Difference between revisions of "Sonic Adventure 2/Character Animation IDs"
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This page lists animation ID numbers which are common to all characters and specific to certain characters. These IDs are used in the game's code, and each character has a list that translates these IDs to the ones found in the [[SCHG:Sonic Adventure 2/Animation Files|animation files]]. | This page lists animation ID numbers which are common to all characters and specific to certain characters. These IDs are used in the game's code, and each character has a list that translates these IDs to the ones found in the [[SCHG:Sonic Adventure 2/Animation Files|animation files]]. | ||
==Common== | ==Common== | ||
− | {| class="prettytable" | + | {| class="prettytable" style="width:30%;" |
!ID||Description | !ID||Description | ||
|- | |- | ||
Line 11: | Line 11: | ||
| 1 | | 1 | ||
| Alternate standing pose | | Alternate standing pose | ||
+ | |- | ||
+ | | 4 | ||
+ | | Standing on upwards slope | ||
+ | |- | ||
+ | | 5 | ||
+ | | Standing on downwards slope | ||
|- | |- | ||
| 6 | | 6 | ||
Line 67: | Line 73: | ||
|- | |- | ||
| 28 | | 28 | ||
− | | | + | | Skidding on upward slope |
|- | |- | ||
| 29 | | 29 | ||
− | | | + | | Skidding on downward slope |
|- | |- | ||
| 31 | | 31 | ||
Line 77: | Line 83: | ||
| 32 | | 32 | ||
| Running with object | | Running with object | ||
+ | |- | ||
+ | | 33 | ||
+ | | Braking with object | ||
+ | |- | ||
+ | | 34 | ||
+ | | Turning around with object | ||
|- | |- | ||
| 35 | | 35 | ||
| Holding object | | Holding object | ||
+ | |- | ||
+ | | 36 | ||
+ | | Leaning forward with object | ||
+ | |- | ||
+ | | 37 | ||
+ | | Leaning backward with object | ||
|- | |- | ||
| 38 | | 38 | ||
Line 121: | Line 139: | ||
|- | |- | ||
| 54 | | 54 | ||
− | | | + | | Victory pose |
+ | |- | ||
+ | | 55 | ||
+ | | Captured by ghost/slime | ||
+ | |- | ||
+ | | 56 | ||
+ | | Breathe air bubble | ||
+ | |- | ||
+ | | 57 | ||
+ | | Begin drowning | ||
+ | |- | ||
+ | | 58 | ||
+ | | Drowning | ||
+ | |- | ||
+ | | 59 | ||
+ | | Death animation | ||
|- | |- | ||
| 61 | | 61 | ||
Line 170: | Line 203: | ||
| 85 | | 85 | ||
| Losing pose | | Losing pose | ||
+ | |- | ||
+ | | 86 | ||
+ | | Looking at acquired Level-Up Item | ||
|- | |- | ||
| 185 | | 185 | ||
Line 215: | Line 251: | ||
| 215 | | 215 | ||
| Jumping on turtle | | Jumping on turtle | ||
+ | |- | ||
+ | | 216 | ||
+ | | Hiding in the shadows | ||
|} | |} | ||
==Sonic/Shadow/Amy/Metal Sonic== | ==Sonic/Shadow/Amy/Metal Sonic== | ||
− | {| class="prettytable" | + | {| class="prettytable" style="width:35%;" |
!ID||Description | !ID||Description | ||
|- | |- | ||
Line 237: | Line 276: | ||
|- | |- | ||
| 88 | | 88 | ||
− | | Idle 1 | + | | Idle 1 (Sonic/Amy) |
|- | |- | ||
| 89 | | 89 | ||
− | | Idle 2 | + | | Idle 2 (Sonic/Amy) |
