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(Prototype screenshots: The True Area 52 screenshot is actually from the final game, and that same sprite doesn't even exist in Advance 1. Someone please delete it.)
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{{back}}[[Category:Development]]
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''[[Sonic Advance 2]]'' had gone through several changes over its development process. There are several rejected ideas and other things that were left on the cutting room floor. The following details several of these things.
  
 
==Concept art==
 
==Concept art==
 
<gallery>
 
<gallery>
 
File:Joypolis2016_ConceptArt_CreamSADV2.png|Concept art for [[Cream the Rabbit]]. From the [https://www.youtube.com/watch?v=7_0Smuksrqo|Joypolis 25th Anniversary Party].
 
File:Joypolis2016_ConceptArt_CreamSADV2.png|Concept art for [[Cream the Rabbit]]. From the [https://www.youtube.com/watch?v=7_0Smuksrqo|Joypolis 25th Anniversary Party].
File:ZERO_SAdvance2.PNG|Zero concept art from the Sonic Advance 2 Prima Guide.
 
 
</gallery>
 
</gallery>
  
 
==Prototype screenshots==
 
==Prototype screenshots==
''[[Sonic Advance 2]]'' had gone through several changes over its development process. There are several rejected ideas and other things that were left on the cutting room floor. The following details several of these things.
 
 
<gallery widths="240px" heights="160px" >
 
<gallery widths="240px" heights="160px" >
File:Gd-sadv2-1.png|As seen in a trailer video from [[Sonic Mega Collection]], originally Sonic Advance 2 had a simpler title screen. Here the checkered background always scrolls downwards.
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File:Gd-sadv2-1.png|As seen in a trailer video from ''[[Sonic Mega Collection]]'', originally ''Sonic Advance 2'' had a simpler title screen. Here the checkered background always scrolls downwards.
File:Gd-sadv2-2.png|An early character selection screen still using Sonic Advance images and lacking diagonal "SA2" text in the background.
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File:Gd-sadv2-2.png|An early character selection screen still using ''[[Sonic Advance]]'' sprites and lacking diagonal "SA2" text in the background.
 
File:Gd-sadv2-3.png|An early level select. In the final, the [[Music Plant]] area appears larger and there's a chaos emerald count.
 
File:Gd-sadv2-3.png|An early level select. In the final, the [[Music Plant]] area appears larger and there's a chaos emerald count.
File:Gd-sadv2-4.png|When [[Cream]] was first shown Sonic Team made the mistake of keeping [[Amy]]'s life icon complete with broken palette. There is also no sign of [[Cheese]], and the only time four characters would appear on screen is through multiplayer mode.
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File:Gd-sadv2-4.png|When [[Cream the Rabbit|Cream]] was first shown Sonic Team made the mistake of keeping [[Amy Rose|Amy]]'s life icon complete with broken palette. There is also no sign of [[Cheese]], and the only time four characters would appear on screen is through multiplayer mode.
 
</gallery>
 
</gallery>
  
 
==References==
 
==References==
<references />
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<references/>
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{{SAdv2Omni}}
 
{{SAdv2Omni}}
[[Category:Development]]
 

Latest revision as of 13:25, 2 September 2023

Back to: Sonic Advance 2.

Sonic Advance 2 had gone through several changes over its development process. There are several rejected ideas and other things that were left on the cutting room floor. The following details several of these things.

Concept art

Prototype screenshots

References


Sonic Advance 2
SonicAdvance2 title.png

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