The following is a list of the animation files found within the various MTN animation packages of Sonic Adventure 2. Note that some animation packages change depending on the version of the game. Some are simple ID rearrangements, while others significantly edit the animations. For identical animations with different ID's, the Dreamcast's will go first, followed by SA2B.
These animations are found in PLCOMMTN.PRS and apply to various characters in the game. Sonic, Shadow, Knuckles, Rouge, their multiplayer counterparts and Tails utilize some of, if not all of the animations stored in this package.
ID |
Description
|
0
|
Standing
|
1
|
Alternate standing
|
2
|
Standing
|
3
|
Standing
|
4
|
Standing on upward slope
|
5
|
Standing on downward slope
|
6
|
Walking
|
7
|
Speed-walking
|
8
|
Jogging
|
9
|
Running
|
10
|
Sprinting (Sonic)
|
11
|
Spindashing
|
12
|
Spindashing (copy of 11)
|
13
|
Spring animation
|
14
|
Spring animation transition
|
15
|
Spring animation (falling)
|
16
|
Landing on ground (low altitude)
|
17
|
Landing on ground (high altitude)
|
18
|
Braking
|
19
|
Begin pushing
|
20
|
Pushing
|
21
|
Taking damage
|
22
|
Standing
|
23
|
Caught in updraft
|
24
|
Fall backwards (slam into wall)
|
25
|
Recovery from backwards fall
|
26
|
Standing
|
27
|
Turning around
|
28
|
Skidding on upward slope
|
29
|
Skidding on downward slope
|
30
|
Spinning (Used by the ball models)
|
31
|
Pick up object
|
32
|
Running with object
|
33
|
Braking with object
|
34
|
Turning around with object
|
35
|
Standing with object
|
36
|
Standing on upward slope with object
|
37
|
Standing on downward slope with object
|
38
|
Walking with object
|
39
|
Standing
|
40
|
Pulling
|
41
|
Shaking tree
|
42
|
Shaking object
|
43
|
Grabbing tree
|
44
|
Holding tree
|
45
|
Springing with object
|
46
|
Spring-to-falling with object
|
47
|
Falling with object
|
48
|
Landing with object
|
49
|
Throwing object
|
50
|
Throwing object
|
51
|
Throwing object in midair
|
52
|
Throwing object in midair
|
53
|
Put object down
|
54
|
Sonic victory pose
|
55
|
Captured by ghost/slime
|
56
|
Breathe air bubble
|
57
|
Begin drowning
|
58
|
Drowning
|
59
|
Death animation
|
60
|
Standing
|
61
|
Balancing on edge
|
62
|
Grabbing ledge
|
63
|
Climb up ledge
|
64
|
Flip up ledge
|
65
|
Jump
|
66
|
Jump Spin
|
67
|
Begin falling from jump
|
68
|
Falling
|
69
|
Begin failing to pick up a heavy object (only used for the test object SAMPLE L)
|
70
|
Failing to pick up a heavy object (only used for the test object SAMPLE L)
|
71
|
End failing to pick up a heavy object (only used for the test object SAMPLE L)
|
72
|
Whistle
|
73
|
Throwing Chao into machine
|
74
|
Launching from dash panel
|
75
|
Hanging from pulley
|
76
|
Grabbing rocket
|
77
|
Hanging from rocket
|
78
|
Petting
|
79
|
Begin knockdown
|
80
|
Knocked down
|
81
|
Recovery from knockdown
|
82
|
Mystic Melody
|
83
|
Looking at Mystic Melody shrine
|
84
|
Looking at Mystic Melody shrine
|
85
|
Sonic losing pose
|
NOTE: Rail grinding animations are the same for each speed character. Grinding L looks like you're grinding backwards, but this is what Sonic Team created for the left grinding animations*
Sonic's animation ID's in SA2: The Trial start at 86 and proceed from there. The package doesn't include animations for multiplayer actions or a unique animation for his "Nice!" rail trick.
