SA2B Only, 2012 Port uses PAK file in PRS folder
AL_KARATE_OBJ_TEX Chao Karate objects SA2B Only
AL_LOBBY_OBJ_TEX Chao World lobby objects
AL_MINI_PARTS_TEX Chao animal parts
AL_MINIMAL_TEX Small animals (Chao Gardens)
AL_MM_KAGE Drop shadow? SA2B Only
AL_MOUTH Chao mouths
AL_NEUT_OBJ_TEX Neutral Chao Garden objects
AL_OBJECT General Chao objects
AL_OSAMENU_TEX Japanese Chao Transporter text DC Only
AL_OSAMENU_TEX_E English Chao Transporter text DC Only
AL_OSEMENU_TEX_E English Chao Transporter text (alternate) DC Only
AL_PANEL Chaos Drive/Animal HUD Icons
AL_PARTS Chao animal parts (upgraded)
AL_RACE_ADV_TEX Chao Race HUD elements 2012 Port uses PAK file in PRS folder
AL_RACE_MAP_TEX Chao Race maps 2012 Port uses PAK file in PRS folder
AL_RACE_OBJ_C_TEX Challenge Race objects 2012 Port uses PAK file in PRS folder
AL_RACE_OBJ_D_TEX Hero Race objects
AL_RACE_OBJ_H_TEX Dark Race objects
AL_RACE_OBJ_N_TEX Standard Chao Race objects
AL_RACE_OBJ_TEX Standard Chao Race objects
AL_RACE_TEX General Chao Race terrain
AL_RACE_WATER_DARK_TEX Hero Race water textures
AL_RACE_WATER_HERO_TEX Dark Race water textures
AL_RACE_WATER_TEX Chao Race water textures
AL_STGTITLE_GDARK_E_TEX English Dark Garden title card SA2B Only, 2012 Port uses PAK file in PRS folder
AL_STGTITLE_GDARK_J_TEX Japanese Dark Garden title card SA2B Only, 2012 Port uses PAK file in PRS folder
AL_STGTITLE_GHERO_E_TEX English Hero Garden title card SA2B Only, 2012 Port uses PAK file in PRS folder
AL_STGTITLE_GHERO_J_TEX Japanese Hero Garden title card SA2B Only, 2012 Port uses PAK file in PRS folder
AL_STGTITLE_GNEUT_E_TEX English Chao Garden title card SA2B Only, 2012 Port uses PAK file in PRS folder
AL_STGTITLE_GNEUT_J_TEX Japanese Chao Garden title card SA2B Only, 2012 Port uses PAK file in PRS folder
AL_STGTITLE_KINDER_E_TEX English Chao Kindergarten title card SA2B Only, 2012 Port uses PAK file in PRS folder
AL_STGTITLE_KINDER_J_TEX Japanese Chao Kindergarten title card SA2B Only, 2012 Port uses PAK file in PRS folder
AL_STGTITLE_LOBBY_E_TEX English Chao World lobby title card SA2B Only, 2012 Port uses PAK file in PRS folder
AL_STGTITLE_LOBBY_J_TEX Japanese Chao World lobby title card SA2B Only, 2012 Port uses PAK file in PRS folder
AL_STGTITLE_RACE_E_TEX English Chao Race title card SA2B Only, 2012 Port uses PAK file in PRS folder
AL_STGTITLE_RACE_J_TEX Japanese Chao Race title card SA2B Only, 2012 Port uses PAK file in PRS folder
AL_STG_DARK_TEX Dark Garden terrain
AL_STG_ENTRANCE_TEX Chao Race lobby terrain
AL_STG_HERO_TEX Hero Garden terrain 2012 Port uses PAK file in PRS folder
AL_STG_KARATE_ADV_TEX Japanese Chao Karate text SA2B Only, 2012 Port uses PAK file in PRS folder
AL_STG_KARATE_TEX Chao Karate terrain SA2B Only
AL_STG_KINDER_AD_TEX Chao Kindergarten menu text 2012 Port uses PAK file in PRS folder
AL_STG_KINDER_BL_TEX Chao Kindergarten Black Market
AL_STG_KINDER_CL_TEX Chao Kindergarten Classroom
AL_STG_KINDER_CO_TEX Chao Kindergarten interior
AL_STG_KINDER_DRUG_TEX Chao Doctor
AL_STG_KINDER_FO_TEX Chao Kindergarten Fortuneteller's Room SA2B Only
AL_STG_KINDER_HE_TEX Chao Kindergarten Health Center
AL_STG_KINDER_HO_TEX Chao Kindergarten exterior
AL_STG_KINDER_LI_TEX Chao Kindergarten Library
AL_STG_KINDER_OBJ_TEX Chao Kindergarten objects
AL_STG_KINDER_PL_TEX Chao Kindergarten Playground Unused
AL_STG_KINDER_PR_TEX Chao Kindergarten Principal's Room
AL_STG_KINDER_TEX General Chao Kindergarten terrain
AL_STG_LOBBY_000_TEX Chao World lobby terrain (nothing unlocked)
AL_STG_LOBBY_00K_TEX Chao World lobby terrain (Kindergarten only)
AL_STG_LOBBY_0DK_TEX Chao World lobby terrain (Dark Garden and Kindergarten)
AL_STG_LOBBY_H0K_TEX Chao World lobby terrain (Hero Garden and Kindergarten)
AL_STG_LOBBY_HDK_TEX Chao World lobby terrain (Everything unlocked)
AL_STG_LOBBY_TEX General Chao World lobby terrain
AL_STG_NEUT_TEX Chao Garden terrain
AL_STG_RACE_DARK_TEX Hero Race terrain 2012 Port uses PAK file in PRS folder
AL_STG_RACE_HERO_TEX Dark Race terrain 2012 Port uses PAK file in PRS folder
AL_STG_RACE_TEX Chao Race terrain 2012 Port uses PAK file in PRS folder
AL_STG_STADIUM_TEX Chao Stadium terrain SA2B Only
AL_TEX_CAVE_MENU_E_TEX English Chao Stadium menu SA2B Only, 2012 Port uses PAK file in PRS folder
AL_TEX_CAVE_MENU_J_TEX Japanese Chao Stadium menu SA2B Only, 2012 Port uses PAK file in PRS folder
AL_TEX_CHAO Chao eyes SA2B Only
AL_TEX_COMMON Chao Garden HUD elements SA2B Only, 2012 Port uses PAK file in PRS folder
AL_TEX_ENT_COMMON_EN English Chao Race/Karate menu elements SA2B Only, 2012 Port uses PAK file in PRS folder
AL_TEX_ENT_COMMON_JP Japanese Chao Race/Karate menu elements SA2B Only, 2012 Port uses PAK file in PRS folder
AL_TEX_ODEKAKE_MENU_EN English Chao Transporter menu SA2B Only, 2012 Port uses PAK file in PRS folder
AL_TEX_ODEKAKE_MENU_JP Japanese Chao Transporter menu SA2B Only, 2012 Port uses PAK file in PRS folder
