Actions

SCHG

Difference between revisions of "Sonic Adventure 2/Animation Files"

From Sonic Retro

(Formatting adjustments)
m (Formatting adjustments)
Line 1: Line 1:
 
{{SCHG SA2}}
 
{{SCHG SA2}}
The following is a list of the animation files found within the various MTN animation packages of Sonic Adventure 2.
+
The following is a list of the animation files found within the various MTN animation packages of Sonic Adventure 2. Note that some animation packages change depending on the version of the game. Some are simple ID rearrangements, while others significantly edit the animations. For identical animations with different ID's, the Dreamcast's will go first, followed by SA2B.
 +
 
 
==Common Animations==
 
==Common Animations==
 
These animations are found in PLCOMMTN.PRS and apply to various characters in the game. Sonic, Shadow, Knuckles, Rouge, their multiplayer counterparts and Tails utilize some of, if not all of the animations stored in this package.
 
These animations are found in PLCOMMTN.PRS and apply to various characters in the game. Sonic, Shadow, Knuckles, Rouge, their multiplayer counterparts and Tails utilize some of, if not all of the animations stored in this package.
Line 265: Line 266:
 
|}
 
|}
  
==Sonic's Animations==
+
==Main Character Animations==
 +
 
 +
===Sonic's Animations===
 
Sonic's animation ID's in SA2: The Trial start at 86 and proceed from there. The package doesn't include animations for multiplayer actions or a unique animation for his "Nice!" rail trick.
 
Sonic's animation ID's in SA2: The Trial start at 86 and proceed from there. The package doesn't include animations for multiplayer actions or a unique animation for his "Nice!" rail trick.
 
{| class="prettytable" style="width:30%;"
 
{| class="prettytable" style="width:30%;"
Line 373: Line 376:
 
|}
 
|}
  
==Shadow's Animations==
+
===Shadow's Animations===
From this point forward, some animation packages change depending on the version of the game. Some are simple ID rearrangements, while others significantly edit the animations. For identical animations with different ID's, the Dreamcast's will go first, followed by SA2B.
 
 
{| class="prettytable" style="width:35%;"
 
{| class="prettytable" style="width:35%;"
 
!ID||Description
 
!ID||Description
Line 511: Line 513:
 
|}
 
|}
  
==Amy's Animations==
+
===Knuckles' Animations===
{| class="prettytable" style="width:45%;"
+
{| class="prettytable" style="width:30%;"
 
!ID||Description
 
!ID||Description
 
|-
 
|-
 
|87
 
|87
|Light Dash
 
|-
 
|88/216
 
 
|Idle 1
 
|Idle 1
 
|-
 
|-
|89/217
+
|88
 
|Idle 2
 
|Idle 2
 
|-
 
|-
|90/218
+
|89
|Spinning
+
|Climbing
 +
|-
 +
|90
 +
|Begin digging
 
|-
 
|-
|91/240
+
|91
|Start Somersault
+
|Digging
 
|-
 
|-
|92
+
|92
|Somersault uncurl
+
|Jump out of digging
 
|-
 
|-
 
|93
 
|93
|Somersault slide
+
|Begin falling from digging jump
 
|-
 
|-
 
|94
 
|94
|Cancel Somersault
+
|Failed digging
 
|-
 
|-
|95
+
|95
|Jump back from Somersault
+
|Begin digging into wall
 
|-
 
|-
|96/241
+
|96
|Start Somersault
+
|Digging
 
|-
 
|-
|97
+
|97
|Somersault to forward flip
+
|Begin digging out of wall
 
|-
 
|-
|98/242
+
|98
|Begin Somersault punch (DC)/ Begin somersault hammer swing (SA2B)
+
|Digging out of wall
 
|-
 
|-
|99/245
+
|99
|Somersault punch (DC)/ Somersault hammer swing (SA2B)
+
|Failed digging
 
|-
 
|-
 
|100
 
|100
|Homing Attack lunge
+
|Climbing
 +
|-
 +
|101
 +
|Climbing left
 +
|-
 +
|102
 +
|Climbing right
 +
|-
 +
|103
 +
|Holding onto wall
 
|-
 
|-
 
|104
 
|104
|Grinding (lean left)
+
|Climb up ledge
 
|-
 
|-
 
|105
 
|105
|Alternate grinding (lean left)
+
|Gliding
 
|-
 
|-
 
|106
 
|106
|Grinding (lean left, crouching)
+
|Grab onto wall
 
|-
 
|-
 
|107
 
|107
|Alternate grinding (lean left, crouching)
+
|Cancel gliding
 
|-
 
|-
 
|108
 
|108
|Grinding (lean right)
+
|Cancel gliding
 
|-
 
|-
 
|109
 
|109
|Alternate grinding (lean right)
+
|First punch
 
|-
 
|-
 
|110
 
|110
|Grinding (lean right, crouching)
+
|Second punch
 
|-
 
|-
 
|111
 
|111
|Alternate grinding (lean right, crouching)
+
|Third punch (Uppercut)
 
|-
 
|-
|112
+
|112
|Losing balance left
+
|First punch (running)
 
|-
 
|-
|113
+
|113
|Losing balance right
+
|Second punch (running)
 
|-
 
|-
|114
+
|114
|Grind trick (Awesome!)
+
|Drill attack (running punch combo)
 
|-
 
|-
|115
+
|115
|Grind trick (Cool!)
+
|Drill Dive
 
|-
 
|-
|116/235
+
|116
|Grind trick (Nice!)
+
|Landing from Drill Dive
 
|-
 
|-
|117/248
+
|117
|Ramp trick (Altered in SA2B)
+
|Paddling in water (DC Only)
 
|-
 
|-
|118/219
+
|118
|2P Special Attack (Altered in SA2B)
+
|Begin diving in water (DC Only)
 
|-
 
|-
|119/220
+
|119
|2P Intro 2
+
|Diving in water (DC Only)
 
|-
 
|-
|120/221
+
|120
|2P Intro 1
+
|Begin surfacing in water (DC Only)
 
|-
 
|-
|185/203
+
|121
|Standing
+
|Surfacing in water (DC Only)
 
|-
 
|-
|186/204
+
|122
|Walking
+
|Floating in water (DC Only)
 
|-
 
|-
|187/205
+
|123
|Speed-walking
+
|Knocked over
 
|-
 
|-
|188/206
+
|124
|Jogging
+
|Recovery from knockdown
 
|-
 
|-
|189/207
+
|125
|Running
+
|Walking
 
|-
 
|-
|190/208
+
|126
 
|Sprinting
 
|Sprinting
 
|-
 
|-
|191/209
+
|127
|Homing Attack rebound (1st target)
+
|Spiral Uppercut
 
|-
 
|-
|192/210
+
|128
|Homing Attack rebound (2nd target)
+
|Standing
 
|-
 
|-
|193/211
+
|129
|Homing Attack rebound (3rd target)
+
|Victory pose
 
|-
 
|-
|194/212
+
|130
|Grabbing rocket
+
|Losing pose
 
|-
 
|-
|195/213
+
|131
|Hanging onto rocket
+
|Land on ground (low altitude)
 
|-
 
|-
|196/214
+
|132
|Victory animation
+
|Land on ground (high altitude)
 
|-
 
|-
|197/215
+
|133
|Losing animation (Altered in SA2B)
+
|Whistle
 
|-
 
|-
|228
+
|134
|Jump (SA2B)
+
|2P Special Attack
 
|-
 
|-
|229
+
|135
|Hammer growth (SA2B)
+
|Put on Sunglasses
 
|-
 
|-
|230
+
|136
|Jump dash (SA2B)
+
|2P Intro 2
 
|-
 
|-
|231
+
|137
|Hammer shrink (SA2B)
+
|2P Intro 1
 
|-
 
|-
|232
+
|138
|Begin falling from jump dash (SA2B)
+
|Hammer Punch
 
|-
 
|-
|233
+
|139
|Hammer shrink (SA2B)
+
|Walking with object
 
|-
 
|-
|234
+
|140
|Falling (SA2B)
+
|Throwing object in midair
|-
 
|238
 
|Landing on ground (high altitude) (SA2B)
 
 
|}
 
|}
  
==Metal Sonic's Animations==
+
===Rouge's Animations===
{| class="prettytable" style="width:45%;"
+
{| class="prettytable" style="width:30%;"
 
!ID||Description
 
!ID||Description
 
|-
 
|-
|87
+
|141
|Light Dash
+
|Idle 1
 
|-
 
|-
|91
+
|142
|Start Somersault
+
|Idle 2
 
|-
 
|-
|92
+
|143
|Somersault uncurl
+
|Idle 1
 
|-
 
|-
|93
+
|144
|Somersault slide
+
|First kick
 
|-
 
|-
|94
+
|145
|Cancel Somersault
+
|Second kick
 
|-
 
|-
|95
+
|146
|Jump back from Somersault
+
|Third kick (bicycle kick)
 
|-
 
|-
|96
+
|147
|Start Somersault
+
|First kick (running)
 
|-
 
|-
|97
+
|148
|Somersault to forward flip
+
|Second kick (running)
 
|-
 
|-
|98
+
|149
|Begin Somersault punch
+
|Helicopter Kick (running kick combo)
 
|-
 
|-
|99
+
|150
|Somersault punch
+
|Walking
 
|-
 
|-
|100
+
|151
|Homing Attack lunge
+
|Speed-walking
 
|-
 
|-
|101
+
|152
|Homing Attack rebound (1st target)
+
|Jogging
 
|-
 
|-
|102
+
|153
|Homing Attack rebound (2nd target)
+
|Running
 
|-
 
|-
|103
+
|154
|Homing Attack rebound (3rd target)
+
|Running
 
|-
 
|-
|104
+
|155
|Grinding (lean left)
+
|Gliding
 
|-
 
|-
|105
+
|156
|Alternate grinding (lean left)
+
|Grab onto wall
 
|-
 
|-
|106
+
|157
|Grinding (lean left, crouching)
+
|Cancel gliding
 
|-
 
|-
|107
+
|158
|Alternate grinding (lean left, crouching)
+
|Cancel gliding
 
|-
 
|-
|108
+
|159
|Grinding (lean right)
+
|Climbing
 
|-
 
|-
|109
+
|160
|Alternate grinding (lean right)
+
|Climbing left
 
|-
 
|-
|110
+
|161
|Grinding (lean right, crouching)
+
|Climbing right
 
|-
 
|-
|111
+
|162
|Alternate grinding (lean right, crouching)
+
|Holding onto wall
 
|-
 
|-
|112
+
|163
|Losing balance left
+
|Drill Dive
 
|-
 
|-
|113
+
|164
|Losing balance right
+
|Begin digging
 
|-
 
|-
|114
+
|165
|Grind trick (Awesome!)
+
|Digging
 
|-
 
|-
|115/236
+
|166
|Grind trick (Cool!)
+
|Begin digging into wall
 
|-
 
|-
|116
+
|167
|Grind trick (Nice!)
+
|Digging
 
|-
 
|-
|117/247
+
|168
|Ramp trick (Altered in SA2B)
+
|Standing
 
|-
 
|-
|151/169
+
|169
|Standing
+
|Pick up object
 
|-
 
|-
|152/170
+
|170
|Alternate standing
+
|Pick up object
 
|-
 
|-
|153/222
+
|171
|Hovering (Speed-walking speed, DC)/ Speed-walking (SA2B)
+
|Hold object
 
|-
 
|-
|154/223
+
|172
|Hovering (Jogging speed) (Altered in SA2B)
+
|Unknown
 
|-
 
|-
|155/224
+
|173
|Hovering (Running speed) (Altered in SA2B)
+
|Land on ground (high altitude)
 
|-
 
|-
|156/225
+
|174
|Hovering (Sprinting speed) (Altered in SA2B)
+
|Victory pose
 
|-
 
|-
|157/175
+
|175
|Turning around
+
|Losing pose
 
|-
 
|-
|158/176
+
|176
|Idle 1
+
|2P Special Attack
 
|-
 
|-
|159/177
+
|177
|Idle 2
+
|Put on Treasure Scope
 
|-
 
|-
|160/178
+
|178
|Spinning
+
|Hip Drop
 
|-
 
|-
|161/179
+
|179
|Landing on ground (high altitude)
+
|2P Intro 2
 
|-
 
|-
|162/237
+
|180
|Victory pose (Altered in SA2B)
+
|2P Intro 1
 
|-
 
|-
|163/239
+
|181
|Losing pose (Altered in SA2B)
+
|Screw Kick
 
|-
 
|-
|164/182
+
|182
|2P Special Attack (Unused in SA2B)
+
|Paddling in water (DC Only)
 
|-
 
|-
|165/226
+
|183
|2P Intro 2 (Altered in SA2B)
+
|Begin diving in water (DC Only)
 
|-
 
|-
|166/227
+
|184
|2P Intro 1 (Altered in SA2B)
+
|Diving in water (DC Only)
 
|-
 
|-
|243
+
|185
|Engage Black Shield (SA2B)
+
|Begin surfacing in water (DC Only)
 
|-
 
|-
|244
+
|186
|Black Shield (SA2B)
+
|Surfacing in water (DC Only)
|}
 
 
 