DC ID |
SA2B ID |
Description
|
87
|
=
|
Light Dash
|
91
|
=
|
Start Somersault
|
92
|
=
|
Somersault uncurl
|
93
|
=
|
Somersault slide
|
94
|
=
|
Cancel Somersault
|
95
|
=
|
Jump back from Somersault
|
96
|
=
|
Start Somersault
|
97
|
=
|
Somersault to forward flip
|
98
|
=
|
Begin Somersault punch
|
99
|
=
|
Somersault punch
|
100
|
=
|
Homing Attack lunge
|
101
|
=
|
Homing Attack rebound (1st target)
|
102
|
=
|
Homing Attack rebound (2nd target)
|
103
|
=
|
Homing Attack rebound (3rd target)
|
104
|
=
|
Grinding (lean left)
|
105
|
=
|
Alternate grinding (lean left)
|
106
|
=
|
Grinding (lean left, crouching)
|
107
|
=
|
Alternate grinding (lean left, crouching)
|
108
|
=
|
Grinding (lean right)
|
109
|
=
|
Alternate grinding (lean right)
|
110
|
=
|
Grinding (lean right, crouching)
|
111
|
=
|
Alternate grinding (lean right, crouching)
|
112
|
=
|
Losing balance left
|
113
|
=
|
Losing balance right
|
114
|
=
|
Grind trick (Awesome!)
|
115
|
=
|
Grind trick (Cool!)
|
116
|
=
|
Grind trick (Nice!)
|
117
|
246
|
Ramp trick (Altered in SA2B)
|
151
|
169
|
Standing
|
152
|
170
|
Alternate standing
|
153
|
171
|
Speed-Walking
|
154
|
172
|
Skating 1
|
155
|
173
|
Skating 2
|
156
|
174
|
Skating 3
|
157
|
175
|
Turning around
|
158
|
176
|
Idle 1
|
159
|
177
|
Idle 2
|
160
|
178
|
Spinning
|
161
|
179
|
Landing on ground (high altitude)
|
162
|
180
|
Victory pose
|
163
|
181
|
Losing pose
|
164
|
182
|
2P Special Attack
|
165
|
183
|
2P Intro 2
|
166
|
184
|
2P Intro 1
|
ID |
Description
|
141
|
Idle 1
|
142
|
Idle 2
|
143
|
Idle 1
|
144
|
First kick
|
145
|
Second kick
|
146
|
Third kick (bicycle kick)
|
147
|
First kick (running)
|
148
|
Second kick (running)
|
149
|
Helicopter Kick (running kick combo)
|
150
|
Walking
|
151
|
Speed-walking
|
152
|
Jogging
|
153
|
Running
|
154
|
Running
|
155
|
Gliding
|
156
|
Grab onto wall
|
157
|
Cancel gliding
|
158
|
Cancel gliding
|
159
|
Climbing
|
160
|
Climbing left
|
161
|
Climbing right
|
162
|
Holding onto wall
|
163
|
Drill Dive
|
164
|
Begin digging
|
165
|
Digging
|
166
|
Begin digging into wall
|
167
|
Digging
|
168
|
Standing
|
169
|
Pick up object
|
170
|
Pick up object
|
171
|
Hold object
|
172
|
Unknown
|
173
|
Land on ground (high altitude)
|
174
|
Victory pose
|
175
|
Losing pose
|
176
|
2P Special Attack
|
177
|
Put on Treasure Scope
|
178
|
Hip Drop
|
179
|
2P Intro 2
|
180
|
2P Intro 1
|
181
|
Screw Kick
|
182
|
Paddling in water (DC Only)
|
183
|
Begin diving in water (DC Only)
|
184
|
Diving in water (DC Only)
|
185
|
Begin surfacing in water (DC Only)
|
186
|
Surfacing in water (DC Only)
|
187
|
Floating in water (DC Only)
|
188
|
Whistle
|
189
|
Jump out of digging
|
190
|
Begin falling from digging jump
|
191
|
Failed digging
|
192
|
Begin digging out of wall
|
193
|
Digging out of wall
|
194
|
Failed digging
|
195
|
Climb up ledge
|
196
|
Knocked over
|
197
|
Recovery from knockdown
|
198
|
Holding onto pulley
|
199
|
Walking with object
|
200
|
Running with object
|
201
|
Shaking object
|
202
|
Jump with object
|
203
|
Begin falling with object
|
204
|
Falling with object
|
205
|
Wing movements while gliding
|
206
|
Wings (No motion)
|
207
|
Wing movements while falling
|
208
|
Wing
|
209
|
Wing
|
210
|
Wing
|
In the Dreamcast version of Sonic Adventure 2, the unlockable multiplayer characters generally use the same animation ID's as their main game counterparts. SA2B changes this so that the characters can function properly when playing against their counterparts, as ID conflicts would result in Player 1's character animations being applied for both characters that share the same animation ID's. The following is organized with the DC ID's first, followed by the ID's used in SA2B.
