This is a list of each character's model data from each version of Sonic Adventure 2. Due to differences in the way drop shadows work between the Dreamcast release and the Battle versions, all characters use the lowest-poly model for drop shadows in Battle, while the Dreamcast version uses only a select few parts that are positioned by an invisible "model" found only in the Dreamcast version's model packages for each character.
Main Character models
Sonic Model IDs
- Sonic's model package from SA2: The Trial lacks proper models for the Magic Gloves, Sonic Wind, the Chaos Control warp effect from Sonic vs. Shadow 2, and the Light Dash afterimage. Instead, his Light Dash afterimage uses the LoD2 model in SA2: The Trial when the Light Shoes are enabled.
ID |
Description
|
0
|
Model Root
|
1
|
Model Root 2
|
2
|
Model Root 3
|
3
|
Head (Complete)
|
4
|
Right eye
|
5
|
Left eye
|
6
|
Jumpball
|
7
|
Drop Shadow (Head, DC Only)
|
8
|
Head (Complete)
|
9
|
Right Foot Toe
|
10
|
Left Foot Toe
|
11
|
Right Foot Heel
|
12
|
Left Foot Heel
|
13
|
Light Shoes (Right)
|
14
|
Light Shoes (Left)
|
15
|
Right Hand
|
16
|
Left Hand
|
17
|
Right Arm
|
18
|
Left Arm
|
19
|
Jumpball (Effect)
|
20
|
Homing Attack Trail
|
21
|
Head (Without muzzle)
|
22
|
Muzzle
|
23
|
Right hand
|
24
|
Left hand
|
25
|
Flame Ring
|
26
|
Bounce Bracelet
|
27
|
Magic Gloves
|
28
|
Chaos Control Warp Effect (Ring)
|
29
|
Sonic Wind
|
30
|
Light Dash Effect
|
31
|
LoD1 Root Model
|
32
|
LoD1 Root Model 2
|
33
|
LoD1 Root Model 3
|
34
|
LoD1 Head (Complete)
|
35
|
LoD1 Right Eye
|
36
|
LoD1 Left Eye
|
37
|
LoD1 Head (Complete)
|
38
|
LoD1 Right Shoe Toe
|
39
|
LoD1 Left Shoe Toe
|
40
|
LoD1 Right Shoe Heel
|
41
|
LoD1 Left Shoe Heel
|
42
|
LoD1 Right Hand
|
43
|
LoD1 Left Hand
|
44
|
LoD1 Right Arm
|
45
|
LoD1 Left Arm
|
46
|
LoD1 Right Hand
|
47
|
LoD1 Left Hand
|
48
|
LoD2 Root Model
|
49
|
LoD2 Root Model 2
|
50
|
LoD2 Root Model 3
|
51
|
LoD2 Head (Complete)
|
52
|
LoD2 Right Eye
|
53
|
LoD2 Left Eye
|
54
|
LoD2 Head (Complete)
|
55
|
LoD2 Right Shoe Toe
|
56
|
LoD2 Left Shoe Toe
|
57
|
LoD2 Right Shoe Heel
|
58
|
LoD2 Left Shoe Heel
|
59
|
LoD2 Right Hand
|
60
|
LoD2 Left Hand
|
61
|
LoD2 Right Arm
|
62
|
LoD2 Left Arm
|
63
|
LoD2 Right Hand
|
64
|
LoD2 Left Hand
|
391
|
Head (Without muzzle, PSO/Holiday Sonic costumes only)
|
392
|
Head (Without muzzle, PSO/Holiday Sonic costumes only)
|
393
|
LoD2 Head (Without muzzle, PSO/Holiday Sonic costumes only)
|
394
|
Headset (PSO Sonic costume only)
|
Shadow Model IDs
ID |
Description
|
65
|
Model Root
|
66
|
Model Root 2
|
67
|
Model Root 3
|
68
|
Head (Complete)
|
69
|
Right Eye
|
70
|
Left Eye
|
71
|
Jumpball
|
72
|
Drop Shadow (Head, DC Only)
|
73
|
Head (Complete)
|
74
|
Right Foot Toe
|
75
|
Left Foot Toe
|
76
|
Right Foot Heel
|
77
|
Left Foot Heel
|
78
|
Air Shoes (Right)
|
79
|
Air Shoes (Left)
|
80
|
Right Hand
|
81
|
Left Hand
|
82
|
Right Arm
|
83
|
Left Arm
|
84
|
Jumpball Effect
|
85
|
Homing Attack Trail
