Difference between revisions of "Sonic Adventure 2/Animation Files"
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==Common Animations== | ==Common Animations== | ||
These animations are found in PLCOMMTN.PRS and apply to various characters in the game. Sonic, Shadow, Knuckles, Rouge, their multiplayer counterparts and Tails utilize some of, if not all of the animations stored in this package. | These animations are found in PLCOMMTN.PRS and apply to various characters in the game. Sonic, Shadow, Knuckles, Rouge, their multiplayer counterparts and Tails utilize some of, if not all of the animations stored in this package. | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !ID!!Description |
|- | |- | ||
|0 | |0 | ||
Line 41: | Line 41: | ||
|- | |- | ||
|11 | |11 | ||
− | | | + | |Spindashing |
|- | |- | ||
|12 | |12 | ||
− | | | + | |Spindashing (copy of 11) |
|- | |- | ||
|13 | |13 | ||
Line 98: | Line 98: | ||
|- | |- | ||
|30 | |30 | ||
− | |Spinning (Used by | + | |Spinning (Used by the ball models) |
|- | |- | ||
|31 | |31 | ||
Line 215: | Line 215: | ||
|- | |- | ||
|69 | |69 | ||
− | |Begin | + | |Begin failing to pick up a heavy object (only used for the test object SAMPLE L) |
|- | |- | ||
|70 | |70 | ||
− | | | + | |Failing to pick up a heavy object (only used for the test object SAMPLE L) |
|- | |- | ||
|71 | |71 | ||
− | | | + | |End failing to pick up a heavy object (only used for the test object SAMPLE L) |
|- | |- | ||
|72 | |72 | ||
Line 267: | Line 267: | ||
==Main Character Animations== | ==Main Character Animations== | ||
+ | NOTE: Rail grinding animations are the same for each speed character. Grinding L looks like you're grinding backwards, but this is what Sonic Team created for the left grinding animations* | ||
===Sonic's Animations=== | ===Sonic's Animations=== | ||
Sonic's animation ID's in SA2: The Trial start at 86 and proceed from there. The package doesn't include animations for multiplayer actions or a unique animation for his "Nice!" rail trick. | Sonic's animation ID's in SA2: The Trial start at 86 and proceed from there. The package doesn't include animations for multiplayer actions or a unique animation for his "Nice!" rail trick. | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !ID!!Description |
|- | |- | ||
|87 | |87 | ||
Line 313: | Line 314: | ||
|- | |- | ||
|100 | |100 | ||
− | |Homing Attack lunge | + | |Homing Attack lunge (unused?) |
|- | |- | ||
|101 | |101 | ||
− | |Homing Attack | + | |Homing Attack Trick 1 |
|- | |- | ||
|102 | |102 | ||
− | |Homing Attack | + | |Homing Attack Trick 2 |
|- | |- | ||
|103 | |103 | ||
− | |Homing Attack | + | |Homing Attack Trick 3 (shared with somersault jump) |
|- | |- | ||
|104 | |104 | ||
− | |Grinding ( | + | |Grinding R (standing and leaning left) |
|- | |- | ||
|105 | |105 | ||
− | | | + | |Grinding R (standing and leaning right) |
|- | |- | ||
|106 | |106 | ||
− | |Grinding ( | + | |Grinding R (crouching and leaning left) |
|- | |- | ||
|107 | |107 | ||
− | | | + | |Grinding R (crouching and leaning right) |
|- | |- | ||
|108 | |108 | ||
− | |Grinding (lean | + | |Grinding L (lean left) |
|- | |- | ||
|109 | |109 | ||
− | | | + | |Grinding L (lean right) |
|- | |- | ||
|110 | |110 | ||
− | |Grinding (lean | + | |Grinding L (crouching, lean left) |
|- | |- | ||
|111 | |111 | ||
− | | | + | |Grinding L (crouching, lean right) |
|- | |- | ||
|112 | |112 | ||
− | |Losing balance left | + | |Losing balance Grind R (lean left) |
|- | |- | ||
|113 | |113 | ||
− | |Losing balance right | + | |Losing balance Grind R (lean right) |
|- | |- | ||
|114 | |114 | ||
Line 377: | Line 378: | ||
===Shadow's Animations=== | ===Shadow's Animations=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !DC ID!!SA2B ID!!Description |
|- | |- | ||
|87 | |87 | ||
+ | |= | ||
|Light Dash | |Light Dash | ||
|- | |- | ||
|91 | |91 | ||
+ | |= | ||
|Start Somersault | |Start Somersault | ||
|- | |- | ||
|92 | |92 | ||
+ | |= | ||
|Somersault uncurl | |Somersault uncurl | ||
|- | |- | ||
− | |93 | + | |93 |
+ | |= | ||
|Somersault slide | |Somersault slide | ||
|- | |- | ||
− | |94 | + | |94 |
+ | |= | ||
|Cancel Somersault | |Cancel Somersault | ||
|- | |- | ||
− | |95 | + | |95 |
+ | |= | ||
|Jump back from Somersault | |Jump back from Somersault | ||
|- | |- | ||
− | |96 | + | |96 |
+ | |= | ||
|Start Somersault | |Start Somersault | ||
|- | |- | ||
− | |97 | + | |97 |
+ | |= | ||
|Somersault to forward flip | |Somersault to forward flip | ||
|- | |- | ||
|98 | |98 | ||
+ | |= | ||
|Begin Somersault punch | |Begin Somersault punch | ||
|- | |- | ||
− | |99 | + | |99 |
+ | |= | ||
|Somersault punch | |Somersault punch | ||
|- | |- | ||
− | |100 | + | |100 |
− | |Homing Attack lunge | + | |= |
+ | |Homing Attack lunge (unused?) | ||
|- | |- | ||
− | |101 | + | |101 |
− | |Homing Attack | + | |= |
+ | |Homing Attack Trick 1 | ||
|- | |- | ||
− | |102 | + | |102 |
− | |Homing Attack | + | |= |
+ | |Homing Attack Trick 2 | ||
|- | |- | ||
− | |103 | + | |103 |
− | |Homing Attack | + | |= |
+ | |Homing Attack Trick 3 (shared with somersault jump) | ||
|- | |- | ||
− | |104 | + | |104 |
− | |Grinding (lean left) | + | |= |
+ | |Grinding R (standing, lean left) | ||
|- | |- | ||
− | |105 | + | |105 |
− | | | + | |= |
+ | |Grinding R (standing, lean right) | ||
|- | |- | ||
− | |106 | + | |106 |
− | |Grinding (lean left | + | |= |
+ | |Grinding R (crouching, lean left) | ||
|- | |- | ||
− | |107 | + | |107 |
− | | | + | |= |
+ | |Grinding R (crouching, lean right) | ||
|- | |- | ||
− | |108 | + | |108 |
− | |Grinding (lean | + | |= |
+ | |Grinding L (lean left) | ||
|- | |- | ||
− | |109 | + | |109 |
− | | | + | |= |
+ | |Grinding L (lean right) | ||
|- | |- | ||
− | |110 | + | |110 |
− | |Grinding (lean | + | |= |
+ | |Grinding L (crouching, lean left) | ||
|- | |- | ||
− | |111 | + | |111 |
− | | | + | |= |
+ | |Grinding L (crouching, lean right) | ||
|- | |- | ||
|112 | |112 | ||
− | |Losing balance left | + | |= |
+ | |Losing balance (lean left) | ||
|- | |- | ||
− | |113 | + | |113 |
− | |Losing balance right | + | |= |
+ | |Losing balance (lean right) | ||
|- | |- | ||
− | |114 | + | |114 |
+ | |= | ||
|Grind trick (Awesome!) | |Grind trick (Awesome!) | ||
|- | |- | ||
− | |115 | + | |115 |
+ | |= | ||
|Grind trick (Cool!) | |Grind trick (Cool!) | ||
|- | |- | ||
|116 | |116 | ||
+ | |= | ||
|Grind trick (Nice!) | |Grind trick (Nice!) | ||
|- | |- | ||
− | |117 | + | |117 |
+ | |246 | ||
|Ramp trick (Altered in SA2B) | |Ramp trick (Altered in SA2B) | ||
|- | |- | ||
− | |151 | + | |151 |
+ | |169 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |152 | + | |152 |
+ | |170 | ||
|Alternate standing | |Alternate standing | ||
|- | |- | ||
− | |153 | + | |153 |
+ | |171 | ||
|Speed-Walking | |Speed-Walking | ||
|- | |- | ||
− | |154 | + | |154 |
+ | |172 | ||
|Skating 1 | |Skating 1 | ||
|- | |- | ||
− | |155 | + | |155 |
+ | |173 | ||
|Skating 2 | |Skating 2 | ||
|- | |- | ||
− | |156 | + | |156 |
+ | |174 | ||
|Skating 3 | |Skating 3 | ||
|- | |- | ||
− | |157 | + | |157 |
+ | |175 | ||
|Turning around | |Turning around | ||
|- | |- | ||
− | |158 | + | |158 |
+ | |176 | ||
|Idle 1 | |Idle 1 | ||
|- | |- | ||
− | |159 | + | |159 |
+ | |177 | ||
|Idle 2 | |Idle 2 | ||
|- | |- | ||
− | |160 | + | |160 |
+ | |178 | ||
|Spinning | |Spinning | ||
|- | |- | ||
− | |161 | + | |161 |
+ | |179 | ||
|Landing on ground (high altitude) | |Landing on ground (high altitude) | ||
|- | |- | ||
− | |162 | + | |162 |
+ | |180 | ||
|Victory pose | |Victory pose | ||
|- | |- | ||
− | |163 | + | |163 |
+ | |181 | ||
|Losing pose | |Losing pose | ||
|- | |- | ||
− | |164 | + | |164 |
+ | |182 | ||
|2P Special Attack | |2P Special Attack | ||
|- | |- | ||
− | |165 | + | |165 |
+ | |183 | ||
|2P Intro 2 | |2P Intro 2 | ||
|- | |- | ||
− | |166 | + | |166 |
+ | |184 | ||
|2P Intro 1 | |2P Intro 1 | ||
|} | |} | ||
===Knuckles' Animations=== | ===Knuckles' Animations=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !ID!!Description |
|- | |- | ||
|87 | |87 | ||
Line 681: | Line 726: | ||
===Rouge's Animations=== | ===Rouge's Animations=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !ID!!Description |
|- | |- | ||
|141 | |141 | ||
Line 896: | Line 941: | ||
===Mech Eggman's Animations=== | ===Mech Eggman's Animations=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !ID!!Description |
|- | |- | ||
|87 | |87 | ||
Line 981: | Line 1,026: | ||
|- | |- | ||
|114 | |114 | ||
− | | | + | |Ledge Balance |
|- | |- | ||
|115 | |115 | ||
Line 1,054: | Line 1,099: | ||
===Mech Tails' Animations=== | ===Mech Tails' Animations=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !ID!!Description |
|- | |- | ||
|139 | |139 | ||
Line 1,139: | Line 1,184: | ||
|- | |- | ||
|166 | |166 | ||
− | | | + | |Ledge Balance |
|- | |- | ||
|167 | |167 | ||
Line 1,209: | Line 1,254: | ||
===Tails' Animations=== | ===Tails' Animations=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !ID!!Description |
|- | |- | ||
|87 | |87 | ||
Line 1,307: | Line 1,352: | ||
===Eggman's Animations=== | ===Eggman's Animations=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !ID!!Description |
|- | |- | ||
|87 | |87 | ||
Line 1,543: | Line 1,588: | ||
===Super Sonic's Animations=== | ===Super Sonic's Animations=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !ID!!Description |
|- | |- | ||
|87 | |87 | ||
Line 1,617: | Line 1,662: | ||
===Super Shadow's Animations=== | ===Super Shadow's Animations=== | ||
− | {| class="prettytable" | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !ID!!Description |
|- | |- | ||
|87 | |87 | ||
Line 1,694: | Line 1,739: | ||
===Amy's Animations=== | ===Amy's Animations=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !DC ID!!SA2B ID!!Description |
|- | |- | ||
|87 | |87 | ||
+ | |= | ||
|Light Dash | |Light Dash | ||
|- | |- | ||
− | |88 | + | |88 |
+ | |216 | ||
|Idle 1 | |Idle 1 | ||
|- | |- | ||
− | |89 | + | |89 |
+ | |217 | ||
|Idle 2 | |Idle 2 | ||
|- | |- | ||
− | |90 | + | |90 |
