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Sonic Adventure 2/Sound Editing/Sound Effects

From Sonic Retro

SCHG: Sonic Adventure 2
Dreamcast
GameCube
PC

Sound Effects

Sound effects are stored differently depending on the version of the game:

  • On the Dreamcast and GameCube, the sound effects are inside MLT files in the root directory.
  • On the PC, the sound effects are in folders within the \resource\gd_PC\MLT directory.

The PC version uses CSB sound banks to hold sound effects in ADX format. The following list denotes the contents of each CSB file as they're numbered.

Filename Description
0 General Sound Effects and Menu SFX
1 Object Sound Effects
2 Character Sound Effects
3 Character Voices
4 Common Enemy Sound Effects
5 Level-Specific Sound Effects
6 Level-Specific Sound Effects 2
7 Water Sound Effects
8 Chao Voices
9 Chao Voices 2
10 Chao Voices 3
11 Chao Voices 4
12 Chao Common Sound Effects
13 Chao Instruments

Event sound effects are in the \event\MLT folder in the PC edition, and as MLT files in the event folder for the console editions.

Filename* Stage/Level Notes
chao_chara_kr Chao World: Knuckles/Rouge
chao_chara_ss Chao World: Sonic/Shadow
chao_chara_te Chao World: Tails/Eggman
chao_dark_garden Chao Dark Garden
chao_hero_garden Chao Hero Garden
chao_kindergarten Chao Kindergarten
chao_neutral_garden Chao Neutral Garden
chao_race_circuit Chao Race Circuit
chao_race_entrance Chao Race Entrance
chao_sound_std Chao Sound Effects Eating, Sleeping, Crying, etc.
menu Menu Sounds Also contains some in-game sound effects (rings/animals/etc.)
se_ac_am Aquatic Mine
se_ac_bf F-6t Bigfoot
se_ac_cc_e Cannon's Core (Eggman)
se_ac_cc_kn Cannon's Core (Knuckles)
se_ac_cc_ru Cannon's Core (Rouge)
se_ac_cc_so Cannon's Core (Sonic)
se_ac_cc_t Cannon's Core (Tails)
se_ac_ce City Escape
se_ac_cg Crazy Gadget
se_ac_cw Cosmic Wall
se_ac_dc Death Chamber
se_ac_dl Dry Lagoon
se_ac_dtr Downtown Race
se_ac_ee Eternal Engine
se_ac_egl Egg Golem (Eggman)
se_ac_eq Egg Quarters
se_ac_fc Final Chase
se_ac_fr Final Rush
se_ac_gf Green Forest
se_ac_gh Green Hill
se_ac_hb Hidden Base
se_ac_ig Iron Gate
se_ac_kbb King Boom Boo
se_ac_lb1 Biolizard
se_ac_lb2 Finalhazard
se_ac_lc Lost Colony
se_ac_meh Meteor Herd
se_ac_mh Metal Harbor
se_ac_mp Mad Space
se_ac_ms Mission Street
se_ac_pc Pyramid Cave
se_ac_ph Pumpkin Hill
se_ac_pl Prison Lane
se_ac_rh Radical Highway
se_ac_sgl Egg Golem (Sonic)
se_ac_sh Security Hall
se_ac_so Sand Ocean
se_ac_sr Sky Rail
se_ac_wb Weapons Bed
se_ac_wc Wild Canyon
se_ac_wj White Jungle
se_ch_kn_BATTLE Knuckles/Rouge/Tikal/Chaos
se_ch_kr Knuckles/Rouge
se_ch_sn_BATTLE Sonic/Shadow/Amy/Metal
se_ch_ss Sonic/Shadow
se_ch_te Tails/Eggman
se_ch_wk Mech Tails/Mech Eggman
se_ch_wk_BATTLE Mech Tails/Mech Eggman/Chao Walker/Dark C. Walker
se_kart Kart Racing (Japanese)
se_kart_e Kart Racing (English)
se_vs_shadow Shadow Boss
se_vs_sonic Sonic Boss

* These are folder names when referring to the PC edition, otherwise refer to the *.mlt filenames in the console editions.

Voices

Voices are stored differently depending on the version of the game:

  • On the Dreamcast and GameCube, the sound effects are inside MPB files in the root directory.
  • On the PC, the sound effects are in folders within the \resource\gd_PC\MPB directory.

The PC version uses CSB sound banks to hold voices in AAX format.