==Knuckles' Animations==
 
{| class="prettytable" style="width:30%;"
 
!ID||Description
 
 
|-
 
|-
|87
+
|187
|Idle 1
+
|Floating in water (DC Only)
 
|-
 
|-
|88
+
|188
|Idle 2
+
|Whistle
 
|-
 
|-
|89
+
|189
|Climbing
 
|-
 
|90
 
|Begin digging
 
|-
 
|91
 
|Digging
 
|-
 
|92
 
 
|Jump out of digging
 
|Jump out of digging
 
|-
 
|-
|93
+
|190
 
|Begin falling from digging jump
 
|Begin falling from digging jump
 
|-
 
|-
|94
+
|191
 
|Failed digging
 
|Failed digging
 
|-
 
|-
|95
+
|192
|Begin digging into wall
+
|Begin digging out of wall
 
|-
 
|-
|96
+
|193
|Digging
 
|-
 
|97
 
|Begin digging out of wall
 
|-
 
|98
 
 
|Digging out of wall
 
|Digging out of wall
 
|-
 
|-
|99
+
|194
 
|Failed digging
 
|Failed digging
 
|-
 
|-
|100
+
|195
|Climbing
+
|Climb up ledge
 
|-
 
|-
|101
+
|196
|Climbing left
+
|Knocked over
 
|-
 
|-
|102
+
|197
|Climbing right
+
|Recovery from knockdown
 
|-
 
|-
|103
+
|198
|Holding onto wall
+
|Holding onto pulley
 
|-
 
|-
|104
+
|199
|Climb up ledge
+
|Walking with object
 
|-
 
|-
|105
+
|200
|Gliding
+
|Running with object
 
|-
 
|-
|106
+
|201
|Grab onto wall
+
|Shaking object
 
|-
 
|-
|107
+
|202
|Cancel gliding
+
|Jump with object
 
|-
 
|-
|108
+
|203
|Cancel gliding
+
|Begin falling with object
 
|-
 
|-
|109
+
|204
|First punch
+
|Falling with object
 
|-
 
|-
|110
+
|205
|Second punch
+
|Wing movements while gliding
 
|-
 
|-
|111
+
|206
|Third punch (Uppercut)
+
|Wings (No motion)
 
|-
 
|-
|112
+
|207
|First punch (running)
+
|Wing movements while falling
 
|-
 
|-
|113
+
|208
|Second punch (running)
+
|Wing
 
|-
 
|-
|114
+
|209
|Drill attack (running punch combo)
+
|Wing
 
|-
 
|-
|115
+
|210
|Drill Dive
+
|Wing
 +
|}
 +
 
 +
===Mech Eggman's Animations===
 +
{| class="prettytable" style="width:30%;"
 +
!ID||Description
 
|-
 
|-
|116
+
|87
|Landing from Drill Dive
+
|Idle 1
 
|-
 
|-
|117
+
|88
|Paddling in water (DC Only)
+
|Idle 2
 
|-
 
|-
|118
+
|89
|Begin diving in water (DC Only)
+
|Standing
 
|-
 
|-
|119
+
|90
|Diving in water (DC Only)
+
|Standing
 
|-
 
|-
|120
+
|91
|Begin surfacing in water (DC Only)
+
|Walking
 
|-
 
|-
|121
+
|92
|Surfacing in water (DC Only)
+
|Speed-walking
 
|-
 
|-
|122
+
|93
|Floating in water (DC Only)
+
|Jogging
 
|-
 
|-
|123
+
|94
|Knocked over
+
|Jumping
 
|-
 
|-
|124
+
|95
|Recovery from knockdown
+
|Falling from jump
 
|-
 
|-
|125
+
|96
|Walking
 
|-
 
|126
 
|Sprinting
 
|-
 
|127
 
|Spiral Uppercut
 
|-
 
|128
 
 
|Standing
 
|Standing
 
|-
 
|-
|129
+
|97
|Victory pose
 
|-
 
|130
 
|Losing pose
 
|-
 
|131
 
 
|Land on ground (low altitude)
 
|Land on ground (low altitude)
 
|-
 
|-
|132
+
|98
 
|Land on ground (high altitude)
 
|Land on ground (high altitude)
 
|-
 
|-
|133
+
|99
|Whistle
+
|Brake
 +
|-
 +
|100
 +
|Taking damage
 
|-
 
|-
|134
+
|101
|2P Special Attack
+
|Standing
 
|-
 
|-
|135
+
|102
|Put on Sunglasses
+
|Carried by updraft
 
|-
 
|-
|136
+
|103
|2P Intro 2
+
|Standing
 
|-
 
|-
|137
+
|104
|2P Intro 1
+
|Standing
 
|-
 
|-
|138
+
|105
|Hammer Punch
+
|Turning around
 
|-
 
|-
|139
+
|106
|Walking with object
+
|Standing on upward slope
 
|-
 
|-
|140
+
|107
|Throwing object in midair
+
|Standing on downward slope
|}
 
 
 
==Rouge's Animations==
 
{| class="prettytable" style="width:30%;"
 
!ID||Description
 
 
|-
 
|-
|141
+
|108
|Idle 1
+
|Victory pose
 
|-
 
|-
|142
+
|109
|Idle 2
+
|Standing
 
|-
 
|-
|143
+
|110
|Idle 1
+
|Standing
 
|-
 
|-
|144
+
|111
|First kick
+
|Standing
 
|-
 
|-
|145
+
|112
|Second kick
+
|Standing
 
|-
 
|-
|146
+
|113
|Third kick (bicycle kick)
+
|Death animation
 
|-
 
|-
|147
+
|114
|First kick (running)
+
|Kick
 
|-
 
|-
|148
+
|115
|Second kick (running)
+
|Hop
 
|-
 
|-
|149
+
|116
|Helicopter Kick (running kick combo)
+
|Begin falling from hop
 
|-
 
|-
|150
+
|117
|Walking
+
|Land from hop
 
|-
 
|-
|151
+
|118
|Speed-walking
+
|Standing
 
|-
 
|-
|152
+
|119
|Jogging
+
|Whistle
 
|-
 
|-
|153
+
|120
|Running
+
|Launch from dash panel
 
|-
 
|-
|154
+
|121
|Running
+
|Begin falling from launch
 
|-
 
|-
|155
+
|122
|Gliding
+
|Standing
 
|-
 
|-
|156
+
|123
|Grab onto wall
+
|Hanging onto pulley
 
|-
 
|-
|157
+
|124
|Cancel gliding
+
|Looking at Mystic Melody shrine
 
|-
 
|-
|158
+
|125
|Cancel gliding
+
|Looking at Mystic Melody shrine
 
|-
 
|-
|159
+
|126
|Climbing
+
|Mystic Melody
 
|-
 
|-
|160
+
|127
|Climbing left
+
|Hovering
 
|-
 
|-
|161
+
|128
|Climbing right
+
|Activate Boxing Glove (Mech)
 
|-
 
|-
|162
+
|129
|Holding onto wall
+
|Boxing Glove punch
 
|-
 
|-
|163
+
|130
|Drill Dive
+
|Open front hatch (Power Laser Cannon)
 
|-
 
|-
|164
+
|131
|Begin digging
+
|Activate Boxing Glove (Mech)
 
|-
 
|-
|165
+
|132
|Digging
+
|Activate Boxing Glove (Mech)
 
|-
 
|-
|166
+
|133
|Begin digging into wall
+
|Firing Power Laser
 
|-
 
|-
|167
+
|134
|Digging
+
|Losing animation
 
|-
 
|-
|168
+
|135
|Standing
+
|2P Special Attack
 
|-
 
|-
|169
+
|136
|Pick up object
+
|2P Intro 2
 
|-
 
|-
|170
+
|137
|Pick up object
+
|2P Intro 1
 +
|}
 +
 
 +
===Mech Tails' Animations===
 +
{| class="prettytable" style="width:30%;"
 +
!ID||Description
 
|-
 
|-
|171
+
|139
|Hold object
+
|Idle 1
 
|-
 
|-
|172
+
|140
|Unknown
+
|Idle 2
 
|-
 
|-
|173
+
|141
|Land on ground (high altitude)
+
|Standing
 
|-
 
|-
|174
+
|142
|Victory pose
+
|Standing
 
|-
 
|-
|175
+
|143
|Losing pose
+
|Walking
 
|-
 
|-
|176
+
|144
|2P Special Attack
+
|Speed-walking
 
|-
 
|-
|177
+
|145
|Put on Treasure Scope
+
|Jogging
 
|-
 
|-
|178
+
|146
|Hip Drop
+
|Jumping
 
|-
 
|-
|179
+
|147
|2P Intro 2
+
|Falling from jump
 
|-
 
|-
|180
+
|148
|2P Intro 1
+
|Standing
 
|-
 
|-
|181
+
|149
|Screw Kick
+
|Land on ground (low altitude)
 
|-
 
|-
|182
+
|150
|Paddling in water (DC Only)
+
|Land on ground (high altitude)
 
|-
 
|-
|183
+
|151
|Begin diving in water (DC Only)
+
|Brake
 
|-
 
|-
|184
+
|152
|Diving in water (DC Only)
+
|Taking damage
 
|-
 
|-
|185
+
|153
|Begin surfacing in water (DC Only)
+
|Standing
 
|-
 
|-
|186
+
|154
|Surfacing in water (DC Only)
+
|Carried by updraft
 
|-
 
|-
|187
+
|155
|Floating in water (DC Only)
+
|Standing
 
|-
 
|-
|188
+
|156
|Whistle
+
|Standing
 
|-
 
|-
|189
+
|157
|Jump out of digging
+
|Turning around
 
|-
 
|-
|190
+
|158
|Begin falling from digging jump
+
|Standing on upward slope
 
|-
 
|-
|191
+
|159
|Failed digging
+
|Standing on downward slope
 
|-
 
|-
|192
+
|160
|Begin digging out of wall
+
|Victory pose
 
|-
 
|-
|193
+
|161
|Digging out of wall
+
|Standing
 
|-
 
|-
|194
+
|162
|Failed digging
+
|Standing
 
|-
 
|-
|195
+
|163
|Climb up ledge
+
|Standing
 
|-
 
|-
|196
+
|164
|Knocked over
+
|Standing
 
|-
 
|-
|197
+
|165
|Recovery from knockdown
+
|Death animation
 
|-
 
|-
|198
+
|166
|Holding onto pulley
+
|Kick
 
|-
 
|-
|199
+
|167
|Walking with object
+
|Hop
 
|-
 
|-
|200
+
|168
|Running with object
+
|Begin falling from hop
 
|-
 
|-
|201
+
|169
|Shaking object
+
|Land from hop
 
|-
 
|-
|202
+
|170
|Jump with object
+
|Standing
 
|-
 
|-
|203
+
|171
|Begin falling with object
+
|Whistle
 
|-
 
|-
|204
+
|172
|Falling with object
+
|Launch from dash panel
 
|-
 
|-
|205
+
|173
|Wing movements while gliding
+
|Begin falling from launch
 
|-
 
|-
|206
+
|174
|Wings (No motion)
+
|Standing
 
|-
 
|-
|207
+
|175
|Wing movements while falling
+
|Hanging onto pulley
 
|-
 
|-
|208
+
|176
|Wing
+
|Looking at Mystic Melody shrine
 
|-
 
|-
|209
+
|177
|Wing
+
|Looking at Mystic Melody shrine
 
|-
 
|-
|210
+
|178
|Wing
+
|Mystic Melody
|}
 
 
 
==Tikal's Animations==
 
{| class="prettytable" style="width:30%;"
 
