Difference between revisions of "Sonic Adventure 2/Textures"
From Sonic Retro
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__NOTOC__ | __NOTOC__ | ||
{{SCHG SA2}} | {{SCHG SA2}} | ||
+ | |||
+ | The following is a list of all the textures in Sonic Adventure 2. <br /> | ||
+ | |||
+ | For the Dreamcast version, the texture packages are stored within the SONIC2 folder on the disc, usually compressed into PRS files. Some texture packs are saved as PVM files, but both sets can be opened and edited using PVMEditSharp. <br /> | ||
+ | For the GameCube version, the texture packages are stored in the root of the disc, but the textures are saved as GVR files within the PRS archives. To view and edit the contents of the texture packs, use Puyo Tools. <br /> | ||
+ | The PC version stores the textures in the resource/gd_PC path of the given installation directory. Some texture packs were converted to the PAK file system, which overrides the included GameCube texture packs when applicable. Viewing and editing the contents of PAK files requires PAKEdit, while the PAK files stored within the SOC folder can only be extracted and rebuilt with PAKTool. | ||
==PRS Files== | ==PRS Files== | ||
Line 611: | Line 617: | ||
| SSONICTEX | | SSONICTEX | ||
| Super Sonic | | Super Sonic | ||
+ | |- | ||
+ | | STG07_SUIMENANIM | ||
+ | | Aquatic Mine water textures | ||
+ | |- | ||
+ | | STG18_SUIMENANIM | ||
+ | | Dry Lagoon water textures | ||
+ | |- | ||
+ | | STG21_FIRE | ||
+ | | Sand Ocean torch fire textures | ||
+ | |- | ||
+ | | STG21_RYUUSA | ||
+ | | Sand Ocean quicksand textures | ||
+ | |- | ||
+ | | STG23_RYUUSA | ||
+ | | Hidden Base quicksand textures | ||
+ | |- | ||
+ | | STG25_FIRE_BLUE | ||
+ | | Death Chamber blue torch fire textures | ||
+ | |- | ||
+ | | STG25_FIRE_GREEN | ||
+ | | Death Chamber green torch fire textures | ||
+ | |- | ||
+ | | STG25_FIRE_RED | ||
+ | | Death Chamber red torch fire textures | ||
+ | |- | ||
+ | | STG25_MAP | ||
+ | | Death Chamber map textures | ||
+ | |- | ||
+ | | STG25_WATER | ||
+ | | Death Chamber water textures | ||
+ | |- | ||
+ | | STG26_BACKFIRE | ||
+ | | Egg Quarters beetle robot thrust | ||
+ | |- | ||
+ | | STG26_FIRE_BLUE | ||
+ | | Egg Quarters blue torch fire textures | ||
+ | |- | ||
+ | | STG26_FIRE_GREEN | ||
+ | | Egg Quarters green torch fire textures | ||
+ | |- | ||
+ | | STG26_FIRE_RED | ||
+ | | Egg Quarters red torch fire textures | ||
+ | |- | ||
+ | | STG26_RADER | ||
+ | | Egg Quarters beetle robot radar HUD elements (unused) | ||
+ | |- | ||
+ | | STG26_WATER | ||
+ | | Egg Quarters water textures | ||
+ | |- | ||
+ | | STG28_FIRE_RED | ||
+ | | Pyramid Cave torch fire textures | ||
|- | |- | ||
| STG33_OBJTEX | | STG33_OBJTEX | ||
| Knuckles vs. Rouge object textures | | Knuckles vs. Rouge object textures | ||
+ | |- | ||
+ | | STG34_WATER | ||
+ | | Cannon's Core (Sonic) water textures | ||
+ | |- | ||
+ | | STG34_WATER2 | ||
+ | | Cannon's Core (Sonic) water textures | ||
+ | |- | ||
+ | | STG35_MACHINE | ||
+ | | Cannon's Core (Eggman) "Matrix" textures | ||
+ | |- | ||
+ | | STG36_TEXPATTERN | ||
+ | | Cannon's Core (Tails) "Matrix" textures | ||