AL_TEX_STADIUM_OBJ Chao Stadium objects SA2B Only
AL_TOY Chao Garden toys
ALERTPSOTEX Trial version Japanese disclaimer splash screen SA2: The Trial only
ALERTPSOTEXE Trial version English disclaimer splash screen SA2: The Trial only
ALERTTITLE Trial version warning screen DC Only
ALPHATITLE Title screen graphics (Japanese title screen in SA2B) 2012 Port uses PAK file in PRS folder for JP graphics, PAK file in SOC folder contains Battle DLC background
ALPHATITLE_DC Title screen graphics (No Battle DLC version) 2012 Port only, PAK file in SOC folder
ALPHATITLE_E Title screen graphics (English) SA2B Only, 2012 Port uses PAK file in PRS folder
AMYTEX Amy Rose
AMY_EFFTEX Amy Rose's Effects
ANI_ARA_BASE Raccoon textures SA2: The Trial only
ANI_SHEP_BASE Sheep textures SA2: The Trial only
ANI_SKA_BASE Skunk textures SA2: The Trial only
ANI_UNI_BASE Unicorn textures SA2: The Trial only
ANI_USA_BASE Rabbit textures SA2: The Trial only
ANNIVTEX Sonic 10th Anniversary splash screen SA2: The Trial only
ARASUJI Story summary backgrounds 2012 Port only, PAK file in SOC folder
ARASUJIAMY Amy's story summary background 2012 Port uses ARASUJI
ARASUJIEGGMAN Eggman's story summary background 2012 Port uses ARASUJI
ARASUJIKNUCKLES Knuckles' story summary background 2012 Port uses ARASUJI
ARASUJIROUGE Rouge's story summary background 2012 Port uses ARASUJI
ARASUJISHADOW Shadow's story summary background 2012 Port uses ARASUJI
ARASUJISONIC Sonic's story summary background 2012 Port uses ARASUJI
ARASUJITAILS Tails' story summary background 2012 Port uses ARASUJI
BATADVPLAYER 2P Battle menu (SA2B version) 2012 Port uses PAK file in PRS folder
BATADVPLAYERCHARA Characters on 2P Battle screen (SA2B version)
BATTLEB Stage select/options menus in 2P Battle menu (SA2B version) 2012 Port uses PAK file in PRS folder
BG_AMY Amy menu background (Japanese, SA2B version) 2012 Port uses SCREENEFFECT_DLC_0
BG_AMY_E Amy menu background (English, SA2B version) 2012 Port uses SCREENEFFECT_DLC_1
BG_DEFAULT Default menu background (Japanese, SA2B version) 2012 Port uses PAK file in PRS folder
BG_DEFAULT_E Default menu background (English, SA2B version) 2012 Port uses PAK file in PRS folder
BG_EGGMAN Eggman menu background (Japanese, SA2B version) 2012 Port uses SCREENEFFECT_DLC_0
BG_EGGMAN_E Eggman menu background (English, SA2B version) 2012 Port uses SCREENEFFECT_DLC_1
BG_KNUCKLES Knuckles menu background (Japanese, SA2B version) 2012 Port uses SCREENEFFECT_DLC_0
BG_KNUCKLES_E Knuckles menu background (English, SA2B version) 2012 Port uses SCREENEFFECT_DLC_1
BG_MARIA Maria menu background (Japanese, SA2B version) 2012 Port uses SCREENEFFECT_DLC_0
BG_MARIA_E Maria menu background (English, SA2B version) 2012 Port uses SCREENEFFECT_DLC_1
BG_OMOCHAO Omochao menu background (Japanese, SA2B version) 2012 Port uses SCREENEFFECT_DLC_0
BG_OMOCHAO_E Omochao menu background (English, SA2B version) 2012 Port uses SCREENEFFECT_DLC_1
BG_ROUGE Rouge menu background (Japanese, SA2B version) 2012 Port uses SCREENEFFECT_DLC_0
BG_ROUGE_E Rouge menu background (English, SA2B version) 2012 Port uses SCREENEFFECT_DLC_1
BG_SECRETARY Secretary menu background (Japanese, SA2B version) 2012 Port uses SCREENEFFECT_DLC_0
BG_SECRETARY_E Secretary menu background (English, SA2B version) 2012 Port uses SCREENEFFECT_DLC_1
BG_SHADOW Shadow menu background (Japanese, SA2B version) 2012 Port uses SCREENEFFECT_DLC_0
BG_SHADOW_E Shadow menu background (English, SA2B version) 2012 Port uses SCREENEFFECT_DLC_1
BG_SONIC Sonic menu background (Japanese, SA2B version) 2012 Port uses SCREENEFFECT_DLC_0
BG_SONIC_E Sonic menu background (English, SA2B version) 2012 Port uses SCREENEFFECT_DLC_1
BG_TAILS Tails menu background (Japanese, SA2B version) 2012 Port uses SCREENEFFECT_DLC_0
BG_TAILS_E Tails menu background (English, SA2B version) 2012 Port uses SCREENEFFECT_DLC_1
BGBOSSGOLEM Egg Golem quicksand and hieroglyph textures (Sonic version)
BGBOSSGOLEME Egg Golem quicksand and hieroglyph textures (Eggman version)
BGCART Kart Racing water textures
BGENKEI Kart Racing background
BGTEX_SPACE0 FinalHazard background
BGTEX03 Green Forest background
BGTEX04 White Jungle background and SA2B rain effect
BGTEX05 Pumpkin Hill background
BGTEX06 Sky Rail background
BGTEX10 Metal Harbor background and water textures
BGTEX12 Weapons Bed background and water textures
BGTEX13 City Escape background
BGTEX14 Radical Highway background
BGTEX15 Weapons Bed 2P background and water textures SA2B Only
BGTEX16 Wild Canyon background effect SA2B Only
BGTEX17 Mission Street background
BGTEX18 Dry Lagoon background
BGTEX21 Sand Ocean background
BGTEX22 Crazy Gadget background, "Matrix" effect, and acid textures 2012 Port uses PAK file in PRS folder
BGTEX23 Hidden Base background
BGTEX24 Eternal Engine background, "Matrix" effect, and acid textures
BGTEX25 Death Chamber hieroglyphs
BGTEX26 Egg Quarters hieroglyphs