!ID||Description
 
 
|-
 
|-
|87/217
+
|179
|Idle 1
+
|Hovering
 
|-
 
|-
|88/218
+
|180
|Idle 2
+
|Activate Propeller Punch (Mech)
 
|-
 
|-
|89
+
|181
|Climbing
+
|Propeller Punch
 
|-
 
|-
|90/234
+
|182
|Begin digging
+
|Activate Propeller Punch (Mech)
 
|-
 
|-
|91/235
+
|183
|Digging
+
|Activate Propeller Punch (Mech)
 
|-
 
|-
|92/236
+
|184
|Jump out of digging
+
|Firing Power Laser
 
|-
 
|-
|93/237
+
|185
|Begin falling from digging jump
+
|Losing animation
 
|-
 
|-
|94
+
|186
|Failed digging
+
|2P Special Attack
 
|-
 
|-
|95/238
+
|187
|Begin digging into wall
+
|2P Intro 2
 
|-
 
|-
|96/239
+
|188
|Digging
+
|2P Intro 1
 +
|}
 +
 
 +
===Tails' Animations===
 +
{| class="prettytable" style="width:30%;"
 +
!ID||Description
 
|-
 
|-
|97/240
+
|87
|Begin digging out of wall
+
|Idle 1
 
|-
 
|-
|98
+
|88
|Digging out of wall
+
|Idle 2
 
|-
 
|-
|99
+
|89
|Failed digging
+
|Standing
 
|-
 
|-
|100/231
+
|90
|Climbing
+
|Flying
 
|-
 
|-
|101/232
+
|91
|Climbing left
+
|Descending from flight
 
|-
 
|-
|102/233
+
|92
|Climbing right
+
|Descending from flight
 
|-
 
|-
|103
+
|93
|Holding onto wall
+
|Land on ground from flight
 
|-
 
|-
|104
+
|94
|Climb up ledge
+
|Tail swipe attack
 
|-
 
|-
|105/241
+
|95
|Gliding
+
|Standing
 
|-
 
|-
|106
+
|96
|Grab onto wall
+
|Walking
 
|-
 
|-
|107
+
|97
|Cancel gliding
+
|Hovering (Running/Sprinting speed)
 
|-
 
|-
|108
+
|98
|Cancel gliding
+
|Standing
 
|-
 
|-
|109
+
|99
|First punch
+
|Pick up object
 
|-
 
|-
|110
+
|100
|Second punch
+
|Hold object
 
|-
 
|-
|111
+
|101
|Third punch (Uppercut)
+
|Unknown
 
|-
 
|-
|112
+
|102
|First punch (running)
+
|Unknown
 
|-
 
|-
|113
+
|103
|Second punch (running)
+
|Shaking object
 
|-
 
|-
|114
+
|104
|Drill attack (running punch combo)
+
|Petting
 
|-
 
|-
|115
+
|105
|Drill Dive
+
|Jump
 
|-
 
|-
|116
+
|106
|Landing from Drill Dive
+
|Begin falling from jump
 
|-
 
|-
|117
+
|107
|Paddling in water (DC Only)
+
|Falling
 
|-
 
|-
|118
+
|108
|Begin diving in water (DC Only)
+
|Falling
 
|-
 
|-
|119
+
|109
|Diving in water (DC Only)
+
|Grab onto ledge
 
|-
 
|-
|120
+
|110
|Begin surfacing in water (DC Only)
+
|Climb up ledge
 
|-
 
|-
|121
+
|111
|Surfacing in water (DC Only)
+
|Climb up ledge
 
|-
 
|-
|122
+
|112
|Floating in water (DC Only)
+
|Unknown
 
|-
 
|-
|123
+
|113
|Knocked over
+
|Speed-walking
 +
|-
 +
|114
 +
|Jogging
 +
|-
 +
|115
 +
|Landing on ground (low altitude)
 
|-
 
|-
|124
+
|116
|Recovery from knockdown
+
|Walking with object (SA2B)
 
|-
 
|-
|125/226
+
|117
|Walking (Altered in SA2B)
+
|Walking with object (SA2B)
 +
|}
 +
 
 +
===Eggman's Animations===
 +
{| class="prettytable" style="width:30%;"
 +
!ID||Description
 
|-
 
|-
|126/230
+
|87
|Sprinting (Altered in SA2B)
+
|Idle 1
 
|-
 
|-
|127/219
+
|88
|Spiral Uppercut
+
|Idle 2
 
|-
 
|-
|128/220
+
|89
 
|Standing
 
|Standing
 
|-
 
|-
|129/221
+
|90
|Victory pose
+
|Standing
|-
 
|130/222
 
|Losing pose
 
 
|-
 
|-
|131
+
|91
|Land on ground (low altitude)
+
|Walking
 
|-
 
|-
|132/255
+
|92
|Land on ground (high altitude)
+
|Speed-walking
 
|-
 
|-
|133
+
|93
|Whistle
+
|Speed-walking
 
|-
 
|-
|134/223
+
|94
|2P Special Attack
+
|Running
 
|-
 
|-
|135
+
|95
|Put on Sunglasses
+
|Running
 
|-
 
|-
|136/224
+
|96
|2P Intro 2
+
|Standing
 
|-
 
|-
|137/225
+
|97
|2P Intro 1
+
|Pick up object
 
|-
 
|-
|138/259
+
|98
|Hammer Punch
+
|Hold object
 
|-
 
|-
|139
+
|99
|Walking with object
+
|Unknown
 
|-
 
|-
|140
+
|100
|Throwing object in midair
+
|Unknown
 
|-
 
|-
|227
+
|101
|Speed-walking (SA2B)
+
|Unknown
 
|-
 
|-
|228
+
|102
|Jogging (SA2B)
+
|Shake object
 
|-
 
|-
|229
+
|103
|Running (SA2B)
+
|Petting
|}
 
 
 
==Chaos Zero's Animations==
 
{| class="prettytable" style="width:40%;"
 
!ID||Description
 
 
|-
 
|-
|116
+
|104
|Drill Dive Landing
+
|Jump
 
|-
 
|-
|141/256
+
|105
|Idle 1
+
|Begin falling from jump
 
|-
 
|-
|142/257
+
|106
|Idle 2
+
|Falling from jump
 
|-
 
|-
|143/258
+
|107
|Idle 1
+
|Falling
 
|-
 
|-
|144/242
+
|108
|First punch
+
|Standing
 
|-
 
|-
|145/243
+
|109
|Second punch
+
|Begin alternate falling
 
|-
 
|-
|146/244
+
|110
|Third punch (Uppercut)
+
|Alternate falling
 
|-
 
|-
|147/245
+
|111
|First punch (running)
+
|Land on ground (low altitude)
 
|-
 
|-
|148/246
+
|112
|Second punch (running)
+
|Land on ground (high altitude)
 
|-
 
|-
|149/247
+
|113
|Drill attack (running punch combo)
+
|Brake
 
|-
 
|-
|150/261
+
|114
|Walking
+
|Begin pushing
 
|-
 
|-
|151/262
+
|115
|Speed-walking
+
|Pushing
 
|-
 
|-
|152/263
+
|116
|Jogging
+
|Taking damage
 
|-
 
|-
|153/264
+
|117
|Running
+
|Standing
 
|-
 
|-
|154/265
+
|118
|Running
+
|Standing
 
|-
 
|-
|155/105
+
|119
|Gliding
+
|Bump into wall
 
|-
 
|-
|156/106
+
|120
|Grab onto wall
+
|Standing
 
|-
 
|-
|157/107
+
|121
|Cancel gliding
+
|Turning around
 
|-
 
|-
|158/108
+
|122
|Cancel gliding
+
|Standing
 
|-
 
|-
|159/100
+
|123
|Climbing
+
|Standing
 
|-
 
|-
|160/101
+
|124
|Climbing left
+
|Running with object
 
|-
 
|-
|161/102
+
|125
|Climbing right
+
|Braking with object
 
|-
 
|-
|162/103
+
|126
|Holding onto wall
+
|Turning around with object
 
|-
 
|-
|163/115
+
|127
|Drill Dive
+
|Standing on downward slope with object
 
|-
 
|-
|164/90
+
|128
|Begin digging
+
|Standing on upward slope with object
 
|-
 
|-
|165/91
+
|129
|Digging
+
|Walking with object
 
|-
 
|-
|166/95
+
|130
|Begin digging into wall
+
|Pulling
 
|-
 
|-
|167/96
+
|131
|Digging
+
|Shake tree
 
|-
 
|-
|168/260
+
|132
|Standing
+
|Grab onto tree
 
|-
 
|-
|169/268
+
|133
|Pick up object
+
|Holding tree
 
|-
 
|-
|170/270
+
|134
|Pick up object
+
|Springing with object
 
|-
 
|-
|171/269
+
|135
|Hold object
+
|Begin falling from springing with object
 
|-
 
|-
|172
+
|136
|Unknown (DC Only)
+
|Begin falling with object
 
|-
 
|-
|173/132
+
|137
|Land on ground (high altitude)
+
|Falling with object
 
|-
 
|-
|174/253
+
|138
|Victory pose (Altered in SA2B)
+
|Throw object
 
|-
 
|-
|175/254
+
|139
|Losing pose (Altered in SA2B)
+
|Throw object
 
|-
 
|-
|176/271
+
|140
|2P Special Attack (Altered in SA2B)
+
|Throw object in midair
 
|-
 
|-
|177
+
|141
|Put on Treasure Scope
+
|Throw object in midair
 
|-
 
|-
|178/138
+
|142
|Hammer Punch
+
|Put down object
 
|-
 
|-
|179/248
+
|143
|2P Intro 2 (Altered in SA2B, Chaos rising from puddle)
+
|Standing
 
|-
 
|-
|180/251
+
|144
|2P Intro 1 (Uses stationary puddle form in SA2B)
+
|Standing
 
|-
 
|-
|181/252
+
|145
|Spiral Uppercut
+
|Standing
 
|-
 
|-
|182
+
|146
|Paddling in water (DC Only)
+
|Standing
 
|-
 
|-
|183
+
|147
|Begin diving in water (DC Only)
+
|Death animation
 
|-
 
|-
|184
+
|148
|Diving in water (DC Only)
+
|Standing
 +
|-
 +
|149
 +
|Standing
 
|-
 
|-
|185
+
|150
|Begin surfacing in water (DC Only)
+
|Grab onto ledge
 
|-
 
|-
|186
+
|151
|Surfacing in water (DC Only)
+
|Climb up ledge
 
|-
 
|-
|187
+
|152
|Floating in water (DC Only)
+
|Climb up ledge
 
|-
 
|-
|188
+
|153
 
|Whistle
 
|Whistle
 
|-
 
|-
|189/92
+
|154
|Jump out of digging
+
|Throw Chao into machine
 
|-
 
|-
|190/93
+
|155
|Begin falling from digging jump
+
|Standing
 
|-
 
|-
|191/94
+
|156
|Failed digging
+
|Standing
 
|-
 
|-
|192/97
+
|157
|Begin digging out of wall
+
|Standing
 
|-
 
|-
|193/98
+
|158
|Digging out of wall
+
|Standing
 
|-
 
|-
|194/99
+
|159
|Failed digging
+
|Standing
 
|-
 
|-
|195/104
+
|160
|Climb up ledge
+
|Standing
 
|-
 
|-
|196
+
|161
|Knocked over
+
|Standing
 
|-
 
|-
|197/124
+
|162
|Recovery from knockdown
+
|Slap
 
|-
 
|-
|198
+
|163
|Holding onto pulley (DC Only)
+
|Kick
 +
|}
 +
 
 +
===Super Sonic's Animations===
 +
{| class="prettytable" style="width:30%"
 +
!ID||Description
 
|-
 
|-
|199/266
+
|87
|Walking with object
+
|Float in place
 
|-
 
|-
|200/267
+
|88
|Running with object
+
|Flying 1
 
|-
 
|-
|201
+
|89
|Shaking object (DC Only)
+
|Flying 2
 
|-
 
|-
|202
+
|90
|Jump with object (DC Only)
+
|Begin ascent
 
|-
 
|-
|203
+
|91
|Begin falling with object (DC Only)
+
|Ascending
 
|-
 
|-
|204
+
|92
|Falling with object (DC Only)
+
|Begin descending
 
|-
 
|-
|249
+
|93
|2P Intro 2 (Puddle moving off-screen, SA2B)
+
|Descending
 
|-
 
|-
|250
+
|94
|Idle 1 (SA2B only)
+
|Begin forward dash
|}
 
 
 
==Mech Eggman's Animations==
 
{| class="prettytable" style="width:30%;"
 