+ | |- | ||
+ | | STG36_TEXPATTERN2 | ||
+ | | Cannon's Core (Tails) moving wall light textures | ||
+ | |- | ||
+ | | STG37_SUIMENANIM | ||
+ | | Cannon's Core (Rouge) water textures | ||
+ | |- | ||
+ | | STG37_SUIMENANIN2 | ||
+ | | Cannon's Core (Rouge) water textures | ||
+ | |- | ||
+ | | STG38_WATER | ||
+ | | Cannon's Core (Knuckles) water textures | ||
+ | |- | ||
+ | | STG46_BOKO | ||
+ | | Dry Lagoon 2P water textures (whirlpool, SA2B only) | ||
+ | |- | ||
+ | | STG46_HAMON | ||
+ | | Dry Lagoon 2P water textures (whirlpool ripple, SA2B only) | ||
+ | |- | ||
+ | | STG46_WATER | ||
+ | | Dry Lagoon 2P waterfall textures (SA2B only) | ||
+ | |- | ||
+ | | STG54_FIRE | ||
+ | | Grind Race torch fire textures (SA2B only) | ||
+ | |- | ||
+ | | STORYMAIN | ||
+ | | Story Select screen | ||
|- | |- | ||
| TAILSBIG | | TAILSBIG | ||
Line 683: | Line 779: | ||
==PVR/GVR Files== | ==PVR/GVR Files== | ||
+ | In the PC version, the following individual textures that aren't already part of a texture pack were converted to the PAK format. | ||
{| class="prettytable" style="width:70%;" | {| class="prettytable" style="width:70%;" | ||
!ID||Description | !ID||Description |
Revision as of 04:32, 27 November 2018
SCHG: Sonic Adventure 2 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Dreamcast GameCube PC | ||||||||||||
|
The following is a list of all the textures in Sonic Adventure 2.
For the Dreamcast version, the texture packages are stored within the SONIC2 folder on the disc, usually compressed into PRS files. Some texture packs are saved as PVM files, but both sets can be opened and edited using PVMEditSharp.
For the GameCube version, the texture packages are stored in the root of the disc, but the textures are saved as GVR files within the PRS archives. To view and edit the contents of the texture packs, use Puyo Tools.
The PC version stores the textures in the resource/gd_PC path of the given installation directory. Some texture packs were converted to the PAK file system, which overrides the included GameCube texture packs when applicable. Viewing and editing the contents of PAK files requires PAKEdit, while the PAK files stored within the SOC folder can only be extracted and rebuilt with PAKTool.
PRS Files
Name | Description |
---|---|
AL_PANEL | Chaos Drive/Animal HUD Icons |
AMYTEX | Amy Rose |
AMY_EFFTEX | Amy Rose's Effects |
ARASUJIAMY | Amy's story summary background |
ARASUJIEGGMAN | Eggman's story summary background |
ARASUJIKNUCKLES | Knuckles' story summary background |
ARASUJIROUGE | Rouge's story summary background |
ARASUJISHADOW | Shadow's story summary background |
ARASUJISONIC | Sonic's story summary background |
ARASUJITAILS | Tails' story summary background |
BIGFOOT_TITLE_TEX | F-6t Big Foot intro text (detailed specifications) |
BOSS_PWGAUGE_TEX | Boss health bar |
BOSSTX_BIGBOGY | King Boom Boo stage textures |
BOSSTX_BIGFOOT | F-6t Big Foot stage textures |
BOSSTX_FLYINGDOG | R-1/A Flying Dog stage textures |
BOSSTX_GOLEM | Egg Golem (Sonic) stage textures |
BOSSTX_GOLEM_E | Egg Golem (Eggman) stage textures |
BOSSTX_GUARD0 | B-3x Hot Shot stage textures |
BOSSTX_LAST1 | Biolizard stage textures |
