- Back to: Sonic Chaos.
Master System/Game Gear version comparisons
Unlike the previous two 8-bit Sonic games, the Master System version of Sonic Chaos has a title screen that better fits the expanded resolution, but has a plain colour for a background instead of a checkered pattern.
The player select screen is different. The Game Gear has dedicated portraits of Sonic and Tails, while the Master System just uses their walking sprites on a loop.
The title cards are also optimised for the different resolutions.
As are the score cards, although the lack of space means "Continue" is reduced to "Conti'" and multiplier info is cut in the Game Gear version. Collected Chaos Emeralds are displayed on all score cards in the Master System version, whereas the Game Gear version relegates them to Special Stage score cards. The maximum number of Continues the game can display is also halved from eight to four.
The bad ending plays out with some differences. Firstly, Sonic rolls in his chase after Dr. Eggman in the Master System version, whereas he walks after him in the Game Gear version.
After Eggman flies away, Sonic stops rolling and slows down to a stop in the Master System version, whereas the Game Gear version has him pick up speed, only to trip.
Like all other screens in the game, the "Try Again" text uses a different font.
Game Gear localisation comparisons
The Japanese version drops the ™ symbol from the Sega logo.
In Japan, Sonic Chaos is known as Sonic & Tails. As a result, the two have slightly different title screens.
For reasons unknown, the Western versions of Sonic Chaos use a different font for the title cards (similar in design to Sonic the Hedgehog 2, and do not show the Act number. The Japanese font is still used for the score card.
The decision to change the title card comes with consequences. In the West, Gigalopolis Zone becomes "Gigapolis Zone".
Dr. Eggman's name is localised accordingly in the credits: "Eggman" in the Japanese version, and "Robotnik" in the West.