+ | |218 | ||
|Spinning | |Spinning | ||
|- | |- | ||
− | |91 | + | |91 |
+ | |240 | ||
|Start Somersault | |Start Somersault | ||
|- | |- | ||
|92 | |92 | ||
+ | |= | ||
|Somersault uncurl | |Somersault uncurl | ||
|- | |- | ||
− | |93 | + | |93 |
+ | |= | ||
|Somersault slide | |Somersault slide | ||
|- | |- | ||
− | |94 | + | |94 |
+ | |= | ||
|Cancel Somersault | |Cancel Somersault | ||
|- | |- | ||
− | |95 | + | |95 |
+ | |= | ||
|Jump back from Somersault | |Jump back from Somersault | ||
|- | |- | ||
− | |96 | + | |96 |
+ | |241 | ||
|Start Somersault | |Start Somersault | ||
|- | |- | ||
|97 | |97 | ||
+ | |= | ||
|Somersault to forward flip | |Somersault to forward flip | ||
|- | |- | ||
− | |98 | + | |98 |
+ | |242 | ||
|Begin Somersault punch (DC)/ Begin somersault hammer swing (SA2B) | |Begin Somersault punch (DC)/ Begin somersault hammer swing (SA2B) | ||
|- | |- | ||
− | |99 | + | |99 |
+ | |245 | ||
|Somersault punch (DC)/ Somersault hammer swing (SA2B) | |Somersault punch (DC)/ Somersault hammer swing (SA2B) | ||
|- | |- | ||
− | |100 | + | |100 |
+ | |= | ||
|Homing Attack lunge | |Homing Attack lunge | ||
|- | |- | ||
− | |104 | + | |104 |
+ | |= | ||
|Grinding (lean left) | |Grinding (lean left) | ||
|- | |- | ||
− | |105 | + | |105 |
+ | |= | ||
|Alternate grinding (lean left) | |Alternate grinding (lean left) | ||
|- | |- | ||
− | |106 | + | |106 |
+ | |= | ||
|Grinding (lean left, crouching) | |Grinding (lean left, crouching) | ||
|- | |- | ||
− | |107 | + | |107 |
+ | |= | ||
|Alternate grinding (lean left, crouching) | |Alternate grinding (lean left, crouching) | ||
|- | |- | ||
− | |108 | + | |108 |
+ | |= | ||
|Grinding (lean right) | |Grinding (lean right) | ||
|- | |- | ||
− | |109 | + | |109 |
+ | |= | ||
|Alternate grinding (lean right) | |Alternate grinding (lean right) | ||
|- | |- | ||
− | |110 | + | |110 |
+ | |= | ||
|Grinding (lean right, crouching) | |Grinding (lean right, crouching) | ||
|- | |- | ||
|111 | |111 | ||
+ | |= | ||
|Alternate grinding (lean right, crouching) | |Alternate grinding (lean right, crouching) | ||
|- | |- | ||
|112 | |112 | ||
+ | |= | ||
|Losing balance left | |Losing balance left | ||
|- | |- | ||
|113 | |113 | ||
+ | |= | ||
|Losing balance right | |Losing balance right | ||
|- | |- | ||
|114 | |114 | ||
+ | |= | ||
|Grind trick (Awesome!) | |Grind trick (Awesome!) | ||
|- | |- | ||
|115 | |115 | ||
+ | |= | ||
|Grind trick (Cool!) | |Grind trick (Cool!) | ||
|- | |- | ||
− | |116 | + | |116 |
+ | |235 | ||
|Grind trick (Nice!) | |Grind trick (Nice!) | ||
|- | |- | ||
− | |117 | + | |117 |
+ | |248 | ||
|Ramp trick (Altered in SA2B) | |Ramp trick (Altered in SA2B) | ||
|- | |- | ||
− | |118 | + | |118 |
+ | |219 | ||
|2P Special Attack (Altered in SA2B) | |2P Special Attack (Altered in SA2B) | ||
|- | |- | ||
− | |119 | + | |119 |
+ | |220 | ||
|2P Intro 2 | |2P Intro 2 | ||
|- | |- | ||
− | |120 | + | |120 |
+ | |221 | ||
|2P Intro 1 | |2P Intro 1 | ||
|- | |- | ||
− | |185 | + | |185 |
+ | |203 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |186 | + | |186 |
+ | |204 | ||
|Walking | |Walking | ||
|- | |- | ||
− | |187 | + | |187 |
+ | |205 | ||
|Speed-walking | |Speed-walking | ||
|- | |- | ||
− | |188 | + | |188 |
+ | |206 | ||
|Jogging | |Jogging | ||
|- | |- | ||
− | |189 | + | |189 |
+ | |207 | ||
|Running | |Running | ||
|- | |- | ||
− | |190 | + | |190 |
+ | |208 | ||
|Sprinting | |Sprinting | ||
|- | |- | ||
− | |191 | + | |191 |
+ | |209 | ||
|Homing Attack rebound (1st target) | |Homing Attack rebound (1st target) | ||
|- | |- | ||
− | |192 | + | |192 |
+ | |210 | ||
|Homing Attack rebound (2nd target) | |Homing Attack rebound (2nd target) | ||
|- | |- | ||
− | |193 | + | |193 |
+ | |211 | ||
|Homing Attack rebound (3rd target) | |Homing Attack rebound (3rd target) | ||
|- | |- | ||
− | |194 | + | |194 |
− | |Grabbing | + | |212 |
+ | |Grabbing onto swinging vine | ||
|- | |- | ||
− | |195 | + | |195 |
− | | | + | |213 |
+ | |Holding onto swinging vine | ||
|- | |- | ||
− | |196 | + | |196 |
+ | |214 | ||
|Victory animation | |Victory animation | ||
|- | |- | ||
− | |197 | + | |197 |
+ | |215 | ||
|Losing animation (Altered in SA2B) | |Losing animation (Altered in SA2B) | ||
|- | |- | ||
+ | |N/A | ||
|228 | |228 | ||
|Jump (SA2B) | |Jump (SA2B) | ||
|- | |- | ||
+ | |N/A | ||
|229 | |229 | ||
|Hammer growth (SA2B) | |Hammer growth (SA2B) | ||
|- | |- | ||
+ | |N/A | ||
|230 | |230 | ||
|Jump dash (SA2B) | |Jump dash (SA2B) | ||
|- | |- | ||
+ | |N/A | ||
|231 | |231 | ||
|Hammer shrink (SA2B) | |Hammer shrink (SA2B) | ||
|- | |- | ||
+ | |N/A | ||
|232 | |232 | ||
|Begin falling from jump dash (SA2B) | |Begin falling from jump dash (SA2B) | ||
|- | |- | ||
+ | |N/A | ||
|233 | |233 | ||
|Hammer shrink (SA2B) | |Hammer shrink (SA2B) | ||
|- | |- | ||
+ | |N/A | ||
|234 | |234 | ||
|Falling (SA2B) | |Falling (SA2B) | ||
|- | |- | ||
+ | |N/A | ||
|238 | |238 | ||
|Landing on ground (high altitude) (SA2B) | |Landing on ground (high altitude) (SA2B) | ||
Line 1,855: | Line 1,952: | ||
===Metal Sonic's Animations=== | ===Metal Sonic's Animations=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !DC ID!!SA2B ID!!Description |
|- | |- | ||
|87 | |87 | ||
+ | |= | ||
|Light Dash | |Light Dash | ||
|- | |- | ||
|91 | |91 | ||
+ | |= | ||
|Start Somersault | |Start Somersault | ||
|- | |- | ||
|92 | |92 | ||
+ | |= | ||
|Somersault uncurl | |Somersault uncurl | ||
|- | |- | ||
− | |93 | + | |93 |
+ | |= | ||
|Somersault slide | |Somersault slide | ||
|- | |- | ||
− | |94 | + | |94 |
+ | |= | ||
|Cancel Somersault | |Cancel Somersault | ||
|- | |- | ||
|95 | |95 | ||
+ | |= | ||
|Jump back from Somersault | |Jump back from Somersault | ||
|- | |- | ||
− | |96 | + | |96 |
+ | |= | ||
|Start Somersault | |Start Somersault | ||
|- | |- | ||
− | |97 | + | |97 |
+ | |= | ||
|Somersault to forward flip | |Somersault to forward flip | ||
|- | |- | ||
|98 | |98 | ||
+ | |= | ||
|Begin Somersault punch | |Begin Somersault punch | ||
|- | |- | ||
− | |99 | + | |99 |
+ | |= | ||
|Somersault punch | |Somersault punch | ||
|- | |- | ||
− | |100 | + | |100 |
+ | |= | ||
|Homing Attack lunge | |Homing Attack lunge | ||
|- | |- | ||
− | |101 | + | |101 |
+ | |= | ||
|Homing Attack rebound (1st target) | |Homing Attack rebound (1st target) | ||
|- | |- | ||
− | |102 | + | |102 |
+ | |= | ||
|Homing Attack rebound (2nd target) | |Homing Attack rebound (2nd target) | ||
|- | |- | ||
− | |103 | + | |103 |
+ | |= | ||
|Homing Attack rebound (3rd target) | |Homing Attack rebound (3rd target) | ||
|- | |- | ||
− | |104 | + | |104 |
+ | |= | ||
|Grinding (lean left) | |Grinding (lean left) | ||
|- | |- | ||
− | |105 | + | |105 |
+ | |= | ||
|Alternate grinding (lean left) | |Alternate grinding (lean left) | ||
|- | |- | ||
− | |106 | + | |106 |
+ | |= | ||
|Grinding (lean left, crouching) | |Grinding (lean left, crouching) | ||
|- | |- | ||
− | |107 | + | |107 |
+ | |= | ||
|Alternate grinding (lean left, crouching) | |Alternate grinding (lean left, crouching) | ||
|- | |- | ||
− | |108 | + | |108 |
+ | |= | ||
|Grinding (lean right) | |Grinding (lean right) | ||
|- | |- | ||
− | |109 | + | |109 |
+ | |= | ||
|Alternate grinding (lean right) | |Alternate grinding (lean right) | ||
|- | |- | ||
− | |110 | + | |110 |
+ | |= | ||
|Grinding (lean right, crouching) | |Grinding (lean right, crouching) | ||
|- | |- | ||
− | |111 | + | |111 |
+ | |= | ||
|Alternate grinding (lean right, crouching) | |Alternate grinding (lean right, crouching) | ||
|- | |- | ||
− | |112 | + | |112 |
+ | |= | ||
|Losing balance left | |Losing balance left | ||
|- | |- | ||
− | |113 | + | |113 |
+ | |= | ||
|Losing balance right | |Losing balance right | ||
|- | |- | ||
− | |114 | + | |114 |
+ | |= | ||
|Grind trick (Awesome!) | |Grind trick (Awesome!) | ||
|- | |- | ||
− | |115 | + | |115 |
+ | |236 | ||
|Grind trick (Cool!) | |Grind trick (Cool!) | ||
|- | |- | ||
|116 | |116 | ||
+ | |= | ||
|Grind trick (Nice!) | |Grind trick (Nice!) | ||
|- | |- | ||
− | |117 | + | |117 |
+ | |247 | ||
|Ramp trick (Altered in SA2B) | |Ramp trick (Altered in SA2B) | ||
|- | |- | ||
− | |151 | + | |151 |
+ | |169 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |152 | + | |152 |
+ | |170 | ||
|Alternate standing | |Alternate standing | ||
|- | |- | ||
− | |153 | + | |153 |
+ | |222 | ||
|Hovering (Speed-walking speed, DC)/ Speed-walking (SA2B) | |Hovering (Speed-walking speed, DC)/ Speed-walking (SA2B) | ||
|- | |- | ||
− | |154 | + | |154 |
+ | |223 | ||
|Hovering (Jogging speed) (Altered in SA2B) | |Hovering (Jogging speed) (Altered in SA2B) | ||
|- | |- | ||
− | |155 | + | |155 |
+ | |224 | ||
|Hovering (Running speed) (Altered in SA2B) | |Hovering (Running speed) (Altered in SA2B) | ||
|- | |- | ||
− | |156 | + | |156 |
+ | |225 | ||
|Hovering (Sprinting speed) (Altered in SA2B) | |Hovering (Sprinting speed) (Altered in SA2B) | ||
|- | |- | ||
− | |157 | + | |157 |
+ | |175 | ||
|Turning around | |Turning around | ||
|- | |- | ||
− | |158 | + | |158 |
+ | |176 | ||
|Idle 1 | |Idle 1 | ||
|- | |- | ||
− | |159 | + | |159 |
+ | |177 | ||
|Idle 2 | |Idle 2 | ||
|- | |- | ||
− | |160 | + | |160 |
+ | |178 | ||
|Spinning | |Spinning | ||
|- | |- | ||
− | |161 | + | |161 |
+ | |179 | ||
|Landing on ground (high altitude) | |Landing on ground (high altitude) | ||
|- | |- | ||
− | |162 | + | |162 |
+ | |237 | ||
|Victory pose (Altered in SA2B) | |Victory pose (Altered in SA2B) | ||
|- | |- | ||
− | |163 | + | |163 |
+ | |239 | ||
|Losing pose (Altered in SA2B) | |Losing pose (Altered in SA2B) | ||
|- | |- | ||
− | |164 | + | |164 |
+ | |182 | ||
|2P Special Attack (Unused in SA2B) | |2P Special Attack (Unused in SA2B) | ||
|- | |- | ||
− | |165 | + | |165 |
+ | |226 | ||
|2P Intro 2 (Altered in SA2B) | |2P Intro 2 (Altered in SA2B) | ||
|- | |- | ||
− | |166 | + | |166 |
+ | |227 | ||
|2P Intro 1 (Altered in SA2B) | |2P Intro 1 (Altered in SA2B) | ||
|- | |- | ||
+ | |N/A | ||
|243 | |243 | ||
|Engage Black Shield (SA2B) | |Engage Black Shield (SA2B) | ||