DC ID |
SA2B ID |
Description
|
87
|
=
|
Light Dash
|
88
|
216
|
Idle 1
|
89
|
217
|
Idle 2
|
90
|
218
|
Spinning
|
91
|
240
|
Start Somersault
|
92
|
=
|
Somersault uncurl
|
93
|
=
|
Somersault slide
|
94
|
=
|
Cancel Somersault
|
95
|
=
|
Jump back from Somersault
|
96
|
241
|
Start Somersault
|
97
|
=
|
Somersault to forward flip
|
98
|
242
|
Begin Somersault punch (DC)/ Begin somersault hammer swing (SA2B)
|
99
|
245
|
Somersault punch (DC)/ Somersault hammer swing (SA2B)
|
100
|
=
|
Homing Attack lunge
|
104
|
=
|
Grinding (lean left)
|
105
|
=
|
Alternate grinding (lean left)
|
106
|
=
|
Grinding (lean left, crouching)
|
107
|
=
|
Alternate grinding (lean left, crouching)
|
108
|
=
|
Grinding (lean right)
|
109
|
=
|
Alternate grinding (lean right)
|
110
|
=
|
Grinding (lean right, crouching)
|
111
|
=
|
Alternate grinding (lean right, crouching)
|
112
|
=
|
Losing balance left
|
113
|
=
|
Losing balance right
|
114
|
=
|
Grind trick (Awesome!)
|
115
|
=
|
Grind trick (Cool!)
|
116
|
235
|
Grind trick (Nice!)
|
117
|
248
|
Ramp trick (Altered in SA2B)
|
118
|
219
|
2P Special Attack (Altered in SA2B)
|
119
|
220
|
2P Intro 2
|
120
|
221
|
2P Intro 1
|
185
|
203
|
Standing
|
186
|
204
|
Walking
|
187
|
205
|
Speed-walking
|
188
|
206
|
Jogging
|
189
|
207
|
Running
|
190
|
208
|
Sprinting
|
191
|
209
|
Homing Attack rebound (1st target)
|
192
|
210
|
Homing Attack rebound (2nd target)
|
193
|
211
|
Homing Attack rebound (3rd target)
|
194
|
212
|
Grabbing onto swinging vine
|
195
|
213
|
Holding onto swinging vine
|
196
|
214
|
Victory animation
|
197
|
215
|
Losing animation (Altered in SA2B)
|
N/A
|
228
|
Jump (SA2B)
|
N/A
|
229
|
Hammer growth (SA2B)
|
N/A
|
230
|
Jump dash (SA2B)
|
N/A
|
231
|
Hammer shrink (SA2B)
|
N/A
|
232
|
Begin falling from jump dash (SA2B)
|
N/A
|
233
|
Hammer shrink (SA2B)
|
N/A
|
234
|
Falling (SA2B)
|
N/A
|
238
|
Landing on ground (high altitude) (SA2B)
|
DC ID |
SA2B ID |
Description
|
87
|
=
|
Light Dash
|
91
|
=
|
Start Somersault
|
92
|
=
|
Somersault uncurl
|
93
|
=
|
Somersault slide
|
94
|
=
|
Cancel Somersault
|
95
|
=
|
Jump back from Somersault
|
96
|
=
|
Start Somersault
|
97
|
=
|
Somersault to forward flip
|
98
|
=
|
Begin Somersault punch
|
99
|
=
|
Somersault punch
|
100
|
=
|
Homing Attack lunge
|
101
|
=
|
Homing Attack rebound (1st target)
|
102
|
=
|
Homing Attack rebound (2nd target)
|
103
|
=
|
Homing Attack rebound (3rd target)
|
104
|
=
|
Grinding (lean left)
|
105
|
=
|
Alternate grinding (lean left)
|
106
|
=
|
Grinding (lean left, crouching)
|
107
|
=
|
Alternate grinding (lean left, crouching)
