Difference between revisions of "Casino Night (Sonic Generations 3DS)"
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|Ring Collector | |Ring Collector | ||
|Collect 100 [[Ring]]s in Casino Night Act 1 in 2:00.00! | |Collect 100 [[Ring]]s in Casino Night Act 1 in 2:00.00! | ||
− | |1992 Illustration (Art) | + | |[[:File:Sonic2 box jap.jpg|1992 Illustration]] (Art) |
|- | |- | ||
|016 | |016 | ||
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|Die-Hard | |Die-Hard | ||
|Clear Casino Night Act 2 in 3:00.00 without losing a life! | |Clear Casino Night Act 2 in 3:00.00 without losing a life! | ||
− | |Illustration 1 (Art) | + | |[[:File:Sadv3 Ending Concept.png|Illustration 1]] (Art) |
|- | |- | ||
|020 | |020 | ||
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|Rampage! | |Rampage! | ||
|Defeat 10 enemies in Casino Night Act 2 in 2:30.00! | |Defeat 10 enemies in Casino Night Act 2 in 2:30.00! | ||
− | |1993 Illustration (Art) | + | |[[:File:SSS SONIC43.png|1993 Illustration]] (Art) |
|- | |- | ||
|023 | |023 | ||
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|3:55.01 - 9:59.99 | |3:55.01 - 9:59.99 | ||
|} | |} | ||
+ | |||
+ | ==Gallery== | ||
+ | <gallery> | ||
+ | Hub Casino Night.png|Hub preview | ||
+ | </gallery> | ||
{{SonicGenerations3DSOmni}} | {{SonicGenerations3DSOmni}} | ||
[[Category:Sonic Generations 3DS levels]] | [[Category:Sonic Generations 3DS levels]] |
Revision as of 11:30, 19 September 2018
Sonic Generations (Nintendo 3DS) |
Levels |
Casino Night |
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Casino Night |
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Second level, Sonic Generations (Nintendo 3DS) |
Number of Acts: 2 |
Level theme: carnival/casino |
Boss: Metal Sonic |
Non-English names:
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← Green Hill | Mushroom Hill → |
Casino Night is the second level in Sonic Generations, and an adaptation of the level Casino Night Zone seen in Sonic the Hedgehog 2. Unlike the console version which only got a pinball stage, the portable version is a full stage. Classic Sonic runs, flips, and rolls through much like the original game, while Modern Sonic rushes through its colorful neon landscape. Like the original Zone, Crawls are the only enemies to appear here.
It should be noted that Sonic gets Rings every time he collides with a Bumper or a Drop Target, something that did not happen in the original stage. This is likely because there is no score tally during playthroughs as score only counts towards time and rings collected at the end of the stages.
Contents
Act 1
The Classic Act is a total recreation of the first Act from the original Casino Night Zone, with a graphical upgrade thanks to being on the Nintendo 3DS. The elevators, launchers, pinball flippers and slot machines all appear and work just like they did originally.
Missions
No. | Mission | Description | Reward |
---|---|---|---|
014 | Perfection | Clear Casino Night Act 1 in 2:30.00 without taking damage! | Emerald Hill Zone (Music) |
015 | Ring Collector | Collect 100 Rings in Casino Night Act 1 in 2:00.00! | 1992 Illustration (Art) |
016 | Keep the Pace | Grab Time Items and clear Casino Night Act 1 in time! | Chemical Plant Zone (Music) |
017 | Rampage! | Defeat 5 enemies in Casino Night Act 1 in 2:00.00! | Special Stage (Music) |
018 | Special Trial | Collect 100 Rings in Casino Night Act 1 in 4:00.00! | Tails (Model) |
Act 2
The Modern Act has a completely different layout that favors Modern Sonic's abilities. Most of the same gimmicks from Act 1 appear here, along with giant roulette wheels that Sonic must jump across to proceed. Landing on a Ring symbol on the roulette wheels will award 50 Rings, while landing on a Sonic symbol rewards 100 Rings.
The music for this Act is the same remix used for the pinball table in the console/PC versions.
Missions
No. | Mission | Description | Reward |
---|---|---|---|
019 | Die-Hard | Clear Casino Night Act 2 in 3:00.00 without losing a life! | Illustration 1 (Art) |
020 | Ring Collector | Collect 100 Rings in Casino Night Act 2 in 5:00.00! | Quick Trip to Paradise (Music) |
021 | Keep the Pace | Grab Time Items and clear Casino Night Act 2 in time! | Race to Win (Music) |
022 | Rampage! | Defeat 10 enemies in Casino Night Act 2 in 2:30.00! | 1993 Illustration (Art) |
023 | Stealth Attack | Clear Casino Night Act 2 in 4:00.00 without defeating enemies! | His World (Music) |
024 | Item Collector | Get all Item Boxes in Casino Night Act 2 in 0:30.00! | Super Sonic Racing (Music) |
025 | Special Trial | Clear 15 Drop Targets in Casino Night Act 2 in 6:00.00! | Metal Sonic (Model) |
Ranking
The following are the suggested clear times for achieving a high enough score to achieve each Rank:
S-Rank | A-Rank | B-Rank | C-Rank | D-Rank | |
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Act 1 | 0:00.00 - 1:25.00 | 1:25.01 - 1:35.00 | 1:35.01 - 1:50.00 | 1:50.01 - 2:05.00 | 2:05.01 - 9:59.99 |
Act 2 | 0:00.00 - 1:25.00 | 1:25.01 - 2:15.00 | 2:15.01 - 3:05.00 | 3:05.01 - 3:55.00 | 3:55.01 - 9:59.99 |
Gallery
Sonic Generations (Nintendo 3DS) | |
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Manuals |
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