!ID||Description
 
 
|-
 
|-
|87
+
|95
|Idle 1
+
|Forward dash
|-
 
|88
 
|Idle 2
 
|-
 
|89
 
|Standing
 
|-
 
|90
 
|Standing
 
|-
 
|91
 
|Walking
 
|-
 
|92
 
|Speed-walking
 
|-
 
|93
 
|Jogging
 
|-
 
|94
 
|Jumping
 
|-
 
|95
 
|Falling from jump
 
 
|-
 
|-
 
|96
 
|96
|Standing
+
|Begin downward dash
 
|-
 
|-
 
|97
 
|97
|Land on ground (low altitude)
+
|Downward dash
 
|-
 
|-
 
|98
 
|98
|Land on ground (high altitude)
+
|Hit
 
|-
 
|-
 
|99
 
|99
|Brake
+
|Recovery from hit
 
|-
 
|-
 
|100
 
|100
|Taking damage
+
|Intro 2
 
|-
 
|-
 
|101
 
|101
|Standing
+
|Victory pose
 
|-
 
|-
 
|102
 
|102
|Carried by updraft
+
|Victory pose (Super Shadow in the lead)
 
|-
 
|-
 
|103
 
|103
|Standing
+
|Death animation
 
|-
 
|-
 
|104
 
|104
|Standing
+
|Float in place
 
|-
 
|-
 
|105
 
|105
|Turning around
+
|Float in place
 
|-
 
|-
 
|106
 
|106
|Standing on upward slope
+
|Camera positioning (Intro 2)
 
|-
 
|-
 
|107
 
|107
|Standing on downward slope
+
|Intro 1
 
|-
 
|-
 
|108
 
|108
|Victory pose
+
|Camera positioning (Intro 1)
 
|-
 
|-
 
|109
 
|109
|Standing
+
|Idle (After hurting Finalhazard)
 +
|}
 +
 
 +
===Super Shadow's Animations===
 +
{| class="prettytable"  style="width:30%;"
 +
!ID||Description
 
|-
 
|-
|110
+
|87
|Standing
+
|Float in place
 
|-
 
|-
|111
+
|88
|Standing
+
|Flying 1
 
|-
 
|-
|112
+
|89
|Standing
+
|Flying 2
 
|-
 
|-
|113
+
|90
|Death animation
+
|Begin ascent
 
|-
 
|-
|114
+
|91
|Kick
+
|Ascending
 
|-
 
|-
|115
+
|92
|Hop
+
|Begin descending
 
|-
 
|-
|116
+
|93
|Begin falling from hop
+
|Descending
 
|-
 
|-
|117
+
|94
|Land from hop
+
|Begin forward dash
 
|-
 
|-
|118
+
|95
|Standing
+
|Forward dash
 
|-
 
|-
|119
+
|96
|Whistle
+
|Begin downward dash
 
|-
 
|-
|120
+
|97
|Launch from dash panel
+
|Downward dash
 
|-
 
|-
|121
+
|98
|Begin falling from launch
+
|Hit
 
|-
 
|-
|122
+
|99
|Standing
+
|Recovery from hit
 
|-
 
|-
|123
+
|103
|Hanging onto pulley
+
|Death animation
 
|-
 
|-
|124
+
|104
|Looking at Mystic Melody shrine
+
|Float in place
 
|-
 
|-
|125
+
|105
|Looking at Mystic Melody shrine
+
|Float in place
 
|-
 
|-
|126
+
|110
|Mystic Melody
+
|Intro 2
 
|-
 
|-
|127
+
|111
|Hovering
+
|Camera positioning (Intro 2)
 
|-
 
|-
|128
+
|112
|Activate Boxing Glove (Mech)
+
|Victory pose
 
|-
 
|-
|129
+
|113
|Boxing Glove punch
+
|Victory pose (Super Sonic in the lead)
 
|-
 
|-
|130
+
|114
|Open front hatch (Power Laser Cannon)
+
|Intro 1
 
|-
 
|-
|131
+
|115
|Activate Boxing Glove (Mech)
+
|Camera positioning (Intro 1)
 
|-
 
|-
|132
+
|116
|Activate Boxing Glove (Mech)
+
|Idle (After hurting Finalhazard)
 +
|}
 +
 
 +
==Multiplayer Character Animations==
 +
In the Dreamcast version of Sonic Adventure 2, the unlockable multiplayer characters generally use the same animation ID's as their main game counterparts. SA2B changes this so that the characters can function properly when playing against their counterparts, as ID conflicts would result in Player 1's character animations being applied for both characters that share the same animation ID's. The following is organized with the DC ID's first, followed by the ID's used in SA2B.
 +
 
 +
===Amy's Animations===
 +
{| class="prettytable" style="width:45%;"
 +
!ID||Description
 
|-
 
|-
|133
+
|87
|Firing Power Laser
+
|Light Dash
 
|-
 
|-
|134
+
|88/216
|Losing animation
+
|Idle 1
 
|-
 
|-
|135
+
|89/217
|2P Special Attack
+
|Idle 2
 
|-
 
|-
|136
+
|90/218
|2P Intro 2
+
|Spinning
 
|-
 
|-
|137
+
|91/240
|2P Intro 1
+
|Start Somersault
|}
 
 
 
==Mech Tails' Animations==
 
{| class="prettytable" style="width:30%;"
 
!ID||Description
 
 
|-
 
|-
|139
+
|92
|Idle 1
+
|Somersault uncurl
 
|-
 
|-
|140
+
|93
|Idle 2
+
|Somersault slide
 
|-
 
|-
|141
+
|94
|Standing
+
|Cancel Somersault
 
|-
 
|-
|142
+
|95
|Standing
+
|Jump back from Somersault
 
|-
 
|-
|143
+
|96/241
|Walking
+
|Start Somersault
 
|-
 
|-
|144
+
|97
|Speed-walking
+
|Somersault to forward flip
 
|-
 
|-
|145
+
|98/242
|Jogging
+
|Begin Somersault punch (DC)/ Begin somersault hammer swing (SA2B)
 
|-
 
|-
|146
+
|99/245
|Jumping
+
|Somersault punch (DC)/ Somersault hammer swing (SA2B)
 
|-
 
|-
|147
+
|100
|Falling from jump
+
|Homing Attack lunge
 
|-
 
|-
|148
+
|104
|Standing
+
|Grinding (lean left)
 
|-
 
|-
|149
+
|105
|Land on ground (low altitude)
+
|Alternate grinding (lean left)
 
|-
 
|-
|150
+
|106
|Land on ground (high altitude)
+
|Grinding (lean left, crouching)
 
|-
 
|-
|151
+
|107
|Brake
+
|Alternate grinding (lean left, crouching)
 
|-
 
|-
|152
+
|108
|Taking damage
+
|Grinding (lean right)
 
|-
 
|-
|153
+
|109
|Standing
+
|Alternate grinding (lean right)
 
|-
 
|-
|154
+
|110
|Carried by updraft
+
|Grinding (lean right, crouching)
 
|-
 
|-
|155
+
|111
|Standing
+
|Alternate grinding (lean right, crouching)
 
|-
 
|-
|156
+
|112
|Standing
+
|Losing balance left
 
|-
 
|-
|157
+
|113
|Turning around
+
|Losing balance right
 
|-
 
|-
|158
+
|114
|Standing on upward slope
+
|Grind trick (Awesome!)
 
|-
 
|-
|159
+
|115
|Standing on downward slope
+
|Grind trick (Cool!)
 
|-
 
|-
|160
+
|116/235
|Victory pose
+
|Grind trick (Nice!)
 
|-
 
|-
|161
+
|117/248
|Standing
+
|Ramp trick (Altered in SA2B)
 
|-
 
|-
|162
+
|118/219
|Standing
+
|2P Special Attack (Altered in SA2B)
 +
|-
 +
|119/220
 +
|2P Intro 2
 
|-
 
|-
|163
+
|120/221
|Standing
+
|2P Intro 1
 
|-
 
|-
|164
+
|185/203
 
|Standing
 
|Standing
 
|-
 
|-
|165
+
|186/204
|Death animation
+
|Walking
 
|-
 
|-
|166
+
|187/205
|Kick
+
|Speed-walking
 
|-
 
|-
|167
+
|188/206
|Hop
+
|Jogging
 
|-
 
|-
|168
+
|189/207
|Begin falling from hop
+
|Running
 
|-
 
|-
|169
+
|190/208
|Land from hop
+
|Sprinting
 
|-
 
|-
|170
+
|191/209
|Standing
+
|Homing Attack rebound (1st target)
 
|-
 
|-
|171
+
|192/210
|Whistle
+
|Homing Attack rebound (2nd target)
 
|-
 
|-
|172
+
|193/211
|Launch from dash panel
+
|Homing Attack rebound (3rd target)
 
|-
 
|-
|173
+
|194/212
|Begin falling from launch
+
|Grabbing rocket
 
|-
 
|-
|174
+
|195/213
|Standing
+
|Hanging onto rocket
 
|-
 
|-
|175
+
|196/214
|Hanging onto pulley
+
|Victory animation
 
|-
 
|-
|176
+
|197/215
|Looking at Mystic Melody shrine
+
|Losing animation (Altered in SA2B)
 
|-
 
|-
|177
+
|228
|Looking at Mystic Melody shrine
+
|Jump (SA2B)
 
|-
 
|-
|178
+
|229
|Mystic Melody
+
|Hammer growth (SA2B)
 
|-
 
|-
|179
+
|230
|Hovering
+
|Jump dash (SA2B)
 
|-
 
|-
|180
+
|231
|Activate Propeller Punch (Mech)
+
|Hammer shrink (SA2B)
 
|-
 
|-
|181
+
|232
|Propeller Punch
+
|Begin falling from jump dash (SA2B)
 
|-
 
|-
|182
+
|233
|Activate Propeller Punch (Mech)
+
|Hammer shrink (SA2B)
 
|-
 
|-
|183
+
|234
|Activate Propeller Punch (Mech)
+
|Falling (SA2B)
 
|-
 
|-
|184
+
|238
|Firing Power Laser
+
|Landing on ground (high altitude) (SA2B)
 +
|}
 +
 
 +
===Metal Sonic's Animations===
 +
{| class="prettytable" style="width:45%;"
 +
!ID||Description
 
|-
 
|-
|185
+
|87
|Losing animation
+
|Light Dash
 
|-
 
|-
|186
+
|91
|2P Special Attack
+
|Start Somersault
 
|-
 
|-
|187
+
|92
|2P Intro 2
+
|Somersault uncurl
 
|-
 
|-
|188
+
|93
|2P Intro 1
+
|Somersault slide
|}
 
 
 
==Chao Walker's Animations==
 
{| class="prettytable" style="width:30%;"
 
!ID||Description
 
 
|-
 
|-
|139/190
+
|94
|Idle 1
+
|Cancel Somersault
 
|-
 
|-
|140/88
+
|95
|Idle 2
+
|Jump back from Somersault
 
|-
 
|-
|141/89
+
|96
|Standing
+
|Start Somersault
 
|-
 
|-
|142/191
+
|97
|Standing
+
|Somersault to forward flip
 
|-
 
|-
|143/91
+
|98
|Walking
+
|Begin Somersault punch
 
|-
 
|-
|144/92
+
|99
|Speed-walking
+
|Somersault punch
 
|-
 
|-
|145/93
+
|100
|Jogging
+
|Homing Attack lunge
 
|-
 
|-
|146/94
+
|101
|Jumping
+
|Homing Attack rebound (1st target)
 
|-
 
|-
|147/95
+
|102
|Falling from jump
+
|Homing Attack rebound (2nd target)
 
|-
 
|-
|148/96
+
|103
|Standing
+
|Homing Attack rebound (3rd target)
 
|-
 
|-
|149/97
+
|104
|Land on ground (low altitude)
+
|Grinding (lean left)
 
|-
 
|-
|150/98
+
|105
|Land on ground (high altitude)
+
|Alternate grinding (lean left)
 
|-
 
|-
|151/99
+
|106
|Brake
+
|Grinding (lean left, crouching)
 
|-
 
|-
|152/100
+
|107
|Taking damage
+
|Alternate grinding (lean left, crouching)
 
|-
 
|-
|153/101
+
|108
|Standing
+
|Grinding (lean right)
 
|-
 
|-
|154/102
+
|109
|Carried by updraft
+
|Alternate grinding (lean right)
 
|-
 
|-
|155/103
+
|110
|Standing
+
|Grinding (lean right, crouching)
 
|-
 
|-
|156/104
+
|111
|Standing
+
|Alternate grinding (lean right, crouching)
 
|-
 
|-
|157/105
+
|112
|Turning around
+
|Losing balance left
 
|-
 
|-
|158/106
+
|113
|Standing on upward slope
+
|Losing balance right
 
|-
 
|-
|159/107
+
|114
|Standing on downward slope
+
|Grind trick (Awesome!)
 
|-
 
|-
|160/108
+
|115/236
|Victory pose
+
|Grind trick (Cool!)
 
|-
 
|-
|161/109
+
|116
|Standing
+
|Grind trick (Nice!)
 
