Spring Stadium Zone
From Sonic Retro
Revision as of 07:36, 5 October 2018 by BSonirachi (talk | contribs)
Sonic 3D: Flickies' Island |
Levels |
Spring Stadium Zone |
show;hide
Expression error: Unexpected < operator.
|
Spring Stadium Zone |
---|
Third Zone, Sonic 3D: Flickies' Island |
Number of Acts: 3 |
Level theme: carnival/casino |
Boss: Spring Stadium Zone boss |
Maximum rings, Act 1: 162 + 132 |
Maximum rings, Act 2: 121 + 102 + 61 |
Maximum rings, Act 3: 12 |
Flickies, Act 1: █ 1 + 1 █ 1 + 1 █ 2 + 2 █ 1 + 1 |
Flickies, Act 2: █ 1 + 1 + 1 █ 1 + 1 + 1 █ 1 + 2 + 2 █ 2 + 1 + 1 |
Non-English names: |
← Rusty Ruin Zone | Diamond Dust Zone → |
Spring Stadium Zone is the third level in Sonic 3D: Flickies' Island for the Sega Mega Drive and Sega Saturn, coming after Rusty Ruin and before Diamond Dust. As with other stages in this game, Spring Stadium consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, Sonic must free captured Flickies from inside Badniks, depositing five of the birds into a Goal Ring to progress between sections of the level (usually three per Act).
Spring Stadium fulfills the casino trope in the sense that the whole level is one big pinball machine, much like Sonic 2's Casino Night Zone. The boss of this level has Robotnik attacking you with diabolical hands attached to his new machine.
Although the pinball flippers are absent, the feel of the Pinball Machine can be felt by steep hills, side bumpers, and round bumpers. Springs embedded in the floor can spring up and let you collect a few rings, however not every red spring on the floor will spring you up.
Some obstacles not only include the pinball bumpers and springs but also balloons which can bring you up onto the next platform, much like those in Carnival Night Zone and the two-player stage Balloon Park, both from Sonic 3. There are also floor spikes which are not active until Sonic steps onto them. If he steps on them, he has to jump quickly before they spike up. There are also spikes along certain walls, a machine that sends out spiked missiles every so often, and in Act 2, tall spikes that pop out from holes in the ground when Sonic approaches them.
Quotes
“ | This area is a crazy funhouse of pinball cushions and bumpers, springs and not-so-friendly spike traps. Hone your jumping and bouncing skills here. | „ |
— Sonic 3D US manual[3] |
Enemies
Spring Stadium includes four different varieties of Badnik, none of which are named in official media, but are named in development tools:
- Dragfly — A dragonfly-like robot. Releases a blue Flicky.
- Fish — A puffer fish robot. Releases a purple Flicky.
- Shell — A roaming crab-like robot. Releases a red Flicky.
- Spider — A yellow spider robot. Releases a green Flicky.
References
Sonic 3D: Flickies' Island | |
---|---|
Main page Manuals Development |
show;hide
Scrapped Enemies: Mega Drive:
Saturn:
|