|- | |- | ||
+ | |N/A | ||
|244 | |244 | ||
|Black Shield (SA2B) | |Black Shield (SA2B) | ||
Line 1,998: | Line 2,141: | ||
===Tikal's Animations=== | ===Tikal's Animations=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !DC ID!!SA2B ID!!Description |
|- | |- | ||
− | |87 | + | |87 |
+ | |217 | ||
|Idle 1 | |Idle 1 | ||
|- | |- | ||
− | |88 | + | |88 |
+ | |218 | ||
|Idle 2 | |Idle 2 | ||
|- | |- | ||
|89 | |89 | ||
+ | |= | ||
|Climbing | |Climbing | ||
|- | |- | ||
− | |90 | + | |90 |
+ | |234 | ||
|Begin digging | |Begin digging | ||
|- | |- | ||
− | |91 | + | |91 |
+ | |235 | ||
|Digging | |Digging | ||
|- | |- | ||
− | |92 | + | |92 |
+ | |236 | ||
|Jump out of digging | |Jump out of digging | ||
|- | |- | ||
− | |93 | + | |93 |
+ | |237 | ||
|Begin falling from digging jump | |Begin falling from digging jump | ||
|- | |- | ||
|94 | |94 | ||
+ | |= | ||
|Failed digging | |Failed digging | ||
|- | |- | ||
− | |95 | + | |95 |
+ | |238 | ||
|Begin digging into wall | |Begin digging into wall | ||
|- | |- | ||
− | |96 | + | |96 |
+ | |239 | ||
|Digging | |Digging | ||
|- | |- | ||
− | |97 | + | |97 |
+ | |240 | ||
|Begin digging out of wall | |Begin digging out of wall | ||
|- | |- | ||
|98 | |98 | ||
+ | |= | ||
|Digging out of wall | |Digging out of wall | ||
|- | |- | ||
− | |99 | + | |99 |
+ | |= | ||
|Failed digging | |Failed digging | ||
|- | |- | ||
− | |100 | + | |100 |
+ | |231 | ||
|Climbing | |Climbing | ||
|- | |- | ||
− | |101 | + | |101 |
+ | |232 | ||
|Climbing left | |Climbing left | ||
|- | |- | ||
− | |102 | + | |102 |
+ | |233 | ||
|Climbing right | |Climbing right | ||
|- | |- | ||
|103 | |103 | ||
+ | |= | ||
|Holding onto wall | |Holding onto wall | ||
|- | |- | ||
− | |104 | + | |104 |
+ | |= | ||
|Climb up ledge | |Climb up ledge | ||
|- | |- | ||
− | |105 | + | |105 |
+ | |241 | ||
|Gliding | |Gliding | ||
|- | |- | ||
− | |106 | + | |106 |
+ | |= | ||
|Grab onto wall | |Grab onto wall | ||
|- | |- | ||
− | |107 | + | |107 |
+ | |= | ||
|Cancel gliding | |Cancel gliding | ||
|- | |- | ||
− | |108 | + | |108 |
+ | |= | ||
|Cancel gliding | |Cancel gliding | ||
|- | |- | ||
− | |109 | + | |109 |
+ | |= | ||
|First punch | |First punch | ||
|- | |- | ||
− | |110 | + | |110 |
+ | |= | ||
|Second punch | |Second punch | ||
|- | |- | ||
− | |111 | + | |111 |
+ | |= | ||
|Third punch (Uppercut) | |Third punch (Uppercut) | ||
|- | |- | ||
|112 | |112 | ||
+ | |= | ||
|First punch (running) | |First punch (running) | ||
|- | |- | ||
|113 | |113 | ||
+ | |= | ||
|Second punch (running) | |Second punch (running) | ||
|- | |- | ||
|114 | |114 | ||
+ | |= | ||
|Drill attack (running punch combo) | |Drill attack (running punch combo) | ||
|- | |- | ||
|115 | |115 | ||
+ | |= | ||
|Drill Dive | |Drill Dive | ||
|- | |- | ||
|116 | |116 | ||
+ | |= | ||
|Landing from Drill Dive | |Landing from Drill Dive | ||
|- | |- | ||
|117 | |117 | ||
+ | |N/A | ||
|Paddling in water (DC Only) | |Paddling in water (DC Only) | ||
|- | |- | ||
|118 | |118 | ||
+ | |N/A | ||
|Begin diving in water (DC Only) | |Begin diving in water (DC Only) | ||
|- | |- | ||
|119 | |119 | ||
+ | |N/A | ||
|Diving in water (DC Only) | |Diving in water (DC Only) | ||
|- | |- | ||
|120 | |120 | ||
+ | |N/A | ||
|Begin surfacing in water (DC Only) | |Begin surfacing in water (DC Only) | ||
|- | |- | ||
|121 | |121 | ||
+ | |N/A | ||
|Surfacing in water (DC Only) | |Surfacing in water (DC Only) | ||
|- | |- | ||
|122 | |122 | ||
+ | |N/A | ||
|Floating in water (DC Only) | |Floating in water (DC Only) | ||
|- | |- | ||
|123 | |123 | ||
+ | |= | ||
|Knocked over | |Knocked over | ||
|- | |- | ||
|124 | |124 | ||
+ | |= | ||
|Recovery from knockdown | |Recovery from knockdown | ||
|- | |- | ||
− | |125 | + | |125 |
+ | |226 | ||
|Walking (Altered in SA2B) | |Walking (Altered in SA2B) | ||
|- | |- | ||
− | |126 | + | |126 |
+ | |230 | ||
|Sprinting (Altered in SA2B) | |Sprinting (Altered in SA2B) | ||
|- | |- | ||
− | |127 | + | |127 |
+ | |219 | ||
|Spiral Uppercut | |Spiral Uppercut | ||
|- | |- | ||
− | |128 | + | |128 |
+ | |220 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |129 | + | |129 |
+ | |221 | ||
|Victory pose | |Victory pose | ||
|- | |- | ||
− | |130 | + | |130 |
+ | |222 | ||
|Losing pose | |Losing pose | ||
|- | |- | ||
|131 | |131 | ||
+ | |= | ||
|Land on ground (low altitude) | |Land on ground (low altitude) | ||
|- | |- | ||
− | |132 | + | |132 |
+ | |255 | ||
|Land on ground (high altitude) | |Land on ground (high altitude) | ||
|- | |- | ||
|133 | |133 | ||
+ | |= | ||
|Whistle | |Whistle | ||
|- | |- | ||
− | |134 | + | |134 |
+ | |223 | ||
|2P Special Attack | |2P Special Attack | ||
|- | |- | ||
|135 | |135 | ||
+ | |= | ||
|Put on Sunglasses | |Put on Sunglasses | ||
|- | |- | ||
− | |136 | + | |136 |
+ | |224 | ||
|2P Intro 2 | |2P Intro 2 | ||
|- | |- | ||
− | |137 | + | |137 |
+ | |225 | ||
|2P Intro 1 | |2P Intro 1 | ||
|- | |- | ||
− | |138 | + | |138 |
+ | |259 | ||
|Hammer Punch | |Hammer Punch | ||
|- | |- | ||
|139 | |139 | ||
+ | |= | ||
|Walking with object | |Walking with object | ||
|- | |- | ||
|140 | |140 | ||
+ | |= | ||
|Throwing object in midair | |Throwing object in midair | ||
|- | |- | ||
+ | |N/A | ||
|227 | |227 | ||
|Speed-walking (SA2B) | |Speed-walking (SA2B) | ||
|- | |- | ||
+ | |N/A | ||
|228 | |228 | ||
|Jogging (SA2B) | |Jogging (SA2B) | ||
|- | |- | ||
+ | |N/A | ||
|229 | |229 | ||
|Running (SA2B) | |Running (SA2B) | ||
Line 2,174: | Line 2,374: | ||
===Chaos Zero's Animations=== | ===Chaos Zero's Animations=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !DC ID!!SA2B ID!!Description |
|- | |- | ||
|116 | |116 | ||
+ | |= | ||
|Drill Dive Landing | |Drill Dive Landing | ||
|- | |- | ||
− | |141 | + | |141 |
+ | |256 | ||
|Idle 1 | |Idle 1 | ||
|- | |- | ||
− | |142 | + | |142 |
+ | |257 | ||
|Idle 2 | |Idle 2 | ||
|- | |- | ||
− | |143 | + | |143 |
+ | |258 | ||
|Idle 1 | |Idle 1 | ||
|- | |- | ||
− | |144 | + | |144 |
+ | |242 | ||
|First punch | |First punch | ||
|- | |- | ||
− | |145 | + | |145 |
+ | |243 | ||
|Second punch | |Second punch | ||
|- | |- | ||
− | |146 | + | |146 |
+ | |244 | ||
|Third punch (Uppercut) | |Third punch (Uppercut) | ||
|- | |- | ||
− | |147 | + | |147 |
+ | |245 | ||
|First punch (running) | |First punch (running) | ||
|- | |- | ||
− | |148 | + | |148 |
+ | |246 | ||
|Second punch (running) | |Second punch (running) | ||
|- | |- | ||
− | |149 | + | |149 |
+ | |247 | ||
|Drill attack (running punch combo) | |Drill attack (running punch combo) | ||
|- | |- | ||
− | |150 | + | |150 |
+ | |261 | ||
|Walking | |Walking | ||
|- | |- | ||
− | |151 | + | |151 |
+ | |262 | ||
|Speed-walking | |Speed-walking | ||
|- | |- | ||
− | |152 | + | |152 |
+ | |263 | ||
|Jogging | |Jogging | ||
|- | |- | ||
− | |153 | + | |153 |
+ | |264 | ||
|Running | |Running | ||
|- | |- | ||
− | |154 | + | |154 |
+ | |265 | ||
|Running | |Running | ||
|- | |- | ||
− | |155 | + | |155 |
+ | |105 | ||
|Gliding | |Gliding | ||
|- | |- | ||
− | |156 | + | |156 |
+ | |106 | ||
|Grab onto wall | |Grab onto wall | ||
|- | |- | ||
− | |157 | + | |157 |
+ | |107 | ||
|Cancel gliding | |Cancel gliding | ||
|- | |- | ||
− | |158 | + | |158 |
+ | |108 | ||
|Cancel gliding | |Cancel gliding | ||
|- | |- | ||
− | |159 | + | |159 |
+ | |100 | ||
|Climbing | |Climbing | ||
|- | |- | ||
− | |160 | + | |160 |
+ | |101 | ||
|Climbing left | |Climbing left | ||
|- | |- | ||
− | |161 | + | |161 |
+ | |102 | ||
|Climbing right | |Climbing right | ||
|- | |- | ||
− | |162 | + | |162 |
+ | |103 | ||
|Holding onto wall | |Holding onto wall | ||
|- | |- | ||
− | |163 | + | |163 |
+ | |115 | ||
|Drill Dive | |Drill Dive | ||
|- | |- | ||
− | |164 | + | |164 |
+ | |90 | ||
|Begin digging | |Begin digging | ||
|- | |- | ||
− | |165 | + | |165 |
+ | |91 | ||
|Digging | |Digging | ||
|- | |- | ||
− | |166 | + | |166 |
+ | |95 | ||
|Begin digging into wall | |Begin digging into wall | ||
|- | |- | ||
− | |167 | + | |167 |
+ | |96 | ||
|Digging | |Digging | ||
|- | |- | ||
− | |168 | + | |168 |
+ | |260 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |169 | + | |169 |
+ | |268 | ||
|Pick up object | |Pick up object | ||
|- | |- | ||
− | |170 | + | |170 |
+ | |270 | ||
|Pick up object | |Pick up object | ||
|- | |- | ||
− | |171 | + | |171 |
+ | |269 | ||
|Hold object | |Hold object | ||
|- | |- | ||
|172 | |172 | ||
+ | |N/A | ||
|Unknown (DC Only) | |Unknown (DC Only) | ||
|- | |- | ||
− | |173 | + | |173 |
+ | |132 | ||
|Land on ground (high altitude) | |Land on ground (high altitude) | ||
|- | |- | ||
− | |174 | + | |174 |
+ | |253 | ||
|Victory pose (Altered in SA2B) | |Victory pose (Altered in SA2B) | ||
|- | |- | ||
− | |175 | + | |175 |
+ | |254 | ||
|Losing pose (Altered in SA2B) | |Losing pose (Altered in SA2B) | ||
|- | |- | ||
− | |176 | + | |176 |
+ | |271 | ||
|2P Special Attack (Altered in SA2B) | |2P Special Attack (Altered in SA2B) | ||
|- | |- | ||
|177 | |177 | ||
+ | |= | ||
|Put on Treasure Scope | |Put on Treasure Scope | ||
|- | |- | ||
− | |178 | + | |178 |
+ | |138 | ||
|Hammer Punch | |Hammer Punch | ||
|- | |- | ||
− | |179 | + | |179 |
+ | |248 | ||
|2P Intro 2 (Altered in SA2B, Chaos rising from puddle) | |2P Intro 2 (Altered in SA2B, Chaos rising from puddle) | ||
|- | |- | ||
− | |180 | + | |180 |
+ | |251 | ||
|2P Intro 1 (Uses stationary puddle form in SA2B) | |2P Intro 1 (Uses stationary puddle form in SA2B) | ||
|- | |- | ||
− | |181 | + | |181 |
+ | |252 | ||
|Spiral Uppercut | |Spiral Uppercut | ||
|- | |- | ||
|182 | |182 | ||
+ | |N/A | ||
|Paddling in water (DC Only) | |Paddling in water (DC Only) | ||
|- | |- | ||
|183 | |183 | ||
+ | |N/A | ||
|Begin diving in water (DC Only) | |Begin diving in water (DC Only) | ||
|- | |- | ||
|184 | |184 | ||
+ | |N/A | ||
|Diving in water (DC Only) | |Diving in water (DC Only) | ||
|- | |- | ||
|185 | |185 | ||
+ | |N/A | ||
|Begin surfacing in water (DC Only) | |Begin surfacing in water (DC Only) | ||
|- | |- | ||
|186 | |186 | ||
+ | |N/A | ||