BGTEX27 Lost Colony background, ARK structure, and acid textures
BGTEX28 Pyramid Cave background and Eggman logo texture
BGTEX29 Tails vs. Eggman 2 background
BGTEX30 Final Rush background
BGTEX31 Green Hill background and water textures
BGTEX32 Meteor Herd background, ARK structure, and red acid textures
BGTEX33 Knuckles vs. Rouge background, ARK structure, and red acid textures
BGTEX34 Cannon's Core (Sonic) background elements Console versions of 2012 port use PAK file in PRS folder
BGTEX35 Cannon's Core (Eggman) background elements
BGTEX36 Cannon's Core (Tails) background elements
BGTEX37 Cannon's Core (Rouge) background elements
BGTEX38 Cannon's Core (Knuckles) background elements
BGTEX40 Final Chase background
BGTEX41 Wild Canyon 2P background SA2B Only
BGTEX42 Sonic vs. Shadow 2 background and ARK structure textures
BGTEX43 Cosmic Wall background and ARK structure textures
BGTEX44 Mad Space background and ARK structure textures
BGTEX46 Dry Lagoon 2P underwater barrier SA2B Only
BGTEX47 Pyramid Race background SA2B Only
BGTEX48 Hidden Base 2P background SA2B Only
BGTEX52 Downtown Race background SA2B Only
BGTEX53 Cosmic Wall 2P background and ARK structure textures SA2B Only
BGTEX55 Lost Colony 2P background and acid textures SA2B Only
BIGFOOT_TITLE_TEX F-6t Big Foot intro text (detailed specifications) 2012 Port uses PAK file in PRS folder
BKNUCKTEX Knuckles' Alternate Costume
BONUSMENU Bonus Video menu graphic 2012 Port only, PAK file in SOC folder
BOSS_PWGAUGE_TEX Boss health bar
BOSSATTACK Boss Rush menu screen 2012 Port uses PAK file in PRS folder
BOSSATTACK_02 French Boss Rush menu text 2012 Port only, PAK file in SOC folder
BOSSATTACK_03 Spanish Boss Rush menu text 2012 Port only, PAK file in SOC folder
BOSSATTACK_04 German Boss Rush menu text 2012 Port only, PAK file in SOC folder
BOSSATTACK_05 Italian Boss Rush menu text 2012 Port only, PAK file in SOC folder
BOSSRESULT Boss Rush results screen 2012 Port uses PAK file in PRS folder
BOSSTX_BIGBOGY King Boom Boo stage textures
BOSSTX_BIGFOOT F-6t Big Foot stage textures
BOSSTX_FLYINGDOG R-1/A Flying Dog stage textures
BOSSTX_GOLEM Egg Golem (Sonic) stage textures
BOSSTX_GOLEM_E Egg Golem (Eggman) stage textures
BOSSTX_GUARD0 B-3x Hot Shot stage textures
BOSSTX_LAST1 Biolizard stage textures
BROUGETEX Rouge's Alternate Costume
BSPLASH Water splash
BSPLASHDL Water splash (Dry Lagoon)
BSPLASHLB1 Water splash (Biolizard)
BWALKTEX Big the Cat (Multiplayer alt) DC Only
C0_EFFTEX Chaos Zero's Effects SA2B Only
CARTDATA Kart textures
CARTLIM The President's Limousine
CARTOBJMODELS Cars seen in Route 101/280
CC_POISON Cannon's Core acid textures
CEBAR_BODY_UVD Unknown DC Only
CETRUCK_BUMP__UVD GUN truck bumper DC Only
CETRUCK_GLASS__UVD GUN truck window DC Only
CETRUCK_GLASS2__UVD GUN truck window DC Only
CETRUCK_GLASS3__UVD GUN truck window DC Only
CHAOS0TEX Chaos Zero
CHAOSDRIVE_TEX Chaos Drive textures
COMING "Coming Soon!" screen SA2B Only
COMINGPSOTEX "Coming 2001" splash screens SA2: The Trial only
CONGRATULATIONS Congratulations screen
CONSOLE HUD elements (Numbers, trick ratings, pause menu) 2012 Port uses PAK file in PRS folder
CONTROLMAP Control layout screen 2012 Port only, PAK file in SOC folder
CONTROLMAPK Control layout screen (Keyboard controls) 2012 Port only, PAK file in SOC folder
COURSE Kart Racing (Level terrain, objects, HUD elements) 2012 Port uses PAK file in PRS folder
CWALKTEX Chao Walker
DWALKTEX Dark Chao Walker SA2B Only, 2012 Port uses PAK file in PRS folder
E_1000TEX E-1000 "Gamma" robot
E_AITEX Hunter robots
E_AKAHIGETEX Phoenix (Red GUN Hornet robot)
E_B_KUMITEX Bomb Beetle
E_BATATEX Chopper
E_BEETONTEX Buzz Bomber
E_BIGTEX Big the Cat (Stage cameos)
E_BOMTEX Enemy bombs
E_BULTEX Enemy bullet texture
E_CAPTEX Enemy slime shot
E_CHAOSTEX Artificial Chaos
E_E_KUMITEX Spark Beetle electric shield
E_EMITEX Rhino robots
E_EXPTEX Enemy explosion Console versions of 2012 port use PAK file in PRS folder
E_G_KUMITEX Gun Beetle
E_GHORATEX Sol badnik (Gola)
E_GHOSTEX Boo
E_GHOSTEX2 Boo
E_GHOSTEX3 Boo
E_GOLDTEX Gold Beetle
E_KUMITEX Mono Beetle
E_KYOKOTEX Hawk robots
E_LASTEX Enemy laser attack texture
E_LTEX Enemy light textures
E_NAMITEX Hornet robots
E_PATHKUMITEX Gun Wing
E_PATHKYOKOTEX Sky Hawk
E_S_KUMITEX Spring Beetle
E_SARUTEX Kiki badnik
E_SHOTEX Blue Eagle and Vulkan Fighter
E_T_EMITEX Rhino Metal
E_UNITEX Orbinaut badnik (Unidus)
EFFTEX_BOSSBOGY King Boom Boo effects
EFFTEX_BOSSLAST1 Biolizard effects
EFFTEX_BOSSLAST2 FinalHazard effects Console versions of 2012 port use PAK file in PRS folder
EFFTEX_COMMON Common effects
EFFTEX2_BOSSLAST1 Biolizard effects (blue ripple effect caused by attacking the body)
EGET 3D Emblem graphic with numbers 2012 Port uses PAK file in PRS folder
EGGCONTTEX Eggman containers
EGGTEX Dr. Eggman
EMBLEM_MOJI0_02 French Emblem Results text 2012 Port only, PAK file in SOC folder
EMBLEM_MOJI0_03 Spanish Emblem Results text 2012 Port only, PAK file in SOC folder