|
108
|
=
|
Grinding (lean right)
|
109
|
=
|
Alternate grinding (lean right)
|
110
|
=
|
Grinding (lean right, crouching)
|
111
|
=
|
Alternate grinding (lean right, crouching)
|
112
|
=
|
Losing balance left
|
113
|
=
|
Losing balance right
|
114
|
=
|
Grind trick (Awesome!)
|
115
|
236
|
Grind trick (Cool!)
|
116
|
=
|
Grind trick (Nice!)
|
117
|
247
|
Ramp trick (Altered in SA2B)
|
151
|
169
|
Standing
|
152
|
170
|
Alternate standing
|
153
|
222
|
Hovering (Speed-walking speed, DC)/ Speed-walking (SA2B)
|
154
|
223
|
Hovering (Jogging speed) (Altered in SA2B)
|
155
|
224
|
Hovering (Running speed) (Altered in SA2B)
|
156
|
225
|
Hovering (Sprinting speed) (Altered in SA2B)
|
157
|
175
|
Turning around
|
158
|
176
|
Idle 1
|
159
|
177
|
Idle 2
|
160
|
178
|
Spinning
|
161
|
179
|
Landing on ground (high altitude)
|
162
|
237
|
Victory pose (Altered in SA2B)
|
163
|
239
|
Losing pose (Altered in SA2B)
|
164
|
182
|
2P Special Attack (Unused in SA2B)
|
165
|
226
|
2P Intro 2 (Altered in SA2B)
|
166
|
227
|
2P Intro 1 (Altered in SA2B)
|
N/A
|
243
|
Engage Black Shield (SA2B)
|
N/A
|
244
|
Black Shield (SA2B)
|
DC ID |
SA2B ID |
Description
|
87
|
217
|
Idle 1
|
88
|
218
|
Idle 2
|
89
|
=
|
Climbing
|
90
|
234
|
Begin digging
|
91
|
235
|
Digging
|
92
|
236
|
Jump out of digging
|
93
|
237
|
Begin falling from digging jump
|
94
|
=
|
Failed digging
|
95
|
238
|
Begin digging into wall
|
96
|
239
|
Digging
|
97
|
240
|
Begin digging out of wall
|
98
|
=
|
Digging out of wall
|
99
|
=
|
Failed digging
|
100
|
231
|
Climbing
|
101
|
232
|
Climbing left
|
102
|
233
|
Climbing right
|
103
|
=
|
Holding onto wall
|
104
|
=
|
Climb up ledge
|
105
|
241
|
Gliding
|
106
|
=
|
Grab onto wall
|
107
|
=
|
Cancel gliding
|
108
|
=
|
Cancel gliding
|
109
|
=
|
First punch
|
110
|
=
|
Second punch
|
111
|
=
|
Third punch (Uppercut)
|
112
|
=
|
First punch (running)
|
113
|
=
|
Second punch (running)
|
114
|
=
|
Drill attack (running punch combo)
|
115
|
=
|
Drill Dive
|
116
|
=
|
Landing from Drill Dive
|
117
|
N/A
|
Paddling in water (DC Only)
|
118
|
N/A
|
Begin diving in water (DC Only)
|
119
|
N/A
|
Diving in water (DC Only)
|
120
|
N/A
|
Begin surfacing in water (DC Only)
|
121
|
N/A
|
Surfacing in water (DC Only)
|
122
|
N/A
|
Floating in water (DC Only)
|
123
|
=
|
Knocked over
|
124
|
=
|
Recovery from knockdown
|
125
|
226
|
Walking (Altered in SA2B)
|
126
|
230
|
Sprinting (Altered in SA2B)
|
127
|
219
|
Spiral Uppercut
|
128
|
220
|
Standing
|
129
|
221
|
Victory pose
|
130
|
222
|
Losing pose
|
131
|
=
|
Land on ground (low altitude)
|
132
