Folders
- Languages: Contains letters for various things such as the HUD and subtitles.
- Packed: Contains the level geometry and their respective resources for all the stages stages in bb.cpk. The ar.0 files in the sub folders contain DDS textures, .material files, .model files (skybox and SET objects), terrain files and UV animations. The PFD files contain baked GI and terrain geometry.
Packed
Folder Name
|
Contains
|
bde
|
Death Egg Boss terrain textures & geometry
|
blb
|
Time Eater Boss terrain textures & geometry
|
bne
|
Egg Dragoon Boss terrain textures & geometry
|
bpc
|
Perfect Chaos Boss terrain textures & geometry
|
cpz100
|
Chemical Plant Zone Act 1 terrain textures & geometry
|
cpz200
|
Chemical Plant Zone Act 2 terrain textures & geometry
|
cte100
|
City Escape Act 1 terrain textures & geometry
|
cte102
|
City Escape Act 1 Mission terrain textures & geometry
|
cte200
|
City Escape Act 2 terrain textures & geometry
|
ghz100
|
Green Hill Zone Act 1 terrain textures & geometry
|
ghz103
|
Green Hill Zone Act 1 Mission 3 terrain textures & geometry
|
ghz104
|
Green Hill Act 1 Mission 4 terrain textures & geometry
|
ghz200
|
Green Hill Act 2 terrain textures & geometry
|
sph100
|
Speed Highway Act 1 terrain textures & geometry
|
sph101
|
Speed Highway Act 1 Mission 1 terrain textures & geometry
|
sph200
|
Speed Highway Act 2 terrain textures & geometry
|
ssz100
|
Sky Sanctuary Zone Act 1 terrain textures & geometry
|
ssz103
|
Sky Sanctuary Zone Act 1 Mission 3 terrain textures & geometry
|
ssz200
|
Sky Sanctuary Zone Act 2 terrain textures & geometry
|
Files
Level files
These files are in bb's root directory.
- #ar.0 files contain spline, SceneEffect, stage collision, SET data, culling and terrain parameters. Collision is in HKX format, parameters are in XML format.
- stg_cmn.ar.0 files contain SET object textures, materials, and models. If you are editing Green Hill's and Chemical Plant's textures, you will need to copy and paste the corresponding textures into the cmn ar files, as the game will sometimes read textures from these archives instead of the Packed ar files for the terrain.
File Name
|
Hard Mode
|
Packed Folder
|
Contains
|
#bde.ar.00
|
#bde001.ar.00
|
bde.ar.00 - bde.ar.04
|
Death Egg Robo Boss Fight
|
#bpc.ar.00
|
#bpc001.ar.00
|
bpc.ar.00 - bpc.ar.02
|
Perfect Chaos Boss Fight
|
#bne.ar.00
|
#bne001.ar.00
|
bne.ar.00 - bne.ar.03
|
Egg Dragoon Boss Fight
|
#blb.ar.00
|
#blb001.ar.07
|
blb.ar.00 - blb.ar.04
|
Time Eater Boss Fight
|
#ghz100.ar.00
|
N/A
|
ghz100.ar.00 - ghz100.ar.02
|
Green Hill Zone Act 1
|
#ghz200.ar.00
|
N/A
|
ghz200.ar.00 - ghz200.ar.03
|
Green Hill Zone Act 2
|
#cpz100.ar.00
|
N/A
|
cpz100.ar.00 - cpz100.ar.01
|
Chemical Plant Zone Act 1
|
#cpz200.ar.00
|
N/A
|
cpz200.ar.00 - cpz200.ar.02
|
Chemical Plant Zone Act 2
|
#ssz100.ar.00
|
N/A
|
ssz100.ar.00 - ssz100.ar.03
|
Sky Sanctuary Zone Act 1
|
#ssz200.ar.00
|
N/A
|
ssz200.ar.00 - ssz200.ar.03
|
Sky Sanctuary Zone Act 2
|
#sph100.ar.00
|
N/A
|
sph100.ar.00 - sph100.ar.05
|
Speed Highway Act 1
|
#sph200.ar.00
|
N/A
|
sph200.ar.00 - sph200.ar.05
|
Speed Highway Act 2
|
#cte100.ar.00
|
N/A
|
cte100.ar.00 - cte100.ar.03
|
City Escape Act 1
|
#cte200.ar.00
|
N/A
|
cte200.ar.00 - cte200.ar.04
|
City Escape Act 2
|
Character/Misc files
These files are in bb's root directory.
- SonicActionCommon in both bb and bb3 are duplicate files.
- For bne, you will need to edit these archives if you wish to replace ring models and a common CSB for Modern Sonic (22PLY_SNC) as these files have priority over cmn200.ar's files for the Egg Dragoon boss fight.
File Name
|
Contains
|
bne
|
Egg Dragoon common files. Contains 22PLY_SNC, stage ambience, duplicate cmn200 files, duplicate Sonic textures
|
SonicActionCommon
|
Homing trail colour, Super Sonic particles, duplicate cmn200 files, controller UI
|
References