Difference between revisions of "Sonic Chaos"
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'''''Sonic Chaos''''' ('''''Sonic & Tails''''' in Japan) was released for the [[Game Gear]] and [[Master System]] in 1993. Not only did this game have great gameplay and some of the best music, this [[Sonic]] game is notable as the first 8-bit title to feature [[Tails]] as a playable character. Not only is it the first game on any system to allow you to control Tails flight, it is the first 8-bit title to introduce the [[Spin Dash]] and the [[Peel Out]]. Also note that this featured two exclusive items: The Rocket Shoes and Pogo springs. | '''''Sonic Chaos''''' ('''''Sonic & Tails''''' in Japan) was released for the [[Game Gear]] and [[Master System]] in 1993. Not only did this game have great gameplay and some of the best music, this [[Sonic]] game is notable as the first 8-bit title to feature [[Tails]] as a playable character. Not only is it the first game on any system to allow you to control Tails flight, it is the first 8-bit title to introduce the [[Spin Dash]] and the [[Peel Out]]. Also note that this featured two exclusive items: The Rocket Shoes and Pogo springs. | ||
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==Differences between the Master System and Game Gear versions== | ==Differences between the Master System and Game Gear versions== | ||
+ | [[Image:Sonic Chaos title GG.png|right|frame|Game Gear version, with different artwork on the title screen.]] | ||
The screen resolution difference is the most obvious change. There are some graphic changes to the Title Screen also. Music is different for The intro before the title screen, [[Turquoise Hill Zone]], and [[Gigapolis Zone]]. The Master System version also lacks Power Sneaker and Chaos Emerald victory music. The character select and Level Title card are different. Gigapolis Zone is known as Gigalopolis Zone in the Master System version. There are differences in the layout of [[Aqua Planet Zone]] act 3, [[Mecha Green Hill Zone]], and [[Electric Egg Zone]] act 3. The Gigapolis Zone boss shoots a spiked ball before he blows up in the Master System version. Sonics second good ending is also different as he rolls up in a ball in the Master System version, but in the Game Gear version he is not a ball and trips and falls when Robotnik goes off screen. | The screen resolution difference is the most obvious change. There are some graphic changes to the Title Screen also. Music is different for The intro before the title screen, [[Turquoise Hill Zone]], and [[Gigapolis Zone]]. The Master System version also lacks Power Sneaker and Chaos Emerald victory music. The character select and Level Title card are different. Gigapolis Zone is known as Gigalopolis Zone in the Master System version. There are differences in the layout of [[Aqua Planet Zone]] act 3, [[Mecha Green Hill Zone]], and [[Electric Egg Zone]] act 3. The Gigapolis Zone boss shoots a spiked ball before he blows up in the Master System version. Sonics second good ending is also different as he rolls up in a ball in the Master System version, but in the Game Gear version he is not a ball and trips and falls when Robotnik goes off screen. | ||
Revision as of 18:06, 8 December 2008
Sonic Chaos |
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System(s): Sega Game Gear & Master System |
Publisher: Sega |
Developer: Aspect Co. Ltd |
Genre: 2D Platform |
Sonic Chaos (Sonic & Tails in Japan) was released for the Game Gear and Master System in 1993. Not only did this game have great gameplay and some of the best music, this Sonic game is notable as the first 8-bit title to feature Tails as a playable character. Not only is it the first game on any system to allow you to control Tails flight, it is the first 8-bit title to introduce the Spin Dash and the Peel Out. Also note that this featured two exclusive items: The Rocket Shoes and Pogo springs.
Contents
Storyline
Robotnik has taken the red Chaos Emerald, and he's hunting for more. Sonic and Tails are entrusted with saving South Island before it is too late.
Gameplay
Characters
You have a choice between Sonic and Tails. Sonic comes equipped with two moves: the Spindash, which is performed by holding and tapping the jump button. He curls into a ball and takes off at great speed, due to being in ball form he is protected from enemy collisions. He also has the Peelout, performed by holding and tapping the jump button. This move is slightly faster, but since he is standing up he is vulnerable to enemy collisions. However, Sonic will quickly stop unless the directional pad is held the opposite way he was going. Another disadvantage of this move is that Sonic is heavier while using this move so he slows down quicker. Rolling uphill is less difficult than running uphill. This means the faster way to go downhill is the Peel Out, but the faster way to go uphill is the Spin Dash.
