Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons"
From Sonic Retro
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+ | | game1=Prototype | ||
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+ | | desc=Very few new Sonic graphics have been created, so in areas which require sprites not available in ''Sonic 2'', Sonic and Tails continue to use whatever animation was playing previously. This applies to all spinning platforms and lifts and the pulley system in [[Marble Garden Zone]]. | ||
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Revision as of 14:51, 17 November 2019
Contents
General comparisons
Prototype |
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Final game |
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The Sega logo animation is the same one from Sonic the Hedgehog 2, though it has a number of glitches here. Sonic is seen with incorrect colours, and after he has run across the screen once, the screen blacks out with the remainder of the logo being drawn on the black screen.
Prototype |
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Final game |
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The title screen is very different. As shown here, Sonic uses a less-polished render and doesn't animate, and the logo and title banners have different colours, with the banner being light blue/white and the logo being dark blue/orange. There is also no background, menu options or copyright information.
The rolling demo plays after waiting for eight seconds on the title screen instead of waiting for the music to finish playing.
Prototype |
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Final game |
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There is no Data Select screen yet. Pressing on the title screen sends the player straight to the level select.
Gameplay comparisons
Prototype |
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Final game |
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Sonic cannot yet perform the Insta-Shield. However, he is capable of performing a move similar in function to the Drop Dash by holding , then jumping.
Prototype |
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Final game |
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Tails is capable of flying, though he has different momentum than in the final. He will never get tired no matter how long he flies, allowing him to fly indefinitely.
Prototype |
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Final game |
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Tails can also fly underwater, and can even carry Sonic underwater. In the final, he will swim instead, and he cannot carry Sonic and swim at the same time.
Prototype |
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Final game |
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Neither of the Shields have their respective abilities. The Water Shield will not prevent the player from drowning, and the Lightning Shield won't attract Rings.
Prototype |
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Final game |
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There are no Giant Rings, meaning the player cannot access the Special Stage.
Prototype |
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Final game |
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Although stars will circle above a Star Post after passing one with 50 Rings, they will not transport the player to the Bonus Stage.
Prototype |
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Final game |
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Very few new Sonic graphics have been created, so in areas which require sprites not available in Sonic 2, Sonic and Tails continue to use whatever animation was playing previously. This applies to all spinning platforms and lifts and the pulley system in Marble Garden Zone.
Graphics comparisons
Audio comparisons
Carnival Night Zone, IceCap Zone, Launch Base Zone, the theme for Knuckles and the unused credits and competition menu tunes are all different in this build (the mini-bosses using the track from Sonic & Knuckles), however all would return in the Windows PC release of Sonic & Knuckles Collection. This suggests they were replaced mid-way through development by compositions by Michael Jackson and Brad Buxer.
Level comparisons
References
Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3 | |
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Main page | Comparisons | Maps | Hidden content |