|- | |- | ||
| 91 | | 91 | ||
Line 334: | Line 373: | ||
| 129 | | 129 | ||
| Falling on board | | Falling on board | ||
+ | |- | ||
+ | | 130 | ||
+ | | Neutral on board | ||
|- | |- | ||
| 131 | | 131 | ||
Line 346: | Line 388: | ||
| 144 | | 144 | ||
| Board trick (Nice!) | | Board trick (Nice!) | ||
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|- | |- | ||
| 176 | | 176 | ||
− | | | + | | Idle 1 (Shadow/Metal Sonic) |
|- | |- | ||
| 177 | | 177 | ||
− | | | + | | Idle 2 (Shadow/Metal Sonic) |
|- | |- | ||
− | | | + | | 199 |
− | | | + | | Sinking in quicksand |
|- | |- | ||
− | | | + | | 200 |
− | | | + | | Hold onto ceiling rail |
|- | |- | ||
− | | | + | | 201 |
− | | | + | | Push down lever |
|- | |- | ||
− | | | + | | 202 |
− | | | + | | Sliding on water current |
|- | |- | ||
− | | | + | | 229 |
− | | | + | | Hammer growth (Amy) |
|- | |- | ||
− | | | + | | 231 |
− | | | + | | Hammer shrink (Amy) |
− | |||
− | |||
− | |||
|- | |- | ||
| 243 | | 243 | ||
Line 448: | Line 418: | ||
| 244 | | 244 | ||
| Black Shield (Metal Sonic) | | Black Shield (Metal Sonic) | ||
− | |||
− | |||
− | |||
|} | |} | ||
==Mech Tails/Mech Eggman/Chao Walker/Big/Dark Chao Walker== | ==Mech Tails/Mech Eggman/Chao Walker/Big/Dark Chao Walker== | ||
− | {| class="prettytable" | + | {| class="prettytable" style="width:30%;" |
!ID||Description | !ID||Description | ||
|- | |- | ||
− | | | + | | 87 |
| Idle 1 | | Idle 1 | ||
|- | |- | ||
− | | | + | | 88 |
| Idle 2 | | Idle 2 | ||
|- | |- | ||
− | | | + | | 121 |
− | | | + | | Begin falling from dash panel launch |
|- | |- | ||
− | | | + | | 127 |
| Hovering | | Hovering | ||
|- | |- | ||
− | | | + | | 128 |
| Punching | | Punching | ||
|- | |- | ||
− | | | + | | 129 |
+ | | Punching (Propeller/Boxing Glove motion) | ||
+ | |- | ||
+ | | 130 | ||
+ | | Open Power Laser Cannon hatch (Eggman) | ||
+ | |- | ||
+ | | 133 | ||
+ | | Firing Power Laser | ||
+ | |- | ||
+ | | 135 | ||
| 2P Special | | 2P Special | ||
|- | |- | ||
− | | | + | | 136 |
| 2P Intro 2 | | 2P Intro 2 | ||
|- | |- | ||
− | | | + | | 137 |
| 2P Intro 1 | | 2P Intro 1 | ||
+ | |- | ||
+ | | 138 | ||
+ | | Sinking in quicksand | ||
|} | |} | ||
==Knuckles/Rouge/Tikal/Chaos== | ==Knuckles/Rouge/Tikal/Chaos== | ||
− | {| class="prettytable" | + | {| class="prettytable" style="width:30%;" |
!ID||Description | !ID||Description | ||
|- | |- | ||
Line 490: | Line 469: | ||
| 88 | | 88 | ||
| Idle 2 | | Idle 2 | ||
+ | |- | ||
+ | | 89 | ||
+ | | Begin digging into ground | ||
|- | |- | ||
| 90 | | 90 | ||
Line 502: | Line 484: | ||
| 93 | | 93 | ||
| After leaping from ground | | After leaping from ground | ||
+ | |- | ||
+ | | 94 | ||
+ | | Begin digging into wall | ||
|- | |- | ||
| 95 | | 95 | ||
Line 508: | Line 493: | ||
| 96 | | 96 | ||
| Digging in wall | | Digging in wall | ||
+ | |- | ||
+ | | 97 | ||