|
255
|
Land on ground (high altitude)
|
133
|
=
|
Whistle
|
134
|
223
|
2P Special Attack
|
135
|
=
|
Put on Sunglasses
|
136
|
224
|
2P Intro 2
|
137
|
225
|
2P Intro 1
|
138
|
259
|
Hammer Punch
|
139
|
=
|
Walking with object
|
140
|
=
|
Throwing object in midair
|
N/A
|
227
|
Speed-walking (SA2B)
|
N/A
|
228
|
Jogging (SA2B)
|
N/A
|
229
|
Running (SA2B)
|
DC ID |
SA2B ID |
Description
|
116
|
=
|
Drill Dive Landing
|
141
|
256
|
Idle 1
|
142
|
257
|
Idle 2
|
143
|
258
|
Idle 1
|
144
|
242
|
First punch
|
145
|
243
|
Second punch
|
146
|
244
|
Third punch (Uppercut)
|
147
|
245
|
First punch (running)
|
148
|
246
|
Second punch (running)
|
149
|
247
|
Drill attack (running punch combo)
|
150
|
261
|
Walking
|
151
|
262
|
Speed-walking
|
152
|
263
|
Jogging
|
153
|
264
|
Running
|
154
|
265
|
Running
|
155
|
105
|
Gliding
|
156
|
106
|
Grab onto wall
|
157
|
107
|
Cancel gliding
|
158
|
108
|
Cancel gliding
|
159
|
100
|
Climbing
|
160
|
101
|
Climbing left
|
161
|
102
|
Climbing right
|
162
|
103
|
Holding onto wall
|
163
|
115
|
Drill Dive
|
164
|
90
|
Begin digging
|
165
|
91
|
Digging
|
166
|
95
|
Begin digging into wall
|
167
|
96
|
Digging
|
168
|
260
|
Standing
|
169
|
268
|
Pick up object
|
170
|
270
|
Pick up object
|
171
|
269
|
Hold object
|
172
|
N/A
|
Unknown (DC Only)
|
173
|
132
|
Land on ground (high altitude)
|
174
|
253
|
Victory pose (Altered in SA2B)
|
175
|
254
|
Losing pose (Altered in SA2B)
|
176
|
271
|
2P Special Attack (Altered in SA2B)
|
177
|
=
|
Put on Treasure Scope
|
178
|
138
|
Hammer Punch
|
179
|
248
|
2P Intro 2 (Altered in SA2B, Chaos rising from puddle)
|
180
|
251
|
2P Intro 1 (Uses stationary puddle form in SA2B)
|
181
|
252
|
Spiral Uppercut
|
182
|
N/A
|
Paddling in water (DC Only)
|
183
|
N/A
|
Begin diving in water (DC Only)
|
184
|
N/A
|
Diving in water (DC Only)
|
185
|
N/A
|
Begin surfacing in water (DC Only)
|
186
|
N/A
|
Surfacing in water (DC Only)
|
187
|
N/A
|
Floating in water (DC Only)
|
188
|
=
|
Whistle
|
189
|
92
|
Jump out of digging
|
190
|
93
|
Begin falling from digging jump
|
191
|
94
|
Failed digging
|
192
|
97
|
Begin digging out of wall
|
193
|
98
|
Digging out of wall
|
194
|
99
|
Failed digging
|
195
|
104
|
Climb up ledge
|
196
|
=
|
Knocked over
|
197
|
124
|
Recovery from knockdown
|
198
|
N/A
|
Holding onto pulley (DC Only)
|
199
|
266
|
Walking with object
|
200
|
267
|
Running with object
|
201
|
N/A
|
Shaking object (DC Only)
|
202
|
N/A
|
Jump with object (DC Only)
|
203
|
N/A
|
Begin falling with object (DC Only)
|
204
|
N/A
|
Falling with object (DC Only)
|
N/A
|
249