|-
 
|-
|162/110
+
|117/247
|Standing
+
|Ramp trick (Altered in SA2B)
 
|-
 
|-
|163/111
+
|151/169
 
|Standing
 
|Standing
 
|-
 
|-
|164/112
+
|152/170
|Standing
+
|Alternate standing
 
|-
 
|-
|165/113
+
|153/222
|Death animation
+
|Hovering (Speed-walking speed, DC)/ Speed-walking (SA2B)
 
|-
 
|-
|166/114
+
|154/223
|Kick
+
|Hovering (Jogging speed) (Altered in SA2B)
 
|-
 
|-
|167/115
+
|155/224
|Hop
+
|Hovering (Running speed) (Altered in SA2B)
 
|-
 
|-
|168/116
+
|156/225
|Begin falling from hop
+
|Hovering (Sprinting speed) (Altered in SA2B)
 
|-
 
|-
|169/117
+
|157/175
|Land from hop
+
|Turning around
 
|-
 
|-
|170/118
+
|158/176
|Standing
+
|Idle 1
 
|-
 
|-
|171/119
+
|159/177
|Whistle
+
|Idle 2
 
|-
 
|-
|172/120
+
|160/178
|Launch from dash panel
+
|Spinning
 
|-
 
|-
|173/121
+
|161/179
|Begin falling from launch
+
|Landing on ground (high altitude)
 
|-
 
|-
|174/122
+
|162/237
|Standing
+
|Victory pose (Altered in SA2B)
 
|-
 
|-
|175/123
+
|163/239
|Hanging onto pulley
+
|Losing pose (Altered in SA2B)
 
|-
 
|-
|176/124
+
|164/182
|Looking at Mystic Melody shrine
+
|2P Special Attack (Unused in SA2B)
 
|-
 
|-
|177/125
+
|165/226
|Looking at Mystic Melody shrine
+
|2P Intro 2 (Altered in SA2B)
 
|-
 
|-
|178/126
+
|166/227
|Mystic Melody
+
|2P Intro 1 (Altered in SA2B)
 
|-
 
|-
|179/127
+
|243
|Hovering
+
|Engage Black Shield (SA2B)
 
|-
 
|-
|180/192
+
|244
|Activate Omochao (Mech)
+
|Black Shield (SA2B)
 +
|}
 +
 
 +
===Tikal's Animations===
 +
{| class="prettytable" style="width:30%;"
 +
!ID||Description
 
|-
 
|-
|181/193
+
|87/217
|Omochao Attack
+
|Idle 1
 
|-
 
|-
|182/194
+
|88/218
|Activate Omochao (Mech)
+
|Idle 2
 
|-
 
|-
|183/195
+
|89
|Activate Omochao (Mech)
+
|Climbing
 
|-
 
|-
|184/133
+
|90/234
|Firing Power Laser
+
|Begin digging
 
|-
 
|-
|185/134
+
|91/235
|Losing animation
+
|Digging
 
|-
 
|-
|186/135
+
|92/236
|2P Special Attack
+
|Jump out of digging
 
|-
 
|-
|187/196
+
|93/237
|2P Intro 2
+
|Begin falling from digging jump
|-
 
|188/197
 
|2P Intro 1
 
|}
 
 
 
==Dark Chao Walker's Animations==
 
{| class="prettytable" style="width:30%;"
 
!ID||Description
 
|-
 
|88
 
|Idle 2
 
|-
 
|89
 
|Standing
 
 
|-
 
|-
 
|94
 
|94
|Jumping
+
|Failed digging
 
|-
 
|-
|95
+
|95/238
|Falling from jump
+
|Begin digging into wall
 
|-
 
|-
|96
+
|96/239
|Standing
+
|Digging
 
|-
 
|-
|97
+
|97/240
|Land on ground (low altitude)
+
|Begin digging out of wall
 
|-
 
|-
 
|98
 
|98
|Land on ground (high altitude)
+
|Digging out of wall
 
|-
 
|-
 
|99
 
|99
|Brake
+
|Failed digging
 
|-
 
|-
|100
+
|100/231
|Taking damage
+
|Climbing
 
|-
 
|-
|101
+
|101/232
|Standing
+
|Climbing left
 
|-
 
|-
|102
+
|102/233
|Carried by updraft
+
|Climbing right
 
|-
 
|-
 
|103
 
|103
|Standing
+
|Holding onto wall
 
|-
 
|-
 
|104
 
|104
|Standing
+
|Climb up ledge
 
|-
 
|-
|105
+
|105/241
|Turning around
+
|Gliding
 
|-
 
|-
 
|106
 
|106
|Standing on upward slope
+
|Grab onto wall
 
|-
 
|-
 
|107
 
|107
|Standing on downward slope
+
|Cancel gliding
 
|-
 
|-
 
|108
 
|108
|Victory pose
+
|Cancel gliding
 
|-
 
|-
 
|109
 
|109
|Standing
+
|First punch
 
|-
 
|-
 
|110
 
|110
|Standing
+
|Second punch
 
|-
 
|-
 
|111
 
|111
|Standing
+
|Third punch (Uppercut)
 
|-
 
|-
|112
+
|112
|Standing
+
|First punch (running)
 
|-
 
|-
|113
+
|113
|Death animation
+
|Second punch (running)
 
|-
 
|-
|114
+
|114
|Kick
+
|Drill attack (running punch combo)
 
|-
 
|-
|115
+
|115
|Hop
+
|Drill Dive
 
|-
 
|-
|116
+
|116
|Begin falling from hop
+
|Landing from Drill Dive
 
|-
 
|-
|117
+
|117
|Land from hop
+
|Paddling in water (DC Only)
 
|-
 
|-
|118
+
|118
|Standing
+
|Begin diving in water (DC Only)
 
|-
 
|-
|119
+
|119
|Whistle
+
|Diving in water (DC Only)
 
|-
 
|-
|120
+
|120
|Launch from dash panel
+
|Begin surfacing in water (DC Only)
 
|-
 
|-
|121
+
|121
|Begin falling from launch
+
|Surfacing in water (DC Only)
 
|-
 
|-
|122
+
|122
|Standing
+
|Floating in water (DC Only)
 
|-
 
|-
|123
+
|123
|Hanging onto pulley
+
|Knocked over
 
|-
 
|-
|124
+
|124
|Looking at Mystic Melody shrine
+
|Recovery from knockdown
 
|-
 
|-
|125
+
|125/226
|Looking at Mystic Melody shrine
+
|Walking (Altered in SA2B)
 
|-
 
|-
|126
+
|126/230
|Mystic Melody
+
|Sprinting (Altered in SA2B)
 
|-
 
|-
|127
+
|127/219
|Hovering
+
|Spiral Uppercut
 
|-
 
|-
|133
+
|128/220
|Firing Power Laser
+
|Standing
 
|-
 
|-
|134
+
|129/221
|Losing animation
+
|Victory pose
 
|-
 
|-
|135
+
|130/222
|2P Special Attack
+
|Losing pose
 
|-
 
|-
|190
+
|131
|Idle 1
+
|Land on ground (low altitude)
 
|-
 
|-
|191
+
|132/255
|Standing
+
|Land on ground (high altitude)
 
|-
 
|-
|192
+
|133
|Activate Dark Omochao (Mech)
+
|Whistle
 
|-
 
|-
|194
+
|134/223
|Activate Dark Omochao (Mech)
+
|2P Special Attack
 
|-
 
|-
|195
+
|135
|Activate Dark Omochao (Mech)
+
|Put on Sunglasses
 
|-
 
|-
|196
+
|136/224
 
|2P Intro 2
 
|2P Intro 2
 
|-
 
|-
|197
+
|137/225
 
|2P Intro 1
 
|2P Intro 1
 
|-
 
|-
|198
+
|138/259
|Dark Omochao
+
|Hammer Punch
 +
|-
 +
|139
 +
|Walking with object
 +
|-
 +
|140
 +
|Throwing object in midair
 
|-
 
|-
|199
+
|227
|Walking
+
|Speed-walking (SA2B)
 
|-
 
|-
|200
+
|228
|Speed-walking
+
|Jogging (SA2B)
 
|-
 
|-
|201
+
|229
|Jogging
+
|Running (SA2B)
 
|}
 
|}
  
==Tails' Animations==
+
===Chaos Zero's Animations===
{| class="prettytable" style="width:30%;"
+
{| class="prettytable" style="width:40%;"
 
!ID||Description
 
!ID||Description
 
|-
 
|-
|87
+
|116
 +
|Drill Dive Landing
 +
|-
 +
|141/256
 
|Idle 1
 
|Idle 1
 
|-
 
|-
|88
+
|142/257
 
|Idle 2
 
|Idle 2
 
|-
 
|-
|89
+
|143/258
|Standing
+
|Idle 1
 
|-
 
|-
|90
+
|144/242
|Flying
+
|First punch
 
|-
 
|-
|91
+
|145/243
|Descending from flight
+
|Second punch
 
|-
 
|-
|92
+
|146/244
|Descending from flight
+
|Third punch (Uppercut)
 
|-
 
|-
|93
+
|147/245
|Land on ground from flight
+
|First punch (running)
 
|-
 
|-
|94
+
|148/246
|Tail swipe attack
+
|Second punch (running)
 
|-
 
|-
|95
+
|149/247
|Standing
+
|Drill attack (running punch combo)
 
|-
 
|-
|96
+
|150/261
 
|Walking
 
|Walking
 
|-
 
|-
|97
+
|151/262
|Hovering (Running/Sprinting speed)
+
|Speed-walking
 
|-
 
|-
|98
+
|152/263
|Standing
+
|Jogging
 
|-
 
|-
|99
+
|153/264
|Pick up object
+
|Running
 
|-
 
|-
|100
+
|154/265
|Hold object
+
|Running
 
|-
 
|-
|101
+
|155/105
|Unknown
+
|Gliding
 
|-
 
|-
|102
+
|156/106
|Unknown
+
|Grab onto wall
 
|-
 
|-
|103
+
|157/107
|Shaking object
+
|Cancel gliding
 
|-
 
|-
|104
+
|158/108
|Petting
+
|Cancel gliding
 
|-
 
|-
|105
+
|159/100
|Jump
+
|Climbing
 
|-
 
|-
|106
+
|160/101
|Begin falling from jump
+
|Climbing left
 
|-
 
|-
|107
+
|161/102
|Falling
+
|Climbing right
 
|-
 
|-
|108
+
|162/103
|Falling
+
|Holding onto wall
 
|-
 
|-
|109
+
|163/115
|Grab onto ledge
+
|Drill Dive
 
|-
 
|-
|110
+
|164/90
|Climb up ledge
+
|Begin digging
 
|-
 
|-
|111
+
|165/91
|Climb up ledge
+
|Digging
 
|-
 
|-
|112
+
|166/95
|Unknown
+
|Begin digging into wall
 
|-
 
|-
|113
+
|167/96
|Speed-walking
+
|Digging
 
|-
 
|-
|114
+
|168/260
|Jogging
+
|Standing
 
|-
 
|-
|115
+
|169/268
|Landing on ground (low altitude)
+
|Pick up object
 
|-
 
|-
|116
+
|170/270
|Walking with object (SA2B)
+
|Pick up object
 
|-
 
|-
|117
+
|171/269
|Walking with object (SA2B)
+
|Hold object
|}
 
 
 
==Eggman's Animations==
 
{| class="prettytable" style="width:30%;"
 
!ID||Description
 
 
|-
 
|-
|87
+
|172
|Idle 1
+
|Unknown (DC Only)
 
|-
 
|-
|88
+
|173/132
|Idle 2
+
|Land on ground (high altitude)
 
|-
 
|-
|89
+
|174/253
|Standing
+
|Victory pose (Altered in SA2B)
 
|-
 
|-
|90
+
|175/254
|Standing
+
|Losing pose (Altered in SA2B)
 
|-
 
|-
|91
+
|176/271
|Walking
+
|2P Special Attack (Altered in SA2B)
 
|-
 
|-
|92
+
|177
|Speed-walking
+
|Put on Treasure Scope
 
|-
 
|-
|93
+
|178/138
|Speed-walking
+
|Hammer Punch
 
|-
 
|-
|94
+
|179/248
|Running
+
|2P Intro 2 (Altered in SA2B, Chaos rising from puddle)
 
|-
 
|-
|95
+
|180/251
|Running
+
|2P Intro 1 (Uses stationary puddle form in SA2B)
 
|-
 
|-
|96
+
|181/252
|Standing
+
|Spiral Uppercut
 
|-
 
|-
|97
+
|182
|Pick up object
+
|Paddling in water (DC Only)
 
|-
 
|-
|98
+
|183
|Hold object
+
|Begin diving in water (DC Only)
 
|-
 
|-
|99
+
|184
|Unknown
+
|Diving in water (DC Only)
 
|-
 
|-
|100
+
|185
|Unknown
+
|Begin surfacing in water (DC Only)
 
|-
 
|-
|101
+
|186
|Unknown
+
|Surfacing in water (DC Only)
 
|-
 
|-
|102
+
|187
|Shake object
+
|Floating in water (DC Only)
 
|-
 
|-
|103
+
|188
|Petting
+
|Whistle
 
|-
 
|-
|104
+
|189/92
|Jump
+
|Jump out of digging
 
|-
 
|-
|105
+
|190/93
|Begin falling from jump
+
|Begin falling from digging jump
 
|-
 
|-
|106
+
|191/94
|Falling from jump
+
|Failed digging
 
|-
 
|-
|107
+
|192/97
|Falling
+
|Begin digging out of wall
 
|-
 
|-
|108
+
|193/98
|Standing
+
|Digging out of wall
 
|-
 
|-
|109
+
|194/99
|Begin alternate falling
+
|Failed digging
 
|-
 
|-
|110
+
|195/104
|Alternate falling
+
|Climb up ledge
 
|-
 
|-
|111
+
|196
|Land on ground (low altitude)
+
|Knocked over
 
|-
 
|-
|112
+
|197/124
|Land on ground (high altitude)
+
|Recovery from knockdown
 
|-
 
|-
|113
+
|198
|Brake
+
|Holding onto pulley (DC Only)
 