+ | | Begin digging out of wall | ||
|- | |- | ||
| 98 | | 98 | ||
Line 559: | Line 547: | ||
| 115 | | 115 | ||
| Drill attack | | Drill attack | ||
+ | |- | ||
+ | | 116 | ||
+ | | Drill attack landing | ||
|- | |- | ||
| 117 | | 117 | ||
Line 577: | Line 568: | ||
| 122 | | 122 | ||
| Floating on water | | Floating on water | ||
+ | |- | ||
+ | | 123 | ||
+ | | Knocked down | ||
+ | |- | ||
+ | | 124 | ||
+ | | Recovery from knockdown | ||
|- | |- | ||
| 127 | | 127 | ||
Line 585: | Line 582: | ||
|- | |- | ||
| 135 | | 135 | ||
− | | Putting on sunglasses | + | | Putting on sunglasses/treasure scope |
|- | |- | ||
| 136 | | 136 | ||
Line 597: | Line 594: | ||
|} | |} | ||
==Tails== | ==Tails== | ||
− | {| class="prettytable" | + | {| class="prettytable" style="width:25%;" |
!ID||Description | !ID||Description | ||
|- | |- | ||
Line 622: | Line 619: | ||
|} | |} | ||
==Eggman== | ==Eggman== | ||
− | {| class="prettytable" | + | {| class="prettytable" style="width:20%;" |
!ID||Description | !ID||Description | ||
|- | |- | ||
Line 638: | Line 635: | ||
|} | |} | ||
==Super Sonic/Super Shadow== | ==Super Sonic/Super Shadow== | ||
− | {| class="prettytable" | + | {| class="prettytable" style="width:40%;" |
!ID||Description | !ID||Description | ||
− | |||
− | |||
− | |||
|- | |- | ||
| 88 | | 88 | ||
Line 649: | Line 643: | ||
| 89 | | 89 | ||
| Flying 2 | | Flying 2 | ||
+ | |- | ||
+ | | 90 | ||
+ | | Begin ascent | ||
+ | |- | ||
+ | | 91 | ||
+ | | Ascending | ||
+ | |- | ||
+ | | 92 | ||
+ | | Begin descent | ||
+ | |- | ||
+ | | 93 | ||
+ | | Descending | ||
+ | |- | ||
+ | | 94 | ||
+ | | Begin dashing forward | ||
|- | |- | ||
| 95 | | 95 | ||
− | | | + | | Dash forward |
+ | |- | ||
+ | | 96 | ||
+ | | Begin diagonal dash | ||
+ | |- | ||
+ | | 97 | ||
+ | | Diagonal dash | ||
+ | |- | ||
+ | | 99 | ||
+ | | Recovering from damage | ||
|- | |- | ||
| 100 | | 100 | ||
− | | | + | | Intro 2 |
|- | |- | ||
− | | | + | | 104 |
− | | | + | | Death animation (reverting back to regular Sonic/Shadow) |
+ | |- | ||
+ | | 105 | ||
+ | | Floating | ||
+ | |- | ||
+ | | 106 | ||
+ | | Camera Positioning (Intro 2) | ||
+ | |- | ||
+ | | 107 | ||
+ | | Intro 1 | ||
+ | |- | ||
+ | | 108 | ||
+ | | Camera Positioning (Intro 1) | ||
+ | |- | ||
+ | | 109 | ||
+ | | Idle (After hurting Finalhazard) | ||
|} | |} | ||
+ | ==References== | ||
+ | <references /> | ||
+ | |||
{{SCHGuides}} | {{SCHGuides}} | ||
− |
Latest revision as of 04:31, 25 March 2020
SCHG: Sonic Adventure 2 | ||||||||||||
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Dreamcast GameCube PC | ||||||||||||
|
Contents
This page lists animation ID numbers which are common to all characters and specific to certain characters. These IDs are used in the game's code, and each character has a list that translates these IDs to the ones found in the animation files.