EMBLEM_MOJI0_04 German Emblem Results text 2012 Port only, PAK file in SOC folder
EMBLEM_MOJI0_05 Italian Emblem Results text 2012 Port only, PAK file in SOC folder
EMBLEMRESULT Emblem Results screen and unused World Rankings graphics 2012 Port uses PAK file in PRS folder
EWALK1TEX Mech Eggman's Alternate Costume (Army Camo) Only used on DC, console versions of 2012 port include a PAK file in PRS folder
EWALK2TEX Mech Eggman's Alternate Costume (Dark Tank Camo) SA2B Only, Console versions of 2012 port use PAK file in PRS folder
EWALKTEX Mech Eggman Console versions of 2012 port use PAK file in PRS folder
FDOG_TITLE_TEX R-1/A Flying Dog intro text (detailed specifications) 2012 Port uses PAK file in PRS folder
FILESAVE_02 French File Select warning graphics 2012 Port only, PAK file in SOC folder
FILESAVE_03 Spanish File Select warning graphics 2012 Port only, PAK file in SOC folder
FILESAVE_04 German File Select warning graphics 2012 Port only, PAK file in SOC folder
FILESAVE_05 Italian File Select warning graphics 2012 Port only, PAK file in SOC folder
FILESELECT File Select menu graphics (Japanese version in SA2B) 2012 Port uses PAK file in PRS folder
FILESELECT_E File Select menu graphics (English) SA2B Only, 2012 Port uses PAK file in PRS folder
FORCUS Trial version title screen and menu graphics DC Only
FORMOVIE Unknown SA2B Only
GAME2PTEX Multiplayer start and results graphics 2012 port uses PAK file in PRS folder
GROBO_TEX GUN Boss textures (Big Foot, Hot Shot, Flying Dog)
GROBO_EFF_TEX GUN Boss effects (Engine thrust)
GROBO_EFF2_TEX GUN Boss effects (Aiming sights, laser attack)
GROBO_TITLE_MOJITEX GUN Boss intro text (Names) 2012 Port uses PAK file in PRS folder
HEWALKTEX Mech Eggman's Halloween Costume DC Only
HKNUCKTEX Knuckles' Halloween Costume DC Only
HOTSHOT_TITLE_TEX B-3x Hot Shot intro text (detailed specifications) 2012 Port uses PAK file in PRS folder
HOWTOPLAY0 Japanese digital manual 2012 Port only, PAK file in SOC folder
HOWTOPLAY1 English digital manual 2012 Port only, PAK file in SOC folder
HOWTOPLAY2 French digital manual 2012 Port only, PAK file in SOC folder
HOWTOPLAY3 Spanish digital manual 2012 Port only, PAK file in SOC folder
HOWTOPLAY4 German digital manual 2012 Port only, PAK file in SOC folder
HOWTOPLAY5 Italian digital manual 2012 Port only, PAK file in SOC folder
HROUGETEX Rouge's Halloween Costume DC Only
HSHADOWTEX Shadow's Halloween Costume DC Only
HSONICTEX Sonic's Halloween Costume DC Only
HTWALKTEX Mech Tails' Halloween Costume DC Only
K_EFFTEX Knuckles the Echidna's Effects
KART_02 French Kart Racing menu text 2012 Port only, PAK file in SOC folder
KART_03 Spanish Kart Racing menu text 2012 Port only, PAK file in SOC folder
KART_04 German Kart Racing menu text 2012 Port only, PAK file in SOC folder
KART_05 Italian Kart Racing menu text 2012 Port only, PAK file in SOC folder
KARTEXMODEL Unlockable kart textures SA2B Only
KARTRACE Kart Racing menu 2012 Port uses PAK file in PRS folder, the PAK file found in SOC folder contains text box graphic
KARTRACEBG Kart Racing menu background (DC version)
KDBSOFT_TEX Chao name HUD elements DC Only
KGAMETEX Hunting character HUD elements
KGAMETEXDZ Hunting character HUD elements for pyramid stages
KGAMETEXSH Hunting character HUD elements for Security Hall
KNUCKTEX Knuckles the Echidna
LANDTX00 Basic Test stage textures
LANDTX01 Knuckles Test stage textures DC Only
LANDTX02 Sonic Test stage textures DC Only
LANDTX03 Green Forest stage textures
LANDTX03_SUIMEN Green Forest water textures
LANDTX04 White Jungle stage textures
LANDTX05 Pumpkin Hill stage textures
LANDTX06 Sky Rail stage textures
LANDTX07 Aquatic Mine stage textures
LANDTX08 Security Hall stage textures
LANDTX09 Prison Lane stage textures
LANDTX10 Metal Harbor stage textures
LANDTX11 Iron Gate stage textures
LANDTX12 Weapons Bed stage textures
LANDTX13 City Escape stage textures Console versions of 2012 port use PAK file in PRS folder
LANDTX14 Radical Highway stage textures
LANDTX15 Weapons Bed 2P stage textures
LANDTX16 Wild Canyon stage textures
LANDTX17 Mission Street stage textures 2012 Port uses PAK file in PRS folder
LANDTX18 Dry Lagoon stage textures
LANDTX19 Sonic vs. Shadow 1 stage textures
LANDTX19_SUIMEN Sonic vs. Shadow 1 water textures
LANDTX20 Tails vs. Eggman 1 stage textures
LANDTX21 Sand Ocean stage textures
LANDTX22 Crazy Gadget stage textures
LANDTX22_UV Crazy Gadget "Matrix" textures DC Only
LANDTX23 Hidden Base stage textures
LANDTX24 Eternal Engine stage textures
LANDTX25 Death Chamber stage textures
LANDTX26 Egg Quarters stage textures
LANDTX27 Lost Colony stage textures
LANDTX28 Pyramid Cave stage textures
LANDTX29 Tails vs. Eggman 2 stage textures
LANDTX30 Final Rush stage textures
LANDTX30_UV Final Rush light textures
LANDTX31 Green Hill stage textures
LANDTX31_UV Green Hill water texture
LANDTX32 Meteor Herd stage textures
