Sonic Generations/Collision Properties
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How Sonic or other objects react to the collision geometry inside of the game relies on certain extra properties assigned during conversion to the individual Havok rigid bodies.
Havok Converter supports adding these properties to custom rigid bodies with a tag naming system. New tags and key/value pairs can be added to the program as needed.
Havok Converter Database
Empty.
Havok Property Keys
All these keys were found and documented by various users by inspecting the collision files found in the game. Just because a key or a value doesn't show up here doesn't mean the game can't use it.
Material
- Key 1260399450
- Values
- 1: Normal
- 2: Deep Water
- 3: Rock
- 4: Dirt
- 5: Wood
- 6: Grass
- 7: Snow
- 8: Metal
- 9: Sand
- 10: Glass
- 11: Shallow Water
- 12: Death Trigger
- 13: Damage Trigger
- 14: Deathless Water
- 15: No Effect
- 16: Oil
- 17: Pinball Glass
- 18: Wrong Way
- 19: Lava
- 20: Poison