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Equivalent Subroutines

From Sonic Retro

Please add more subroutines if you know them.

Label format details:

Sonic 1: Hivebrain 2005 label/Git label (where applicable)

Sonic 2: Nemesis label/Xenowhirl 2007 label/Git label (where applicable)

S1 S2B S2 S2K S3 S&K S3K
Demo_Time E56 sub_7E6

DemoTime Do_Updates

DemoTime ? $95A Do_Updates
Demo_TimeEnd

@end

E70 locret_800

DemoTime_End

return_300504 ? $976 ?
JoypadInit 12FC 10EC

JoypadInit

JoypadInit 1342 $10AE Init_Controllers
ReadJoypads 132C 111C

ReadJoypads

ReadJoypads 1372 $10DE Poll_Controllers
Joypad_Read

@read

133A sub_112A

Joypad_Read

Joypad_Read ? $10EC Poll_Controller
VDPSetupGame 1368 sub_1158

VDPSetupGame

VDPSetupGame 13AE $111A Init_VDP
VDP_Loop

@setreg

137C loc_116C

VDP_Loop

loc_300E68 ? $112E $$setRegisters
VDP_ClrCRAM

@clrCRAM

13B0 loc_11A0

VDP_ClrCRAM

loc_300E9C ? $1162 $$clearCRAM
VDPSetupArray 13F2 word_11E2

VDPSetupArray

VDPSetupArray ? $11A4 VDP_register_values
ClearScreen 142A, and 1458 1248, and 1276

ClearScreen

ClearScreen 14D4, and 1502 $11CA Clear_DisplayData
PlaySound 14C0 sub_135E

PlayMusic

PlayMusic ? $1358 Play_Sound
PlaySound_Special 14C6 sub_1370

PlaySound

PlaySound ? $1380 Play_Sound_2
PauseGame 14DC sub_1388

PauseGame

PauseGame ? $13E4 Pause_Game
NemDec 15FC NemDec_14DE

NemDec

NemDec ? $15BA Nem_Decomp
LoadPLC

AddPLC

173C sub_161E

LoadPLC

LoadPLC ? $16FA Load_PLC
LoadPLC2

NewPLC

176E sub_1650

LoadPLC2

LoadPLC2 ? $1746 Load_PLC_2
ClearPLC 179A sub_167C

ClearPLC

ClearPLC ? $1772 Clear_Nem_Queue
ClearPLC_Loop

@loop

17A0 loc_1682 loc_30138C ? $1778 ?
RunPLC_RAM

RunPLC

17A8 sub_168A

RunPLC_RAM

RunPLC_RAM ? $1780 Process_Nem_Queue_Init
RunPLC_ROM

QuickPLC

18A8 sub_178A

RunPLC_ROM

RunPLC_ROM ? $1882/$1892 ?/Load_PLC_Immediate
Pal_FadeTo

PaletteFadeIn

2596 sub_23C6

Pal_FadeTo

Pal_FadeTo ? $3AF0 Pal_FadeFromBlack
Pal_ToBlack

@fill

25AE loc_23DE

Pal_ToBlack

Pal_ToBlack ? $3B80 Pal_FillBlack
Pal_FadeFrom

PaletteFadeOut

263A sub_246A

Pal_FadeFrom

Pal_FadeFrom ? $3BE4 Pal_FadeToBlack
Pal_FadeOut

FadeOut_ToBlack

265A sub_248A

Pal_FadeOut

Pal_FadeOut ? $3C04 Pal_ToBlack
PalLoad1 28E2 2712

PalLoad1

PalLoad1 ? $3DBE LoadPalette
PalLoad2 28FE 272E

PalLoad2 PalLoad_Now

PalLoad2 ? $3DDA LoadPalette_Immediate
PalLoad3_Water 2916 2746

PalLoad3_Water

PalLoad3_Water ? $3DF2 LoadPalette2
PalLoad4_Water 2932 2764

PalLoad4_Water

PalLoad4_Water ? $3E0E LoadPalette2_Immediate
DelayProgram

WaitForVBla

31D8 sub_3384

DelayProgram WaitForVint

DelayProgram ? $1D18 Wait_VSync
RandomNumber 31E4 sub_3390

RandomNumber

RandomNumber ? $1D24 Random_Number
CalcSine 320A sub_33B6

CalcSine

CalcSine ? $1D4C GetSineCosine
ObjectFall D24E sub_16380

ObjectMoveAndFall

ObjectMoveAndFall ? $1AB32 MoveSprite
SpeedToPos D27A sub_163AC

ObjectMove

ObjectMove ? $1AB52 MoveSprite2
MarkObjGone

RememberState

D2A0 loc_163D2

MarkObjGone

MarkObjGone ? $1B588 Sprite_OnScreen_Test
DisplaySprite D3C2 sub_164F4

DisplaySprite

DisplaySprite 19240 $1ABC6 Draw_Sprite
DeleteObject D3B4 loc_164E6

DeleteObject

DeleteObject ? $1ABB6 Delete_Current_Sprite
DeleteObject2 Offset_0x00D3B6 sub_164E8