|
86
|
Head (Without muzzle)
|
87
|
Muzzle
|
88
|
Right Hand
|
89
|
Left Hand
|
90
|
Right Foot Heel
|
91
|
Left Foot Heel
|
92
|
Skating Thrust (Left Toe, Narrow)
|
93
|
Skating Thrust (Left Toe, Wide)
|
94
|
Skating Thrust (Left Heel, Wide)
|
95
|
Skating Thrust (Left Heel, Narrow)
|
96
|
Skating Thrust (Right Toe, Narrow)
|
97
|
Skating Thrust (Right Toe, Wide)
|
98
|
Skating Thrust (Right Heel, Wide)
|
99
|
Skating Thrust (Right Heel, Narrow)
|
100
|
Flame Ring
|
101
|
Chaos Spear
|
102
|
Chaos Control Warp Effect (Ring)
|
103
|
Light Dash Effect (Unused)
|
104
|
LoD1 Root Model
|
105
|
LoD1 Root Model 2
|
106
|
LoD1 Root Model 3
|
107
|
LoD1 Head (Complete)
|
108
|
LoD1 Right Eye
|
109
|
LoD1 Left Eye
|
110
|
LoD1 Head (Complete)
|
111
|
LoD1 Right Foot Toe
|
112
|
LoD1 Left Foot Toe
|
113
|
LoD1 Right Foot Heel
|
114
|
LoD1 Left Foot Heel
|
115
|
LoD1 Right Hand
|
116
|
LoD1 Left Hand
|
117
|
LoD1 Right Hand (Rotated down)
|
118
|
LoD1 Left Hand (Rotated down)
|
119
|
LoD1 Right Foot Toe
|
120
|
LoD1 Left Foot Toe
|
121
|
LoD1 Right Hand (Rotated weirdly)
|
122
|
LoD1 Left Hand (Rotated weirdly)
|
123
|
LoD2 Root Model
|
124
|
LoD2 Root Model 2
|
125
|
LoD2 Root Model 3
|
126
|
LoD2 Head (Rotated up)
|
127
|
LoD2 Right Eye
|
128
|
LoD2 Left Eye
|
129
|
LoD2 Head (Rotated Up)
|
130
|
LoD2 Right Foot Toe
|
131
|
LoD2 Left Foot Toe
|
132
|
LoD2 Right Foot Heel
|
133
|
LoD2 Left Foot Heel
|
134
|
LoD2 Right Hand
|
135
|
LoD2 Left Hand
|
136
|
LoD2 Right Hand (Rotated down)
|
137
|
LoD2 Left Hand (Rotated down)
|
138
|
LoD2 Right Foot Toe
|
139
|
LoD2 Left Foot Toe
|
140
|
LoD2 Right Hand (Rotated weirdly)
|
141
|
LoD2 Left Hand (Rotated weirdly)
|
Knuckles Model IDs
ID |
Description
|
142
|
Model Root
|
143
|
Model Root 2
|
144
|
Model Root 3
|
145
|
Head (Complete)
|
146
|
Right eye
|
147
|
Left eye
|
148
|
Drop Shadow (Head, DC Only)
|
149
|
Head (Rotated up)
|
150
|
Right Foot
|
151
|
Left Foot
|
152
|
Right Hand
|
153
|
Left Hand
|
154
|
Right Arm
|
155
|
Left Arm
|
156
|
Head (Without muzzle)
|
157
|
Muzzle
|
158
|
Right Hand
|
159
|
Left Hand
|
160
|
Head (Without muzzle)
|
161
|
Sunglasses
|
162
|
Shovel Claw (Right)
|
163
|
Shovel Claw (Left)
|
164
|
Hammer Gloves (Right)
|
165
|
Hammer Gloves (Left)
|
166
|
Head (Gliding)
|
167
|
Torso
|
168
|
Air Necklace
|
169
|
LoD Model
|
170
|
Drill Dive Effect
|
Rouge Model IDs
ID |
Description
|
171
|
Model Root
|
172
|
Model Root 2
|
173
|
Model Root 3
|
174
|
Torso
|
175
|
Head (Complete)
|
176
|
Right eye
|
177
|
Left eye
|
178
|
Drop Shadow (Head, DC Only)
|
179
|
Head (Complete)
|
180
|
Right Boot
|
181
|
Left Boot
|
182
|
Right Hand
|
183
|
Left Hand
|
184
|
Right Arm
|
185
|
Left Arm
|
186
|
Head (Without muzzle)
|
187
|
Muzzle
|
188
|
Right Hand
|
189
|
Left Hand
|
190
|
Wings
|
191
|
Torso
|
192
|
Heart Plate (Right Boot)
|
193
|
Right Boot
|
194
|
Right Boot
|
195
|
Iron Boots (Right)
|
196
|
Heart Plate (Left Boot)
|
197
|
Left Boot
|
198
|
Left Boot