Sonic also must collect the six Chaos Emeralds. Unlike the two previous 8-bit Sonic games, the Chaos Emeralds are located in special stages. To enter these special stages 100 Rings must be collected in one act (this also means 1-ups won't be awarded for the first 100 rings collected). Eggman himself has the seventh Chaos Emerald and the player will get it back after he is defeated.
Playing as Tails is slightly different but generally easier. Tails runs slower, but he starts the game with 5 lifes and 3 continues. He also is not required to collect the Chaos Emeralds. He has the Spin dash attack also and the ability to fly by pressing and a jump button. Flying is handled differently than other games as it must be performed from a standing position and he hovers in position if the control pad is let go. He stops flying after a short amount of time or if he bumps into a ceiling.
Items
Sonic Chaos features two new items: The Pogo Spring item monitor and the Rocket Shoes item monitor. The Rocket Shoes gave Sonic (or Tails) the ability of even more incredible speed and limited flight. Often, this was enough to blaze through the entire stage. The Pogo Spring item box also made a limited appearence here, which were basically springs strapped on to Sonic's (or Tails') shoes, and also lasted a limited time. It gave them an unpresidented jump that let them pass otherwise impossible obstacles. The other items are standard Sonic fare.
End Level Panel
At the end of Acts 1 and 2 of each level, a panel is spun, with a reward given based on what it lands on:
- Robotnik: No prize. This panel comes up most often in the game.
- Ring: 10 rings added to final ring tally. Usually obtained by having a ring count that is a multiple of ten.
- Sonic: Extra Life. Only appears when finishing the level without taking a hit.
- Exclamation Point: Bonus Level. This only appears if 50 or more rings are on hand when passing the sign.
Differences between the Master System and Game Gear versions
The screen resolution difference is the most obvious change. There are some graphic changes to the Title Screen also. Music is different for The intro before the title screen, Turquoise Hill Zone, and Gigapolis Zone. The Master System version also lacks Power Sneaker and Chaos Emerald victory music. The character select and Level Title card are different. Gigapolis Zone is known as Gigalopolis Zone in the Master System version. There are differences in the layout of Aqua Planet Zone act 3, Mecha Green Hill Zone, and Electric Egg Zone act 3. The Gigapolis Zone boss shoots a spiked ball before he blows up in the Master System version. Sonics second good ending is also different as he rolls up in a ball in the Master System version, but in the Game Gear version he is not a ball and trips and falls when Robotnik goes off screen.
Manuals
- Sonic Chaos (Game Gear) US Manual
- Sonic Chaos (Game Gear) EU Manual
- Sonic & Tails (Game Gear) JP Manual
Also Released On
- Sonic Adventure DX: Director's Cut for the Gamecube (2003)
- Sonic Gems Collection for the Nintendo GameCube and Sony Playstation 2 (2005)
- Sonic the Hedgehog Chaos & Spinball for the Techno Source Plug and play console (2005)
- Playpal Plug and Play for the Coleco Plug and play console (2006)
Production Credits
Game design: M. Shima, Ray, 500ZO
Art: 7LY.Bigking, GEN$, Noburin, East
Sound: Mix, Nagao N. Gee
Program: Koko, Hiro 777, Toshiyan, Tomoyan
Thanks to: Hitmen, The Hase, Gadai, Kensan, Mikarin Nishida, LLG, J.S., K. Dash, Hasuwo, Yokoyamasan, V. Tomozoh
Resources
Original Sound Version Recordings
See Sonic Chaos (Game Gear Version) OSV for a download page.
Scans
Game Gear version
Master System version
Artwork
Sonic the Hedgehog games for the following systems | |
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1991 Sonic the Hedgehog 1992 Sonic the Hedgehog 2 1993 Sonic Chaos | Dr. Robotnik's Mean Bean Machine 1994 Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble 1995 Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1 1996 Sonic Blast Prototypes Sonic the Hedgehog (Game Gear prototype) | Sonic Chaos prereleases | Sonic Spinball (8-bit) prereleases | Sonic Triple Trouble prereleases | Sonic Blast prereleases Unreleased Sonic's Edusoft
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