Common
ID | Description |
---|---|
0 | Standing |
1 | Alternate standing pose |
4 | Standing on upwards slope |
5 | Standing on downwards slope |
6 | Walking 1 |
7 | Walking 2 |
8 | Walking 3 |
9 | Running 1 |
10 | Running 2 |
13 | Springing |
14 | Springing -> Falling |
15 | Falling |
16 | Landing short |
17 | Landing long |
18 | Braking |
19 | Pushing 1 |
20 | Pushing 2 |
21 | Hit |
23 | Floating in air |
24 | Hit wall |
25 | Get up |
27 | Turning around |
28 | Skidding on upward slope |
29 | Skidding on downward slope |
31 | Picking up object |
32 | Running with object |
33 | Braking with object |
34 | Turning around with object |
35 | Holding object |
36 | Leaning forward with object |
37 | Leaning backward with object |
38 | Walking with object |
40 | Pulling object |
41 | Shaking tree |
42 | Nuzzling object |
43 | Grabbing tree |
44 | Holding tree |
45 | Jumping with object |
46 | Falling with object from jumping |
47 | Falling with object |
48 | Landing with object |
50 | Throwing object on ground |
52 | Throwing object in air |
53 | Setting down object |
54 | Victory pose |
55 | Captured by ghost/slime |
56 | Breathe air bubble |
57 | Begin drowning |
58 | Drowning |
59 | Death animation |
61 | Balancing on edge |
62 | Hanging on ledge |
63 | Climbing up on ledge |
64 | Jumping up on ledge |
65 | Jump up |
66 | Jump spin |
67 | Jump uncurl |
68 | Jump fall |
72 | Whistling |
74 | Launching off dash ramp |
75 | Hanging on pulley |
76 | Grabbing rocket |
77 | Hanging on rocket |
82 | Mystic Melody |
83 | Looking at shrine |
85 | Losing pose |
86 | Looking at acquired Level-Up Item |
185 | Swinging on vine in Green Forest 1 |
186 | Swinging on vine in Green Forest 2 |
187 | Green Forest bungee vine 2 |
189 | Green Forest bungee vine 1 |
190 | Hanging off rocket in Metal Harbor |
192 | Slow pole swinging |
193 | Fast pole swinging |
194 | Fast pole launch 1 |
195 | Slow pole launch 1 |
196 | Fast pole launch 2 |
197 | Slow pole launch 2 |
198 | Pole launch 3 |
211 | Standing on turtle |
212 | Grabbing turtle |
215 | Jumping on turtle |
216 | Hiding in the shadows |
Sonic/Shadow/Amy/Metal Sonic
ID | Description |
---|---|
11 | Spin dash/rolling in air |
12 | Rolling |
26 | Uncurl from rolling |
30 | Bounce attack |
87 | Light dash |
88 | Idle 1 (Sonic/Amy) |
89 | Idle 2 (Sonic/Amy) |
91 | Somersault 1 |
92 | Somersault 2 |
93 | Somersault 3 |
94 | Somersault stop |
95 | Jump back from somersault |
100 | Jump dash |
101 | Homing attack rebound 1 |
102 | Homing attack rebound 2 |
103 | Homing attack rebound 3/jumping from somersault |
104 | Grinding 1 left |
105 | Grinding 1 right |
106 | Crouching while grinding 1 left |
107 | Crouching while grinding 1 right |
108 | Grinding 2 left |
109 | Grinding 2 right |
110 | Crouching while grinding 2 left |
111 | Crouching while grinding 2 right |
112 | Losing balance on rail left |
113 | Losing balance on rail right |
114 | Rail trick (Awesome!) |
115 | Rail trick (Cool!) |
116 | Rail trick (Nice!) |