BKNUCKTEX | Knuckles' Alternate Costume |
BROUGETEX | Rouge's Alternate Costume |
BWALKTEX | Big the Cat (Multiplayer alt, DC only) |
C0_EFFTEX | Chaos Zero's Effects (SA2B only) |
CARTDATA | Kart textures |
CARTLIM | The President's Limousine |
CARTOBJMODELS | Cars seen in Route 101/280 |
CHAOS0TEX | Chaos Zero |
CONSOLE | HUD elements (Numbers, trick ratings, pause menu) |
COURSE | Kart Racing (Level terrain, objects, HUD elements) |
CWALKTEX | Chao Walker |
DWALKTEX | Dark Chao Walker (SA2B only) |
E_BIGTEX | Big the Cat (Stage cameos) |
EFFTEX_BOSSBOGY | King Boom Boo effects |
EFFTEX_BOSSLAST1 | Biolizard effects |
EFFTEX_BOSSLAST2 | FinalHazard effects |
EFFTEX_COMMON | Common effects |
EFFTEX2_BOSSLAST1 | Biolizard effects (blue ripple effect caused by attacking the body) |
EGGTEX | Dr. Eggman |
EWALK1TEX | Mech Eggman's Alternate Costume (Army Camo) |
EWALK2TEX | Mech Eggman's Alternate Costume (Dark Tank Camo, SA2B only) |
EWALKTEX | Mech Eggman |
FDOG_TITLE_TEX | R-1/A Flying Dog intro text (detailed specifications) |
GROBO_TEX | GUN Boss textures (Big Foot, Hot Shot, Flying Dog) |
GROBO_EFF_TEX | GUN Boss effects (Engine thrust) |
GROBO_EFF2_TEX | GUN Boss effects (Aiming sights, laser attack) |
GROBO_TITLE_MOJITEX | GUN Boss intro text (Names) |
HEWALKTEX | Mech Eggman's Halloween Costume (DC only) |
HKNUCKTEX | Knuckles' Halloween Costume (DC only) |
HOTSHOT_TITLE_TEX | B-3x Hot Shot intro text (detailed specifications) |
HROUGETEX | Rouge's Halloween Costume (DC only) |
HSHADOWTEX | Shadow's Halloween Costume (DC only) |
HSONICTEX | Sonic's Halloween Costume (DC only) |
HTWALKTEX | Mech Tails' Halloween Costume (DC only) |
K_EFFTEX | Knuckles the Echidna's Effects |
KGAMETEX | Hunting character objectives (Master Emerald shards, HUD elements) |
KGAMETEXDZ | Hunting character objectives for pyramid stages (Eggman Keys, HUD elements) |
KGAMETEXSH | Hunting character objectives for Security Hall (Chaos Emeralds, HUD elements) |
KNUCKTEX | Knuckles the Echidna |
LANDTX00 | Basic Test stage textures |
LANDTX01 | Knuckles Test stage textures (DC only) |
LANDTX02 | Sonic Test stage textures (DC only) |
LANDTX03 | Green Forest stage textures |
LANDTX03_SUIMEN | Green Forest water textures |
LANDTX04 | White Jungle stage textures |
LANDTX05 | Pumpkin Hill stage textures |
LANDTX06 | Sky Rail stage textures |
LANDTX07 | Aquatic Mine stage textures |
LANDTX08 | Security Hall stage textures |
LANDTX09 | Prison Lane stage textures |
LANDTX10 | Metal Harbor stage textures |
LANDTX11 | Iron Gate stage textures |
LANDTX12 | Weapons Bed stage textures |
LANDTX13 | City Escape stage textures |
LANDTX14 | Radical Highway stage textures |
LANDTX15 | Weapons Bed 2P stage textures |
LANDTX16 | Wild Canyon stage textures |
LANDTX17 | Mission Street stage textures |
LANDTX18 | Dry Lagoon stage textures |
LANDTX19 | Sonic vs. Shadow 1 stage textures |
LANDTX19_SUIMEN | Sonic vs. Shadow 1 water textures |
LANDTX20 | Tails vs. Eggman 1 stage textures |
LANDTX21 | Sand Ocean stage textures |
LANDTX22 | Crazy Gadget stage textures |
LANDTX22_UV | Crazy Gadget "Matrix" textures |
LANDTX23 | Hidden Base stage textures |