|Surfacing in water (DC Only) | |Surfacing in water (DC Only) | ||
|- | |- | ||
|187 | |187 | ||
+ | |N/A | ||
|Floating in water (DC Only) | |Floating in water (DC Only) | ||
|- | |- | ||
|188 | |188 | ||
+ | |= | ||
|Whistle | |Whistle | ||
|- | |- | ||
− | |189 | + | |189 |
+ | |92 | ||
|Jump out of digging | |Jump out of digging | ||
|- | |- | ||
− | |190 | + | |190 |
+ | |93 | ||
|Begin falling from digging jump | |Begin falling from digging jump | ||
|- | |- | ||
− | |191 | + | |191 |
+ | |94 | ||
|Failed digging | |Failed digging | ||
|- | |- | ||
− | |192 | + | |192 |
+ | |97 | ||
|Begin digging out of wall | |Begin digging out of wall | ||
|- | |- | ||
− | |193 | + | |193 |
+ | |98 | ||
|Digging out of wall | |Digging out of wall | ||
|- | |- | ||
− | |194 | + | |194 |
+ | |99 | ||
|Failed digging | |Failed digging | ||
|- | |- | ||
− | |195 | + | |195 |
+ | |104 | ||
|Climb up ledge | |Climb up ledge | ||
|- | |- | ||
|196 | |196 | ||
+ | |= | ||
|Knocked over | |Knocked over | ||
|- | |- | ||
− | |197 | + | |197 |
+ | |124 | ||
|Recovery from knockdown | |Recovery from knockdown | ||
|- | |- | ||
|198 | |198 | ||
+ | |N/A | ||
|Holding onto pulley (DC Only) | |Holding onto pulley (DC Only) | ||
|- | |- | ||
− | |199 | + | |199 |
+ | |266 | ||
|Walking with object | |Walking with object | ||
|- | |- | ||
− | |200 | + | |200 |
+ | |267 | ||
|Running with object | |Running with object | ||
|- | |- | ||
|201 | |201 | ||
+ | |N/A | ||
|Shaking object (DC Only) | |Shaking object (DC Only) | ||
|- | |- | ||
|202 | |202 | ||
+ | |N/A | ||
|Jump with object (DC Only) | |Jump with object (DC Only) | ||
|- | |- | ||
|203 | |203 | ||
+ | |N/A | ||
|Begin falling with object (DC Only) | |Begin falling with object (DC Only) | ||
|- | |- | ||
|204 | |204 | ||
+ | |N/A | ||
|Falling with object (DC Only) | |Falling with object (DC Only) | ||
|- | |- | ||
+ | |N/A | ||
|249 | |249 | ||
|2P Intro 2 (Puddle moving off-screen, SA2B) | |2P Intro 2 (Puddle moving off-screen, SA2B) | ||
|- | |- | ||
+ | |N/A | ||
|250 | |250 | ||
|Idle 1 (SA2B only) | |Idle 1 (SA2B only) | ||
Line 2,380: | Line 2,647: | ||
===Chao Walker's Animations=== | ===Chao Walker's Animations=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !DC ID!!SA2B ID!!Description |
|- | |- | ||
− | |139 | + | |139 |
+ | |190 | ||
|Idle 1 | |Idle 1 | ||
|- | |- | ||
− | |140 | + | |140 |
+ | |88 | ||
|Idle 2 | |Idle 2 | ||
|- | |- | ||
− | |141 | + | |141 |
+ | |89 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |142 | + | |142 |
+ | |191 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |143 | + | |143 |
+ | |91 | ||
|Walking | |Walking | ||
|- | |- | ||
− | |144 | + | |144 |
+ | |92 | ||
|Speed-walking | |Speed-walking | ||
|- | |- | ||
− | |145 | + | |145 |
+ | |93 | ||
|Jogging | |Jogging | ||
|- | |- | ||
− | |146 | + | |146 |
+ | |94 | ||
|Jumping | |Jumping | ||
|- | |- | ||
− | |147 | + | |147 |
+ | |95 | ||
|Falling from jump | |Falling from jump | ||
|- | |- | ||
− | |148 | + | |148 |
+ | |96 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |149 | + | |149 |
+ | |97 | ||
|Land on ground (low altitude) | |Land on ground (low altitude) | ||
|- | |- | ||
− | |150 | + | |150 |
+ | |98 | ||
|Land on ground (high altitude) | |Land on ground (high altitude) | ||
|- | |- | ||
− | |151 | + | |151 |
+ | |99 | ||
|Brake | |Brake | ||
|- | |- | ||
− | |152 | + | |152 |
+ | |100 | ||
|Taking damage | |Taking damage | ||
|- | |- | ||
− | |153 | + | |153 |
+ | |101 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |154 | + | |154 |
+ | |102 | ||
|Carried by updraft | |Carried by updraft | ||
|- | |- | ||
− | |155 | + | |155 |
+ | |103 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |156 | + | |156 |
+ | |104 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |157 | + | |157 |
+ | |105 | ||
|Turning around | |Turning around | ||
|- | |- | ||
− | |158 | + | |158 |
+ | |106 | ||
|Standing on upward slope | |Standing on upward slope | ||
|- | |- | ||
− | |159 | + | |159 |
+ | |107 | ||
|Standing on downward slope | |Standing on downward slope | ||
|- | |- | ||
− | |160 | + | |160 |
+ | |108 | ||
|Victory pose | |Victory pose | ||
|- | |- | ||
− | |161 | + | |161 |
+ | |109 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |162 | + | |162 |
+ | |110 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |163 | + | |163 |
+ | |111 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |164 | + | |164 |
+ | |112 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |165 | + | |165 |
+ | |113 | ||
|Death animation | |Death animation | ||
|- | |- | ||
− | |166 | + | |166 |
− | | | + | |114 |
+ | |Ledge Balance | ||
|- | |- | ||
− | |167 | + | |167 |
+ | |115 | ||
|Hop | |Hop | ||
|- | |- | ||
− | |168 | + | |168 |
+ | |116 | ||
|Begin falling from hop | |Begin falling from hop | ||
|- | |- | ||
− | |169 | + | |169 |
+ | |117 | ||
|Land from hop | |Land from hop | ||
|- | |- | ||
− | |170 | + | |170 |
+ | |118 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |171 | + | |171 |
+ | |119 | ||
|Whistle | |Whistle | ||
|- | |- | ||
− | |172 | + | |172 |
+ | |120 | ||
|Launch from dash panel | |Launch from dash panel | ||
|- | |- | ||
− | |173 | + | |173 |
+ | |121 | ||
|Begin falling from launch | |Begin falling from launch | ||
|- | |- | ||
− | |174 | + | |174 |
+ | |122 | ||
|Standing | |Standing | ||
|- | |- | ||
− | |175 | + | |175 |
+ | |123 | ||
|Hanging onto pulley | |Hanging onto pulley | ||
|- | |- | ||
− | |176 | + | |176 |
+ | |124 | ||
|Looking at Mystic Melody shrine | |Looking at Mystic Melody shrine | ||
|- | |- | ||
− | |177 | + | |177 |
+ | |125 | ||
|Looking at Mystic Melody shrine | |Looking at Mystic Melody shrine | ||
|- | |- | ||
− | |178 | + | |178 |
+ | |126 | ||
|Mystic Melody | |Mystic Melody | ||
|- | |- | ||
− | |179 | + | |179 |
+ | |127 | ||
|Hovering | |Hovering | ||
|- | |- | ||
− | |180 | + | |180 |
+ | |192 | ||
|Activate Omochao (Mech) | |Activate Omochao (Mech) | ||
|- | |- | ||
− | |181 | + | |181 |
+ | |193 | ||
|Omochao Attack | |Omochao Attack | ||
|- | |- | ||
− | |182 | + | |182 |
+ | |194 | ||
|Activate Omochao (Mech) | |Activate Omochao (Mech) | ||
|- | |- | ||
− | |183 | + | |183 |
+ | |195 | ||
|Activate Omochao (Mech) | |Activate Omochao (Mech) | ||
|- | |- | ||
− | |184 | + | |184 |
+ | |133 | ||
|Firing Power Laser | |Firing Power Laser | ||
|- | |- | ||
− | |185 | + | |185 |
+ | |134 | ||
|Losing animation | |Losing animation | ||
|- | |- | ||
− | |186 | + | |186 |
+ | |135 | ||
|2P Special Attack | |2P Special Attack | ||
|- | |- | ||
− | |187 | + | |187 |
+ | |196 | ||
|2P Intro 2 | |2P Intro 2 | ||
|- | |- | ||
− | |188 | + | |188 |
+ | |197 | ||
|2P Intro 1 | |2P Intro 1 | ||
|} | |} | ||
===Dark Chao Walker's Animations=== | ===Dark Chao Walker's Animations=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !ID!!Description |
|- | |- | ||
|88 | |88 | ||
Line 2,605: | Line 2,922: | ||
|- | |- | ||
|114 | |114 | ||
− | | | + | |Ledge Balance |
|- | |- | ||
|115 | |115 | ||
Line 2,692: | Line 3,009: | ||
The animations under this category aren't found within any character's MTN files, but are instead stored in either the main stage files that require them (Sonic Adventure 2 DC in the STGXX.PRS files and the GameCube version of Sonic Adventure 2 Battle in the stgxxD.rel files) or in the EXE/Data_DLL information from SA2 PC. | The animations under this category aren't found within any character's MTN files, but are instead stored in either the main stage files that require them (Sonic Adventure 2 DC in the STGXX.PRS files and the GameCube version of Sonic Adventure 2 Battle in the stgxxD.rel files) or in the EXE/Data_DLL information from SA2 PC. | ||
===Sonic/Shadow/Amy/Metal Sonic=== | ===Sonic/Shadow/Amy/Metal Sonic=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !DC ID!!SA2B ID!!Description |
|- | |- | ||
− | |86 | + | |86 |
+ | |= | ||
|Looking at acquired Level-Up Item (Depends on stage) | |Looking at acquired Level-Up Item (Depends on stage) | ||
|- | |- | ||
|121 | |121 | ||
+ | |= | ||
|Lean left on board | |Lean left on board | ||
|- | |- | ||
|122 | |122 | ||
+ | |= | ||
|Lean right on board | |Lean right on board | ||
|- | |- | ||
|123 | |123 | ||
+ | |= | ||
|Lean left on board | |Lean left on board | ||
|- | |- | ||
|124 | |124 | ||
+ | |= | ||
|Lean right on board | |Lean right on board | ||
|- | |- | ||
|125 | |125 | ||
+ | |= | ||
|Braking on board | |Braking on board | ||
|- | |- | ||
|126 | |126 | ||
+ | |= | ||
|Alternate braking on board | |Alternate braking on board | ||
|- | |- | ||
|127 | |127 | ||
+ | |= | ||
|Jump with board | |Jump with board | ||
|- | |- | ||
|128 | |128 | ||
+ | |= | ||
|In midair with board | |In midair with board | ||
|- | |- | ||
|129 | |129 | ||
+ | |= | ||
|Falling with board | |Falling with board | ||
|- | |- | ||
|130 | |130 | ||
+ | |= | ||
|Neutral on board | |Neutral on board | ||
|- | |- | ||
|131 | |131 | ||
+ | |= | ||
|Knocked over on board | |Knocked over on board | ||
|- | |- | ||
|132 | |132 | ||
+ | |= | ||
|Knocked over on board | |Knocked over on board | ||
|- | |- | ||
+ | |N/A | ||
|133 | |133 | ||
− | | | + | |Shadow board trick (Nice!) (SA2B Only) |
|- | |- | ||
− | |134 | + | |N/A |
− | | | + | |134 |
+ | |Shadow board trick (Cool!) (SA2B Only) | ||
|- | |- | ||
− | |135 | + | |N/A |
− | | | + | |135 |
+ | |Shadow board trick (Awesome!) (SA2B Only) | ||
|- | |- | ||
+ | |N/A | ||
|136 | |136 | ||
− | | | + | |Metal Sonic board trick (Nice!) (SA2B Only) |
|- | |- | ||
+ | |N/A | ||
|137 | |137 | ||
− | | | + | |Metal Sonic board trick (Cool!) (SA2B Only) |
|- | |- | ||
− | |138 | + | |N/A |
− | | | + | |138 |
+ | |Metal Sonic board trick (Awesome!) (SA2B Only) | ||
|- | |- | ||
− | |139 | + | |N/A |
− | | | + | |139 |
+ | |Amy board trick (Nice!) (SA2B Only) | ||
|- | |- | ||
− | |140 | + | |N/A |
− | | | + | |140 |
+ | |Amy board trick (Cool!) (SA2B Only) | ||
|- | |- | ||
− | |141 | + | |N/A |
− | | | + | |141 |
+ | |Amy board trick (Awesome!) (SA2B Only) | ||
|- | |- | ||
