|SCHG: Sonic Generations|
How Sonic or other objects react to the collision geometry inside of the game relies on certain extra properties assigned during conversion to the individual Havok rigid bodies.
Havok Converter supports adding these properties to custom rigid bodies with a tag naming system. New tags and key/value pairs can be added to the program as needed.
All these keys were found and documented by various users by inspecting the collision files found in the game. Just because a key or a value doesn't show up here doesn't mean the game can't use it. Thankfully a user by the name of Sergeanur helped figure out that the keys were just hashes.
|Sonic Community Hacking Guide|
|Sonic Music Hacking Guide | SonED2 Manual|
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|The Nemesis Hacking Guides||The Esrael Hacking Guides|
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|Move to Sega Retro|
|Number Systems (or scrap) | Assembly Hacking Guide | Subroutine Equivalency List | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | VDP Documentation | Official Sega 32X Documentation | Official Mega-CD Documentation | Official Sega Mega Drive Documentation|