|
2P Intro 2 (Puddle moving off-screen, SA2B)
|
N/A
|
250
|
Idle 1 (SA2B only)
|
The animations under this category aren't found within any character's MTN files, but are instead stored in either the main stage files that require them (Sonic Adventure 2 DC in the STGXX.PRS files and the GameCube version of Sonic Adventure 2 Battle in the stgxxD.rel files) or in the EXE/Data_DLL information from SA2 PC.
DC ID |
SA2B ID |
Description
|
86
|
=
|
Looking at acquired Level-Up Item (Depends on stage)
|
121
|
=
|
Lean left on board
|
122
|
=
|
Lean right on board
|
123
|
=
|
Lean left on board
|
124
|
=
|
Lean right on board
|
125
|
=
|
Braking on board
|
126
|
=
|
Alternate braking on board
|
127
|
=
|
Jump with board
|
128
|
=
|
In midair with board
|
129
|
=
|
Falling with board
|
130
|
=
|
Neutral on board
|
131
|
=
|
Knocked over on board
|
132
|
=
|
Knocked over on board
|
133
|
=
|
Sonic board trick (Awesome!, DC)/ Shadow board trick (Nice!) (SA2B)
|
134
|
=
|
Sonic board trick (Cool!, DC)/ Shadow board trick (Cool!) (SA2B)
|
135
|
=
|
Sonic board trick (Nice!, DC)/ Shadow board trick (Awesome!) (SA2B)
|
136
|
=
|
Lean left on board (Board, DC)/ Metal Sonic board trick (Nice!) (SA2B)
|
137
|
=
|
Lean right on board (Board, DC)/ Metal Sonic board trick (Cool!) (SA2B)
|
138
|
=
|
Lean left on board (Board, DC)/ Metal Sonic board trick (Awesome!) (SA2B)
|
139
|
=
|
Lean right on board (Board, DC)/ Amy board trick (Nice!) (SA2B)
|
140
|
=
|
Braking on board (Board, DC)/ Amy board trick (Cool!) (SA2B)
|
141
|
=
|
Alternate braking on board (Board, DC)/ Amy board trick (Awesome!) (SA2B)
|
142
|
=
|
Jump with board (Board, DC)/ Sonic board trick (Awesome!) (SA2B)
|
143
|
=
|
In midair with board (Board, DC)/ Sonic board trick (Cool!) (SA2B)
|
144
|
=
|
Falling with board (Board, DC)/ Sonic board trick (Nice!) (SA2B)
|
145
|
=
|
Neutral on board (Board, DC)/ Lean left on board (Board) (SA2B)
|
146
|
=
|
Knocked over on board (Board, DC)/ Lean right on board (Board) (SA2B)
|
147
|
=
|
Knocked over on board (Board, DC)/ Lean left on board (Board) (SA2B)
|
148
|
=
|
Sonic board trick (Awesome!, Board DC)/ Lean right on board (Board) (SA2B)
|
149
|
=
|
Sonic board trick (Cool!, Board DC)/ Braking on board (Board) (SA2B)
|
150
|
=
|
Sonic board trick (Nice!, Board DC)/ Alternate braking on board (Board) (SA2B)
|
N/A
|
151
|
Jump with board (Board) (SA2B)
|
N/A
|
152
|
In midair with board (Board) (SA2B)
|
N/A
|
153
|
Falling with board (Board) (SA2B)
|
N/A
|
154
|
Neutral on board (Board) (SA2B)
|
N/A
|
155
|
Knocked over on board (Board) (SA2B)
|
N/A
|
156
|
