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Turquoise Hill Zone

From Sonic Retro

Image:turquoisehill.png

Turquoise Hill Zone

First level, Sonic Chaos

Number of Acts: 3
Level cliché: Tropical island cliché
Boss: Great Bane Motora Gold
Music:

Turquoise Hill Zone is the first level of Sonic Chaos for the Sega Game Gear / Sega Master System. As with other stages in this game, Turquoise Hill consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss. Geographically, this zone is situated on South Island (as is the rest of Sonic Chaos).

Very much in the style of Green Hill Zone as a tropical-paradise-themed opening level, Turquoise Hill is filled with grassy plains, palm trees, chequered soil, and loop-the-loops (as well as mobius strips from Emerald Hill Zone. Indeed, given that the game takes place on South Island, Turquoise Hill is likely Green Hill's next-door-neighbour. What distinguishes Turquoise Hill from its greener counterpart is the profusion of springs all over the place: on rocks, hidden underground... and even on the back of badniks, which makes the Bane Motora bug robots impossible to smash from above. A Spin Dash will do the trick, though.

Instruction Manual Description

Speed through oceanside loops and tricky platforms loaded with Rings. Bounce off the Boing-o-Bots' springy noggins for high-flying Ring grabs. Look out for spike traps and the Lady Bug Boss!

Badniks

Sonic Chaos
Sonic Chaos

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Levels:

Turquoise Hill

Gigapolis

Sleeping Egg

Special Stage

Mecha Green Hill

Aqua Planet

Electric Egg