|
199
|
Iron Boots (Left)
|
200
|
Right Boot
|
201
|
Pick Nails (Right)
|
202
|
Left Boot
|
203
|
Pick Nails (Left)
|
204
|
Head (Without muzzle)
|
205
|
Treasure Scope
|
206
|
LoD Model
|
207
|
Drill Dive Effect
|
Tails Model IDs
ID |
Description
|
208
|
Model Root
|
209
|
Model Root 2
|
210
|
Model Root 3
|
211
|
Head (Complete)
|
212
|
Right eye
|
213
|
Left eye
|
214
|
Drop Shadow (Head, DC Only)
|
215
|
Head (Complete)
|
216
|
Right Foot
|
217
|
Left Foot
|
218
|
Right Hand
|
219
|
Left Hand
|
220
|
Right Arm
|
221
|
Left Arm
|
222
|
Tails (Walking)
|
223
|
Position coordinates (tails)
|
224
|
Head (Without muzzle)
|
225
|
Muzzle
|
226
|
Right hand
|
227
|
Left hand
|
228
|
Tails (Flying)
|
229
|
Tails (Idle)
|
528
|
Drop shadow model (SA2B Only)
|
529
|
Position Coordinates (Drop shadows for tails, SA2B only)
|
Eggman Model IDs
ID |
Description
|
230
|
Model Root
|
231
|
Model Root 2
|
232
|
Model Root 3
|
233
|
Head
|
236
|
Drop Shadow (Body, DC Only)
|
237
|
Head
|
238
|
Right Foot
|
239
|
Left Foot
|
240
|
Right Hand
|
241
|
Left Hand
|
242
|
Right Arm
|
243
|
Left Arm
|
244
|
Head
|
246
|
Right Hand
|
247
|
Left Hand
|
527
|
Drop Shadow model (SA2B Only)
|
Mech Eggman Model IDs
ID |
Description
|
248
|
Model Root
|
249
|
Model Root 2
|
250
|
Eggman
|
251
|
Model Root 3
|
252
|
Drop Shadow (feet, DC only)
|
253
|
Right foot
|
254
|
Left foot
|
255
|
Drop Shadow (body, DC only)
|
256
|
Positioning Coordinates (Lock-on Laser)
|
257
|
Positioning Coordinates (Missile Blaster)
|
258
|
Missile Blaster
|
259
|
Positioning Coordinates (Laser Blaster)
|
260
|
Laser Blaster
|
261
|
Model Root 3
|
262
|
Positioning Coordinates (Large Cannon)
|
263
|
Large Cannon
|
264
|
Model Root 3
|
265
|
Positioning Coordinates (Volkan Cannon)
|
266
|
Volkan Cannon
|
267
|
Volkan Shot
|
268
|
Boxing Glove (with mechanism)
|
269
|
Boxing Glove (by itself)
|
270
|
Model Root 2
|
271
|
Positioning Coordinates (Large Cannon Shot)
|
272
|
Large Cannon Shot
|
273
|
Right calf and foot
|
274
|
Jet Engine (Right)
|
275
|
Left calf and foot
|
276
|
Jet Engine (Left)
|
277
|
Model Root 3
|
278
|
Protection Armor
|
279
|
Large Cannon Shot (exhaust)
|
280
|
Large Cannon Shot (exhaust)
|
281
|
Large Cannon Shot (exhaust)
|
282
|
Large Cannon Shot (exhaust)
|
283
|
Jet Engine Thrust
|
284
|
Cockpit Monitor
|
285
|
Headlight
|
286
|
Brake Lights
|
287
|
Power Laser Cannon
|
288
|
Power Laser (top layer)
|
289
|
Power Laser (bottom layer)
|
290
|
Power Laser (top layer thrust)
|
291
|
Rocket Launcher
|
292
|
Rockets
|
462
|
Cockpit Windshield (SA2B Only)
|
463
|
Drop shadow model (SA2B Only)
|
Mech Tails Model IDs
ID |
Description
|
267
|
Volkan Shot
|
293
|
Model Root
|
294
|
Model Root 2
|
295
|
Tails' Model
|
296
|
Model Root 3
|
297
|
Drop Shadow (feet, DC only)
|
298
|
Right foot
|
299
|
Left foot
|
300
|
Drop Shadow (body, DC only)
|
301
|
Drop Shadow (body, DC only)
|
302
|
Model Root 3
|
303
|
Positioning Coordinates (Missile Blaster)
|
