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Difference between revisions of "Sonic Adventure"

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:'''Released in Benelux''': Oct. 18, 1999
 
:'''Released in Benelux''': Oct. 18, 1999
 
:'''Released in Australia''': Dec. 3, 1999|usa=Sept. 9, 1999|japan=Dec. 23, 1998|genre=3D Platform|seealso=Sonic Adventure DX}}
 
:'''Released in Australia''': Dec. 3, 1999|usa=Sept. 9, 1999|japan=Dec. 23, 1998|genre=3D Platform|seealso=Sonic Adventure DX}}
'''''Sonic Adventure''''' was the first true 3D Sonic title. It was tentatively titled "Sonic RPG" due to the exploration and puzzle-solving elements. It was a title released for the [[SEGA]] [[Dreamcast]] in 1999, to much fanfare.
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'''''Sonic Adventure''''' was the first main Sonic game released in full 3D. It was tentatively titled "Sonic RPG" due to the exploration and puzzle-solving elements. It was a title released for the [[SEGA]] [[Dreamcast]] in 1999, to much fanfare.
  
 
==Synopsis/Characters==
 
==Synopsis/Characters==

Revision as of 14:21, 28 July 2006

Template:Bob320 Sonic Adventure was the first main Sonic game released in full 3D. It was tentatively titled "Sonic RPG" due to the exploration and puzzle-solving elements. It was a title released for the SEGA Dreamcast in 1999, to much fanfare.

Synopsis/Characters

The game is fixed on the history of Chaos, a mysterious liquid lifeform who was released from the Master Emerald by Dr. Eggman. Eggman planned that if he gave Chaos the seven Chaos Emeralds, he would become a powerful monster. Together they would destroy Station Square and turn it into Robotnikland.

Sonic who was visiting Station Square encountered Chaos. Tails appeared in the city and he and Sonic ran into Eggman in the Mystic Ruins. Eggman revealed his dastardly plan to the two and he grabbed their Chaos Emerald and fed it to Chaos who transformed into Chaos One. Sonic and Tails now are venturing off to find the other emeralds before Chaos gets them.

Meanwhile, Knuckles is searching for the lost pieces of the Master Emerald, after Chaos shattered it. And he is also trying to solve the mystery of the destruction of his ancestors.

Amy Rose gets caught up in the madness, when Eggman's flying fortress, the Egg Carrier, flies over Station Square and a Flicky falls into Amy's arms. She names the bird Birdy and has to protect him from one of Eggman's robots, E-100 Zero.

Newcomer, E-102 Gamma, an artillery robot built by Dr. Eggman for evil purposes is sent to collect a tailed frog, but ends up changing his programming and life forever, when he meets Amy and Birdy. He betrays his master and goes to save his fellow E-100 Series. After destroying E-103 Delta, E-104 Epsilon and E-105 Zeta, Gamma has to face his sibling E-101 Beta. Gamma wins, but Beta damages Gamma and the two die, releasing the birds within them.

Big the Cat, also a newcomer to the series, gets mixed up in the adventure. Big is a peaceful tabby cat who lives in the jungle with his friend Froggy. But when Froggy grows an odd tail and swallows Big's lucky charm, which is actually the yellow Chaos Emerald, Big has to leave his peaceful home to save his best pal from Chaos.

But as these six heroes go about on their own missions, a mysterious echidna girl named Tikal teleports them to the ancient past and shows the history of Chaos, herself and the Chao.

Chaos eventually gains all seven Chaos Emeralds and becomes Perfect Chaos and destroys Station Square. Perfect Chaos destroys the Egg Carrier 2, and it is up to Super Sonic to bring down Chaos, who sees the Chao are alive and he and Tikal return to the past. The world is saved, and Sonic is quickly off on another adventure.