LANDTX32_MA Meteor Herd texture
LANDTX32_UV Meteor Herd light textures
LANDTX33 Knuckles vs. Rouge stage textures
LANDTX33_UV Knuckles vs. Rouge light textures
LANDTX34 Cannon's Core (Sonic) stage textures Console versions of 2012 port use PAK file in PRS folder
LANDTX35 Cannon's Core (Eggman) stage textures
LANDTX36 Cannon's Core (Tails) stage textures
LANDTX37 Cannon's Core (Rouge) stage textures
LANDTX38 Cannon's Core (Knuckles) stage textures
LANDTX39 Mission Street 2P stage textures
LANDTX40 Final Chase stage textures
LANDTX40_UV Final Chase light textures
LANDTX41 Wild Canyon 2P stage textures
LANDTX43 Cosmic Wall stage textures
LANDTX43_UV Cosmic Wall light textures
LANDTX44 Mad Space stage textures
LANDTX44_UV Mad Space light textures
LANDTX45 Sand Ocean 2P stage textures
LANDTX46 Dry Lagoon 2P stage textures SA2B Only
LANDTX47 Pyramid Race stage textures SA2B Only
LANDTX48 Hidden Base 2P stage textures SA2B Only
LANDTX49 Pool Quest stage textures SA2B Only
LANDTX50 Planet Quest stage textures SA2B Only
LANDTX50_UV Planet Quest light textures SA2B Only
LANDTX51 Deck Race stage textures SA2B Only
LANDTX52 Downtown Race stage textures SA2B Only
LANDTX53 Cosmic Wall 2P stage textures SA2B Only
LANDTX54 Grind Race stage textures SA2B Only
LANDTX55 Lost Colony 2P stage textures SA2B Only
LANDTX57 Metal Harbor 2P stage textures SA2B Only
LANDTX59 Death Chamber 2P stage textures SA2B Only
LEADERBOARDS Leaderboards menu 2012 Port only, PAK file in SOC folder
LEVELUP_LIGHT_UVD Level-Up Item location glow
LEVUPDAI_THTEX Ancient Light Level-Up Item
LEVUPDAI_TMTEX Mystic Melody Level-Up Item
LIMTAILS Tails' Cyclone (Plane mode, seen in Route 280)
LOGOPRESEN Early title screen graphic SA2B Only
LOGO2TEX Sofdec and ADX splash screen SA2: The Trial only
LOGOPSOTEX Japanese SA2: The Trial title screen SA2: The Trial only
LOGOPSOTEXE English SA2: The Trial title screen SA2: The Trial only
LOGOTEX Japanese Sega/Sonic Team splash screens SA2: The Trial and SA2B only, 2012 Port uses PAK file in PRS folder
LOGOTEXE English Sega/Sonic Team splash screens SA2: The Trial and SA2B only, 2012 Port uses PAK file in PRS folder
LOGOWHFTEX World Hobby Fair splash screen SA2B Only, not in any released version
MAGIC_RING03_UVD Egg Golem shockwave glow? DC Only
MAINMENU Early SA2 menu graphics
MENUBUTTON0 Japanese menu button prompts 2012 Port only, PAK file in SOC folder
MENUBUTTON1 English menu button prompts 2012 Port only, PAK file in SOC folder
MENUBUTTON2 French menu button prompts 2012 Port only, PAK file in SOC folder
MENUBUTTON3 Spanish menu button prompts 2012 Port only, PAK file in SOC folder
MENUBUTTON4 German menu button prompts 2012 Port only, PAK file in SOC folder
MENUBUTTON5 Italian menu button prompts 2012 Port only, PAK file in SOC folder
MENUBUTTONK0 Japanese menu button prompts (Keyboard controls) 2012 Port only, PAK file in SOC folder
MENUBUTTONK1 English menu button prompts (Keyboard controls) 2012 Port only, PAK file in SOC folder
MENUBUTTONK2 French menu button prompts (Keyboard controls) 2012 Port only, PAK file in SOC folder
MENUBUTTONK3 Spanish menu button prompts (Keyboard controls) 2012 Port only, PAK file in SOC folder
MENUBUTTONK4 German menu button prompts (Keyboard controls) 2012 Port only, PAK file in SOC folder
MENUBUTTONK5 Italian menu button prompts (Keyboard controls) 2012 Port only, PAK file in SOC folder
METALSONICTEX Metal Sonic 2012 Port uses PAK file in PRS folder
MILESTEX Miles "Tails" Prower
MISSIONTEX_EG Eggman's stage title card (Text box and spin dash logo)
MISSIONTEX_EG2 Eggman's stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
MISSIONTEX_KN Knuckles' stage title card (Text box and spin dash logo)
MISSIONTEX_KN2 Knuckles' stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
MISSIONTEX_RO Rouge's stage title card (Text box and spin dash logo)
MISSIONTEX_RO2 Rouge's stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
MISSIONTEX_SH Shadow's stage title card (Text box and spin dash logo)
MISSIONTEX_SH2 Shadow's stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
MISSIONTEX_SO Sonic's stage title card (Text box and spin dash logo)
MISSIONTEX_SO2 Sonic's stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
MISSIONTEX_TA Tails' stage title card (Text box and spin dash logo)
MISSIONTEX_TA2 Tails' stage title card ("SONIC ADVENTURE 2" banner and transparent spin dash logo)
MODELTEX_BOSSBOGY King Boom Boo
MODELTEX_BOSSLAST1 The Biolizard
MODELTEX_BOSSLAST2 The FinalHazard
MOVE_CHAO Chao Tutorial images
MOVE_KIHON Basic Tutorial images
MOVE_KNUCKLES Knuckles/Rouge Tutorial images
MOVE_SONIC Sonic/Shadow Tutorial images
MOVE_TAILS Tails/Eggman Tutorial images
MOVEKIHON Early Basic Tutorial images DC Only
NET_ACCOUNT_TEX Chao Kindergarten online HUD elements DC Only
NET_AD_TEX Chao Kindergarten online menu graphics DC Only
