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Difference between revisions of "Seaside Hill (Sonic Generations)"

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{{sub-stub}}'''Seaside Hill''' is the sixth level in ''[[Sonic Generations]]'', and an adaptation of the level [[Seaside Hill]] seen in ''[[Sonic Heroes]]''. While the Modern Act seems to use the ruins and various speed wheels in his act, Classic Sonic takes to the underground in sections reminiscent of previous zones like [[Hydrocity Zone]] and [[Labyrinth Zone]].
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'''Seaside Hill''' is the sixth stage in ''[[Sonic Generations]]'' for the [[PC]], [[PS3]], and [[Xbox 360]]; revisiting the [[Seaside Hill|original Seaside Hill]] of ''[[Sonic Heroes]]''. Part tropical island, part ancient ruins, modern [[Sonic]] speeds through this zone along looping alabaster highways and aquaplaning over the water as in [[Adabat]]. Classic Sonic, meanwhile, takes to the submarine underground in sections reminiscent of [[Hydrocity Zone]] and [[Labyrinth Zone]]. This zone serves as the game's main underwater level.
Act 1 (Classic Sonic)
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This Level serves as the games main underwater level.It takes place in mainly underground ruins and features things such as dolphins and the rolling wheels. There ae many hints toward [[Hydrocity Zone]] such as the high pressure water forcing sonic through a tunnel.
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Both Acts see Sonic moving rapidly to avoid pursuit; giant spiked wheels on land, and the fatal [[Mega Chopper (Sonic Generations)|Mega Chopper]] at sea.
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== Story ==
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Seaside Hill is part of the ''[[Dreamcast]]''-era trio of levels opened up after the defeat of the [[Death Egg Robot]], coming after [[Speed Highway (Sonic Generations)|Speed Highway]] and [[City Escape (Sonic Generations)|City Escape]]. Of Sonic's friends hoovered up by [[Time Eater]], it's [[Espio the Chameleon]] who ends up frozen outside here.
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== Enemies ==
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*[[Mega Chopper]] - The giant fish from [[Green Hill (Sonic Generations)|Green Hill]], patrolling the shoreline and eating any hedgehogs who stray too far.
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* [[Egg Pawn]] - Orange robots wielding a variety of different weapons, from lances to energy guns.
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* [[Spina]] - Helicopter-bats which serve as [[homing attack]] stepping-stones.
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* [[E-16 Thunder Spina|Thunder Spina]] - A repainted spina with electrical defences; don't attack them too rashly!
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[[Category:Sonic Generations levels]]
 
[[Category:Sonic Generations levels]]

Revision as of 17:23, 5 January 2012

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  • Classic
  • Modern
ClassicSeasideHill.jpg
ModernSeasideHill.jpg
Seaside Hill (Sonic Generations)
Sixth level, Sonic Generations
Number of Acts: 2
Level themes: tropical island, ancient ruins
Underwater areas: yes

Seaside Hill is the sixth stage in Sonic Generations for the PC, PS3, and Xbox 360; revisiting the original Seaside Hill of Sonic Heroes. Part tropical island, part ancient ruins, modern Sonic speeds through this zone along looping alabaster highways and aquaplaning over the water as in Adabat. Classic Sonic, meanwhile, takes to the submarine underground in sections reminiscent of Hydrocity Zone and Labyrinth Zone. This zone serves as the game's main underwater level.

Both Acts see Sonic moving rapidly to avoid pursuit; giant spiked wheels on land, and the fatal Mega Chopper at sea.

Story

Seaside Hill is part of the Dreamcast-era trio of levels opened up after the defeat of the Death Egg Robot, coming after Speed Highway and City Escape. Of Sonic's friends hoovered up by Time Eater, it's Espio the Chameleon who ends up frozen outside here.

Enemies

  • Mega Chopper - The giant fish from Green Hill, patrolling the shoreline and eating any hedgehogs who stray too far.
  • Egg Pawn - Orange robots wielding a variety of different weapons, from lances to energy guns.
  • Spina - Helicopter-bats which serve as homing attack stepping-stones.
  • Thunder Spina - A repainted spina with electrical defences; don't attack them too rashly!
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