304
|
Missile Blaster
|
305
|
Positioning Coordinates (Laser Blaster)
|
306
|
Laser Blaster
|
307
|
Model Root 3
|
308
|
Positioning Coordinates (Bazooka)
|
309
|
Bazooka
|
310
|
Model Root 3
|
311
|
Positioning Coordinates (Volkan Cannon)
|
312
|
Volkan Cannon
|
313
|
Propeller Punch (Main)
|
314
|
Propeller Punch (Model only)
|
315
|
Model Root 2
|
316
|
Positioning Coordinates (Lock-On Laser)
|
317
|
Booster Thrust
|
318
|
Right calf and foot
|
319
|
Booster (Right)
|
320
|
Left calf and foot
|
321
|
Booster (Left)
|
322
|
Power Laser (top layer)
|
323
|
Power Laser (bottom layer)
|
324
|
Power Laser (top layer thrust)
|
325
|
Rocket Launcher
|
326
|
Rockets
|
327
|
Bazooka Shot
|
464
|
Drop shadow model (SA2B Only)
|
Super Sonic Model IDs
- Sonic's model data is also found in SSONICMDL.PRS, except it lacks all upgrades, the jump ball, Sonic Wind, the jump/homing attack trails, the warp effect from Sonic vs. Shadow 2, and the Light Dash afterimage. This version of normal Sonic's model is used when Super Sonic dies of ring loss
ID |
Description
|
328
|
Model Root
|
329
|
Model Root 2
|
330
|
Model Root 3
|
331
|
Head (Complete)
|
332
|
Right eye
|
333
|
Left eye
|
335
|
Drop Shadow (Head, DC Only)
|
336
|
Head (Complete)
|
337
|
Right Foot Toe
|
338
|
Left Foot Toe
|
339
|
Right Foot Heel
|
340
|
Left Foot Heel
|
343
|
Right Hand
|
344
|
Left Hand
|
345
|
Right Arm
|
346
|
Left Arm
|
349
|
Head (Without muzzle)
|
350
|
Muzzle
|
351
|
Right hand
|
352
|
Left hand
|
Super Shadow Model IDs
- Shadow's model data is also found in SSHADOWMDL.PRS, except it lacks all upgrades, the jump ball, Chaos Spear, the jump/homing attack trails, the warp effect from Sonic vs. Shadow 2, and the Light Dash afterimage. This version of normal Shadow's model is used when Super Shadow dies of ring loss
ID |
Description
|
355
|
Model Root
|
356
|
Model Root 2
|
357
|
Model Root 3
|
358
|
Head (Complete)
|
359
|
Right Eye
|
360
|
Left Eye
|
362
|
Drop Shadow (Head, DC Only)
|
363
|
Head (Complete)
|
364
|
Right Foot Toe
|
365
|
Left Foot Toe
|
366
|
Right Foot Heel
|
367
|
Left Foot Heel
|
370
|
Right Hand
|
371
|
Left Hand
|
372
|
Right Arm
|
373
|
Left Arm
|
376
|
Head (Without muzzle)
|
377
|
Muzzle
|
378
|
Right Hand (Rotated Weirdly)
|
379
|
Left Hand (Rotated Weirdly)
|
380
|
Right Foot Heel
|
381
|
Left Foot Heel
|
382
|
Skating Thrust (Left Toe, Narrow)
|
383
|
Skating Thrust (Left Toe, Wide)
|
384
|
Skating Thrust (Left Heel, Wide)
|
385
|
Skating Thrust (Left Heel, Narrow)
|
386
|
Skating Thrust (Right Toe, Narrow)
|
387
|
Skating Thrust (Right Toe, Wide)
|
388
|
Skating Thrust (Right Heel, Wide)
|
389
|
Skating Thrust (Right Heel, Narrow)
|
Multiplayer models
- Note: In the Dreamcast version, all of the multiplayer characters occupy the model slots for their respective main game counterparts (Amy uses Sonic's model structure, for example). The following pertains only to the updated models seen in SA2B unless otherwise specified.