− | |142 | + | |133 |
− | | | + | |142 |
+ | |Sonic board trick (Awesome!) | ||
|- | |- | ||
+ | |134 | ||
|143 | |143 | ||
− | | | + | |Sonic board trick (Cool!) |
|- | |- | ||
+ | |135 | ||
|144 | |144 | ||
− | | | + | |Sonic board trick (Nice!) |
|- | |- | ||
+ | |136 | ||
|145 | |145 | ||
− | | | + | |Lean left on board (Board) |
|- | |- | ||
+ | |137 | ||
|146 | |146 | ||
− | | | + | |Lean right on board (Board) |
|- | |- | ||
+ | |138 | ||
|147 | |147 | ||
− | | | + | |Lean left on board (Board) |
|- | |- | ||
+ | |139 | ||
|148 | |148 | ||
− | | | + | |Lean right on board (Board) |
|- | |- | ||
+ | |140 | ||
|149 | |149 | ||
− | | | + | |Braking on board (Board) |
|- | |- | ||
+ | |141 | ||
|150 | |150 | ||
− | | | + | |Alternate braking on board (Board) |
|- | |- | ||
+ | |142 | ||
|151 | |151 | ||
− | |Jump with board (Board | + | |Jump with board (Board) |
|- | |- | ||
+ | |143 | ||
|152 | |152 | ||
− | |In midair with board (Board | + | |In midair with board (Board) |
|- | |- | ||
+ | |144 | ||
|153 | |153 | ||
− | |Falling with board (Board | + | |Falling with board (Board) |
|- | |- | ||
+ | |145 | ||
|154 | |154 | ||
− | |Neutral on board (Board | + | |Neutral on board (Board) |
|- | |- | ||
+ | |146 | ||
|155 | |155 | ||
− | |Knocked over on board (Board | + | |Knocked over on board (Board) |
|- | |- | ||
+ | |147 | ||
|156 | |156 | ||
− | |Knocked over on board (Board | + | |Knocked over on board (Board) |
|- | |- | ||
+ | |N/A | ||
|157 | |157 | ||
− | |Shadow board trick (Nice!, Board) (SA2B) | + | |Shadow board trick (Nice!, Board) (SA2B Only) |
|- | |- | ||
+ | |N/A | ||
|158 | |158 | ||
− | |Shadow board trick (Cool!, Board) (SA2B) | + | |Shadow board trick (Cool!, Board) (SA2B Only) |
|- | |- | ||
+ | |N/A | ||
|159 | |159 | ||
− | |Shadow board trick (Awesome!, Board) (SA2B) | + | |Shadow board trick (Awesome!, Board) (SA2B Only) |
|- | |- | ||
+ | |N/A | ||
|160 | |160 | ||
− | |Metal Sonic board trick (Nice!, Board) (SA2B) | + | |Metal Sonic board trick (Nice!, Board) (SA2B Only) |
|- | |- | ||
+ | |N/A | ||
|161 | |161 | ||
− | |Metal Sonic board trick (Cool!, Board) (SA2B) | + | |Metal Sonic board trick (Cool!, Board) (SA2B Only) |
|- | |- | ||
+ | |N/A | ||
|162 | |162 | ||
− | |Metal Sonic board trick (Awesome!, Board) (SA2B) | + | |Metal Sonic board trick (Awesome!, Board) (SA2B Only) |
|- | |- | ||
+ | |N/A | ||
|163 | |163 | ||
− | |Amy board trick (Nice!, Board) (SA2B) | + | |Amy board trick (Nice!, Board) (SA2B Only) |
|- | |- | ||
+ | |N/A | ||
|164 | |164 | ||
− | |Amy board trick (Cool!, Board) (SA2B) | + | |Amy board trick (Cool!, Board) (SA2B Only) |
|- | |- | ||
+ | |N/A | ||
|165 | |165 | ||
− | |Amy board trick (Awesome!, Board) (SA2B) | + | |Amy board trick (Awesome!, Board) (SA2B Only) |
|- | |- | ||
+ | |148 | ||
|166 | |166 | ||
− | |Sonic board trick (Awesome!, Board | + | |Sonic board trick (Awesome!, Board) |
|- | |- | ||
+ | |149 | ||
|167 | |167 | ||
− | | | + | |Sonic board trick (Cool!, Board) |
|- | |- | ||
− | |168 | + | |150 |
− | | | + | |168 |
+ | |Sonic board trick (Nice!, Board) | ||
|- | |- | ||
+ | |167 | ||
|185 | |185 | ||
− | |Grabbing onto swinging vine | + | |Grabbing onto swinging vine |
|- | |- | ||
+ | |168 | ||
|186 | |186 | ||
− | |Holding onto swinging vine | + | |Holding onto swinging vine |
|- | |- | ||
− | |169 | + | |169 |
− | | | + | |187 |
+ | |Falling with/pulled up by bungee vine | ||
|- | |- | ||
− | |170 | + | |170 |
− | | | + | |188 |
+ | |Diving with bungee vine | ||
|- | |- | ||
− | |171 | + | |171 |
− | | | + | |189 |
+ | |Swing before falling with bungee vine | ||
|- | |- | ||
− | |172 | + | |172 |
− | | | + | |190 |
+ | |Hanging onto Metal Harbor missile | ||
|- | |- | ||
− | |173 | + | |173 |
− | | | + | |191 |
+ | |Spinning in midair (Unused?) | ||
|- | |- | ||
− | |174 | + | |174 |
+ | |192 | ||
|Swing on horizontal bar | |Swing on horizontal bar | ||
|- | |- | ||
− | |175 | + | |175 |
+ | |193 | ||
|Swing on horizontal bar (alternate) | |Swing on horizontal bar (alternate) | ||
|- | |- | ||
− | |176 | + | |176 |
+ | |194 | ||
|Begin horizontal bar/bungee vine trick | |Begin horizontal bar/bungee vine trick | ||
|- | |- | ||
− | |177 | + | |177 |
+ | |195 | ||
|Begin horizontal bar/bungee vine trick (alternate swing) | |Begin horizontal bar/bungee vine trick (alternate swing) | ||
|- | |- | ||
− | |178 | + | |178 |
+ | |196 | ||
|Horizontal bar/bungee vine trick (Spin 1) | |Horizontal bar/bungee vine trick (Spin 1) | ||
|- | |- | ||
− | |179 | + | |179 |
+ | |197 | ||
|Horizontal bar/bungee vine trick (Spin 2) | |Horizontal bar/bungee vine trick (Spin 2) | ||
|- | |- | ||
− | |180 | + | |180 |
+ | |198 | ||
|Horizontal bar/bungee vine trick (uncurl and pose) | |Horizontal bar/bungee vine trick (uncurl and pose) | ||
|- | |- | ||
− | |181 | + | |181 |
− | | | + | |199 |
+ | |Sinking in quicksand | ||
|- | |- | ||
− | |182 | + | |182 |
− | | | + | |200 |
+ | |Hanging and sliding on ceiling rail | ||
|- | |- | ||
− | |183 | + | |183 |
− | | | + | |201 |
+ | |Pushing down lever | ||
|- | |- | ||
− | |184 | + | |184 |
+ | |202 | ||
|Sliding on water current | |Sliding on water current | ||
|} | |} | ||
===Knuckles/Rouge/Tikal/Chaos Zero=== | ===Knuckles/Rouge/Tikal/Chaos Zero=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !ID!!Description |
|- | |- | ||
|86 | |86 | ||
Line 2,941: | Line 3,325: | ||
|- | |- | ||
|211 | |211 | ||
− | | | + | |Standing on turtle |
|- | |- | ||
|212 | |212 | ||
− | | | + | |Holding onto underwater turtle |
|- | |- | ||
|215 | |215 | ||
− | | | + | |Jump onto turtle |
|- | |- | ||
|216 | |216 | ||
− | | | + | |Hiding in the shadows |
|} | |} | ||
===Mech Tails/Mech Eggman/Chao Walker/Big/Dark Chao Walker=== | ===Mech Tails/Mech Eggman/Chao Walker/Big/Dark Chao Walker=== | ||
− | {| class="prettytable" style="width: | + | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" |
− | !ID | + | !ID!!Description |
|- | |- | ||
|86 | |86 | ||
Line 2,966: | Line 3,350: | ||
|Sinking in quicksand (Tails) | |Sinking in quicksand (Tails) | ||
|} | |} | ||
+ | |||
+ | ==Animation Transition IDs== | ||
+ | Each character's animation list denotes a property for each of their animations, which determines how they're supposed to play in-game. Below are the possible values that the game can recognize, as well as what they do. Any value above 13 will crash the game if the affected animation is called. | ||
+ | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" | ||
+ | !ID!!Description | ||
+ | |- | ||
+ | |0 | ||
+ | |Load first frame | ||
+ | |- | ||
+ | |1 | ||
+ | |Load first frame | ||
+ | |- | ||
+ | |2 | ||
+ | |No animation | ||
+ | |- | ||
+ | |3 | ||
+ | |Play animation, loop | ||
+ | |- | ||
+ | |4 | ||
+ | |Play animation, hard cut to NextAnimation | ||
+ | |- | ||
+ | |5 | ||
+ | |Play animation, hard cut to NextAnimation | ||
+ | |- | ||
+ | |6 | ||
+ | |Play animation, stop on last frame | ||
+ | |- | ||
+ | |7 | ||
+ | |Play animation in reverse, hard cut to NextAnimation | ||
+ | |- | ||
+ | |8 | ||
+ | |Play animation in reverse, stop on last frame | ||
+ | |- | ||
+ | |9 | ||
+ | |Play animation, smooth transition to NextAnimation | ||
+ | |- | ||
+ | |10 | ||
+ | |Play animation with directional input, slow | ||
+ | |- | ||
+ | |11 | ||
+ | |Play animation with directional input, normal | ||
+ | |- | ||
+ | |12 | ||
+ | |Play animation with directional input, fast | ||
+ | |- | ||
+ | |13 | ||
+ | |Animation playback is handled by code, otherwise uses first frame | ||
+ | |} | ||
+ | |||
+ | ==Stage Animations== | ||
+ | Each stage has unique animations for specific SET objects, such as Dry Lagoon's turtle. The game has duplicates of some animations, like pole swinging, and boards, as these are used in several stages, like City Escape, Radical Highway, Metal Harbour and Pyramid Cave. | ||
+ | You can find these animations using ProjectManager in SA Tools' "tools" folder, and splitting the game. | ||
+ | These will be in Sonic Adventure 2>Projects>[Project name]>Levels>[Level Name]>Character Animations. | ||
+ | |||
+ | ==City Escape== | ||
+ | {| class="mw-collapsible mw-collapsed prettytable" style="width:auto;" | ||
+ | !ID!!Description | ||
+ | |- | ||
+ | |086 | ||
+ | |Look at left wrist upgrade (Magic Hands) | ||
+ | |- | ||
+ | |121 & 123 | ||
+ | |Board L | ||
+ | |- | ||
+ | |122 & 124 | ||
+ | |Board R | ||
+ | |- | ||
+ | |125 | ||
+ | |Board Brake L | ||
+ | |- | ||
+ | |126 | ||
+ | |Board Brake R | ||
+ | |- | ||
+ | |127 | ||
+ | |Board Jump | ||
+ | |- | ||
+ | |128 | ||
+ | |Board Jump Loop | ||
+ | |- | ||
+ | |129 | ||
+ | |Board Fall Loop (still) | ||
+ | |- | ||
+ | |130 | ||
+ | |Board Fall Loop (moving, unused?) | ||
+ | |- | ||
+ | |131 | ||
+ | |Board Crash into wall | ||
+ | |- | ||
+ | |132 | ||
+ | |Board Crash into wall (more intense, unused?) | ||
+ | |- | ||
+ | |134 | ||
+ | |Board Trick 1 (High Speed) | ||
+ | |- | ||
+ | |135 | ||
+ | |Board Trick 2 (Mid-Speed) | ||
+ | |- | ||
+ | |136 | ||
+ | |Board Trick 3 (Low Speed) | ||
+ | |- | ||
+ | |137 | ||
+ | |Board Trick 4 | ||
+ | |- | ||
+ | |138 | ||
+ | |Board Trick 5 | ||
+ | |- | ||
+ | |139 | ||
+ | |Board Trick 6 | ||
+ | |- | ||
+ | |140 | ||
+ | |Board Trick 7 | ||
+ | |- | ||
+ | |141 | ||
+ | |Board Trick 8 | ||
+ | |- | ||
+ | |142 | ||
+ | |Board Trick 9 | ||
+ | |- | ||
+ | |143 | ||
+ | |Board Trick 10 | ||
+ | |- | ||
+ | |144 | ||
+ | |Board Trick 11 | ||
+ | |} | ||
+ | |||
{{SCHGuides}} | {{SCHGuides}} |
Latest revision as of 09:09, 19 July 2021
SCHG: Sonic Adventure 2 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Dreamcast GameCube PC | ||||||||||||
|
The following is a list of the animation files found within the various MTN animation packages of Sonic Adventure 2. Note that some animation packages change depending on the version of the game. Some are simple ID rearrangements, while others significantly edit the animations. For identical animations with different ID's, the Dreamcast's will go first, followed by SA2B.
