Difference between revisions of "Mushroom Hill (Sonic Generations 3DS)"
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− | {{Breadcrumb | + | {{Breadcrumb|noitalics=yes |
− | |Sonic Generations (Nintendo 3DS)|:Category:Sonic Generations 3DS levels|l2=Levels|{{PAGENAME}}|l3=Mushroom Hill}} | + | |Sonic Generations (Nintendo 3DS)|l1=''Sonic Generations'' (Nintendo 3DS)|:Category:Sonic Generations (Nintendo 3DS) levels|l2=Levels|{{PAGENAME}}|l3=Mushroom Hill}} |
{{LevelBob | {{LevelBob | ||
| name=Mushroom Hill | | name=Mushroom Hill | ||
− | | levelscreen=MushroomHillClassic. | + | | levelscreen=SonicGenerations 3DS MushroomHillClassic.png |
| screenwidth=320px | | screenwidth=320px | ||
− | | levelscreen2=MushroomHillModern. | + | | levelscreen2=SonicGenerations 3DS MushroomHillModern.png |
| screenwidth2=320px | | screenwidth2=320px | ||
| levelscreentitle=Classic | | levelscreentitle=Classic | ||
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| acts=2 | | acts=2 | ||
| theme1=jungle | | theme1=jungle | ||
− | | boss=Big | + | | boss=Big Arm |
| name_jp= アイスキャップ ''Masshurūmuhiru'' | | name_jp= アイスキャップ ''Masshurūmuhiru'' | ||
| prev=Casino Night (Sonic Generations 3DS){{!}}Casino Night | | prev=Casino Night (Sonic Generations 3DS){{!}}Casino Night | ||
| next=Emerald Coast (Sonic Generations 3DS){{!}}Emerald Coast | | next=Emerald Coast (Sonic Generations 3DS){{!}}Emerald Coast | ||
}} | }} | ||
− | '''Mushroom Hill''' is the third level in ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'', and an adaptation of the | + | '''Mushroom Hill''' is the third level in the [[Nintendo 3DS]] version of ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'', and an adaptation of the original [[Mushroom Hill Zone]] seen in ''[[Sonic & Knuckles]]''. Classic Sonic runs through the level in the summer with sun rays beaming through the trees, while Modern takes the more rustic time in the fall with leaf grinding and multiple branching paths. |
[[Butterdroid]]s, [[Dragonfly|Dragonflies]], [[Madmole]]s and [[Mushmeanie]]s return in this level. | [[Butterdroid]]s, [[Dragonfly|Dragonflies]], [[Madmole]]s and [[Mushmeanie]]s return in this level. | ||
− | ==Act 1== | + | ==Overview== |
− | Like the preceding levels, Classic Sonic's Act is a total recreation of the first Act from the original Mushroom Hill Zone, right down to a [[Checkpoint]] being needlessly placed right before the [[Signpost]] (as the sub-boss is no longer present). Rooms that would normally contain a [[Giant Ring]] now have clusters of [[Ring]]s instead. | + | ===Act 1=== |
− | ===Missions=== | + | Like the preceding levels, Classic Sonic's Act is a total recreation of the first Act from the original Mushroom Hill Zone, right down to a [[Checkpoint]] being needlessly placed right before the [[Signpost]] (as the sub-boss, [[Hey Ho]], is no longer present). Rooms that would normally contain a [[Giant Ring]] now have clusters of [[Ring]]s instead, and any [[monitor]] that would have given an elemental [[Shield]] instead provides a regular Shield. |
− | {| class="prettytable" | + | |
+ | ===Act 2=== | ||
+ | Unlike the more lush Act 1, Modern Sonic's Act is set in the fall, much like in the original Zone. This time, however, Sonic will come across Seed Propellers, contraptions which will carry Sonic across large distances if he [[Sonic Boost|boosts]] into them with enough speed. | ||
+ | |||
+ | At the end of the Act, Sonic will [[grind]] across a rail that will take him through a mushroom-filled cavern. Hedgehog-eating plants make their home on the rail, and Sonic must boost through them to avoid instant death. Eventually, Sonic will come across a rock wall at the end of the rail that he must break through with a well-timed [[Homing Attack]] in order to reach the [[Goal Ring]]. | ||
+ | |||
+ | ==Missions== | ||
+ | ===Act 1=== | ||
+ | {| class="prettytable" style="width:auto;" | ||
!No. !!Mission !!Description !!Reward | !No. !!Mission !!Description !!Reward | ||
|- | |- | ||
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|} | |} | ||
− | ==Act 2 | + | ===Act 2=== |
− | + | {| class="prettytable" style="width:auto;" | |
− | |||
− | |||
− | |||
− | {| class="prettytable" | ||
!No. !!Mission !!Description !!Reward | !No. !!Mission !!Description !!Reward | ||
|- | |- | ||
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==Ranking== | ==Ranking== | ||
The following are the suggested clear times for achieving a high enough score to achieve each [[Rank]]: | The following are the suggested clear times for achieving a high enough score to achieve each [[Rank]]: | ||
− | {| class="prettytable" | + | {| class="prettytable" style="width:auto;" |
! !!S-Rank !!A-Rank !!B-Rank !!C-Rank !!D-Rank | ! !!S-Rank !!A-Rank !!B-Rank !!C-Rank !!D-Rank | ||
|- | |- | ||
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Hub Mushroom Hill.png|Hub preview | Hub Mushroom Hill.png|Hub preview | ||
</gallery> | </gallery> | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
{{SonicGenerations3DSOmni}} | {{SonicGenerations3DSOmni}} | ||
− |
Latest revision as of 16:05, 30 July 2023
Sonic Generations (Nintendo 3DS) |
Levels |
Mushroom Hill |
show;hide
|
Mushroom Hill |
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Third level, Sonic Generations (Nintendo 3DS) |
Number of Acts: 2 |
Level theme: jungle |
Boss: Big Arm |
Non-English names:
|
← Casino Night | Emerald Coast → |
Mushroom Hill is the third level in the Nintendo 3DS version of Sonic Generations, and an adaptation of the original Mushroom Hill Zone seen in Sonic & Knuckles. Classic Sonic runs through the level in the summer with sun rays beaming through the trees, while Modern takes the more rustic time in the fall with leaf grinding and multiple branching paths.