- Big's model uses Mech Eggman's model numbers, except he lacks all upgrades (barring the permanently-attached Jet Engine parts) and the Boxing Glove is replaced with Froggy
Amy Model IDs
- SA2 has Amy using Sonic's model numbers, except she lacks all upgrades and the Light Dash afterimage. Her LoD slots are simply copies of her main model
ID |
Description
|
19
|
Jump Aura
|
20
|
Homing Attack Trail
|
391
|
Head (Without muzzle, DC Only)
|
393
|
Head (Without muzzle, DC Only)
|
395
|
Model Root
|
396
|
Model Root 2
|
397
|
Model Root 3
|
398
|
Head (Complete)
|
399
|
Right Eye
|
400
|
Left Eye
|
401
|
Jumpball
|
403
|
Head (Complete)
|
404
|
Right Foot Toe
|
405
|
Left Foot Toe
|
406
|
Right Foot Heel
|
407
|
Left Foot Heel
|
410
|
Right Hand
|
411
|
Left Hand
|
412
|
Right Arm
|
413
|
Left Arm
|
414
|
Head (Without muzzle)
|
415
|
Muzzle
|
416
|
Right Hand (Rotated Weirdly)
|
417
|
Left Hand (Rotated Weirdly)
|
504
|
Storming Heart
|
505
|
Amy Flash (Heart)
|
506
|
Piko-Piko Hammer
|
Metal Sonic Model IDs
- SA2 has Metal Sonic using Shadow's model numbers, except he lacks all upgrades, the jump ball, the Light Dash afterimage, the skating thrust parts, and LoD slots
ID |
Description
|
418
|
Model Root
|
419
|
Model Root 2
|
420
|
Model Root 3
|
421
|
Head (Complete)
|
422
|
Right Eye
|
423
|
Left Eye
|
425
|
Head (Complete)
|
426
|
Right Foot Toe
|
427
|
Left Foot Toe
|
428
|
Right Foot Heel
|
429
|
Left Foot Heel
|
432
|
Right Hand
|
433
|
Left Hand
|
434
|
Right Arm
|
435
|
Left Arm
|
436
|
Jump Aura
|
437
|
Homing Attack Trail
|
438
|
Head (Without muzzle)
|
439
|
Muzzle
|
440
|
Right Hand (Rotated Weirdly)
|
441
|
Left Hand (Rotated Weirdly)
|
530
|
Black Shield (Metal Sonic's Glow)
|
531
|
Black Shield
|
Chao Walker Model IDs
- SA2 has Chao Walker using Mech Tails' model numbers, except it lacks all upgrades and the Propeller Punch is replaced with Omochao
ID |
Description
|
267
|
Volkan Shot
|
283
|
Jet Engine Thrust
|
442
|
Model Root
|
443
|
Model Root 2
|
444
|
Model Root 3
|
445
|
Right toe
|
446
|
Left toe
|
447
|
Floating ball
|
448
|
Position Coordinates (Volkan Shot)
|
449
|
Position Coordinates (Lock-on Laser)
|
450
|
Model Root
|
451
|
Omochao (Main)
|
452
|
Omochao (Model only)
|
453
|
Right foot
|
454
|
Left foot
|
455
|
Power Laser (top layer)
|
456
|
Power Laser (bottom layer)
|
457
|
Power Laser (top layer thrust)
|
458
|
Rocket Launcher
|
459
|
Rockets
|
460
|
Cockpit Window
|
Dark Chao Walker Model IDs
ID |
Description
|
267
|
Volkan Shot
|
283
|
Jet Engine Thrust
|
461
|
Cockpit Window
|
465
|
Model Root
|
466
|
Model Root 2
|
467
|
Model Root 3
|
468
|
Right toe
|
469
|
Left toe
|
470
|
Floating ball