Contents
Common Animations
These animations are found in PLCOMMTN.PRS and apply to various characters in the game. Sonic, Shadow, Knuckles, Rouge, their multiplayer counterparts and Tails utilize some of, if not all of the animations stored in this package.
ID | Description |
---|---|
0 | Standing |
1 | Alternate standing |
2 | Standing |
3 | Standing |
4 | Standing on upward slope |
5 | Standing on downward slope |
6 | Walking |
7 | Speed-walking |
8 | Jogging |
9 | Running |
10 | Sprinting (Sonic) |
11 | Spindashing |
12 | Spindashing (copy of 11) |
13 | Spring animation |
14 | Spring animation transition |
15 | Spring animation (falling) |
16 | Landing on ground (low altitude) |
17 | Landing on ground (high altitude) |
18 | Braking |
19 | Begin pushing |
20 | Pushing |
21 | Taking damage |
22 | Standing |
23 | Caught in updraft |
24 | Fall backwards (slam into wall) |
25 | Recovery from backwards fall |
26 | Standing |
27 | Turning around |
28 | Skidding on upward slope |
29 | Skidding on downward slope |
30 | Spinning (Used by the ball models) |
31 | Pick up object |
32 | Running with object |
33 | Braking with object |
34 | Turning around with object |
35 | Standing with object |
36 | Standing on upward slope with object |
37 | Standing on downward slope with object |
38 | Walking with object |
39 | Standing |
40 | Pulling |
41 | Shaking tree |
42 | Shaking object |
43 | Grabbing tree |
44 | Holding tree |
45 | Springing with object |
46 | Spring-to-falling with object |
47 | Falling with object |
48 | Landing with object |
49 | Throwing object |
50 | Throwing object |
51 | Throwing object in midair |
52 | Throwing object in midair |
53 | Put object down |
54 | Sonic victory pose |
55 | Captured by ghost/slime |
56 | Breathe air bubble |
57 | Begin drowning |
58 | Drowning |
59 | Death animation |
60 | Standing |
61 | Balancing on edge |
62 | Grabbing ledge |
63 | Climb up ledge |
64 | Flip up ledge |
65 | Jump |
66 | Jump Spin |
67 | Begin falling from jump |
68 | Falling |
69 | Begin failing to pick up a heavy object (only used for the test object SAMPLE L) |
70 | Failing to pick up a heavy object (only used for the test object SAMPLE L) |
71 | End failing to pick up a heavy object (only used for the test object SAMPLE L) |
72 | Whistle |
73 | Throwing Chao into machine |
74 | Launching from dash panel |
75 | Hanging from pulley |
76 | Grabbing rocket |
77 | Hanging from rocket |
78 | Petting |
79 | Begin knockdown |
80 | Knocked down |
81 | Recovery from knockdown |
82 | Mystic Melody |
83 | Looking at Mystic Melody shrine |
84 | Looking at Mystic Melody shrine |
85 | Sonic losing pose |
Main Character Animations
NOTE: Rail grinding animations are the same for each speed character. Grinding L looks like you're grinding backwards, but this is what Sonic Team created for the left grinding animations*
Sonic's Animations
Sonic's animation ID's in SA2: The Trial start at 86 and proceed from there. The package doesn't include animations for multiplayer actions or a unique animation for his "Nice!" rail trick.
ID | Description |
---|---|
87 | Light Dash |
88 | Idle 1 |
89 | Idle 2 |
90 | Start Somersault |
91 | Start Somersault |
92 | Somersault uncurl |
93 | Somersault slide |
94 | Cancel Somersault |
95 | Jump back from Somersault |
96 | Start Somersault |
97 | Somersault to forward flip |
98 | Begin Somersault punch |
99 | Somersault punch |
100 | Homing Attack lunge (unused?) |
101 | Homing Attack Trick 1 |
102 | Homing Attack Trick 2 |
103 | Homing Attack Trick 3 (shared with somersault jump) |
104 | Grinding R (standing and leaning left) |
105 | Grinding R (standing and leaning right) |
106 | Grinding R (crouching and leaning left) |
107 | Grinding R (crouching and leaning right) |
108 | Grinding L (lean left) |
109 | Grinding L (lean right) |
110 | Grinding L (crouching, lean left) |
111 | Grinding L (crouching, lean right) |
112 | Losing balance Grind R (lean left) |
113 | Losing balance Grind R (lean right) |
114 | Grind trick (Awesome!) |
115 | Grind trick (Cool!) |
116 | Grind trick (Nice!) |
117 | Ramp trick |
118 | 2P Special Attack |
119 | 2P Intro 2 |
120 | 2P Intro 1 |
Shadow's Animations
DC ID | SA2B ID | Description |
---|---|---|
87 | = | Light Dash |
91 | = | Start Somersault |
92 | = | Somersault uncurl |
93 | = | Somersault slide |
94 | = | Cancel Somersault |
95 | = | Jump back from Somersault |
96 | = | Start Somersault |
97 | = | Somersault to forward flip |
98 | = | Begin Somersault punch |
99 | = | Somersault punch |
100 | = | Homing Attack lunge (unused?) |
101 | = | Homing Attack Trick 1 |
102 | = | Homing Attack Trick 2 |
103 | = | Homing Attack Trick 3 (shared with somersault jump) |
104 | = | Grinding R (standing, lean left) |
105 | = | Grinding R (standing, lean right) |
106 | = | Grinding R (crouching, lean left) |
107 | = | Grinding R (crouching, lean right) |
108 | = | Grinding L (lean left) |
109 | = | Grinding L (lean right) |
110 | = | Grinding L (crouching, lean left) |
111 | = | Grinding L (crouching, lean right) |
112 | = | Losing balance (lean left) |
113 | = | Losing balance (lean right) |
114 | = | Grind trick (Awesome!) |
115 | = | Grind trick (Cool!) |
116 | = | Grind trick (Nice!) |
117 | 246 | Ramp trick (Altered in SA2B) |
151 | 169 | Standing |
152 | 170 | Alternate standing |
153 | 171 | Speed-Walking |
154 | 172 | Skating 1 |
155 | 173 | Skating 2 |
156 | 174 | Skating 3 |
157 | 175 | Turning around |
158 | 176 | Idle 1 |
159 | 177 | Idle 2 |
160 | 178 | Spinning |
161 | 179 | Landing on ground (high altitude) |
162 | 180 | Victory pose |
163 | 181 | Losing pose |
164 | 182 | 2P Special Attack |
165 | 183 | 2P Intro 2 |
166 | 184 | 2P Intro 1 |
Knuckles' Animations
ID | Description |
---|---|
87 | Idle 1 |
88 | Idle 2 |
89 | Climbing |
90 | Begin digging |
91 | Digging |
92 | Jump out of digging |
93 | Begin falling from digging jump |
94 | Failed digging |
95 | Begin digging into wall |
96 | Digging |
97 | Begin digging out of wall |
98 | Digging out of wall |
99 | Failed digging |
100 | Climbing |
101 | Climbing left |
102 | Climbing right |
103 | Holding onto wall |
104 | Climb up ledge |
105 | Gliding |
106 | Grab onto wall |
107 | Cancel gliding |
108 | Cancel gliding |
109 | First punch |
110 | Second punch |
111 | Third punch (Uppercut) |
112 | First punch (running) |
113 | Second punch (running) |
114 | Drill attack (running punch combo) |
115 | Drill Dive |
116 | Landing from Drill Dive |
117 | Paddling in water (DC Only) |
118 | Begin diving in water (DC Only) |
119 | Diving in water (DC Only) |
120 | Begin surfacing in water (DC Only) |
121 | Surfacing in water (DC Only) |
122 | Floating in water (DC Only) |
123 | Knocked over |
124 | Recovery from knockdown |
125 | Walking |
126 | Sprinting |
127 | Spiral Uppercut |
128 | Standing |
129 | Victory pose |
130 | Losing pose |
131 | Land on ground (low altitude) |
132 | Land on ground (high altitude) |
133 | Whistle |
134 | 2P Special Attack |
135 | Put on Sunglasses |
136 | 2P Intro 2 |
137 | 2P Intro 1 |
138 | Hammer Punch |
139 | Walking with object |
140 | Throwing object in midair |
Rouge's Animations
ID | Description |
---|---|
141 | Idle 1 |
142 | Idle 2 |
143 | Idle 1 |
144 | First kick |
145 | Second kick |
146 | Third kick (bicycle kick) |
147 | First kick (running) |
148 | Second kick (running) |
149 | Helicopter Kick (running kick combo) |
150 | Walking |
151 | Speed-walking |
152 | Jogging |
153 | Running |
154 | Running |
155 | Gliding |
156 | Grab onto wall |
157 | Cancel gliding |
158 | Cancel gliding |
159 | Climbing |
160 | Climbing left |
161 | Climbing right |
162 | Holding onto wall |
163 | Drill Dive |
164 | Begin digging |
165 | Digging |
166 | Begin digging into wall |
167 | Digging |
168 | Standing |
169 | Pick up object |
170 | Pick up object |
171 | Hold object |
172 | Unknown |
173 | Land on ground (high altitude) |
174 | Victory pose |
175 | Losing pose |
176 | 2P Special Attack |
177 | Put on Treasure Scope |
178 | Hip Drop |
179 | 2P Intro 2 |
180 | 2P Intro 1 |
181 | Screw Kick |
182 | Paddling in water (DC Only) |
183 | Begin diving in water (DC Only) |
184 | Diving in water (DC Only) |
185 | Begin surfacing in water (DC Only) |
186 | Surfacing in water (DC Only) |
187 | Floating in water (DC Only) |
188 | Whistle |
189 | Jump out of digging |
190 | Begin falling from digging jump |
191 | Failed digging |
192 | Begin digging out of wall |
193 | Digging out of wall |
194 | Failed digging |
195 | Climb up ledge |
196 | Knocked over |
197 | Recovery from knockdown |
198 | Holding onto pulley |
199 | Walking with object |
200 | Running with object |
201 | Shaking object |
202 | Jump with object |
203 | Begin falling with object |
204 | Falling with object |
205 | Wing movements while gliding |
206 | Wings (No motion) |
207 | Wing movements while falling |
208 | Wing |
209 | Wing |
210 | Wing |
Mech Eggman's Animations
ID | Description |
---|---|
87 | Idle 1 |
88 | Idle 2 |
89 | Standing |
90 | Standing |
91 | Walking |
92 | Speed-walking |
93 | Jogging |
94 | Jumping |
95 | Falling from jump |
96 | Standing |
97 | Land on ground (low altitude) |
98 | Land on ground (high altitude) |
99 | Brake |
100 | Taking damage |
101 | Standing |
102 | Carried by updraft |
103 | Standing |
104 | Standing |
105 | Turning around |
106 | Standing on upward slope |
107 | Standing on downward slope |
108 | Victory pose |
109 | Standing |
110 | Standing |
111 | Standing |
112 | Standing |
113 | Death animation |
114 | Ledge Balance |
115 | Hop |
116 | Begin falling from hop |
117 | Land from hop |
118 | Standing |
119 | Whistle |
120 | Launch from dash panel |
121 | Begin falling from launch |
122 | Standing |
123 | Hanging onto pulley |
124 | Looking at Mystic Melody shrine |
125 | Looking at Mystic Melody shrine |
126 | Mystic Melody |
127 | Hovering |
128 | Activate Boxing Glove (Mech) |
129 | Boxing Glove punch |
130 | Open front hatch (Power Laser Cannon) |
131 | Activate Boxing Glove (Mech) |
132 | Activate Boxing Glove (Mech) |
133 | Firing Power Laser |
134 | Losing animation |
135 | 2P Special Attack |
136 | 2P Intro 2 |
137 | 2P Intro 1 |
Mech Tails' Animations
ID | Description |
---|---|
139 | Idle 1 |
140 | Idle 2 |
141 | Standing |
142 | Standing |
143 | Walking |
144 | Speed-walking |
145 | Jogging |
146 | Jumping |
147 | Falling from jump |
148 | Standing |
149 | Land on ground (low altitude) |
150 | Land on ground (high altitude) |
151 | Brake |
152 | Taking damage |
153 | Standing |
154 | Carried by updraft |
155 | Standing |
156 | Standing |
157 | Turning around |
158 | Standing on upward slope |
159 | Standing on downward slope |
160 | Victory pose |
161 | Standing |
162 | Standing |
163 | Standing |
164 | Standing |
165 | Death animation |
166 | Ledge Balance |
167 | Hop |
168 | Begin falling from hop |
169 | Land from hop |
170 | Standing |
171 | Whistle |
172 | Launch from dash panel |
173 | Begin falling from launch |