|-
 
|-
|114
+
|199/266
|Begin pushing
+
|Walking with object
 
|-
 
|-
|115
+
|200/267
|Pushing
+
|Running with object
 
|-
 
|-
|116
+
|201
|Taking damage
+
|Shaking object (DC Only)
 
|-
 
|-
|117
+
|202
|Standing
+
|Jump with object (DC Only)
 +
|-
 +
|203
 +
|Begin falling with object (DC Only)
 +
|-
 +
|204
 +
|Falling with object (DC Only)
 
|-
 
|-
|118
+
|249
|Standing
+
|2P Intro 2 (Puddle moving off-screen, SA2B)
 
|-
 
|-
|119
+
|250
|Bump into wall
+
|Idle 1 (SA2B only)
 +
|}
 +
 
 +
===Chao Walker's Animations===
 +
{| class="prettytable" style="width:30%;"
 +
!ID||Description
 
|-
 
|-
|120
+
|139/190
|Standing
+
|Idle 1
 
|-
 
|-
|121
+
|140/88
|Turning around
+
|Idle 2
 
|-
 
|-
|122
+
|141/89
 
|Standing
 
|Standing
 
|-
 
|-
|123
+
|142/191
 
|Standing
 
|Standing
 
|-
 
|-
|124
+
|143/91
|Running with object
+
|Walking
 
|-
 
|-
|125
+
|144/92
|Braking with object
+
|Speed-walking
 
|-
 
|-
|126
+
|145/93
|Turning around with object
+
|Jogging
 
|-
 
|-
|127
+
|146/94
|Standing on downward slope with object
+
|Jumping
 
|-
 
|-
|128
+
|147/95
|Standing on upward slope with object
+
|Falling from jump
 
|-
 
|-
|129
+
|148/96
|Walking with object
+
|Standing
 
|-
 
|-
|130
+
|149/97
|Pulling
+
|Land on ground (low altitude)
 
|-
 
|-
|131
+
|150/98
|Shake tree
+
|Land on ground (high altitude)
 
|-
 
|-
|132
+
|151/99
|Grab onto tree
+
|Brake
 
|-
 
|-
|133
+
|152/100
|Holding tree
+
|Taking damage
 
|-
 
|-
|134
+
|153/101
|Springing with object
+
|Standing
 
|-
 
|-
|135
+
|154/102
|Begin falling from springing with object
+
|Carried by updraft
 
|-
 
|-
|136
+
|155/103
|Begin falling with object
+
|Standing
 
|-
 
|-
|137
+
|156/104
|Falling with object
+
|Standing
 
|-
 
|-
|138
+
|157/105
|Throw object
+
|Turning around
 
|-
 
|-
|139
+
|158/106
|Throw object
+
|Standing on upward slope
 
|-
 
|-
|140
+
|159/107
|Throw object in midair
+
|Standing on downward slope
 
|-
 
|-
|141
+
|160/108
|Throw object in midair
+
|Victory pose
 
|-
 
|-
|142
+
|161/109
|Put down object
 
|-
 
|143
 
 
|Standing
 
|Standing
 
|-
 
|-
|144
+
|162/110
 
|Standing
 
|Standing
 
|-
 
|-
|145
+
|163/111
 
|Standing
 
|Standing
 
|-
 
|-
|146
+
|164/112
 
|Standing
 
|Standing
 
|-
 
|-
|147
+
|165/113
 
|Death animation
 
|Death animation
 
|-
 
|-
|148
+
|166/114
|Standing
+
|Kick
 
|-
 
|-
|149
+
|167/115
|Standing
+
|Hop
 
|-
 
|-
|150
+
|168/116
|Grab onto ledge
+
|Begin falling from hop
 
|-
 
|-
|151
+
|169/117
|Climb up ledge
+
|Land from hop
 
|-
 
|-
|152
+
|170/118
|Climb up ledge
+
|Standing
 
|-
 
|-
|153
+
|171/119
 
|Whistle
 
|Whistle
 
|-
 
|-
|154
+
|172/120
|Throw Chao into machine
+
|Launch from dash panel
 
|-
 
|-
|155
+
|173/121
|Standing
+
|Begin falling from launch
 
|-
 
|-
|156
+
|174/122
 
|Standing
 
|Standing
 
|-
 
|-
|157
+
|175/123
|Standing
+
|Hanging onto pulley
 
|-
 
|-
|158
+
|176/124
|Standing
+
|Looking at Mystic Melody shrine
 
|-
 
|-
|159
+
|177/125
|Standing
+
|Looking at Mystic Melody shrine
 
|-
 
|-
|160
+
|178/126
|Standing
+
|Mystic Melody
 
|-
 
|-
|161
+
|179/127
|Standing
+
|Hovering
 
|-
 
|-
|162
+
|180/192
|Slap
+
|Activate Omochao (Mech)
 +
|-
 +
|181/193
 +
|Omochao Attack
 +
|-
 +
|182/194
 +
|Activate Omochao (Mech)
 +
|-
 +
|183/195
 +
|Activate Omochao (Mech)
 +
|-
 +
|184/133
 +
|Firing Power Laser
 +
|-
 +
|185/134
 +
|Losing animation
 +
|-
 +
|186/135
 +
|2P Special Attack
 +
|-
 +
|187/196
 +
|2P Intro 2
 
|-
 
|-
|163
+
|188/197
|Kick
+
|2P Intro 1
 
|}
 
|}
  
==Super Sonic's Animations==
+
===Dark Chao Walker's Animations===
{| class="prettytable" style="width:30%"
+
{| class="prettytable" style="width:30%;"
 
!ID||Description
 
!ID||Description
|-
 
|87
 
|Float in place
 
 
|-
 
|-
 
|88
 
|88
|Flying 1
+
|Idle 2
 
|-
 
|-
 
|89
 
|89
|Flying 2
+
|Standing
|-
 
|90
 
|Begin ascent
 
|-
 
|91
 
|Ascending
 
|-
 
|92
 
|Begin descending
 
|-
 
|93
 
|Descending
 
 
|-
 
|-
 
|94
 
|94
|Begin forward dash
+
|Jumping
 
|-
 
|-
 
|95
 
|95
|Forward dash
+
|Falling from jump
 
|-
 
|-
 
|96
 
|96
|Begin downward dash
+
|Standing
 
|-
 
|-
 
|97
 
|97
|Downward dash
+
|Land on ground (low altitude)
 
|-
 
|-
 
|98
 
|98
|Hit
+
|Land on ground (high altitude)
 
|-
 
|-
 
|99
 
|99
|Recovery from hit
+
|Brake
 
|-
 
|-
 
|100
 
|100
|Intro 2
+
|Taking damage
 
|-
 
|-
 
|101
 
|101
|Victory pose
+
|Standing
 
|-
 
|-
 
|102
 
|102
|Victory pose (Super Shadow in the lead)
+
|Carried by updraft
 
|-
 
|-
 
|103
 
|103
|Death animation
+
|Standing
 
|-
 
|-
 
|104
 
|104
|Float in place
+
|Standing
 
|-
 
|-
 
|105
 
|105
|Float in place
+
|Turning around
 
|-
 
|-
 
|106
 
|106
|Camera positioning (Intro 2)
+
|Standing on upward slope
 
|-
 
|-
 
|107
 
|107
|Intro 1
+
|Standing on downward slope
 
|-
 
|-
 
|108
 
|108
|Camera positioning (Intro 1)
+
|Victory pose
 
|-
 
|-
 
|109
 
|109
|Idle (After hurting Finalhazard)
+
|Standing
|}
 
 
 
==Super Shadow's Animations==
 
{| class="prettytable"  style="width:30%;"
 
!ID||Description
 
 
|-
 
|-
|87
+
|110
|Float in place
+
|Standing
 
|-
 
|-
|88
+
|111
|Flying 1
+
|Standing
 
|-
 
|-
|89
+
|112
|Flying 2
+
|Standing
 
|-
 
|-
|90
+
|113
|Begin ascent
+
|Death animation
 
|-
 
|-
|91
+
|114
|Ascending
+
|Kick
 
|-
 
|-
|92
+
|115
|Begin descending
+
|Hop
 
|-
 
|-
|93
+
|116
|Descending
+
|Begin falling from hop
 
|-
 
|-
|94
+
|117
|Begin forward dash
+
|Land from hop
 
|-
 
|-
|95
+
|118
|Forward dash
+
|Standing
 
|-
 
|-
|96
+
|119
|Begin downward dash
+
|Whistle
 
|-
 
|-
|97
+
|120
|Downward dash
+
|Launch from dash panel
 
|-
 
|-
|98
+
|121
|Hit
+
|Begin falling from launch
 
|-
 
|-
|99
+
|122
|Recovery from hit
+
|Standing
 
|-
 
|-
|103
+
|123
|Death animation
+
|Hanging onto pulley
 +
|-
 +
|124
 +
|Looking at Mystic Melody shrine
 +
|-
 +
|125
 +
|Looking at Mystic Melody shrine
 +
|-
 +
|126
 +
|Mystic Melody
 +
|-
 +
|127
 +
|Hovering
 +
|-
 +
|133
 +
|Firing Power Laser
 +
|-
 +
|134
 +
|Losing animation
 +
|-
 +
|135
 +
|2P Special Attack
 +
|-
 +
|190
 +
|Idle 1
 +
|-
 +
|191
 +
|Standing
 
|-
 
|-
|104
+
|192
|Float in place
+
|Activate Dark Omochao (Mech)
 
|-
 
|-
|105
+
|194
|Float in place
+
|Activate Dark Omochao (Mech)
 
|-
 
|-
|110
+
|195
|Intro 2
+
|Activate Dark Omochao (Mech)
 
|-
 
|-
|111
+
|196
|Camera positioning (Intro 2)
+
|2P Intro 2
 
|-
 
|-
|112
+
|197
|Victory pose
+
|2P Intro 1
 
|-
 
|-
|113
+
|198
|Victory pose (Super Sonic in the lead)
+
|Dark Omochao
 
|-
 
|-
|114
+
|199
|Intro 1
+
|Walking
 
|-
 
|-
|115
+
|200
|Camera positioning (Intro 1)
+
|Speed-walking
 
|-
 
|-
|116
+
|201
|Idle (After hurting Finalhazard)
+
|Jogging
 
|}
 
|}
  

Revision as of 00:27, 4 August 2018

SCHG: Sonic Adventure 2
Dreamcast
GameCube
PC

The following is a list of the animation files found within the various MTN animation packages of Sonic Adventure 2. Note that some animation packages change depending on the version of the game. Some are simple ID rearrangements, while others significantly edit the animations. For identical animations with different ID's, the Dreamcast's will go first, followed by SA2B.

Common Animations

These animations are found in PLCOMMTN.PRS and apply to various characters in the game. Sonic, Shadow, Knuckles, Rouge, their multiplayer counterparts and Tails utilize some of, if not all of the animations stored in this package.

ID Description
0 Standing
1 Alternate standing
2 Standing
3 Standing
4 Standing on upward slope
5 Standing on downward slope
6 Walking
7 Speed-walking
8 Jogging
9 Running
10 Sprinting (Sonic)
11 Spinning
12 Spinning
13 Spring animation
14 Spring animation transition
15 Spring animation (falling)
16 Landing on ground (low altitude)
17 Landing on ground (high altitude)
18 Braking
19 Begin pushing
20 Pushing
21 Taking damage
22 Standing
23 Caught in updraft
24 Fall backwards (slam into wall)
25 Recovery from backwards fall
26 Standing
27 Turning around
28 Skidding on upward slope
29 Skidding on downward slope
30 Spinning (Used by various models)
31 Pick up object
32 Running with object
33 Braking with object
34 Turning around with object
35 Standing with object
36 Standing on upward slope with object
37 Standing on downward slope with object
38 Walking with object
39 Standing
40 Pulling
41 Shaking tree
42 Shaking object
43 Grabbing tree
44 Holding tree
45 Springing with object
46 Spring-to-falling with object
47 Falling with object
48 Landing with object
49 Throwing object
50 Throwing object
51 Throwing object in midair
52 Throwing object in midair
53 Put object down
54 Sonic victory pose
55 Captured by ghost/slime
56 Breathe air bubble
57 Begin drowning
58 Drowning
59 Death animation
60 Standing
61 Balancing on edge
62 Grabbing ledge
63 Climb up ledge
64 Flip up ledge
65 Jump
66 Jump Spin
67 Begin falling from jump
68 Falling
69 Begin Spin Dash?
70 Spin Dash wind-up?
71 Unknown
72 Whistle
73 Throwing Chao into machine
74 Launching from dash panel
75 Hanging from pulley
76 Grabbing rocket
77 Hanging from rocket
78 Petting
79 Begin knockdown
80 Knocked down
81 Recovery from knockdown
82 Mystic Melody
83 Looking at Mystic Melody shrine
84 Looking at Mystic Melody shrine
85 Sonic losing pose

Main Character Animations

Sonic's Animations

Sonic's animation ID's in SA2: The Trial start at 86 and proceed from there. The package doesn't include animations for multiplayer actions or a unique animation for his "Nice!" rail trick.