|
471
|
Position Coordinates (Volkan Shot)
|
472
|
Position Coordinates (Lock-on Laser)
|
473
|
Model Root
|
474
|
Dark Omochao (Main)
|
475
|
Dark Omochao (Model only)
|
476
|
Right foot
|
477
|
Left foot
|
478
|
Power Laser (top layer)
|
479
|
Power Laser (bottom layer)
|
480
|
Power Laser (top layer thrust)
|
481
|
Rocket Launcher
|
482
|
Rockets
|
Tikal Model IDs
- SA2 has Tikal using Knuckles' model numbers, except she lacks all upgrades and the Drill Dive afterimage. Her LoD model is a copy of her main model
ID |
Description
|
483
|
Model Root
|
484
|
Model Root 2
|
485
|
Model Root 3
|
486
|
Head (Complete)
|
487
|
Right Eye
|
488
|
Left Eye
|
489
|
Head (Complete)
|
490
|
Right Foot
|
491
|
Left Foot
|
492
|
Right Hand
|
493
|
Left Hand
|
494
|
Right Arm
|
495
|
Left Arm
|
496
|
Head (Without muzzle)
|
497
|
Muzzle
|
498
|
Right Hand (Rotated Weirdly)
|
499
|
Left Hand (Rotated Weirdly)
|
500
|
Head (Without muzzle)
|
501
|
Head (Gliding)
|
502
|
Torso
|
503
|
Model Root
|
Chaos Zero Model IDs
- SA2 has Chaos Zero using Rouge's model numbers, except he lacks all upgrades, the wings, the heart plates, and the Drill Dive afterimage. His LoD model is a copy of his main model
ID |
Description
|
507
|
Model Root
|
508
|
Model Root 2
|
509
|
Model Root 3
|
510
|
Torso
|
511
|
Head (Complete)
|
512
|
Right Eye
|
513
|
Left Eye
|
514
|
Head (Complete)
|
515
|
Right Foot
|
516
|
Left Foot
|
517
|
Right Hand
|
518
|
Left Hand
|
519
|
Right Arm
|
520
|
Left Arm
|
522
|
Brain
|
523
|
Right Hand (Rotated Weirdly)
|
524
|
Left Hand (Rotated Weirdly)
|
525
|
Body Glow
|
526
|
Puddle Form
|
Node Hierarchy
Most characters in Sonic Adventure 2 share a similar node structure for their models. Below is a general list of what can be found for each player character's node lists.
Speed/Hunting type characters and Tails
- This list is based on observations when the models are viewed in SAMDL. As such, it's inaccurate for the time being.
ID |
Description
|
0
|
Root node
|
1
|
Root node 2 (Main array for the body)
|
2
|
Body node (Parent)
|
3
|
Body node (Parent 2)
|
4
|
Legs + Tail node (Parent)
|
5
|
Legs + Tail node (Parent 2)
|
6
|
Right Leg (Parent)
|
7
|
Right Leg node (hip)
|
8
|
Right Leg node (thigh)
|
9
|
Right Leg node (knee)
|
10
|
Right Leg node (end)
|
11
|
Right Foot node (Parent, sometimes contains array)
|
12
|
Right Foot node (Parent 2)
|
13
|
Right Foot node (Heel)
|
14
|
Right Foot node (Toe)
|
15
|
Right Foot node (End)
|
16
|
Left Leg (Parent)
|
17
|
Left Leg node (hip)
|
18
|
Left Leg node (thigh)
|
19
|
Left Leg node (knee)
|
20
|
Left Leg node (end)
|
21
|
Left Foot node (Parent, sometimes contains its array)
|
22
|