Butterdroids, Dragonflies, Madmoles and Mushmeanies return in this level.
Contents
Overview
Act 1
Like the preceding levels, Classic Sonic's Act is a total recreation of the first Act from the original Mushroom Hill Zone, right down to a Checkpoint being needlessly placed right before the Signpost (as the sub-boss, Hey Ho, is no longer present). Rooms that would normally contain a Giant Ring now have clusters of Rings instead, and any monitor that would have given an elemental Shield instead provides a regular Shield.
Act 2
Unlike the more lush Act 1, Modern Sonic's Act is set in the fall, much like in the original Zone. This time, however, Sonic will come across Seed Propellers, contraptions which will carry Sonic across large distances if he boosts into them with enough speed.
At the end of the Act, Sonic will grind across a rail that will take him through a mushroom-filled cavern. Hedgehog-eating plants make their home on the rail, and Sonic must boost through them to avoid instant death. Eventually, Sonic will come across a rock wall at the end of the rail that he must break through with a well-timed Homing Attack in order to reach the Goal Ring.
Missions
Act 1
No. | Mission | Description | Reward |
---|---|---|---|
026 | Die-Hard | Clear Mushroom Hill Act 1 in 2:00.00 without losing a life! | Mushroom Hill Zone (Music) |
027 | Ring Collector | Collect 60 Rings in Mushroom Hill Act 1 in 1:00.00! | Flying Battery Zone (Music) |
028 | Keep the Pace | Grab Time Items and clear Mushroom Hill Act 1 in time! | 1994 Illustration (Art) |
029 | Rampage! | Defeat 10 enemies in Mushroom Hill Act 1 in 1:00.00! | Death Egg Zone (Music) |
030 | Stealth Attack | Clear Mushroom Hill Act 1 in 2:00.00 without defeating enemies! | Illustration 2 (Art) |
031 | Item Collector | Get all Item Boxes in Mushroom Hill Act 1 in 2:00.00! | Angel Island Zone (Music) |
032 | Special Trial | Defeat 5 Madmoles in Mushroom Hill Act 1 in 1:00.00! | Knuckles (Model) |
Act 2
No. | Mission | Description | Reward |
---|---|---|---|
033 | Perfection | Clear Mushroom Hill Act 2 in 2:20.00 without taking damage! | Hydrocity Zone (Music) |
034 | Ring Collector | Collect 45 Rings in Mushroom Hill Act 2 in 1:00.00! | 1995 Illustration (Art) |
035 | Keep the Pace | Grab Time Items and clear Mushroom Hill Act 2 in time! | Marble Garden Zone (Music) |
036 | Rampage! | Defeat 10 enemies in Mushroom Hill Act 2 in 2:00.00! | Door into Summer (Music) |
037 | Stealth Attack | Clear Mushroom Hill Act 2 in 3:00.00 without defeating enemies! | 1996 Illustration (Art) |
038 | Special Trial | Use Seed Propeller to get 70 Rings in Mushroom Hill Act 2 in 1:00.00! | Amy (Model) |
Ranking
The following are the suggested clear times for achieving a high enough score to achieve each Rank:
S-Rank | A-Rank | B-Rank | C-Rank | D-Rank | |
---|---|---|---|---|---|
Act 1 | 0:00.00 - 1:35.00 | 1:35.01 - 1:45.00 | 1:45.01 - 2:00.00 | 2:00.01 - 2:15.00 | 2:15.01 - 9:59.99 |
Act 2 | 0:00.00 - 1:45.00 | 1:45.01 - 2:00.00 | 2:00.01 - 2:50.00 | 2:50.01 - 3:25.00 | 3:25.01 - 9:59.99 |
Gallery
References
Sonic Generations (Nintendo 3DS) | |
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Manuals |
show;hide
|