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[[Image:Cybercity_concept.jpg|thumb|right|200px||Cyber City Zone concept art.]]
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{{Breadcrumb|noitalics=yes
[[Image:Genocidecityblank.png|thumb|right|200px||Genocide City Zone as seen in the [[Sonic 2 Beta]]]]
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|Sonic the Hedgehog 2 (16-bit)|l1=''Sonic the Hedgehog 2'' (16-bit)|:Category:Sonic the Hedgehog 2 (16-bit) scrapped levels|l2=Scrapped Levels|{{PAGENAME}}}}
[[Image:Genocidecityhack.JPG|thumb|right|200px||Genocide City Zone as seen in [[Sonic 2 Long Version]]
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{{LevelBob
'''Genocide City Zone''' is a scrapped level from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. It was meant to be a single level which used the map that ultimately became [[Metropolis Zone]] Act 3. Concept art of it has been {{LinkRetro|topic=5925|title=released}} revealing that the level's name was originally Cyber City. Due to the level being mechanically themed, instead of grim and deadly as the name implied, the theory that this [[:Image:Flamingskeleon.png|magazine clip]] referenced the  boss of Genocide City seems unlikely.
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| name= Genocide City Zone
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| levelscreen=Sonic2 CyberCity ConceptColor.jpg
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| levelscreen2=Genocidecityblank.png
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| levelscreentitle=Concept Art
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| levelscreen2title=Prototype
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| screenwidth=320
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| levelno=Beta
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| game=Sonic the Hedgehog 2 (16-bit)
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| acts=3
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| theme1=industrial
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| underwater=
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}}
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'''Genocide City Zone''', also known as '''Cyber City Zone''', is a scrapped level from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' on the [[Sega Mega Drive]]. With graphics designed primarily by [[Tom Payne]], it was to be a 3 act zone with a mechanical or industrial theme, but was dropped due to time restraints.
  
It is listed in the level select menu in the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] but selecting it simply brings the player to a empty level. [[Chemical Plant Zone]] music plays with Emerald Hills palette (dicovered in Esreal Sonic Editor), and the player will simply fall to their death at the bottom of the stage. Enabling debug reveals that the only objects in this level are the two default objects, a [[Rings|ring]] and a [[teleport monitor]].
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==Design==
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Like most levels of the game, Genocide City was envisioned by [[Hirokazu Yasuhara]] and [[Yasushi Yamaguchi]]. Yamaguchi drew some initial concept art for the level{{intref|Tom Payne interview by SageXPO (July 30, 2009)}} and delegated in-game graphics responsibilities to Tom Payne. Graphics for the level and maps were produced, but before the contents were added to the game proper, a decision was made to axe the level due to time restraints.
  
According to Sonic 2 level designer [[Tom Payne]], the name "Genocide City" being chosen was due to the development team's "not quite complete grasp of the English language." During an interview with Payne, he went on to say that the team "may have been looking for a name that sounded dangerous," which resulted in the name "Genocide City" appearing in one of the Sonic 2 betas. It is now believed that Cyber City was the name conceptualized later on in order to remedy the zone's former name.
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According to Sonic 2 level designer [[Tom Payne]], the name "Genocide City" being chosen was due to the development team's "not quite complete grasp of the English language."{{intref|Tom Payne interview by SageXPO (July 30, 2009)}} During an interview with Payne, he went on to say that the team "may have been looking for a name that sounded dangerous," which resulted in the name "Genocide City"{{intref|Tom Payne interview by SageXPO (July 30, 2009)}}. It is now believed that Cyber City was the name conceptualized later on in order to remedy the zone's former name.
  
According to [[ICEknight]], Tom Payne used the theme of the level to create some graphics for an unreleased game called ''B-Bomb''. He then used them in the ''[[Sonic Spinball (16-bit)|Sonic Spinball]]'' level, [[The Machine]].[http://sonicdatabase.site90.com/S2CD/s2clevels.html]
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Unlike its contemporaries, [[Wood Zone]] and [[Hidden Palace Zone]], the existence of a fully designed map for Genocide City meant the level was possibly able to survive in a different form - as the third act of Metropolis Zone (going some way to explain why this is the only level in ''Sonic 2'' with three acts).
  
==Info From Staff==
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{{quote|1=Act 3 (of Metropolis Zone) was going to be a Zone in the first half that would only appear once (one act), but it was cut and placed after act 2. We had already finished the map, and it would have been a shame to waste it, so this is what we went with.|2=[[Yuji Naka]], from the ''[[Sonic Jam]]'' strategy guide}}
[[Tom Payne]], the zone artist in charge of this level, stated that it was dropped before it was even started. Instead, he worked on the third act of [[Metropolis Zone|Metropolis]]. In the ''[[Sonic Jam]]'' strategy guide [[Yuji Naka]] stated basically that the third act of Metropolis Zone used the layout meant for Genocide City and that it was meant to be a single act. Here is the quote in full:
 
  
{{quote|1=Act 3 (of Metropolis Zone) was going to be a different Zone that would only appear once (one act)... We had already finished the map, and it would have been a shame to waste it, so this is what we went with.|2=[[Yuji Naka]], from the ''[[Sonic Jam]]'' strategy guide}}
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However, development materials were found of Genocide City Zone's Act 1, Act 2, and Act 3 layout that do not resemble Metropolis Act 3, calling into question whether it was Genocide City Naka was talking about in the quote above.
  