Filename* Description Notes
b03_ew Eggman (Japanese)
b03_ewe Eggman (English)
b03_kn Knuckles (Japanese)
b03_kne Knuckles (English)
b03_kn_btl_e Knuckles/Rouge/Tikal/Chaos (English)
b03_kn_btl_j Knuckles/Rouge/Tikal/Chaos (Japanese)
b03_rg Rouge (Japanese)
b03_rge Rouge (English)
b03_sd Shadow (Japanese)
b03_sde Shadow (English)
b03_sn Sonic (Japanese)
b03_sne Sonic (English)
b03_sn_btl_e Sonic/Shadow/Amy/Metal (English)
b03_sn_btl_j Sonic/Shadow/Amy/Metal (Japanese)
b03_tw Tails (Japanese)
b03_twe Tails (English)
b03_wk_btl_e Tails/Eggman/Chao Walker/Dark C. Walker (English)
b03_wk_btl_j Tails/Eggman/Chao Walker/Dark C. Walker (Japanese)
bank12_d_garden Chao: Dark Garden
bank12_h_garden Chao: Hero Garden
bank12_karate Chao Karate
bank12_kinder Chao Kindergarten
bank12_n_garden Chao: Neutral Garden
bank12_race Chao Race
bank12_r_ent Chao Race Entry
c_b03_ew Chao: Eggman (Japanese)
c_b03_ewe Chao: Eggman (English)
c_b03_kn Chao: Knuckles (Japanese)
c_b03_kne Chao: Knuckles (English)
c_b03_rg Chao: Rouge (Japanese)
c_b03_rge Chao: Rouge (English)
c_b03_sd Chao: Shadow (Japanese)
c_b03_sde Chao: Shadow (English)
c_b03_sn Chao: Sonic (Japanese)
c_b03_sne Chao: Sonic (English)
c_b03_tw Chao: Tails (Japanese)
c_b03_twe Chao: Tails (English)

* These are folder names when referring to the PC edition, otherwise refer to the *.mpb filenames in the console editions.

Sonic/Shadow/Amy Voices

b03_sn and b03_sd

The following list pertains to the single-player soundbank used for Sonic and Shadow's voice clips. Both files have the same number of entries, but their counterpart's clips are left blank on their lists. The ID numbers used are based on the last two digits of the extracted filenames.

ID Description
00 Sonic Somersault
01
02 Sonic Ledge Balance
03 Sonic Ledge Grab
04 Sonic Pick Up Object
05
06 Sonic Push
07 Sonic Light Attack Charged
08 Sonic Light Attack Release
09 Sonic Jump Dash
10 Sonic Finish Somersault
11
12
13 Sonic Damage
14 Sonic Hit Wall
15 Sonic Scared
16 Sonic Kart Jump/Dash
17 Sonic Kart Boost
18
19
20 Shadow Somersault
21
22 Shadow Ledge Balance
23 Shadow Ledge Grab
24 Shadow Pick Up Object
25
26 Shadow Push
27 Shadow Light Attack Charged
28 Shadow Light Attack Release
29 Shadow Jump Dash
30 Shadow Finish Somersault
31
32
33 Shadow Damage
34 Shadow Hit Wall
35
36 Shadow Kart Jump/Dash
37 Shadow Kart Boost
38
39

b03_sn_btl

The following list contains samples used for the Sonic/Shadow multiplayer scenarios.

ID Description
00 Sonic Somersault
01
02 Sonic Ledge Balance
03 Sonic Ledge Grab
04 Sonic Pick Up Object
05
06 Sonic Push
07 Sonic Light Attack Charged
08 Sonic Light Attack Release
09 Sonic Jump Dash
10 Sonic Finish Somersault
11
12
13 Sonic Damage
14 Sonic Hit Wall
15 Sonic Scared
16 Sonic Kart Jump/Dash
17 Sonic Kart Boost
18
19
20 Shadow Somersault
21
22 Shadow Ledge Balance
23 Shadow Ledge Grab
24 Shadow Pick Up Object
25
26 Shadow Push
27 Shadow Light Attack Charged
28 Shadow Light Attack Release
29 Shadow Jump Dash
30 Shadow Finish Somersault
31
32
33 Shadow Damage
34 Shadow Hit Wall
35
36 Shadow Kart Jump/Dash
37 Shadow Kart Boost
38
39
40 Amy Somersault/Ledge Balance
41
42
43
44
45
46
47
48
49 Amy Light Attack Charged (Unused)
50 Amy Light Attack Release (Unused)
51 Amy Jump Dash
52
53 Amy Damage
54
55
56
57
58
59

Knuckles/Rouge/Tikal Voices

b03_kn and b03_rg

The following list pertains to the single-player soundbank used for Knuckles and Rouge's voice clips. Both files have the same number of entries, but their counterpart's clips are left blank on their lists. The ID numbers used are based on the last two digits of the extracted filenames.