117 | Ramp trick |
118 | 2P Special |
119 | 2P Intro 2 |
120 | 2P Intro 1 |
121 | Boarding left |
122 | Boarding right |
126 | Braking on board |
128 | Jumping on board |
129 | Falling on board |
130 | Neutral on board |
131 | Hit wall on board |
142 | Board trick (Awesome!) |
143 | Board trick (Cool!) |
144 | Board trick (Nice!) |
176 | Idle 1 (Shadow/Metal Sonic) |
177 | Idle 2 (Shadow/Metal Sonic) |
199 | Sinking in quicksand |
200 | Hold onto ceiling rail |
201 | Push down lever |
202 | Sliding on water current |
229 | Hammer growth (Amy) |
231 | Hammer shrink (Amy) |
243 | Engaging Black Shield (Metal Sonic) |
244 | Black Shield (Metal Sonic) |
Mech Tails/Mech Eggman/Chao Walker/Big/Dark Chao Walker
ID | Description |
---|---|
87 | Idle 1 |
88 | Idle 2 |
121 | Begin falling from dash panel launch |
127 | Hovering |
128 | Punching |
129 | Punching (Propeller/Boxing Glove motion) |
130 | Open Power Laser Cannon hatch (Eggman) |
133 | Firing Power Laser |
135 | 2P Special |
136 | 2P Intro 2 |
137 | 2P Intro 1 |
138 | Sinking in quicksand |
Knuckles/Rouge/Tikal/Chaos
ID | Description |
---|---|
87 | Idle 1 |
88 | Idle 2 |
89 | Begin digging into ground |
90 | Digging into ground |
91 | Digging in ground |
92 | Leaping out of ground |
93 | After leaping from ground |
94 | Begin digging into wall |
95 | Digging into wall |
96 | Digging in wall |
97 | Begin digging out of wall |
98 | Digging out of wall |
99 | Failed digging |
100 | Climbing wall vertically |
101 | Climbing wall left |
102 | Climbing wall right |
103 | Climbing wall |
104 | Climbing up ledge |
105 | Gliding |
106 | Attach to wall |
108 | Dropping from glide |
109 | Slow punching 1 |
110 | Slow punching 2 |
111 | Slow punching 3 |
112 | Fast punching 1 |
113 | Fast punching 2 |
114 | Fast punching 3 |
115 | Drill attack |
116 | Drill attack landing |
117 | Swimming forwards |
118 | Begin diving |
119 | Diving |
120 | Begin ascending |
121 | Ascending |
122 | Floating on water |
123 | Knocked down |
124 | Recovery from knockdown |
127 | Spiral attack |
134 | 2P Special |
135 | Putting on sunglasses/treasure scope |
136 | 2P Intro 2 |
137 | 2P Intro 1 |
138 | Hammer Punch |
Tails
ID | Description |
---|---|
87 | Idle 1 |
88 | Idle 2 |
90 | Flying |
91 | Dropping while flying |
92 | Dropping slower while flying |
93 | Nearing ground while flying |
94 | Tail attack |
Eggman
ID | Description |
---|---|
87 | Idle 1 |
88 | Idle 2 |
162 | Slap |
163 | Kick |
Super Sonic/Super Shadow
ID | Description |
---|---|
88 | Flying 1 |
89 | Flying 2 |
90 | Begin ascent |
91 | Ascending |
92 | Begin descent |
93 | Descending |
94 | Begin dashing forward |
95 | Dash forward |
96 | Begin diagonal dash |
97 | Diagonal dash |
99 | Recovering from damage |
100 | Intro 2 |
104 | Death animation (reverting back to regular Sonic/Shadow) |
105 | Floating |
106 | Camera Positioning (Intro 2) |
107 | Intro 1 |
108 | Camera Positioning (Intro 1) |
109 | Idle (After hurting Finalhazard) |
References