174 | Standing |
175 | Hanging onto pulley |
176 | Looking at Mystic Melody shrine |
177 | Looking at Mystic Melody shrine |
178 | Mystic Melody |
179 | Hovering |
180 | Activate Propeller Punch (Mech) |
181 | Propeller Punch |
182 | Activate Propeller Punch (Mech) |
183 | Activate Propeller Punch (Mech) |
184 | Firing Power Laser |
185 | Losing animation |
186 | 2P Special Attack |
187 | 2P Intro 2 |
188 | 2P Intro 1 |
Tails' Animations
ID | Description |
---|---|
87 | Idle 1 |
88 | Idle 2 |
89 | Standing |
90 | Flying |
91 | Descending from flight |
92 | Descending from flight |
93 | Land on ground from flight |
94 | Tail swipe attack |
95 | Standing |
96 | Walking |
97 | Hovering (Running/Sprinting speed) |
98 | Standing |
99 | Pick up object |
100 | Hold object |
101 | Unknown |
102 | Unknown |
103 | Shaking object |
104 | Petting |
105 | Jump |
106 | Begin falling from jump |
107 | Falling |
108 | Falling |
109 | Grab onto ledge |
110 | Climb up ledge |
111 | Climb up ledge |
112 | Unknown |
113 | Speed-walking |
114 | Jogging |
115 | Landing on ground (low altitude) |
116 | Walking with object (SA2B) |
117 | Walking with object (SA2B) |
Eggman's Animations
ID | Description |
---|---|
87 | Idle 1 |
88 | Idle 2 |
89 | Standing |
90 | Standing |
91 | Walking |
92 | Speed-walking |
93 | Speed-walking |
94 | Running |
95 | Running |
96 | Standing |
97 | Pick up object |
98 | Hold object |
99 | Unknown |
100 | Unknown |
101 | Unknown |
102 | Shake object |
103 | Petting |
104 | Jump |
105 | Begin falling from jump |
106 | Falling from jump |
107 | Falling |
108 | Standing |
109 | Begin alternate falling |
110 | Alternate falling |
111 | Land on ground (low altitude) |
112 | Land on ground (high altitude) |
113 | Brake |
114 | Begin pushing |
115 | Pushing |
116 | Taking damage |
117 | Standing |
118 | Standing |
119 | Bump into wall |
120 | Standing |
121 | Turning around |
122 | Standing |
123 | Standing |
124 | Running with object |
125 | Braking with object |
126 | Turning around with object |
127 | Standing on downward slope with object |
128 | Standing on upward slope with object |
129 | Walking with object |
130 | Pulling |
131 | Shake tree |
132 | Grab onto tree |
133 | Holding tree |
134 | Springing with object |
135 | Begin falling from springing with object |
136 | Begin falling with object |
137 | Falling with object |
138 | Throw object |
139 | Throw object |
140 | Throw object in midair |
141 | Throw object in midair |
142 | Put down object |
143 | Standing |
144 | Standing |
145 | Standing |
146 | Standing |
147 | Death animation |
148 | Standing |
149 | Standing |
150 | Grab onto ledge |
151 | Climb up ledge |
152 | Climb up ledge |
153 | Whistle |
154 | Throw Chao into machine |
155 | Standing |
156 | Standing |
157 | Standing |
158 | Standing |
159 | Standing |
160 | Standing |
161 | Standing |
162 | Slap |
163 | Kick |
Super Sonic's Animations
ID | Description |
---|---|
87 | Float in place |
88 | Flying 1 |
89 | Flying 2 |
90 | Begin ascent |
91 | Ascending |
92 | Begin descending |
93 | Descending |
94 | Begin forward dash |
95 | Forward dash |
96 | Begin downward dash |
97 | Downward dash |
98 | Hit |
99 | Recovery from hit |
100 | Intro 2 |
101 | Victory pose |
102 | Victory pose (Super Shadow in the lead) |
103 | Death animation |
104 | Float in place |
105 | Float in place |
106 | Camera positioning (Intro 2) |
107 | Intro 1 |
108 | Camera positioning (Intro 1) |
109 | Idle (After hurting Finalhazard) |
Super Shadow's Animations
ID | Description |
---|---|
87 | Float in place |
88 | Flying 1 |
89 | Flying 2 |
90 | Begin ascent |
91 | Ascending |
92 | Begin descending |
93 | Descending |
94 | Begin forward dash |
95 | Forward dash |
96 | Begin downward dash |
97 | Downward dash |
98 | Hit |
99 | Recovery from hit |
103 | Death animation |
104 | Float in place |
105 | Float in place |
110 | Intro 2 |
111 | Camera positioning (Intro 2) |
112 | Victory pose |
113 | Victory pose (Super Sonic in the lead) |
114 | Intro 1 |
115 | Camera positioning (Intro 1) |
116 | Idle (After hurting Finalhazard) |
Multiplayer Character Animations
In the Dreamcast version of Sonic Adventure 2, the unlockable multiplayer characters generally use the same animation ID's as their main game counterparts. SA2B changes this so that the characters can function properly when playing against their counterparts, as ID conflicts would result in Player 1's character animations being applied for both characters that share the same animation ID's. The following is organized with the DC ID's first, followed by the ID's used in SA2B.
Amy's Animations
DC ID | SA2B ID | Description |
---|---|---|
87 | = | Light Dash |
88 | 216 | Idle 1 |
89 | 217 | Idle 2 |
90 | 218 | Spinning |
91 | 240 | Start Somersault |
92 | = | Somersault uncurl |
93 | = | Somersault slide |
94 | = | Cancel Somersault |
95 | = | Jump back from Somersault |
96 | 241 | Start Somersault |
97 | = | Somersault to forward flip |
98 | 242 | Begin Somersault punch (DC)/ Begin somersault hammer swing (SA2B) |
99 | 245 | Somersault punch (DC)/ Somersault hammer swing (SA2B) |
100 | = | Homing Attack lunge |
104 | = | Grinding (lean left) |
105 | = | Alternate grinding (lean left) |
106 | = | Grinding (lean left, crouching) |
107 | = | Alternate grinding (lean left, crouching) |
108 | = | Grinding (lean right) |
109 | = | Alternate grinding (lean right) |
110 | = | Grinding (lean right, crouching) |
111 | = | Alternate grinding (lean right, crouching) |
112 | = | Losing balance left |
113 | = | Losing balance right |
114 | = | Grind trick (Awesome!) |
115 | = | Grind trick (Cool!) |
116 | 235 | Grind trick (Nice!) |
117 | 248 | Ramp trick (Altered in SA2B) |
118 | 219 | 2P Special Attack (Altered in SA2B) |
119 | 220 | 2P Intro 2 |
120 | 221 | 2P Intro 1 |
185 | 203 | Standing |
186 | 204 | Walking |
187 | 205 | Speed-walking |
188 | 206 | Jogging |
189 | 207 | Running |
190 | 208 | Sprinting |
191 | 209 | Homing Attack rebound (1st target) |
192 | 210 | Homing Attack rebound (2nd target) |
193 | 211 | Homing Attack rebound (3rd target) |
194 | 212 | Grabbing onto swinging vine |
195 | 213 | Holding onto swinging vine |
196 | 214 | Victory animation |
197 | 215 | Losing animation (Altered in SA2B) |
N/A | 228 | Jump (SA2B) |
N/A | 229 | Hammer growth (SA2B) |
N/A | 230 | Jump dash (SA2B) |
N/A | 231 | Hammer shrink (SA2B) |
N/A | 232 | Begin falling from jump dash (SA2B) |
N/A | 233 | Hammer shrink (SA2B) |
N/A | 234 | Falling (SA2B) |
N/A | 238 | Landing on ground (high altitude) (SA2B) |
Metal Sonic's Animations
DC ID | SA2B ID | Description |
---|---|---|
87 | = | Light Dash |
91 | = | Start Somersault |
92 | = | Somersault uncurl |
93 | = | Somersault slide |
94 | = | Cancel Somersault |
95 | = | Jump back from Somersault |
96 | = | Start Somersault |
97 | = | Somersault to forward flip |
98 | = | Begin Somersault punch |
99 | = | Somersault punch |
100 | = | Homing Attack lunge |
101 | = | Homing Attack rebound (1st target) |
102 | = | Homing Attack rebound (2nd target) |
103 | = | Homing Attack rebound (3rd target) |
104 | = | Grinding (lean left) |
105 | = | Alternate grinding (lean left) |
106 | = | Grinding (lean left, crouching) |
107 | = | Alternate grinding (lean left, crouching) |
108 | = | Grinding (lean right) |
109 | = | Alternate grinding (lean right) |
110 | = | Grinding (lean right, crouching) |
111 | = | Alternate grinding (lean right, crouching) |
112 | = | Losing balance left |
113 | = | Losing balance right |
114 | = | Grind trick (Awesome!) |
115 | 236 | Grind trick (Cool!) |
116 | = | Grind trick (Nice!) |
117 | 247 | Ramp trick (Altered in SA2B) |
151 | 169 | Standing |
152 | 170 | Alternate standing |
153 | 222 | Hovering (Speed-walking speed, DC)/ Speed-walking (SA2B) |
154 | 223 | Hovering (Jogging speed) (Altered in SA2B) |
155 | 224 | Hovering (Running speed) (Altered in SA2B) |
156 | 225 | Hovering (Sprinting speed) (Altered in SA2B) |
157 | 175 | Turning around |
158 | 176 | Idle 1 |
159 | 177 | Idle 2 |
160 | 178 | Spinning |
161 | 179 | Landing on ground (high altitude) |
162 | 237 | Victory pose (Altered in SA2B) |
163 | 239 | Losing pose (Altered in SA2B) |
164 | 182 | 2P Special Attack (Unused in SA2B) |
165 | 226 | 2P Intro 2 (Altered in SA2B) |
166 | 227 | 2P Intro 1 (Altered in SA2B) |
N/A | 243 | Engage Black Shield (SA2B) |
N/A | 244 | Black Shield (SA2B) |
Tikal's Animations
DC ID | SA2B ID | Description |
---|---|---|
87 | 217 | Idle 1 |
88 | 218 | Idle 2 |
89 | = | Climbing |
90 | 234 | Begin digging |
91 | 235 | Digging |
92 | 236 | Jump out of digging |
93 | 237 | Begin falling from digging jump |
94 | = | Failed digging |
95 | 238 | Begin digging into wall |
96 | 239 | Digging |
97 | 240 | Begin digging out of wall |
98 | = | Digging out of wall |
99 | = | Failed digging |
100 | 231 | Climbing |
101 | 232 | Climbing left |
102 | 233 | Climbing right |
103 | = | Holding onto wall |
104 | = | Climb up ledge |
105 | 241 | Gliding |
106 | = | Grab onto wall |
107 | = | Cancel gliding |
108 | = | Cancel gliding |
109 | = | First punch |
110 | = | Second punch |
111 | = | Third punch (Uppercut) |
112 | = | First punch (running) |
113 | = | Second punch (running) |
114 | = | Drill attack (running punch combo) |
115 | = | Drill Dive |
116 | = | Landing from Drill Dive |
117 | N/A | Paddling in water (DC Only) |
118 | N/A | Begin diving in water (DC Only) |
119 | N/A | Diving in water (DC Only) |
120 | N/A | Begin surfacing in water (DC Only) |
121 | N/A | Surfacing in water (DC Only) |
122 | N/A | Floating in water (DC Only) |
123 | = | Knocked over |
124 | = | Recovery from knockdown |
125 | 226 | Walking (Altered in SA2B) |
126 | 230 | Sprinting (Altered in SA2B) |
127 | 219 | Spiral Uppercut |
128 | 220 | Standing |
129 | 221 | Victory pose |
130 | 222 | Losing pose |
131 | = | Land on ground (low altitude) |
132 | 255 | Land on ground (high altitude) |
133 | = | Whistle |
134 | 223 | 2P Special Attack |
135 | = | Put on Sunglasses |
136 | 224 | 2P Intro 2 |
137 | 225 | 2P Intro 1 |
138 | 259 | Hammer Punch |
139 | = | Walking with object |
140 | = | Throwing object in midair |
N/A | 227 | Speed-walking (SA2B) |
N/A | 228 | Jogging (SA2B) |
N/A | 229 | Running (SA2B) |
Chaos Zero's Animations
DC ID | SA2B ID | Description |
---|---|---|
116 | = | Drill Dive Landing |
141 | 256 | Idle 1 |
142 | 257 | Idle 2 |
143 | 258 | Idle 1 |
144 | 242 | First punch |
145 | 243 | Second punch |
146 | 244 | Third punch (Uppercut) |
147 | 245 | First punch (running) |
148 | 246 | Second punch (running) |
149 | 247 | Drill attack (running punch combo) |
150 | 261 | Walking |
151 | 262 | Speed-walking |
152 | 263 | Jogging |
153 | 264 | Running |
154 | 265 | Running |
155 | 105 | Gliding |
156 | 106 | Grab onto wall |
157 | 107 | Cancel gliding |
158 | 108 | Cancel gliding |
159 | 100 | Climbing |
160 | 101 | Climbing left |
161 | 102 | Climbing right |
