Mushroom Hill (Sonic Generations 3DS)
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Revision as of 12:33, 18 September 2018 by BSonirachi (talk | contribs) (Expanded with mission listings and suggested clear times)
Sonic Generations (Nintendo 3DS) |
Levels |
Mushroom Hill |
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Mushroom Hill |
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Third level, Sonic Generations (Nintendo 3DS) |
Number of Acts: 2 |
Level theme: jungle |
Boss: Big Arms |
Non-English names:
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← Casino Night | Emerald Coast → |
Mushroom Hill is the third level in Sonic Generations, and an adaptation of the level Mushroom Hill Zone seen in Sonic & Knuckles. Classic Sonic runs through the level in the summer with sun rays beaming through the trees, while Modern takes the more rustic time in the fall with leaf grinding and multiple branching paths.
Butterdroids, Dragonflies, Madmoles and Mushmeanies return in this level.
Contents
Act 1
Like the preceding levels, Classic Sonic's Act is a total recreation of the first Act from the original Mushroom Hill Zone, right down to a Checkpoint being needlessly placed right before the Signpost (as the sub-boss is no longer present). Rooms that would normally contain a Giant Ring now have clusters of Rings instead.
Missions
No. | Mission | Description | Reward |
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026 | Die-Hard | Clear Mushroom Hill Act 1 in 2:00.00 without losing a life! | Mushroom Hill Zone (Music) |
027 | Ring Collector | Collect 60 Rings in Mushroom Hill Act 1 in 1:00.00! | Flying Battery Zone (Music) |
028 | Keep the Pace | Grab Time Items and clear Mushroom Hill Act 1 in time! | 1994 Illustration (Art) |
029 | Rampage! | Defeat 10 enemies in Mushroom Hill Act 1 in 1:00.00! | Death Egg Zone (Music) |
030 | Stealth Attack | Clear Mushroom Hill Act 1 in 2:00.00 without defeating enemies! | Illustration 2 (Art) |
031 | Item Collector | Get all Item Boxes in Mushroom Hill Act 1 in 2:00.00! | Angel Island Zone (Music) |
032 | Special Trial | Defeat 5 Madmoles in Mushroom Hill Act 1 in 1:00.00! | Knuckles (Model) |
Act 2
Modern Sonic's Act is set in the fall, much like in the original Zone. This time, however, Sonic will come across Seed Propellers, contraptions which will carry Sonic across large distances if he boosts into them with enough speed.
At the end of the Act, Sonic will grind across a rail through a mushroom-filled cavern and eventually break through the wall at the end with a well-timed Homing Attack. Hedgehog-eating plants make their home on the rail, and Sonic must boost through them to avoid instant death.
Missions
No. | Mission | Description | Reward |
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033 | Perfection | Clear Mushroom Hill Act 2 in 2:20.00 without taking damage! | Hydrocity Zone (Music) |
034 | Ring Collector | Collect 45 Rings in Mushroom Hill Act 2 in 1:00.00! | 1995 Illustration (Art) |
035 | Keep the Pace | Grab Time Items and clear Mushroom Hill Act 2 in time! | Marble Garden Zone (Music) |
036 | Rampage! | Defeat 10 enemies in Mushroom Hill Act 2 in 2:00.00! | Door into Summer (Music) |
037 | Stealth Attack | Clear Mushroom Hill Act 2 in 3:00.00 without defeating enemies! | 1996 Illustration (Art) |
038 | Special Trial | Use Seed Propeller to get 70 Rings in Mushroom Hill Act 2 in 1:00.00! | Amy (Model) |
Ranking
The following are the suggested clear times for achieving a high enough score to achieve each Rank:
S-Rank | A-Rank | B-Rank | C-Rank | D-Rank | |
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Act 1 | 0:00.00 - 1:35.00 | 1:35.01 - 1:45.00 | 1:45.01 - 2:00.00 | 2:00.01 - 2:15.00 | 2:15.01 - 9:59.99 |
Act 2 | 0:00.00 - 1:45.00 | 1:45.01 - 2:00.00 | 2:00.01 - 2:50.00 | 2:50.01 - 3:25.00 | 3:25.01 - 9:59.99 |
Sonic Generations (Nintendo 3DS) | |
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Manuals |
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