Knocked over on board (Board) (SA2B)
|
N/A
|
157
|
Shadow board trick (Nice!, Board) (SA2B)
|
N/A
|
158
|
Shadow board trick (Cool!, Board) (SA2B)
|
N/A
|
159
|
Shadow board trick (Awesome!, Board) (SA2B)
|
N/A
|
160
|
Metal Sonic board trick (Nice!, Board) (SA2B)
|
N/A
|
161
|
Metal Sonic board trick (Cool!, Board) (SA2B)
|
N/A
|
162
|
Metal Sonic board trick (Awesome!, Board) (SA2B)
|
N/A
|
163
|
Amy board trick (Nice!, Board) (SA2B)
|
N/A
|
164
|
Amy board trick (Cool!, Board) (SA2B)
|
N/A
|
165
|
Amy board trick (Awesome!, Board) (SA2B)
|
N/A
|
166
|
Sonic board trick (Awesome!, Board) (SA2B)
|
167
|
=
|
Grabbing onto swinging vine (DC) /Sonic board trick (Cool!, Board) (SA2B)
|
168
|
=
|
Holding onto swinging vine (DC) /Sonic board trick (Nice!, Board) (SA2B)
|
N/A
|
185
|
Grabbing onto swinging vine (SA2B)
|
N/A
|
186
|
Holding onto swinging vine (SA2B)
|
169
|
187
|
Falling with/pulled up by bungee vine
|
170
|
188
|
Diving with bungee vine
|
171
|
189
|
Swing before falling with bungee vine
|
172
|
190
|
Hanging onto Metal Harbor missile
|
173
|
191
|
Spinning in midair (Unused?)
|
174
|
192
|
Swing on horizontal bar
|
175
|
193
|
Swing on horizontal bar (alternate)
|
176
|
194
|
Begin horizontal bar/bungee vine trick
|
177
|
195
|
Begin horizontal bar/bungee vine trick (alternate swing)
|
178
|
196
|
Horizontal bar/bungee vine trick (Spin 1)
|
179
|
197
|
Horizontal bar/bungee vine trick (Spin 2)
|
180
|
198
|
Horizontal bar/bungee vine trick (uncurl and pose)
|
181
|
199
|
Sinking in quicksand
|
182
|
200
|
Hanging and sliding on ceiling rail
|
183
|
201
|
Pushing down lever
|
184
|
202
|
Sliding on water current
|
Each character's animation list denotes a property for each of their animations, which determines how they're supposed to play in-game. Below are the possible values that the game can recognize, as well as what they do. Any value above 13 will crash the game if the affected animation is called.
ID |
Description
|
0
|
Load first frame
|
1
|
Load first frame
|
2
|
No animation
|
3
|
Play animation, loop
|
4
|
Play animation, hard cut to NextAnimation
|
5
|
Play animation, hard cut to NextAnimation
|
6
|
Play animation, stop on last frame
|
7
|
Play animation in reverse, hard cut to NextAnimation
|
8
|
Play animation in reverse, stop on last frame
|
9
|
Play animation, smooth transition to NextAnimation
|
10
|
Play animation with directional input, slow
|
11
|
Play animation with directional input, normal
|
12
|
Play animation with directional input, fast
|
13
|
Animation playback is handled by code, otherwise uses first frame
|