==Hacks/Mock-Ups==
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Metropolis and Genocide City are thought to have been fairly similar in design, however Genocide City had a purple colour scheme.{{fileref|Sonic_2_Tom_Payne_Development_documents.jpeg}}
Many people have wondered what Genocide City would look like if it was finished. A hack, [[Sonic 2 Long Version]] actually made a complete act of a grim, dark, stormy city complete with sewers and skeletons.
 
  
There has also been [http://genocidecity.ytmnd.com/ a mock picture] of Genocide City, with the looks of a stormy graveyard.
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<gallery widths="1000px" heights="400px">
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TomPaynePapers Level Maps (Loose, No Order) image1266.jpg|Act 1 Layout
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TomPaynePapers Level Maps (Loose, No Order) image1265.jpg|Act 2 Layout. The level slot "0e1" is written at the top.
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TomPaynePapers Level Maps (Loose, No Order) image1264.jpg|Act 3 Layout.
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</gallery>
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==Implementation==
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In the [[Sonic the Hedgehog 2 (Simon Wai prototype)|"Simon Wai" prototype]] of ''Sonic the Hedgehog 2'', Genocide City is listed in the level select, but selecting it simply brings the player to a empty level. [[Chemical Plant Zone]] music plays with [[Emerald Hill Zone]]'s palette, and the player will simply fall to their death at the bottom of the stage. Enabling debug reveals that the only objects in this level are the two default objects, a [[Rings|ring]] and a [[teleport monitor]]. Beyond the camera's sight is a couple blocks of [[Emerald Hill Zone]] tiles.
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Genocide City's Level Slot (0E) was later re-used for [[Death Egg Zone]].
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Tom Payne's work was not entirely wasted - some of the graphics were recycled for the unreleased Mega Drive game ''[[sega:B-Bomb|B-Bomb]]'', before being recycled ''again'' for the ''[[Sonic the Hedgehog Spinball (16-bit)|Sonic Spinball]]'' level, [[The Machine]].{{ref|https://web.archive.org/web/20150726165200/http://www.sonicdatabase.com/S2CD/s2clevels.html}}
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==References==
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<references/>
  
 
{{S2MDOmni}}
 
{{S2MDOmni}}
[[Category:Sonic the Hedgehog 2 (16-bit) Levels]]
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[[Category:Sonic the Hedgehog 2 (16-bit) levels]]
[[Category:Sonic the Hedgehog 2 (16-bit) Scrapped Levels]]
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[[Category:Sonic the Hedgehog 2 (16-bit) scrapped levels]]

Latest revision as of 02:39, 10 February 2024

Sonic Retro emblem.svg Sonic the Hedgehog 2 (16-bit)
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Genocide City Zone
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  • Concept Art
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Sonic2 CyberCity ConceptColor.jpg
Genocidecityblank.png
Genocide City Zone
Beta Zone, Sonic the Hedgehog 2 (16-bit)
Number of Acts: 3
Level theme: industrial

Genocide City Zone, also known as Cyber City Zone, is a scrapped level from Sonic the Hedgehog 2 on the Sega Mega Drive. With graphics designed primarily by Tom Payne, it was to be a 3 act zone with a mechanical or industrial theme, but was dropped due to time restraints.

Design

Like most levels of the game, Genocide City was envisioned by Hirokazu Yasuhara and Yasushi Yamaguchi. Yamaguchi drew some initial concept art for the level[1] and delegated in-game graphics responsibilities to Tom Payne. Graphics for the level and maps were produced, but before the contents were added to the game proper, a decision was made to axe the level due to time restraints.

According to Sonic 2 level designer Tom Payne, the name "Genocide City" being chosen was due to the development team's "not quite complete grasp of the English language."[1] During an interview with Payne, he went on to say that the team "may have been looking for a name that sounded dangerous," which resulted in the name "Genocide City"[1]. It is now believed that Cyber City was the name conceptualized later on in order to remedy the zone's former name.

Unlike its contemporaries, Wood Zone and Hidden Palace Zone, the existence of a fully designed map for Genocide City meant the level was possibly able to survive in a different form - as the third act of Metropolis Zone (going some way to explain why this is the only level in Sonic 2 with three acts).

Act 3 (of Metropolis Zone) was going to be a Zone in the first half that would only appear once (one act), but it was cut and placed after act 2. We had already finished the map, and it would have been a shame to waste it, so this is what we went with.

Yuji Naka, from the Sonic Jam strategy guide

However, development materials were found of Genocide City Zone's Act 1, Act 2, and Act 3 layout that do not resemble Metropolis Act 3, calling into question whether it was Genocide City Naka was talking about in the quote above.

Metropolis and Genocide City are thought to have been fairly similar in design, however Genocide City had a purple colour scheme.Media:Sonic_2_Tom_Payne_Development_documents.jpeg[2]

Implementation

In the "Simon Wai" prototype of Sonic the Hedgehog 2, Genocide City is listed in the level select, but selecting it simply brings the player to a empty level. Chemical Plant Zone music plays with Emerald Hill Zone's palette, and the player will simply fall to their death at the bottom of the stage. Enabling debug reveals that the only objects in this level are the two default objects, a ring and a teleport monitor. Beyond the camera's sight is a couple blocks of Emerald Hill Zone tiles.

Genocide City's Level Slot (0E) was later re-used for Death Egg Zone.

Tom Payne's work was not entirely wasted - some of the graphics were recycled for the unreleased Mega Drive game B-Bomb, before being recycled again for the Sonic Spinball level, The Machine.[3]

References


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