NEWMENU Main Menu graphics (Japanese version in SA2B) 2012 Port uses PAK file in PRS folder
NEWMENU_E Main Menu graphics (English) SA2B Only 2012 Port uses PAK file in PRS folder
NOWLOADING "Now Loading" graphics 2012 Port only, PAK file in SOC folder
NSW_SELECT Spaceworld 2001 Stage Select options SA2B Only
NSW_TITLE Spaceworld 2001 title screen SA2B Only
OBJTEX_CC_COMMON Cannon's Core common objects
OBJTEX_CC_WALKER Tails and Eggman's Cannon's Core objects
OBJTEX_COMMON Common objects 2012 Port uses PAK file in PRS folder
OBJTEX_GOLEM Egg Golem and objects (Sonic's boss version)
OBJTEX_GOLEM_E Egg Golem and objects (Eggman's boss version)
OBJTEX_STG03 Green Forest object textures
OBJTEX_STG04 White Jungle object textures
OBJTEX_STG05 Pumpkin Hill object textures
OBJTEX_STG06 Sky Rail object textures
OBJTEX_STG07 Aquatic Mine object textures
OBJTEX_STG08 Security Hall object textures
OBJTEX_STG09 Prison Lane object textures
OBJTEX_STG10 Metal Harbor object textures
OBJTEX_STG11 Iron Gate object textures
OBJTEX_STG12 Weapons Bed object textures
OBJTEX_STG13 City Escape object textures 2012 Port uses PAK file in PRS folder
OBJTEX_STG14 Radical Highway object textures 2012 Port uses PAK file in PRS folder
OBJTEX_STG15P Weapons Bed 2P object textures
OBJTEX_STG16 Wild Canyon object textures
OBJTEX_STG17 Mission Street object textures
OBJTEX_STG18 Dry Lagoon object textures
OBJTEX_STG19 Sonic vs. Shadow 1 object textures
OBJTEX_STG21 Sand Ocean object textures
OBJTEX_STG22 Crazy Gadget object textures
OBJTEX_STG23 Hidden Base object textures
OBJTEX_STG24 Eternal Engine object textures
OBJTEX_STG25 Death Chamber object textures
OBJTEX_STG26 Egg Quarters object textures
OBJTEX_STG27 Lost Colony object textures
OBJTEX_STG28 Pyramid Cave object textures
OBJTEX_STG29 Tails vs. Eggman 2 object textures
OBJTEX_STG30 Final Rush object textures
OBJTEX_STG31 Green Hill object textures
OBJTEX_STG32 Meteor Herd object textures
OBJTEX_STG34 Cannon's Core (Sonic) object textures
OBJTEX_STG35 Cannon's Core (Eggman) object textures
OBJTEX_STG36 Cannon's Core (Tails) object textures
OBJTEX_STG37 Cannon's Core (Rouge) object textures
OBJTEX_STG38 Cannon's Core (Knuckles) object textures
OBJTEX_STG39 Mission Street 2P object textures
OBJTEX_STG40 Final Chase object textures
OBJTEX_STG42 Cosmic Wall object textures
OBJTEX_STG43 Sonic vs. Shadow 2 object textures
OBJTEX_STG44 Mad Space object textures
OBJTEX_STG45 Sand Ocean 2P object textures
OBJTEX_STG46 Dry Lagoon 2P object textures SA2B Only
OBJTEX_STG47 Pyramid Race object textures SA2B Only
OBJTEX_STG49 Pool Quest object textures SA2B Only
OBJTEX_STG50 Planet Quest object textures SA2B Only
OBJTEX_STG51 Deck Race object textures SA2B Only
OBJTEX_STG52 Downtown Race object textures SA2B Only, 2012 Port uses PAK file in PRS folder
OBJTEX_STG53 Cosmic Wall 2P object textures SA2B Only
OBJTEX_STG54 Grind Race object textures SA2B Only
OBJTEX_STG55 Lost Colony 2P object textures SA2B Only
OBJTEX_STG58 Iron Gate 2P object textures SA2B Only
OBJTEX_STGBBF F-6t Big Foot object textures
OPTIONMENU_02 French Options menu text 2012 Port only, PAK file in SOC folder
OPTIONMENU_03 Spanish Options menu text 2012 Port only, PAK file in SOC folder
OPTIONMENU_04 German Options menu text 2012 Port only, PAK file in SOC folder
OPTIONMENU_05 Italian Options menu text 2012 Port only, PAK file in SOC folder
OPTIONS Options screen 2012 Port uses PAK file in PRS folder
OPTIONTHEMA Character images for menu themes (DC version)
PAUSEMENU Pause menu text box 2012 Port only, PAK file in SOC folder
PRESSSTART "Press Start Button" (Sonic Adventure-styled)
PRESSSTARTFIGS French/Spanish/Italian/German "Press Start" prompt 2012 Port only, PAK file in SOC folder
PSOSHADOWTEX Shadow's Alternate Costume (PSO-inspired) DC Only
PSOSONICTEX Sonic's Alternate Costume (PSO-inspired) DC Only
R_EFFTEX Rouge the Bat's Effects
RESULT Results screen
RESULTCART Kart Racing multiplayer results graphics
ROUGEBIG Rouge's Car (Route 280)
ROUGETEX Rouge the Bat
S_EFFTEX Sonic the Hedgehog's Effects
SH_EFFTEX Shadow the Hedgehog's Effects
SCREENEFFECT Scrolling text in the menu backgrounds Only visible on DC and PS3/360 versions with no DLC, 2012 Port uses PAK file in PRS folder
SCREENEFFECT_DC_43 DC 4:3 menu backgrounds 2012 Port only, PAK file in SOC folder
SCREENEFFECT_DC_169 DC 16:9 menu backgrounds 2012 Port only, PAK file in SOC folder
SCREENEFFECT_DLC_0 Japanese SA2B menu backgrounds 2012 Port only, PAK file in SOC folder
SCREENEFFECT_DLC_1 English SA2B menu backgrounds 2012 Port only, PAK file in SOC folder
SEGALOGO Sega/Sonic Team splash screens and trial version message screen 2012 Port uses PAK file in PRS folder
SHADOW1TEX Shadow's Alternate Costume (Racing-themed) SA2B Only
SHOTDARK Dark Story credits images 2012 Port uses PAK file in PRS folder
SHOTHERO Hero Story credits images 2012 Port uses PAK file in PRS folder
SOCEAN_NC_MBZI_YUKAI_BK_UVD Sand Ocean quicksand?