LANDTX24 | Eternal Engine stage textures |
LANDTX25 | Death Chamber stage textures |
LANDTX26 | Egg Quarters stage textures |
LANDTX27 | Lost Colony stage textures |
LANDTX28 | Pyramid Cave stage textures |
LANDTX29 | Tails vs. Eggman 2 stage textures |
LANDTX30 | Final Rush stage textures |
LANDTX30_UV | Final Rush light textures |
LANDTX31 | Green Hill stage textures |
LANDTX31_UV | Green Hill water texture |
LANDTX32 | Meteor Herd stage textures |
LANDTX32_MA | Meteor Herd texture |
LANDTX32_UV | Meteor Herd light textures |
LANDTX33 | Knuckles vs. Rouge stage textures |
LANDTX33_UV | Knuckles vs. Rouge light textures |
LANDTX34 | Cannon's Core (Sonic) stage textures |
LANDTX35 | Cannon's Core (Eggman) stage textures |
LANDTX36 | Cannon's Core (Tails) stage textures |
LANDTX37 | Cannon's Core (Rouge) stage textures |
LANDTX38 | Cannon's Core (Knuckles) stage textures |
LANDTX39 | Mission Street 2P stage textures |
LANDTX40 | Final Chase stage textures |
LANDTX40_UV | Final Chase light textures |
LANDTX41 | Wild Canyon 2P stage textures |
LANDTX43 | Cosmic Wall stage textures |
LANDTX43_UV | Cosmic Wall light textures |
LANDTX44 | Mad Space stage textures |
LANDTX44_UV | Mad Space light textures |
LANDTX45 | Sand Ocean 2P stage textures |
LANDTX46 | Dry Lagoon 2P stage textures (SA2B only) |
LANDTX47 | Pyramid Race stage textures (SA2B only) |
LANDTX48 | Hidden Base 2P stage textures (SA2B only) |
LANDTX49 | Pool Quest stage textures (SA2B only) |
LANDTX50 | Planet Quest stage textures (SA2B only) |
LANDTX50_UV | Planet Quest light textures (SA2B only) |
LANDTX51 | Deck Race stage textures (SA2B only) |
LANDTX52 | Downtown Race stage textures (SA2B only) |
LANDTX53 | Cosmic Wall 2P stage textures (SA2B only) |
LANDTX54 | Grind Race stage textures (SA2B only) |
LANDTX55 | Lost Colony 2P stage textures (SA2B only) |
LANDTX57 | Metal Harbor 2P stage textures (SA2B only) |
LANDTX59 | Death Chamber 2P stage textures (SA2B only) |
LIMTAILS | Tails' Cyclone (Plane mode, seen in Route 280) |
METALSONICTEX | Metal Sonic |
MILESTEX | Miles "Tails" Prower |
MODELTEX_BOSSBOGY | King Boom Boo |
MODELTEX_BOSSLAST1 | The Biolizard |
MODELTEX_BOSSLAST2 | The FinalHazard |
OBJTEX_COMMON | Common objects |
OBJTEX_GOLEM | Egg Golem and objects (Sonic's boss version) |
OBJTEX_GOLEM_E | Egg Golem and objects (Eggman's boss version) |
OBJTEX_STG03 | Green Forest object textures |
OBJTEX_STG04 | White Jungle object textures |
OBJTEX_STG05 | Pumpkin Hill object textures |
OBJTEX_STG06 | Sky Rail object textures |
OBJTEX_STG07 | Aquatic Mine object textures |
OBJTEX_STG08 | Security Hall object textures |
OBJTEX_STG09 | Prison Lane object textures |
OBJTEX_STG10 | Metal Harbor object textures |
OBJTEX_STG11 | Iron Gate object textures |
OBJTEX_STG12 | Weapons Bed object textures |
OBJTEX_STG13 | City Escape object textures |
OBJTEX_STG14 | Radical Highway object textures |
OBJTEX_STG15P | Weapons Bed 2P object textures |
OBJTEX_STG16 | Wild Canyon object textures |
OBJTEX_STG17 | Mission Street object textures |
OBJTEX_STG18 | Dry Lagoon object textures |
OBJTEX_STG19 | Sonic vs. Shadow 1 object textures |
OBJTEX_STG21 | Sand Ocean object textures |