ID Description
00 Knuckles Jump
01
02 Knuckles Ledge Balance
03 Knuckles Ledge Grab
04 Knuckles Pick Up Object
05
06 Knuckles Push
07 Knuckles Punch Combo
08 Knuckles Spiral Upper
09 Knuckles Water Surfacing
10
11
12
13 Knuckles Damage
14 Knuckles Hit Wall/Knockback
15 Knuckles Scared
16 Knuckles Kart Jump/Dash
17 Knuckles Kart Boost
18
19
20 Rouge Jump
21
22 Rouge Ledge Balance
23 Rouge Ledge Grab
24 Rouge Pick Up Object
25
26 Rouge Push
27
28
29
30 Rouge Kick combo
31 Rouge Screw Kick
32 Rouge Water Surfacing
33 Rouge Damage
34 Rouge Hit Wall/Knockback
35 Rouge Scared
36 Rouge Kart Jump/Dash
37 Rouge Kart Boost
38
39

b03_kn_btl

The following list contains samples used for the Knuckles/Rouge multiplayer scenarios.

ID Description
00 Knuckles Jump
01
02 Knuckles Ledge Balance
03 Knuckles Ledge Grab
04 Knuckles Pick Up Object
05
06 Knuckles Push
07 Knuckles Punch Combo
08 Knuckles Spiral Upper
09 Knuckles Water Surfacing
10
11
12
13 Knuckles Damage
14 Knuckles Hit Wall/Knockback
15 Knuckles Scared
16 Knuckles Kart Jump/Dash
17 Knuckles Kart Boost
18
19
20 Rouge Jump
21
22 Rouge Ledge Balance
23 Rouge Ledge Grab
24 Rouge Pick Up Object
25
26 Rouge Push
27
28
29
30 Rouge Kick combo
31 Rouge Screw Kick
32 Rouge Water Surfacing
33 Rouge Damage
34 Rouge Hit Wall/Knockback
35 Rouge Scared
36 Rouge Kart Jump/Dash
37 Rouge Kart Boost
38
39
40 Tikal Jump
41
42 Tikal Ledge Balance
43
44
45
46
47
48
49
50
51
52
53 Tikal Damage
54
55
56
57
58
59

Tails/Eggman/Chao Walker/Dark Chao Walker Voices

b03_tw and b03_ew

The following list pertains to the single-player soundbank used for Tails and Eggman's voice clips. Both files have the same number of entries, but their counterpart's clips are left blank on their lists. The ID numbers used are based on the last two digits of the extracted filenames.

ID Description
00 Tails Jump
01 Tails Alternate Jump
02 Tails Ledge Balance
03
04
05
06
07
08 Tails basic combo
09 Tails Propeller Punch
10
11
12
13
14 Tails Damage
15
16
17 Tails Kart Jump/Dash
18 Tails Kart Boost
19
20 Eggman Jump
21 Eggman Alternate Jump
22 Eggman Ledge Balance
23
24
25
26
27 Eggman basic combo
28 Eggman Boxing Glove
29
30
31
32
33 Eggman Damage
34
35
36 Eggman Kart Jump/Dash
37 Eggman Kart Boost
38
39

b03_wk_btl

The following list contains samples used for the Tails/Eggman multiplayer scenarios.

ID Description
00 Tails Jump
01 Tails Alternate Jump
02 Tails Ledge Balance
03
04
05
06
07
08 Tails basic combo
09 Tails Propeller Punch
10
11
12
13
14 Tails Damage
15
16
17 Tails Kart Jump/Dash
18 Tails Kart Boost
19
20 Eggman Jump
21 Eggman Alternate Jump
22 Eggman Ledge Balance
23
24
25
26
27 Eggman basic combo
28 Eggman Boxing Glove
29
30
31
32
33 Eggman Damage
34
35
36 Eggman Kart Jump/Dash
37 Eggman Kart Boost
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59

References


Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
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Technical information
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Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
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