SONIC1TEX Sonic's Alternate Costume (Racing-themed) SA2B Only
SONICTEX Sonic the Hedgehog
SOUNDTEST Sound Test (Japanese version in SA2B) 2012 Port uses PAK file in PRS folder
SOUNDTEST_02 French Sound Test text 2012 Port only, PAK file in SOC folder
SOUNDTEST_03 Spanish Sound Test text 2012 Port only, PAK file in SOC folder
SOUNDTEST_04 German Sound Test text 2012 Port only, PAK file in SOC folder
SOUNDTEST_05 Italian Sound Test text 2012 Port only, PAK file in SOC folder
SOUNDTEST_DLC Japanese SA2B Sound Test 2012 Port only, PAK file in PRS folder
SOUNDTEST_E Sound Test (English) SA2B Only, 2012 Port uses PAK file in PRS folder
SOUNDTEST_E_DLC English SA2B Sound Test 2012 Port only, PAK file in PRS folder
SSHADOWTEX Super Shadow
SSONEFFTEX Super Sonic/Shadow's Effects Console versions of 2012 port use PAK file in PRS folder
SSONICTEX Super Sonic
STAFFROLL Credits font and graphics
STAGEMAP Stage Select menu graphics 2012 Port uses PAK file in PRS folder
STAGEMAPBG Stage Select map 2012 Port uses the PAK file in SOC folder
STAND0_EMECHA_UVD Egg Golem control mechanism? DC Only
STG_TITLE03 Green Forest title card 2012 Port uses PAK file in PRS folder
STG_TITLE04 White Jungle title card 2012 Port uses PAK file in PRS folder
STG_TITLE05 Pumpkin Hill title card 2012 Port uses PAK file in PRS folder
STG_TITLE06 Sky Rail title card 2012 Port uses PAK file in PRS folder
STG_TITLE07 Aquatic Mine title card 2012 Port uses PAK file in PRS folder
STG_TITLE08 Security Hall title card 2012 Port uses PAK file in PRS folder
STG_TITLE09 Prison Lane title card 2012 Port uses PAK file in PRS folder
STG_TITLE10 Metal Harbor title card 2012 Port uses PAK file in PRS folder
STG_TITLE11 Iron Gate title card 2012 Port uses PAK file in PRS folder
STG_TITLE12 Weapons Bed title card 2012 Port uses PAK file in PRS folder
STG_TITLE13 City Escape title card 2012 Port uses PAK file in PRS folder
STG_TITLE14 Radical Highway title card 2012 Port uses PAK file in PRS folder
STG_TITLE16 Wild Canyon title card 2012 Port uses PAK file in PRS folder
STG_TITLE17 Mission Street title card 2012 Port uses PAK file in PRS folder
STG_TITLE18 Dry Lagoon title card 2012 Port uses PAK file in PRS folder
STG_TITLE21 Sand Ocean title card 2012 Port uses PAK file in PRS folder
STG_TITLE22 Crazy Gadget title card 2012 Port uses PAK file in PRS folder
STG_TITLE23 Hidden Base title card 2012 Port uses PAK file in PRS folder
STG_TITLE24 Eternal Engine title card 2012 Port uses PAK file in PRS folder
STG_TITLE25 Death Chamber title card 2012 Port uses PAK file in PRS folder
STG_TITLE26 Egg Quarters title card 2012 Port uses PAK file in PRS folder
STG_TITLE27 Lost Colony title card 2012 Port uses PAK file in PRS folder
STG_TITLE28 Pyramid Cave title card 2012 Port uses PAK file in PRS folder
STG_TITLE30 Final Rush title card 2012 Port uses PAK file in PRS folder
STG_TITLE31 Green Hill title card 2012 Port uses PAK file in PRS folder
STG_TITLE32 Meteor Herd title card 2012 Port uses PAK file in PRS folder
STG_TITLE36 Cannon's Core title card 2012 Port uses PAK file in PRS folder
STG_TITLE40 Final Chase title card 2012 Port uses PAK file in PRS folder
STG_TITLE43 Cosmic Wall title card 2012 Port uses PAK file in PRS folder
STG_TITLE44 Mad Space title card 2012 Port uses PAK file in PRS folder
STG_TITLE47 Pyramid Race title card SA2B Only, 2012 Port uses PAK file in PRS folder
STG_TITLE49 Pool Quest title card SA2B Only, 2012 Port uses PAK file in PRS folder
STG_TITLE50 Planet Quest title card SA2B Only, 2012 Port uses PAK file in PRS folder
STG_TITLE51 Deck Race title card SA2B Only, 2012 Port uses PAK file in PRS folder
STG_TITLE52 Downtown Race title card SA2B Only, 2012 Port uses PAK file in PRS folder
STG_TITLE54 Grind Race title card SA2B Only, 2012 Port uses PAK file in PRS folder
STG_TITLE70 Route 101 title card 2012 Port uses PAK file in PRS folder
STG_TITLE71 Route 280 title card 2012 Port uses PAK file in PRS folder
STG_TITLE90 Chao World title card 2012 Port uses PAK file in PRS folder
STG07_SUIMENANIM Aquatic Mine water textures
STG18_SUIMENANIM Dry Lagoon water textures
STG21_FIRE Sand Ocean torch fire textures
STG21_RYUUSA Sand Ocean quicksand textures
STG23_RYUUSA Hidden Base quicksand textures
STG25_FIRE_BLUE Death Chamber blue torch fire textures
STG25_FIRE_GREEN Death Chamber green torch fire textures
STG25_FIRE_RED Death Chamber red torch fire textures
STG25_MAP Death Chamber map textures
STG25_WATER Death Chamber water textures
STG26_BACKFIRE Egg Quarters beetle robot thrust
STG26_FIRE_BLUE Egg Quarters blue torch fire textures
STG26_FIRE_GREEN Egg Quarters green torch fire textures
STG26_FIRE_RED Egg Quarters red torch fire textures
STG26_RADER Egg Quarters beetle robot radar HUD elements DC Only, unused
STG26_WATER Egg Quarters water textures
STG28_FIRE_RED Pyramid Cave torch fire textures
STG33_OBJTEX Knuckles vs. Rouge object textures
STG34_WATER Cannon's Core (Sonic) water textures
STG34_WATER2 Cannon's Core (Sonic) water textures
STG35_MACHINE Cannon's Core (Eggman) "Matrix" textures
STG36_TEXPATTERN Cannon's Core (Tails) "Matrix" textures
STG36_TEXPATTERN2 Cannon's Core (Tails) moving wall light textures
STG37_SUIMENANIM Cannon's Core (Rouge) water textures
STG37_SUIMENANIN2 Cannon's Core (Rouge) water textures
STG38_WATER Cannon's Core (Knuckles) water textures
STG46_BOKO Dry Lagoon 2P water textures (whirlpool) SA2B Only