OBJTEX_STG22 | Crazy Gadget object textures |
OBJTEX_STG23 | Hidden Base object textures |
OBJTEX_STG24 | Eternal Engine object textures |
OBJTEX_STG25 | Death Chamber object textures |
OBJTEX_STG26 | Egg Quarters object textures |
OBJTEX_STG27 | Lost Colony object textures |
OBJTEX_STG28 | Pyramid Cave object textures |
OBJTEX_STG29 | Tails vs. Eggman 2 object textures |
OBJTEX_STG30 | Final Rush object textures |
OBJTEX_STG31 | Green Hill object textures |
OBJTEX_STG32 | Meteor Herd object textures |
OBJTEX_STG34 | Cannon's Core (Sonic) object textures |
OBJTEX_STG35 | Cannon's Core (Eggman) object textures |
OBJTEX_STG36 | Cannon's Core (Tails) object textures |
OBJTEX_STG37 | Cannon's Core (Rouge) object textures |
OBJTEX_STG38 | Cannon's Core (Knuckles) object textures |
OBJTEX_STG39 | Mission Street 2P object textures |
OBJTEX_STG40 | Final Chase object textures |
OBJTEX_STG42 | Cosmic Wall object textures |
OBJTEX_STG43 | Sonic vs. Shadow 2 object textures |
OBJTEX_STG44 | Mad Space object textures |
OBJTEX_STG45 | Sand Ocean 2P object textures |
OBJTEX_STG46 | Dry Lagoon 2P object textures (SA2B only) |
OBJTEX_STG47 | Pyramid Race object textures (SA2B only) |
OBJTEX_STG49 | Pool Quest object textures (SA2B only) |
OBJTEX_STG50 | Planet Quest object textures (SA2B only) |
OBJTEX_STG51 | Deck Race object textures (SA2B only) |
OBJTEX_STG52 | Downtown Race object textures (SA2B only) |
OBJTEX_STG53 | Cosmic Wall 2P object textures (SA2B only) |
OBJTEX_STG54 | Grind Race object textures (SA2B only) |
OBJTEX_STG55 | Lost Colony 2P object textures (SA2B only) |
OBJTEX_STG58 | Iron Gate 2P object textures (SA2B only) |
OBJTEX_STGBBF | F-6t Big Foot object textures |
PSOSHADOWTEX | Shadow's Alternate Costume (PSO-inspired, DC only) |
PSOSONICTEX | Sonic's Alternate Costume (PSO-inspired, DC only) |
R_EFFTEX | Rouge the Bat's Effects |
ROUGEBIG | Rouge's Car (Route 280) |
ROUGETEX | Rouge the Bat |
S_EFFTEX | Sonic the Hedgehog's Effects |
SH_EFFTEX | Shadow the Hedgehog's Effects |
SHADOW1TEX | Shadow's Alternate Costume (Racing-themed, SA2B only) |
SHOTDARK | Dark Story credits images |
SHOTHERO | Hero Story credits images |
SONIC1TEX | Sonic's Alternate Costume (Racing-themed, SA2B only) |
SONICTEX | Sonic the Hedgehog |
SSHADOWTEX | Super Shadow |
SSONEFFTEX | Super Sonic/Shadow's Effects |
SSONICTEX | Super Sonic |
STG07_SUIMENANIM | Aquatic Mine water textures |
STG18_SUIMENANIM | Dry Lagoon water textures |
STG21_FIRE | Sand Ocean torch fire textures |
STG21_RYUUSA | Sand Ocean quicksand textures |
STG23_RYUUSA | Hidden Base quicksand textures |
STG25_FIRE_BLUE | Death Chamber blue torch fire textures |
STG25_FIRE_GREEN | Death Chamber green torch fire textures |
STG25_FIRE_RED | Death Chamber red torch fire textures |
STG25_MAP | Death Chamber map textures |
STG25_WATER | Death Chamber water textures |
STG26_BACKFIRE | Egg Quarters beetle robot thrust |
STG26_FIRE_BLUE | Egg Quarters blue torch fire textures |
STG26_FIRE_GREEN | Egg Quarters green torch fire textures |
STG26_FIRE_RED | Egg Quarters red torch fire textures |
STG26_RADER | Egg Quarters beetle robot radar HUD elements (unused) |