Left Foot node (Parent 2)
|
23
|
Left Foot node (Heel)
|
24
|
Left Foot node (toe)
|
25
|
Left Foot node (end)
|
26
|
Tail (Parent)
|
27
|
Tail node (base)
|
28
|
Tail node (2nd from base)
|
29
|
Tail node (2nd from end)
|
30
|
Tail node (end)
|
31
|
Chest node (Parent)
|
32
|
Chest node (middle)
|
33
|
Head + Arms node (Parent)
|
34
|
Head + Arms node (Parent 2)
|
35
|
Left Arm (Parent, contains arm array)
|
36
|
Left Arm (Parent 2)
|
37
|
Left Arm node (base)
|
38
|
Left Arm node (elbow)
|
39
|
Left Arm node (wrist)
|
40
|
Left hand (Parent)
|
41
|
Left hand (Parent 2)
|
42
|
Left Hand
|
43
|
Face node (Parent)
|
44
|
Face node (Parent 2)
|
45
|
Face node (Parent 3)
|
46
|
Muzzle (Parent)
|
47
|
Muzzle (Brain, in Chaos Zero's case)
|
48
|
Head (Parent)
|
49
|
Head
|
50
|
Right eye (Parent)
|
51
|
Right eye
|
52
|
Left eye (Parent)
|
53
|
Left eye
|
54
|
Right Arm (Parent, contains arm array)
|
55
|
Right Arm (Parent 2)
|
56
|
Right Arm node (base)
|
57
|
Right Arm node (elbow)
|
58
|
Right Arm node (wrist)
|
59
|
Right hand (Parent)
|
60
|
Right Hand (Parent 2)
|
61
|
Right hand
|
Eggman
- This list is based on observations when the models are viewed in SAMDL. As such, it's inaccurate for the time being.
ID |
Description
|
0
|
Root node
|
1
|
Root node 2 (Main array for the body)
|
2
|
Body node (Parent)
|
3
|
Body node (Parent 2)
|
4
|
Legs node (Parent)
|
5
|
Legs node (Parent 2)
|
6
|
Right Leg node (Parent)
|
7
|
Right Leg node (hip)
|
8
|
Right Leg node (thigh)
|
9
|
Right Leg node (knee)
|
10
|
Right Leg node (End)
|
11
|
Right Foot node (Parent)
|
12
|
Right Foot node (calf)
|
13
|
Right Foot node (heel)
|
14
|
Right Foot node (toe)
|
15
|
Left Leg node (Parent)
|
16
|
Left Leg node (hip)
|
17
|
Left Leg node (thigh)
|
18
|
Left Leg node (knee)
|
19
|
Left Leg node (end)
|
20
|
Left Foot node (Parent)
|
21
|
Left Foot node (calf)
|
22
|
Left Foot node (heel)
|
23
|
Left Foot node (toe)
|
24
|
Chest node (Parent)
|
25
|
Chest node (middle)
|
26
|
Head + Arms node (Parent)
|
27
|
Head + Arms node (Parent 2)
|
28
|
Left Arm (Parent)
|
29
|
Left Arm node (base)
|
30
|
Left Arm node (elbow)
|
31
|
Left Arm node (wrist)
|
32
|
Left Hand node (Parent)
|
33
|
Left Hand node (Parent 2)
|
34
|
Left Hand
|
35
|
Face node (Parent)
|
36
|
Face node (Parent 2)
|
37
|
Face node (Parent 3)
|
38
|
Head
|
39
|
Right Arm (Parent)
|
40
|
Right Arm node (base)
|
41
|
Right Arm node (elbow)
|
42
|
Right Arm node (wrist)
|
43
|
Right hand node (Parent)
|
44
|
Right hand node (Parent 2)
|
45
|
Right hand
|
Mech Eggman/Big
- This list is based on observations when the models are viewed in SAMDL. As such, it's inaccurate for the time being.