162 | 103 | Holding onto wall |
163 | 115 | Drill Dive |
164 | 90 | Begin digging |
165 | 91 | Digging |
166 | 95 | Begin digging into wall |
167 | 96 | Digging |
168 | 260 | Standing |
169 | 268 | Pick up object |
170 | 270 | Pick up object |
171 | 269 | Hold object |
172 | N/A | Unknown (DC Only) |
173 | 132 | Land on ground (high altitude) |
174 | 253 | Victory pose (Altered in SA2B) |
175 | 254 | Losing pose (Altered in SA2B) |
176 | 271 | 2P Special Attack (Altered in SA2B) |
177 | = | Put on Treasure Scope |
178 | 138 | Hammer Punch |
179 | 248 | 2P Intro 2 (Altered in SA2B, Chaos rising from puddle) |
180 | 251 | 2P Intro 1 (Uses stationary puddle form in SA2B) |
181 | 252 | Spiral Uppercut |
182 | N/A | Paddling in water (DC Only) |
183 | N/A | Begin diving in water (DC Only) |
184 | N/A | Diving in water (DC Only) |
185 | N/A | Begin surfacing in water (DC Only) |
186 | N/A | Surfacing in water (DC Only) |
187 | N/A | Floating in water (DC Only) |
188 | = | Whistle |
189 | 92 | Jump out of digging |
190 | 93 | Begin falling from digging jump |
191 | 94 | Failed digging |
192 | 97 | Begin digging out of wall |
193 | 98 | Digging out of wall |
194 | 99 | Failed digging |
195 | 104 | Climb up ledge |
196 | = | Knocked over |
197 | 124 | Recovery from knockdown |
198 | N/A | Holding onto pulley (DC Only) |
199 | 266 | Walking with object |
200 | 267 | Running with object |
201 | N/A | Shaking object (DC Only) |
202 | N/A | Jump with object (DC Only) |
203 | N/A | Begin falling with object (DC Only) |
204 | N/A | Falling with object (DC Only) |
N/A | 249 | 2P Intro 2 (Puddle moving off-screen, SA2B) |
N/A | 250 | Idle 1 (SA2B only) |
Chao Walker's Animations
DC ID | SA2B ID | Description |
---|---|---|
139 | 190 | Idle 1 |
140 | 88 | Idle 2 |
141 | 89 | Standing |
142 | 191 | Standing |
143 | 91 | Walking |
144 | 92 | Speed-walking |
145 | 93 | Jogging |
146 | 94 | Jumping |
147 | 95 | Falling from jump |
148 | 96 | Standing |
149 | 97 | Land on ground (low altitude) |
150 | 98 | Land on ground (high altitude) |
151 | 99 | Brake |
152 | 100 | Taking damage |
153 | 101 | Standing |
154 | 102 | Carried by updraft |
155 | 103 | Standing |
156 | 104 | Standing |
157 | 105 | Turning around |
158 | 106 | Standing on upward slope |
159 | 107 | Standing on downward slope |
160 | 108 | Victory pose |
161 | 109 | Standing |
162 | 110 | Standing |
163 | 111 | Standing |
164 | 112 | Standing |
165 | 113 | Death animation |
166 | 114 | Ledge Balance |
167 | 115 | Hop |
168 | 116 | Begin falling from hop |
169 | 117 | Land from hop |
170 | 118 | Standing |
171 | 119 | Whistle |
172 | 120 | Launch from dash panel |
173 | 121 | Begin falling from launch |
174 | 122 | Standing |
175 | 123 | Hanging onto pulley |
176 | 124 | Looking at Mystic Melody shrine |
177 | 125 | Looking at Mystic Melody shrine |
178 | 126 | Mystic Melody |
179 | 127 | Hovering |
180 | 192 | Activate Omochao (Mech) |
181 | 193 | Omochao Attack |
182 | 194 | Activate Omochao (Mech) |
183 | 195 | Activate Omochao (Mech) |
184 | 133 | Firing Power Laser |
185 | 134 | Losing animation |
186 | 135 | 2P Special Attack |
187 | 196 | 2P Intro 2 |
188 | 197 | 2P Intro 1 |
Dark Chao Walker's Animations
ID | Description |
---|---|
88 | Idle 2 |
89 | Standing |
94 | Jumping |
95 | Falling from jump |
96 | Standing |
97 | Land on ground (low altitude) |
98 | Land on ground (high altitude) |
99 | Brake |
100 | Taking damage |
101 | Standing |
102 | Carried by updraft |
103 | Standing |
104 | Standing |
105 | Turning around |
106 | Standing on upward slope |
107 | Standing on downward slope |
108 | Victory pose |
109 | Standing |
110 | Standing |
111 | Standing |
112 | Standing |
113 | Death animation |
114 | Ledge Balance |
115 | Hop |
116 | Begin falling from hop |
117 | Land from hop |
118 | Standing |
119 | Whistle |
120 | Launch from dash panel |
121 | Begin falling from launch |
122 | Standing |
123 | Hanging onto pulley |
124 | Looking at Mystic Melody shrine |
125 | Looking at Mystic Melody shrine |
126 | Mystic Melody |
127 | Hovering |
133 | Firing Power Laser |
134 | Losing animation |
135 | 2P Special Attack |
190 | Idle 1 |
191 | Standing |
192 | Activate Dark Omochao (Mech) |
194 | Activate Dark Omochao (Mech) |
195 | Activate Dark Omochao (Mech) |
196 | 2P Intro 2 |
197 | 2P Intro 1 |
198 | Dark Omochao |
199 | Walking |
200 | Speed-walking |
201 | Jogging |
Special Animations
The animations under this category aren't found within any character's MTN files, but are instead stored in either the main stage files that require them (Sonic Adventure 2 DC in the STGXX.PRS files and the GameCube version of Sonic Adventure 2 Battle in the stgxxD.rel files) or in the EXE/Data_DLL information from SA2 PC.
Sonic/Shadow/Amy/Metal Sonic
DC ID | SA2B ID | Description |
---|---|---|
86 | = | Looking at acquired Level-Up Item (Depends on stage) |
121 | = | Lean left on board |
122 | = | Lean right on board |
123 | = | Lean left on board |
124 | = | Lean right on board |
125 | = | Braking on board |
126 | = | Alternate braking on board |
127 | = | Jump with board |
128 | = | In midair with board |
129 | = | Falling with board |
130 | = | Neutral on board |
131 | = | Knocked over on board |
132 | = | Knocked over on board |
N/A | 133 | Shadow board trick (Nice!) (SA2B Only) |
N/A | 134 | Shadow board trick (Cool!) (SA2B Only) |
N/A | 135 | Shadow board trick (Awesome!) (SA2B Only) |
N/A | 136 | Metal Sonic board trick (Nice!) (SA2B Only) |
N/A | 137 | Metal Sonic board trick (Cool!) (SA2B Only) |
N/A | 138 | Metal Sonic board trick (Awesome!) (SA2B Only) |
N/A | 139 | Amy board trick (Nice!) (SA2B Only) |
N/A | 140 | Amy board trick (Cool!) (SA2B Only) |
N/A | 141 | Amy board trick (Awesome!) (SA2B Only) |
133 | 142 | Sonic board trick (Awesome!) |
134 | 143 | Sonic board trick (Cool!) |
135 | 144 | Sonic board trick (Nice!) |
136 | 145 | Lean left on board (Board) |
137 | 146 | Lean right on board (Board) |
138 | 147 | Lean left on board (Board) |
139 | 148 | Lean right on board (Board) |
140 | 149 | Braking on board (Board) |
141 | 150 | Alternate braking on board (Board) |
142 | 151 | Jump with board (Board) |
143 | 152 | In midair with board (Board) |
144 | 153 | Falling with board (Board) |
145 | 154 | Neutral on board (Board) |
146 | 155 | Knocked over on board (Board) |
147 | 156 | Knocked over on board (Board) |
N/A | 157 | Shadow board trick (Nice!, Board) (SA2B Only) |
N/A | 158 | Shadow board trick (Cool!, Board) (SA2B Only) |
N/A | 159 | Shadow board trick (Awesome!, Board) (SA2B Only) |
N/A | 160 | Metal Sonic board trick (Nice!, Board) (SA2B Only) |
N/A | 161 | Metal Sonic board trick (Cool!, Board) (SA2B Only) |
N/A | 162 | Metal Sonic board trick (Awesome!, Board) (SA2B Only) |
N/A | 163 | Amy board trick (Nice!, Board) (SA2B Only) |
N/A | 164 | Amy board trick (Cool!, Board) (SA2B Only) |
N/A | 165 | Amy board trick (Awesome!, Board) (SA2B Only) |
148 | 166 | Sonic board trick (Awesome!, Board) |
149 | 167 | Sonic board trick (Cool!, Board) |
150 | 168 | Sonic board trick (Nice!, Board) |
167 | 185 | Grabbing onto swinging vine |
168 | 186 | Holding onto swinging vine |
169 | 187 | Falling with/pulled up by bungee vine |
170 | 188 | Diving with bungee vine |
171 | 189 | Swing before falling with bungee vine |
172 | 190 | Hanging onto Metal Harbor missile |
173 | 191 | Spinning in midair (Unused?) |
174 | 192 | Swing on horizontal bar |
175 | 193 | Swing on horizontal bar (alternate) |
176 | 194 | Begin horizontal bar/bungee vine trick |
177 | 195 | Begin horizontal bar/bungee vine trick (alternate swing) |
178 | 196 | Horizontal bar/bungee vine trick (Spin 1) |
179 | 197 | Horizontal bar/bungee vine trick (Spin 2) |
180 | 198 | Horizontal bar/bungee vine trick (uncurl and pose) |
181 | 199 | Sinking in quicksand |
182 | 200 | Hanging and sliding on ceiling rail |
183 | 201 | Pushing down lever |
184 | 202 | Sliding on water current |
Knuckles/Rouge/Tikal/Chaos Zero
ID | Description |
---|---|
86 | Looking at acquired Level-Up Item (Depends on stage) |
117 | Paddling in water (Knuckles) |
118 | Begin diving in water (Knuckles) |
119 | Diving in water (Knuckles) |
120 | Begin surfacing in water (Knuckles) |
121 | Surfacing in water (Knuckles) |
122 | Floating in water (Knuckles) |
182 | Paddling in water (Rouge) |
183 | Begin diving in water (Rouge) |
184 | Diving in water (Rouge) |
185 | Begin surfacing in water (Rouge) |
186 | Surfacing in water (Rouge) |
187 | Floating in water (Rouge) |
211 | Standing on turtle |
212 | Holding onto underwater turtle |
215 | Jump onto turtle |
216 | Hiding in the shadows |
Mech Tails/Mech Eggman/Chao Walker/Big/Dark Chao Walker
ID | Description |
---|---|
86 | Looking at acquired Level-Up Item (Depends on stage) |
138 | Sinking in quicksand (Eggman) |
189 | Sinking in quicksand (Tails) |
Animation Transition IDs
Each character's animation list denotes a property for each of their animations, which determines how they're supposed to play in-game. Below are the possible values that the game can recognize, as well as what they do. Any value above 13 will crash the game if the affected animation is called.
ID | Description |
---|---|
0 | Load first frame |
1 | Load first frame |
2 | No animation |
3 | Play animation, loop |
4 | Play animation, hard cut to NextAnimation |
5 | Play animation, hard cut to NextAnimation |
6 | Play animation, stop on last frame |
7 | Play animation in reverse, hard cut to NextAnimation |
8 | Play animation in reverse, stop on last frame |
9 | Play animation, smooth transition to NextAnimation |
10 | Play animation with directional input, slow |
11 | Play animation with directional input, normal |
12 | Play animation with directional input, fast |
13 | Animation playback is handled by code, otherwise uses first frame |
Stage Animations
Each stage has unique animations for specific SET objects, such as Dry Lagoon's turtle. The game has duplicates of some animations, like pole swinging, and boards, as these are used in several stages, like City Escape, Radical Highway, Metal Harbour and Pyramid Cave. You can find these animations using ProjectManager in SA Tools' "tools" folder, and splitting the game. These will be in Sonic Adventure 2>Projects>[Project name]>Levels>[Level Name]>Character Animations.
City Escape
ID | Description |
---|---|
086 | Look at left wrist upgrade (Magic Hands) |
121 & 123 | Board L |
122 & 124 | Board R |
125 | Board Brake L |
126 | Board Brake R |
127 | Board Jump |
128 | Board Jump Loop |
129 | Board Fall Loop (still) |
130 | Board Fall Loop (moving, unused?) |
131 | Board Crash into wall |
132 | Board Crash into wall (more intense, unused?) |
134 | Board Trick 1 (High Speed) |
135 | Board Trick 2 (Mid-Speed) |
136 | Board Trick 3 (Low Speed) |
137 | Board Trick 4 |
138 | Board Trick 5 |
139 | Board Trick 6 |
140 | Board Trick 7 |
141 | Board Trick 8 |
142 | Board Trick 9 |
143 | Board Trick 10 |
144 | Board Trick 11 |