STG26_WATER | Egg Quarters water textures |
STG28_FIRE_RED | Pyramid Cave torch fire textures |
STG33_OBJTEX | Knuckles vs. Rouge object textures |
STG34_WATER | Cannon's Core (Sonic) water textures |
STG34_WATER2 | Cannon's Core (Sonic) water textures |
STG35_MACHINE | Cannon's Core (Eggman) "Matrix" textures |
STG36_TEXPATTERN | Cannon's Core (Tails) "Matrix" textures |
STG36_TEXPATTERN2 | Cannon's Core (Tails) moving wall light textures |
STG37_SUIMENANIM | Cannon's Core (Rouge) water textures |
STG37_SUIMENANIN2 | Cannon's Core (Rouge) water textures |
STG38_WATER | Cannon's Core (Knuckles) water textures |
STG46_BOKO | Dry Lagoon 2P water textures (whirlpool, SA2B only) |
STG46_HAMON | Dry Lagoon 2P water textures (whirlpool ripple, SA2B only) |
STG46_WATER | Dry Lagoon 2P waterfall textures (SA2B only) |
STG54_FIRE | Grind Race torch fire textures (SA2B only) |
STORYMAIN | Story Select screen |
TAILSBIG | Tails' Car (Route 101) |
TERIOSTEX | Shadow the Hedgehog |
TICALTEX | Tikal the Echidna |
TITLETEX_BOSSBOGY | King Boom Boo intro text |
TITLETEX_BOSSLAST1 | Biolizard intro text |
TITLETEX_BOSSLAST2 | FinalHazard intro text |
TITLETEX_EGGMAN | Eggman boss intro text |
TITLETEX_GOLEM | Egg Golem intro text |
TITLETEX_KNUCKLES | Knuckles boss intro text |
TITLETEX_ROUGE | Rouge boss intro text |
TITLETEX_SHADOW | Shadow boss intro text |
TITLETEX_SONIC | Sonic boss intro text |
TITLETEX_TAILS | Tails boss intro text |
TWALK1TEX | Mech Tails' Alternate Costume |
TWALKTEX | Mech Tails |
WALKTEX | Mech Character Effects and HUD elements |
XEWALKTEX | Mech Eggman's Christmas Costume (DC only) |
XKNUCKTEX | Knuckles' Christmas Costume (DC only) |
XROUGETEX | Rouge's Christmas Costume (DC only) |
XSHADOWTEX | Shadow's Christmas Costume (DC only) |
XSONICTEX | Sonic's Christmas Costume (DC only) |
XTWALKTEX | Mech Tails' Christmas Costume (DC only) |
PVR/GVR Files
In the PC version, the following individual textures that aren't already part of a texture pack were converted to the PAK format.
ID | Description |
---|---|
JET1 | |
MAP_ALL | Chao Race map backing |
MAP_FLY | Topaz Chao Race map |
MAP_FLY_S | Stump Valley Chao Race map |
MAP_IL | Onyx Chao Race map |
MAP_LONG | Diamond Chao Race map |
MAP_POWER | Garnet Chao Race map |
MAP_POWER_S | Block Canyon Chao Race map |
MAP_RUN | Peridot Chao Race map |
MAP_RUN_S | Mushroom Forest Chao Race map |
MAP_SWIM | Aquamarine Chao Race map |
MAP_SWIM_S | Crab Pool Chao Race map |
PALDAM_OFF | Mipmap test (no mipmaps) |
PALDAM_ON | Mipmap test (mipmaps enabled) |
ST_C20 | |
WEEKLYTITLE | Debug Menu Background |
ZANKI_AMY | Amy's Life Icon |
ZANKI_BIG0 | Big's Life Icon (DC only) |
ZANKI_BIG1 | Big's Life Icon (second half) (DC only) |
ZANKI_CHAO | Chao Walker's Life Icon |
ZANKI_CHAOS0 | Chaos Zero's Life Icon |
ZANKI_DCHAO | Dark Chao Walker's Life Icon (SA2B only) |
ZANKI_EGG1 | Eggman's Life Icon |
ZANKI_EGG2 | Eggman's Life Icon (second half) |
ZANKI_KNUCKLE | Knuckles' Life Icon |
ZANKI_METAL | Metal Sonic's Life Icon |
ZANKI_ROUGE | Rouge's Life Icon |
ZANKI_SHADOW | Shadow's Life Icon |
ZANKI_SONIC | Sonic's Life Icon |
ZANKI_TAILS | Tails' Life Icon |
ZANKI_TICAL | Tikal's Life Icon |