STG46_HAMON Dry Lagoon 2P water textures (whirlpool ripple) SA2B Only
STG46_WATER Dry Lagoon 2P waterfall textures SA2B Only
STG54_FIRE Grind Race torch fire textures SA2B Only
STORYMAIN Story Select screen 2012 Port uses PAK file in PRS folder
TAILSBIG Tails' Car (Route 101)
TENTOENDING Retail version release date splash screen DC Only
TERIOSTEX Shadow the Hedgehog
TESTTEX03 Green Forest texture test SA2B Only
TGSTITLE Tokyo Game Show title screen and menu graphics SA2B Only
TICALTEX Tikal the Echidna
TIPS0 Japanese Tips graphics on loading screens 2012 Port only, PAK file in SOC folder
TIPS1 English Tips graphics on loading screens 2012 Port only, PAK file in SOC folder
TIPS2 French Tips graphics on loading screens 2012 Port only, PAK file in SOC folder
TIPS3 Spanish Tips graphics on loading screens 2012 Port only, PAK file in SOC folder
TIPS4 German Tips graphics on loading screens 2012 Port only, PAK file in SOC folder
TIPS5 Italian Tips graphics on loading screens 2012 Port only, PAK file in SOC folder
TIPSK0 Japanese Tips graphics on loading screens (Keyboard controls) 2012 Port only, PAK file in SOC folder
TIPSK1 English Tips graphics on loading screens (Keyboard controls) 2012 Port only, PAK file in SOC folder
TIPSK2 French Tips graphics on loading screens (Keyboard controls) 2012 Port only, PAK file in SOC folder
TIPSK3 Spanish Tips graphics on loading screens (Keyboard controls) 2012 Port only, PAK file in SOC folder
TIPSK4 German Tips graphics on loading screens (Keyboard controls) 2012 Port only, PAK file in SOC folder
TIPSK5 Italian Tips graphics on loading screens (Keyboard controls) 2012 Port only, PAK file in SOC folder
TITLEMENU French/Spanish/German/Italian menu header text 2012 Port only, PAK file in SOC folder
TITLETEX_BOSSBOGY King Boom Boo intro text 2012 Port uses PAK file in PRS folder
TITLETEX_BOSSLAST1 Biolizard intro text 2012 Port uses PAK file in PRS folder
TITLETEX_BOSSLAST2 FinalHazard intro text 2012 Port uses PAK file in PRS folder
TITLETEX_EGGMAN Eggman boss intro text 2012 Port uses PAK file in PRS folder
TITLETEX_GOLEM Egg Golem intro text 2012 Port uses PAK file in PRS folder
TITLETEX_KNUCKLES Knuckles boss intro text 2012 Port uses PAK file in PRS folder
TITLETEX_ROUGE Rouge boss intro text 2012 Port uses PAK file in PRS folder
TITLETEX_SHADOW Shadow boss intro text 2012 Port uses PAK file in PRS folder
TITLETEX_SONIC Sonic boss intro text 2012 Port uses PAK file in PRS folder
TITLETEX_TAILS Tails boss intro text 2012 Port uses PAK file in PRS folder
TUTORIAL Tutorial menu
TVSETTING TV Settings menu
TWALK1TEX Mech Tails' Alternate Costume
TWALKTEX Mech Tails
TWOPVS 2P Play menu (DC version)
TWOPVSBG 2P Play menu background (DC version)
UPSELL DLC Purchase screen 2012 Port only, PAK file in SOC folder
WALKTEX Mech Character Effects and HUD elements
WARNING0 Japanese game rating and seizure warning splash screen 2012 Port only, PAK file in SOC folder
WARNING1 English game rating and seizure warning splash screen 2012 Port only, PAK file in SOC folder
WARNING2 French game rating and seizure warning splash screen 2012 Port only, PAK file in SOC folder
WARNING3 Spanish game rating and seizure warning splash screen 2012 Port only, PAK file in SOC folder
WARNING4 German game rating and seizure warning splash screen 2012 Port only, PAK file in SOC folder
WARNING5 Italian game rating and seizure warning splash screen 2012 Port only, PAK file in SOC folder
WATERTEX_BOSSLAST1 Biolizard water textures
XBLA_MENU_2 French Main Menu button text 2012 Port only, PAK file in PRS folder
XBLA_MENU_3 Spanish Main Menu button text 2012 Port only, PAK file in PRS folder
XBLA_MENU_4 German Main Menu button text 2012 Port only, PAK file in PRS folder
XBLA_MENU_5 Italian Main Menu button text 2012 Port only, PAK file in PRS folder
XEWALKTEX Mech Eggman's Christmas Costume DC Only
XKNUCKTEX Knuckles' Christmas Costume DC Only
XROUGETEX Rouge's Christmas Costume DC Only
XSHADOWTEX Shadow's Christmas Costume DC Only
XSONICTEX Sonic's Christmas Costume DC Only
XTWALKTEX Mech Tails' Christmas Costume DC Only

PVR/GVR files

In the PC version, the following individual textures that aren't already part of a texture pack were converted to the PAK format.

ID Description
JET1
MAP_ALL Chao Race map backing
MAP_FLY Topaz Chao Race map
MAP_FLY_S Stump Valley Chao Race map
MAP_IL Onyx Chao Race map
MAP_LONG Diamond Chao Race map
MAP_POWER Garnet Chao Race map
MAP_POWER_S Block Canyon Chao Race map
MAP_RUN Peridot Chao Race map
MAP_RUN_S Mushroom Forest Chao Race map
MAP_SWIM Aquamarine Chao Race map
MAP_SWIM_S Crab Pool Chao Race map
PALDAM_OFF Mipmap test (no mipmaps)
PALDAM_ON Mipmap test (mipmaps enabled)
ST_C20
WEEKLYTITLE Debug Menu Background
ZANKI_AMY Amy's Life Icon
ZANKI_BIG0 Big's Life Icon (DC only)
ZANKI_BIG1 Big's Life Icon (second half) (DC only)
ZANKI_CHAO Chao Walker's Life Icon
ZANKI_CHAOS0 Chaos Zero's Life Icon
ZANKI_DCHAO Dark Chao Walker's Life Icon (SA2B only)
ZANKI_EGG1 Eggman's Life Icon
ZANKI_EGG2 Eggman's Life Icon (second half)
ZANKI_KNUCKLE Knuckles' Life Icon
ZANKI_METAL Metal Sonic's Life Icon
ZANKI_ROUGE Rouge's Life Icon
ZANKI_SHADOW Shadow's Life Icon
ZANKI_SONIC Sonic's Life Icon
ZANKI_TAILS Tails' Life Icon
ZANKI_TICAL Tikal's Life Icon

References


Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information