ID Description
87 Light Dash
88 Idle 1
89 Idle 2
90 Start Somersault
91 Start Somersault
92 Somersault uncurl
93 Somersault slide
94 Cancel Somersault
95 Jump back from Somersault
96 Start Somersault
97 Somersault to forward flip
98 Begin Somersault punch
99 Somersault punch
100 Homing Attack lunge
101 Homing Attack rebound (1st target)
102 Homing Attack rebound (2nd target)
103 Homing Attack rebound (3rd target)
104 Grinding (lean left)
105 Alternate grinding (lean left)
106 Grinding (lean left, crouching)
107 Alternate grinding (lean left, crouching)
108 Grinding (lean right)
109 Alternate grinding (lean right)
110 Grinding (lean right, crouching)
111 Alternate grinding (lean right, crouching)
112 Losing balance left
113 Losing balance right
114 Grind trick (Awesome!)
115 Grind trick (Cool!)
116 Grind trick (Nice!)
117 Ramp trick
118 2P Special Attack
119 2P Intro 2
120 2P Intro 1

Shadow's Animations

ID Description
87 Light Dash
91 Start Somersault
92 Somersault uncurl
93 Somersault slide
94 Cancel Somersault
95 Jump back from Somersault
96 Start Somersault
97 Somersault to forward flip
98 Begin Somersault punch
99 Somersault punch
100 Homing Attack lunge
101 Homing Attack rebound (1st target)
102 Homing Attack rebound (2nd target)
103 Homing Attack rebound (3rd target)
104 Grinding (lean left)
105 Alternate grinding (lean left)
106 Grinding (lean left, crouching)
107 Alternate grinding (lean left, crouching)
108 Grinding (lean right)
109 Alternate grinding (lean right)
110 Grinding (lean right, crouching)
111 Alternate grinding (lean right, crouching)
112 Losing balance left
113 Losing balance right
114 Grind trick (Awesome!)
115 Grind trick (Cool!)
116 Grind trick (Nice!)
117/246 Ramp trick (Altered in SA2B)
151/169 Standing
152/170 Alternate standing
153/171 Speed-Walking
154/172 Skating 1
155/173 Skating 2
156/174 Skating 3
157/175 Turning around
158/176 Idle 1
159/177 Idle 2
160/178 Spinning
161/179 Landing on ground (high altitude)
162/180 Victory pose
163/181 Losing pose
164/182 2P Special Attack
165/183 2P Intro 2
166/184 2P Intro 1

Knuckles' Animations

ID Description
87 Idle 1
88 Idle 2
89 Climbing
90 Begin digging
91 Digging
92 Jump out of digging
93 Begin falling from digging jump
94 Failed digging
95 Begin digging into wall
96 Digging
97 Begin digging out of wall
98 Digging out of wall
99 Failed digging
100 Climbing
101 Climbing left
102 Climbing right
103 Holding onto wall
104 Climb up ledge
105 Gliding
106 Grab onto wall
107 Cancel gliding
108 Cancel gliding
109 First punch
110 Second punch
111 Third punch (Uppercut)
112 First punch (running)
113 Second punch (running)
114 Drill attack (running punch combo)
115 Drill Dive
116 Landing from Drill Dive
117 Paddling in water (DC Only)
118 Begin diving in water (DC Only)
119 Diving in water (DC Only)
120 Begin surfacing in water (DC Only)
121 Surfacing in water (DC Only)
122 Floating in water (DC Only)
123 Knocked over
124 Recovery from knockdown
125 Walking
126 Sprinting
127 Spiral Uppercut
128 Standing
129 Victory pose
130 Losing pose
131 Land on ground (low altitude)
132 Land on ground (high altitude)
133 Whistle
134 2P Special Attack
135 Put on Sunglasses
136 2P Intro 2
137 2P Intro 1
138 Hammer Punch
139 Walking with object
140 Throwing object in midair

Rouge's Animations

ID Description
141 Idle 1
142 Idle 2
143 Idle 1
144 First kick
145 Second kick
146 Third kick (bicycle kick)
147 First kick (running)
148 Second kick (running)
149 Helicopter Kick (running kick combo)
150 Walking
151 Speed-walking
152 Jogging
153 Running
154 Running
155 Gliding
156 Grab onto wall
157 Cancel gliding
158 Cancel gliding
159 Climbing
160 Climbing left
161 Climbing right
162 Holding onto wall
163 Drill Dive
164 Begin digging
165 Digging
166 Begin digging into wall
167 Digging
168 Standing
169 Pick up object
170 Pick up object
171 Hold object
172 Unknown
173 Land on ground (high altitude)
174 Victory pose
175 Losing pose
176 2P Special Attack
177 Put on Treasure Scope
178 Hip Drop
179 2P Intro 2
180 2P Intro 1
181 Screw Kick
182 Paddling in water (DC Only)
183 Begin diving in water (DC Only)
184 Diving in water (DC Only)
185 Begin surfacing in water (DC Only)
186 Surfacing in water (DC Only)
187 Floating in water (DC Only)
188 Whistle
189 Jump out of digging
190 Begin falling from digging jump
191 Failed digging
192 Begin digging out of wall
193 Digging out of wall
194 Failed digging
195 Climb up ledge
196 Knocked over
197 Recovery from knockdown
198 Holding onto pulley
199 Walking with object
200 Running with object
201 Shaking object
202 Jump with object
203 Begin falling with object
204 Falling with object
205 Wing movements while gliding
206 Wings (No motion)
207 Wing movements while falling
208 Wing
209 Wing
210 Wing

Mech Eggman's Animations

ID Description
87 Idle 1
88 Idle 2
89 Standing
90 Standing
91 Walking
92 Speed-walking
93 Jogging
94 Jumping
95 Falling from jump
96 Standing
97 Land on ground (low altitude)
98 Land on ground (high altitude)
99 Brake
100 Taking damage
101 Standing
102 Carried by updraft
103 Standing
104 Standing
105 Turning around
106 Standing on upward slope
107 Standing on downward slope
108 Victory pose
109 Standing
110 Standing
111 Standing
112 Standing
113 Death animation
114 Kick
115 Hop
116 Begin falling from hop
117 Land from hop
118 Standing
119 Whistle
120 Launch from dash panel
121 Begin falling from launch
122 Standing
123 Hanging onto pulley
124 Looking at Mystic Melody shrine
125 Looking at Mystic Melody shrine
126 Mystic Melody
127 Hovering
128 Activate Boxing Glove (Mech)
129 Boxing Glove punch
130 Open front hatch (Power Laser Cannon)
131 Activate Boxing Glove (Mech)
132 Activate Boxing Glove (Mech)
133 Firing Power Laser
134 Losing animation
135 2P Special Attack
136 2P Intro 2
137 2P Intro 1

Mech Tails' Animations

ID Description
139 Idle 1
140 Idle 2
141 Standing
142 Standing
143 Walking
144 Speed-walking
145 Jogging
146 Jumping
147 Falling from jump
148 Standing
149 Land on ground (low altitude)
150 Land on ground (high altitude)
151 Brake
152 Taking damage
153 Standing
154 Carried by updraft
155 Standing
156 Standing
157 Turning around
158 Standing on upward slope
159 Standing on downward slope
160 Victory pose
161 Standing
162 Standing
163 Standing
164 Standing
165 Death animation
166 Kick
167 Hop
168 Begin falling from hop
169 Land from hop
170 Standing
171 Whistle
172 Launch from dash panel
173 Begin falling from launch
174 Standing
175 Hanging onto pulley
176 Looking at Mystic Melody shrine
177 Looking at Mystic Melody shrine
178 Mystic Melody
179 Hovering
180 Activate Propeller Punch (Mech)
181 Propeller Punch
182 Activate Propeller Punch (Mech)
183 Activate Propeller Punch (Mech)
184 Firing Power Laser
185 Losing animation
186 2P Special Attack
187 2P Intro 2
188 2P Intro 1

Tails' Animations

ID Description
87 Idle 1
88 Idle 2
89 Standing
90 Flying
91 Descending from flight
92 Descending from flight
93 Land on ground from flight
94 Tail swipe attack
95 Standing
96 Walking
97 Hovering (Running/Sprinting speed)
98 Standing
99 Pick up object
100 Hold object
101 Unknown
102 Unknown
103 Shaking object
104 Petting
105 Jump
106 Begin falling from jump
107 Falling
108 Falling
109 Grab onto ledge
110 Climb up ledge
111 Climb up ledge
112 Unknown
113 Speed-walking
114 Jogging
115 Landing on ground (low altitude)
116 Walking with object (SA2B)
117 Walking with object (SA2B)

Eggman's Animations

ID Description
87 Idle 1
88 Idle 2
89 Standing
90 Standing
91 Walking
92 Speed-walking
93 Speed-walking
94 Running
95 Running
96 Standing
97 Pick up object
98 Hold object
99 Unknown
100 Unknown
101 Unknown
102 Shake object
103 Petting
104 Jump
105 Begin falling from jump
106 Falling from jump
107 Falling
108 Standing
109 Begin alternate falling
110 Alternate falling
111 Land on ground (low altitude)
112 Land on ground (high altitude)
113 Brake
114 Begin pushing
115 Pushing
116 Taking damage
117 Standing
118 Standing
119 Bump into wall
120 Standing
121 Turning around
122 Standing
123 Standing
124 Running with object
125 Braking with object
126 Turning around with object
127 Standing on downward slope with object
128 Standing on upward slope with object
129 Walking with object
130 Pulling
131 Shake tree
132 Grab onto tree
133 Holding tree
134 Springing with object
135 Begin falling from springing with object
136 Begin falling with object
137 Falling with object
138 Throw object
139 Throw object
140 Throw object in midair
141 Throw object in midair
142 Put down object
143 Standing
144 Standing
145 Standing
146 Standing
147 Death animation
148 Standing
149 Standing
150 Grab onto ledge
151 Climb up ledge
152 Climb up ledge
153 Whistle
154 Throw Chao into machine
155 Standing
156 Standing
157 Standing
158 Standing
159 Standing
160 Standing
161 Standing
162 Slap
163 Kick

Super Sonic's Animations

ID Description
87 Float in place
88 Flying 1
89 Flying 2
90 Begin ascent
91 Ascending
92 Begin descending
93 Descending
94 Begin forward dash
95 Forward dash
96 Begin downward dash
97 Downward dash
98 Hit
99 Recovery from hit
100 Intro 2
101 Victory pose
102 Victory pose (Super Shadow in the lead)
103 Death animation
104 Float in place
105 Float in place
106 Camera positioning (Intro 2)
107 Intro 1
108 Camera positioning (Intro 1)
109 Idle (After hurting Finalhazard)

Super Shadow's Animations

ID Description
87 Float in place
88 Flying 1
89 Flying 2
90 Begin ascent
91 Ascending
92 Begin descending
93 Descending
94 Begin forward dash
95 Forward dash
96 Begin downward dash
97 Downward dash
98 Hit
99 Recovery from hit
103 Death animation
104 Float in place
105 Float in place
110 Intro 2
111 Camera positioning (Intro 2)
112 Victory pose
113 Victory pose (Super Sonic in the lead)
114 Intro 1
115 Camera positioning (Intro 1)
116 Idle (After hurting Finalhazard)

Multiplayer Character Animations

In the Dreamcast version of Sonic Adventure 2, the unlockable multiplayer characters generally use the same animation ID's as their main game counterparts. SA2B changes this so that the characters can function properly when playing against their counterparts, as ID conflicts would result in Player 1's character animations being applied for both characters that share the same animation ID's. The following is organized with the DC ID's first, followed by the ID's used in SA2B.