DeleteObject2

DeleteObject2 ? $1ABB8 Delete_Referenced_Sprite
AnimateSprite D412 sub_16544

AnimateSprite

AnimateSprite AnimateSprite $1ABE8 Animate_Sprite
SingleObjLoad

FindFreeObj

SingleObjectLoad loc_17FDA

SingleObjLoad

SingleObjLoad ? $1BAF2 Create_New_Sprite
SingleObjLoad2 E788 loc_17FFA

SingleObjLoad2

SingleObjLoad2 ? $1BAFA Create_New_Sprite3
SolidObject SolidObject loc_19718

SolidObject

SolidObject ? $1DC56 SolidObjectFull
PlatformObject F984 loc_19C32

PlatformObject

PlatformObject ? ? ?
ObjHitFloor

ObjFloorDist

13898 loc_1EDFA

ObjCheckFloorDist

ObjCheckFloorDist ? ? ?
BossDefeated none loc_2D6CC

BossLoadExplosion

? ? ? ?
BossMove ? loc_2DB0E ? ? ? ?
AddPoints AddPoints sub_40D06

AddPoints

AddPoints2 ? $DCCA HUD_AddToScore
KillSonic KillSonic loc_3F926

KillCharacter

KillCharacter ? $10366 Kill_Character
Sonic_Move Sonic_Move loc_1A35A

Sonic_Move

Knuckles_Move ? $11060 Sonic_Move
Sonic_MoveLeft Sonic_MoveLeft loc_1A6C0

Sonic_MoveLeft

Knuckles_MoveLeft ? $113F6 sub_113F6
Sonic_MoveRight Sonic_MoveRight loc_1A746

Sonic_MoveRight

Knuckles_MoveRight ? $11482 sub_11482
DebugMode Debug_Mode loc_41A78

DebugMode

DebugMode ? $92A0E DebugMode
Touch_Monitor

React_Monitor

Offset_0x021278 loc_3F73C

TouchMonitor

Touch_Monitor ? $1001A loc_1001A
Touch_Enemy

React_Enemy

Offset_0x0212B8 loc_3F78C

TouchEnemy

Touch_Enemy ? $100BC loc_100BC
Touch_ChkValue

@chktype

Offset_0x02123E loc_3F6F2

Touch_ChkValue

Touch_ChkValue ? $FFD4 loc_FFD4
LevSelControls LevelSelect_Controls loc_94DC

LevSelControls

LevSelControls loc_6B4A $7E64 LevSelControls
Sonic_ChgJumpDir

Sonic_JumpDirection

Sonic_ChgJumpDir loc_1A8E8

Sonic_ChgJumpDir

Knuckles_ChgJumpDir ? $1164E sub_1164E
Sonic_RollLeft Sonic_RollLeft loc_1A8A2

Sonic_RollLeft

Knuckles_RollLeft ? $11608 sub_11608
Sonic_RollRight Sonic_RollRight loc_1A8C6

Sonic_RollRight

Knuckles_RollRight ? $1162C sub_1162C
Sonic_LevelBound Sonic_LevelBoundaries loc_1A974

Sonic_LevelBound

Knuckles_LevelBoundaries ? $116DE Player_Check_Screen_Boundaries
Boundary_Bottom

@bottom

Offset_0x0103CE loc_1A9B6

Sonic_Boundary_Bottom

Knuckles_Boundary_Bottom ? $1172C loc_1172C
Sonic_Jump Sonic_Jump loc_1AA38

Sonic_Jump

Knuckles_Jump ? $117DA sub_117DA
Sonic_Floor Sonic_Floor loc_1AEAA

Sonic_DoLevelCollision

Knuckles_DoLevelCollision ? $11EEC sub_11EEC
Sonic_WalkSpeed Sonic_WalkSpeed loc_1A64E

CalcRoomInFront

CalcRoomInFront ? $F61C sub_F61C
sub_14D48 Offset_0x0136F2 CalcRoomOverHead CalcRoomOverHead ? $F72E sub_F72E
Sonic_RollSpeed Sonic_RollSpeed loc_1A7C6

Sonic_RollSpeed

Knuckles_RollSpeed ? $11508 sub_11508
TilemapToVRAM 154C sub_140E

ShowVDPGraphics PlaneMapToVRAM

? ? ? ?

References


Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information