English voice actors

Manuals

Levels

Action Stages

Adventure Fields

Production Credits

Executive Producer: Hayao Nakayama, Shoichiro Irimajiri
Executive Management: Hideki Sato
Producer: Yuji Naka
Product Manager: Youji Ishii, Syuji Utsumi
Director: Takashi Iizuka
Technical Supervisor: Takahiro Hamano
Executive Coordination: Shinobu Toyoda
Technical Staff Coordinator: Masanobu Yamamoto, Kazuyuki Mukaida
Program Coordinator: Takahiro Hamano
Main Programmer: Tetsu Katano
Lead Field Programmer: Akio Setsumasa, Takahiro Hamano, Tetsu Katano, Masahiro Wakayama
Field Programmer: Yoshitaka Kawabata, Takeshi Sakakibara, Akihiko Shinya, Shinya Matsunami, Kouji Ogino, Masakazu Miura
Field Program Support: Hideto Fujishita, Yuhki Hatakeyama
Player Character Programmer: Tetsu Katano, Yasuhiro Takahashi, Masanobu Yamamoto, Kouichi Toya, Kazuyuki Mukaida
"Chaos" Programmer: Kouichi Toya
Enemy Programmer: Yoshihisa Hashimoto
Enemy Program Support: Mitsuteru Iwaki, Tohru Mita, Mitsuru Takahashi
A-Life System Programmer: Yoshihisa Hashimoto
Story Sequence Programmer: Yasuhiro Takahashi, Yoshitaka Kawabata
Story Event Programmer: Takaaki Saito, Masato Nakazawa
Event Program Support: Koh Midoro, Kunihiko Mori
Camera System Programmer: Takeshi Sakakibara
Visual Memory Programmer: Jun Fukushima
Program Adviser: Yasuhiro Takahashi
Software Support: Yutaka Sugano
Scenario Writer: Akinori Nishiyama
Character Game Designer: Takashi Iizuka, Takao Miyoshi, Yojiro Ogawa
Enemy Game Designer: Takao Miyoshi, Daisuke Mori, Kenjiro Morimoto
"Chaos" Game Designer: Takashi Iizuka, Norihito Kato
Visual Memory Game Designer: Shiro Maekawa
A-Life System Designer: Shiro Maekawa, Daisuke Mori
Character Designer: Yuji Uekawa
Enemy Character Designer: Kazuyuki Hoshino, Tohru Watanuki, Satoshi Sakai
"Chaos" Character Designer: Yuji Uekawa
Field Designer: Takashi Iizuka, Takao Miyoshi, Yojiro Ogawa, Shiro Maekawa, Yuichiro Suzuki, Shun Nakamura
Character Motion Designer: Yuji Uekawa, Akikazu Mizuno
Event Motion Designer: Naoto Ohshima, Tomonori Dobashi
Visual Effects Designer: Sachiko Kawamura
Visual Effects Support: Naoko Hamada
Story Event Director: Akinori Nishiyama
Story Event Coordinator: Naoto Ohshima
Event Scene Editor: Shintaro Hata, Kenichi Fujiwara, Eitaro Toyoda
Event Scene Edit Support: Hiroyuki Abe
Art Director: Kazuyuki Hoshino
Art Staff Coordinator: Minoru Matsuura, Atsushi Seimiya, Chie Yoshida
Lead Field Artist: Kazuyuki Hoshino, Hideaki Moriya, Nobuhiko Honda, Michikazu Tamamura, Masamichi Harada, Satoshi Sakai, Hiroshi Nishiyama
Field Artist: Yoshinari Amaike, Satoshi Okano, Kensuke Kita, Kosei Kitamura, Makiko Banju, Akira Mikame, Ai Ikeda, Takayuki Hatamura, Yoshitaka Miura, Kazuko Ito, Yuki Takahashi, Takanori Fukazawa, Yasuhisa Nakagawa
Field Art Support: Miho Takayanagi, Misaga Kitamura, Yoshihito Takahashi, Katsumi Yokota, Wataru Watanabe, Chisai Abe, Maki Kaneko
Enemy Art Support: Satoshi Yokokawa, Masami Hayashi, Satoshi Arai, Takehiko Akabane, Haruo Nakano, Yuichi Ide
Lead A-Life Artist: Tohru Watanuki
A-Life Artist: Sachiko Kawamura, Hiroyuki Watanabe
Modelling Art Support: Shinichi Higashi, Chika Kohjitani, Yuichi Higuchi, Kazuo Komuro, Toshihiro Ito, Toshiyuki Takamatsu, Satsuki Nagano
CG Movie Producer: Naoto Ohshima
CG Movie Director: Manabu Kusunoki
Lead CG Movie Artist: Norihiro Nishiyama
CG Movie Artist: Masahiro Kumono, Motomu Hayashi, Tsuyoshi Morimoto, Tamotsu Kushibe, Kouji Kubo, Emiko Hirose, Naomi Honda, Masashi Yamaguchi, Isamu Yamasaki
Opening Movie Editor: Naoto Ohshima
Visual Material Editors: Yuji Sawairi, Ikuo Ishizaka
Executive Sound Coordinator: Yukifumi Makino
Music Producer: Jun Senoue, Atsushi "Sushi" Kosuji
Sound Director: Jun Senoue
Lead Composer: Jun Senoue
Composer: Fumie Kumatani, Kenichi Tokoi
Character Theme Songs: Fumie Kumatani
Sound Effects: Masaru Setsumaru, Tatsuyuki Maeda, Yutaka Minobe, Takashi Endo
Voice File Operation: Hideki Abe
Special Thanks: Naofumi Hataya, Tomoko Sasaki, Yoshiaki Kashima


Boxart