Amy's Animations

ID Description
87 Light Dash
88/216 Idle 1
89/217 Idle 2
90/218 Spinning
91/240 Start Somersault
92 Somersault uncurl
93 Somersault slide
94 Cancel Somersault
95 Jump back from Somersault
96/241 Start Somersault
97 Somersault to forward flip
98/242 Begin Somersault punch (DC)/ Begin somersault hammer swing (SA2B)
99/245 Somersault punch (DC)/ Somersault hammer swing (SA2B)
100 Homing Attack lunge
104 Grinding (lean left)
105 Alternate grinding (lean left)
106 Grinding (lean left, crouching)
107 Alternate grinding (lean left, crouching)
108 Grinding (lean right)
109 Alternate grinding (lean right)
110 Grinding (lean right, crouching)
111 Alternate grinding (lean right, crouching)
112 Losing balance left
113 Losing balance right
114 Grind trick (Awesome!)
115 Grind trick (Cool!)
116/235 Grind trick (Nice!)
117/248 Ramp trick (Altered in SA2B)
118/219 2P Special Attack (Altered in SA2B)
119/220 2P Intro 2
120/221 2P Intro 1
185/203 Standing
186/204 Walking
187/205 Speed-walking
188/206 Jogging
189/207 Running
190/208 Sprinting
191/209 Homing Attack rebound (1st target)
192/210 Homing Attack rebound (2nd target)
193/211 Homing Attack rebound (3rd target)
194/212 Grabbing rocket
195/213 Hanging onto rocket
196/214 Victory animation
197/215 Losing animation (Altered in SA2B)
228 Jump (SA2B)
229 Hammer growth (SA2B)
230 Jump dash (SA2B)
231 Hammer shrink (SA2B)
232 Begin falling from jump dash (SA2B)
233 Hammer shrink (SA2B)
234 Falling (SA2B)
238 Landing on ground (high altitude) (SA2B)

Metal Sonic's Animations

ID Description
87 Light Dash
91 Start Somersault
92 Somersault uncurl
93 Somersault slide
94 Cancel Somersault
95 Jump back from Somersault
96 Start Somersault
97 Somersault to forward flip
98 Begin Somersault punch
99 Somersault punch
100 Homing Attack lunge
101 Homing Attack rebound (1st target)
102 Homing Attack rebound (2nd target)
103 Homing Attack rebound (3rd target)
104 Grinding (lean left)
105 Alternate grinding (lean left)
106 Grinding (lean left, crouching)
107 Alternate grinding (lean left, crouching)
108 Grinding (lean right)
109 Alternate grinding (lean right)
110 Grinding (lean right, crouching)
111 Alternate grinding (lean right, crouching)
112 Losing balance left
113 Losing balance right
114 Grind trick (Awesome!)
115/236 Grind trick (Cool!)
116 Grind trick (Nice!)
117/247 Ramp trick (Altered in SA2B)
151/169 Standing
152/170 Alternate standing
153/222 Hovering (Speed-walking speed, DC)/ Speed-walking (SA2B)
154/223 Hovering (Jogging speed) (Altered in SA2B)
155/224 Hovering (Running speed) (Altered in SA2B)
156/225 Hovering (Sprinting speed) (Altered in SA2B)
157/175 Turning around
158/176 Idle 1
159/177 Idle 2
160/178 Spinning
161/179 Landing on ground (high altitude)
162/237 Victory pose (Altered in SA2B)
163/239 Losing pose (Altered in SA2B)
164/182 2P Special Attack (Unused in SA2B)
165/226 2P Intro 2 (Altered in SA2B)
166/227 2P Intro 1 (Altered in SA2B)
243 Engage Black Shield (SA2B)
244 Black Shield (SA2B)

Tikal's Animations

ID Description
87/217 Idle 1
88/218 Idle 2
89 Climbing
90/234 Begin digging
91/235 Digging
92/236 Jump out of digging
93/237 Begin falling from digging jump
94 Failed digging
95/238 Begin digging into wall
96/239 Digging
97/240 Begin digging out of wall
98 Digging out of wall
99 Failed digging
100/231 Climbing
101/232 Climbing left
102/233 Climbing right
103 Holding onto wall
104 Climb up ledge
105/241 Gliding
106 Grab onto wall
107 Cancel gliding
108 Cancel gliding
109 First punch
110 Second punch
111 Third punch (Uppercut)
112 First punch (running)
113 Second punch (running)
114 Drill attack (running punch combo)
115 Drill Dive
116 Landing from Drill Dive
117 Paddling in water (DC Only)
118 Begin diving in water (DC Only)
119 Diving in water (DC Only)
120 Begin surfacing in water (DC Only)
121 Surfacing in water (DC Only)
122 Floating in water (DC Only)
123 Knocked over
124 Recovery from knockdown
125/226 Walking (Altered in SA2B)
126/230 Sprinting (Altered in SA2B)
127/219 Spiral Uppercut
128/220 Standing
129/221 Victory pose
130/222 Losing pose
131 Land on ground (low altitude)
132/255 Land on ground (high altitude)
133 Whistle
134/223 2P Special Attack
135 Put on Sunglasses
136/224 2P Intro 2
137/225 2P Intro 1
138/259 Hammer Punch
139 Walking with object
140 Throwing object in midair
227 Speed-walking (SA2B)
228 Jogging (SA2B)
229 Running (SA2B)

Chaos Zero's Animations

ID Description
116 Drill Dive Landing
141/256 Idle 1
142/257 Idle 2
143/258 Idle 1
144/242 First punch
145/243 Second punch
146/244 Third punch (Uppercut)
147/245 First punch (running)
148/246 Second punch (running)
149/247 Drill attack (running punch combo)
150/261 Walking
151/262 Speed-walking
152/263 Jogging
153/264 Running
154/265 Running
155/105 Gliding
156/106 Grab onto wall
157/107 Cancel gliding
158/108 Cancel gliding
159/100 Climbing
160/101 Climbing left
161/102 Climbing right
162/103 Holding onto wall
163/115 Drill Dive
164/90 Begin digging
165/91 Digging
166/95 Begin digging into wall
167/96 Digging
168/260 Standing
169/268 Pick up object
170/270 Pick up object
171/269 Hold object
172 Unknown (DC Only)
173/132 Land on ground (high altitude)
174/253 Victory pose (Altered in SA2B)
175/254 Losing pose (Altered in SA2B)
176/271 2P Special Attack (Altered in SA2B)
177 Put on Treasure Scope
178/138 Hammer Punch
179/248 2P Intro 2 (Altered in SA2B, Chaos rising from puddle)
180/251 2P Intro 1 (Uses stationary puddle form in SA2B)
181/252 Spiral Uppercut
182 Paddling in water (DC Only)
183 Begin diving in water (DC Only)
184 Diving in water (DC Only)
185 Begin surfacing in water (DC Only)
186 Surfacing in water (DC Only)
187 Floating in water (DC Only)
188 Whistle
189/92 Jump out of digging
190/93 Begin falling from digging jump
191/94 Failed digging
192/97 Begin digging out of wall
193/98 Digging out of wall
194/99 Failed digging
195/104 Climb up ledge
196 Knocked over
197/124 Recovery from knockdown
198 Holding onto pulley (DC Only)
199/266 Walking with object
200/267 Running with object
201 Shaking object (DC Only)
202 Jump with object (DC Only)
203 Begin falling with object (DC Only)
204 Falling with object (DC Only)
249 2P Intro 2 (Puddle moving off-screen, SA2B)
250 Idle 1 (SA2B only)

Chao Walker's Animations

ID Description
139/190 Idle 1
140/88 Idle 2
141/89 Standing
142/191 Standing
143/91 Walking
144/92 Speed-walking
145/93 Jogging
146/94 Jumping
147/95 Falling from jump
148/96 Standing
149/97 Land on ground (low altitude)
150/98 Land on ground (high altitude)
151/99 Brake
152/100 Taking damage
153/101 Standing
154/102 Carried by updraft
155/103 Standing
156/104 Standing
157/105 Turning around
158/106 Standing on upward slope
159/107 Standing on downward slope
160/108 Victory pose
161/109 Standing
162/110 Standing
163/111 Standing
164/112 Standing
165/113 Death animation
166/114 Kick
167/115 Hop
168/116 Begin falling from hop
169/117 Land from hop
170/118 Standing
171/119 Whistle
172/120 Launch from dash panel
173/121 Begin falling from launch
174/122 Standing
175/123 Hanging onto pulley
176/124 Looking at Mystic Melody shrine
177/125 Looking at Mystic Melody shrine
178/126 Mystic Melody
179/127 Hovering
180/192 Activate Omochao (Mech)
181/193 Omochao Attack
182/194 Activate Omochao (Mech)
183/195 Activate Omochao (Mech)
184/133 Firing Power Laser
185/134 Losing animation
186/135 2P Special Attack
187/196 2P Intro 2
188/197 2P Intro 1

Dark Chao Walker's Animations

ID Description
88 Idle 2
89 Standing
94 Jumping
95 Falling from jump
96 Standing
97 Land on ground (low altitude)
98 Land on ground (high altitude)
99 Brake
100 Taking damage
101 Standing
102 Carried by updraft
103 Standing
104 Standing
105 Turning around
106 Standing on upward slope
107 Standing on downward slope
108 Victory pose
109 Standing
110 Standing
111 Standing
112 Standing
113 Death animation
114 Kick
115 Hop
116 Begin falling from hop
117 Land from hop
118 Standing
119 Whistle
120 Launch from dash panel
121 Begin falling from launch
122 Standing
123 Hanging onto pulley
124 Looking at Mystic Melody shrine
125 Looking at Mystic Melody shrine
126 Mystic Melody
127 Hovering
133 Firing Power Laser
134 Losing animation
135 2P Special Attack
190 Idle 1
191 Standing
192 Activate Dark Omochao (Mech)
194 Activate Dark Omochao (Mech)
195 Activate Dark Omochao (Mech)
196 2P Intro 2
197 2P Intro 1
198 Dark Omochao
199 Walking
200 Speed-walking
201 Jogging

Special Animations

The animations under this category aren't found within any character's MTN files, but are instead stored in either the main stage files that require them (Sonic Adventure 2 DC in the STGXX.PRS files and the GameCube version of Sonic Adventure 2 Battle in the stgxxD.rel files) or in the EXE/Data_DLL information from SA2 PC.

Sonic/Shadow/Amy/Metal Sonic

ID Description
86 Looking at Bounce Bracelet/Magic Gloves
121 Lean left on board
122 Lean right on board
123 Lean left on board
124 Lean right on board
125 Braking on board
126 Alternate braking on board
127 Jump with board
128 In midair with board
129 Falling with board
130 Neutral on board
131 Knocked over on board
132 Knocked over on board
133 Sonic board trick (Awesome!, DC)/ Shadow board trick (Nice!) (SA2B)
134 Sonic board trick (Cool!, DC)/ Shadow board trick (Cool!) (SA2B)
135 Sonic board trick (Nice!, DC)/ Shadow board trick (Awesome!) (SA2B)
136 Lean left on board (Board, DC)/ Metal Sonic board trick (Nice!) (SA2B)
137 Lean right on board (Board, DC)/ Metal Sonic board trick (Cool!) (SA2B)
138 Lean left on board (Board, DC)/ Metal Sonic board trick (Awesome!) (SA2B)
139 Lean right on board (Board, DC)/ Amy board trick (Nice!) (SA2B)
140 Braking on board (Board, DC)/ Amy board trick (Cool!) (SA2B)
141 Alternate braking on board (Board, DC)/ Amy board trick (Awesome!) (SA2B)
142 Jump with board (Board, DC)/ Sonic board trick (Awesome!) (SA2B)
143 In midair with board (Board, DC)/ Sonic board trick (Cool!) (SA2B)
144 Falling with board (Board, DC)/ Sonic board trick (Nice!) (SA2B)
145 Neutral on board (Board, DC)/ Lean left on board (Board) (SA2B)
146 Knocked over on board (Board, DC)/ Lean right on board (Board) (SA2B)
147 Knocked over on board (Board, DC)/ Lean left on board (Board) (SA2B)
148 Sonic board trick (Awesome!, Board DC)/ Lean right on board (Board) (SA2B)
149 Sonic board trick (Cool!, Board DC)/ Braking on board (Board) (SA2B)
150 Sonic board trick (Nice!, Board DC)/ Alternate braking on board (Board) (SA2B)
151 Jump with board (Board) (SA2B)
152 In midair with board (Board) (SA2B)
153 Falling with board (Board) (SA2B)
154 Neutral on board (Board) (SA2B)
155 Knocked over on board (Board) (SA2B)
156 Knocked over on board (Board) (SA2B)
157 Shadow board trick (Nice!, Board) (SA2B)
158 Shadow board trick (Cool!, Board) (SA2B)
159 Shadow board trick (Awesome!, Board) (SA2B)
160 Metal Sonic board trick (Nice!, Board) (SA2B)
161 Metal Sonic board trick (Cool!, Board) (SA2B)
162 Metal Sonic board trick (Awesome!, Board) (SA2B)
163 Amy board trick (Nice!, Board) (SA2B)
164 Amy board trick (Cool!, Board) (SA2B)
165 Amy board trick (Awesome!, Board) (SA2B)
166 Sonic board trick (Awesome!, Board) (SA2B)
167 Sonic board trick (Cool!, Board) (SA2B)
168 Sonic board trick (Nice!, Board) (SA2B)
174/192 Swing on horizontal bar
175/193 Swing on horizontal bar (alternate)
176/194 Begin horizontal bar trick
177/195 Begin horizontal bar trick (alternate swing)
178/196 Horizontal bar trick (Spin 1)
179/197 Horizontal bar trick (Spin 2)
180/198 Horizontal bar trick (uncurl and pose)
Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information