ID |
Description
|
0
|
Root node
|
1
|
Mech's Legs node (Parent)
|
2
|
Mech's Left Leg node (base)
|
3
|
Mech's Left Leg node (calf)
|
4
|
Mech's Left Foot node (heel)
|
5
|
Mech's Left Foot node (toe)
|
6
|
Mech's Right Leg node (base)
|
7
|
Mech's Right Leg node (calf)
|
8
|
Mech's Right Leg node (heel)
|
9
|
Mech's Right Leg node (toe)
|
10
|
Mech's Chest node (Parent)
|
11
|
Missile/Laser Blaster node
|
12
|
Lock-on Laser node
|
13
|
Cannon node
|
14
|
Pilot's root node
|
15
|
Pilot's chest node (Contains array for the body)
|
16
|
Pilot's Arms node (Parent)
|
17
|
Pilot's Left Arm node (Parent)
|
18
|
Pilot's Left Arm node (base)
|
19
|
Pilot's Left Arm node (elbow)
|
20
|
Pilot's Left Arm node (wrist)
|
21
|
Pilot's Left hand node (Parent)
|
22
|
Pilot's Left hand
|
23
|
Pilot's Right Arm node (Parent)
|
24
|
Pilot's Right arm node (base)
|
25
|
Pilot's Right arm node (elbow)
|
26
|
Pilot's Right arm node (wrist)
|
27
|
Pilot's Right hand node (Parent)
|
28
|
Pilot's Right hand
|
29
|
Pilot's Face node (Parent)
|
30
|
Pilot's Face node (Parent 2)
|
31
|
Pilot's Head
|
32
|
Pilot's Face node (Parent 3)
|
Mech Tails
- This list is based on observations when the models are viewed in SAMDL. As such, it's inaccurate for the time being.
ID |
Description
|
0
|
Mech's Root node
|
1
|
Mech's Legs node (Parent)
|
2
|
Mech's Chest node (Parent)
|
3
|
Cannon node
|
4
|
Lock-on Laser node
|
5
|
Pilot's root node
|
6
|
Pilot's Chest node
|
7
|
Pilot's Left Arm node (base, contains array for arm)
|
8
|
Pilot's Left Arm node (Parent)
|
9
|
Pilot's Left Arm node (Armpit)
|
10
|
Pilot's Left Arm node (elbow)
|
11
|
Pilot's Left Arm node (wrist)
|
12
|
Pilot's Left hand
|
13
|
Pilot's Right arm node (base, contains array for arm)
|
14
|
Pilot's Right arm node (Parent)
|
15
|
Pilot's Right arm node (armpit)
|
16
|
Pilot's Right arm node (elbow)
|
17
|
Pilot's Right arm node (wrist)
|
18
|
Pilot's Right hand
|
19
|
Pilot's Face node (Parent)
|
20
|
Pilot's Face node (Parent 2)
|
21
|
Pilot's Face node (Parent 3)
|
22
|
Pilot's Right eye
|
23
|
Pilot's Left eye
|
24
|
Pilot's head
|
25
|
Pilot's face node (end)
|
26
|
Yoke node
|
27
|
Mech's Right foot node (base)
|
28
|
Mech's Right foot node (calf)
|
29
|
Mech's Right foot node (toe)
|
30
|
Mech's Left foot node (base)
|
31
|
Mech's Left foot node (calf)
|
32
|
Mech's Left foot node (toe)
|
Chao Walker/Dark Chao Walker
- This list is based on observations when the models are viewed in SAMDL. As such, it's inaccurate for the time being.
ID |
Description
|
0
|
Root node
|
1
|
Mech's Arms + Legs node (Parent)
|
2
|
Mech's Right Arm
|
3
|
Mech's Left Foot node (base)
|
4
|
Mech's Left Foot node (heel)
|
5
|
Mech's Left Foot node (toe)
|
6
|
Mech's Left Arm
|
7
|
Mech's Right Foot node (base)
|
8
|
Mech's Right Foot node (heel)
|
9
|
Mech's Right Foot node (toe)
|
10
|
Mech's Chest node (parent)
|
11
|
Lock-on Laser node
|
12
|
Floating ball node
|
13
|
Cannon shot node
|
14
|
Pilot's root node
|
15
|
Pilot's chest node
|
16
|
Pilot's Arms node (Parent)
|
17
|
Pilot's Left Arm node (Parent)
|
18
|
Pilot's Left Arm node (base)
|
19
|
Pilot's Left Arm node (elbow)
|
20
|
Pilot's Left Arm node (wrist)
|
21
|
Pilot's Left hand node (Parent)
|
22
|
Pilot's Left hand
|
23
|
Pilot's Right arm node (Parent)
|
24
|
Pilot's Right arm node (base)
|
25
|
Pilot's Right arm node (elbow)
|
26
|
Pilot's Right arm node (wrist)
|
27
|
Pilot's Right hand node (Parent)
|
28
|
Pilot's Right hand
|
29
|
Pilot's Face node (Parent)
|
30
|
Pilot's Face node (Parent 2)
|
31
|
Pilot's Head
|
32
|
Pilot's Face node (Parent 3)
|
References