Difference between revisions of "Leaf Storm"
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|Sonic Rush|:Category:Sonic Rush levels|l2=Levels|{{PAGENAME}}}} | |Sonic Rush|:Category:Sonic Rush levels|l2=Levels|{{PAGENAME}}}} | ||
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| game=Sonic Rush | | game=Sonic Rush | ||
| acts=2 + boss | | acts=2 + boss | ||
− | | boss= | + | | boss=Egg Hammer Mega |
| theme1=jungle | | theme1=jungle | ||
+ | | name_jp=リーフストーム | ||
+ | | next=Water Palace Zone{{!}}Water Palace (Sonic) | ||
+ | | prev2=Night Carnival Zone{{!}}Night Carnival (Blaze) | ||
+ | | next2=Mirage Road Zone{{!}}Mirage Road (Blaze) | ||
+ | }} | ||
+ | '''Leaf Storm Zone''' is a [[Zone]] in the [[Nintendo DS]] game ''[[Sonic Rush]]''. It is the first Zone for [[Sonic the Hedgehog|Sonic]] and second Zone for [[Blaze the Cat|Blaze]]. As with other Zones in the game, Leaf Storm consists of two standard Acts followed by a dedicated boss Act. | ||
+ | __TOC__ | ||
+ | ==Overview== | ||
+ | The Zone follows a [[:Category:Levels with a jungle theme|forest/jungle theme]], and therefore it is a green, grassy Zone that contains features to give it a forest feel to the level, such as swinging vines. This Zone serves as an introduction to the game's controls and mechanics, and is considerably easier and more straightforward than the other Zones in the game. It features large loops that cross over to both screens, as well as vine rails for Sonic to [[Grinding|grind]] on. It also contains multiple iterations of the iconic corkscrew path first seen in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]''<nowiki>'</nowiki>s [[Emerald Hill Zone]], including a grinding vine rail variant as well. | ||
− | + | Notable in Act 2 of the Zone is a giant wheel bearing [[Dr. Eggman]]'s symbol that chases the player down a steep slope during the final stretch of the level. Sonic/Blaze must run down the slope as quickly as possible to avoid being flattened and subsequently losing a life. Using the [[Super Boost]] at that point is ideal for escaping. | |
− | + | ||
+ | In ''[[Sonic Rush Adventure]]'', there is a [[Hidden Island]] (#16, which has the [[Hidden Island]] theme) which is nearly identical to the first act of this Zone. | ||
− | + | ==Enemies== | |
+ | {| style="width:auto;" | ||
+ | |style="text-align:center;"|{{spriteImage|Egg_Pawn_Rush.png}} | ||
+ | |'''[[Egg Pawn]]''' — Common robot footsoldiers. | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|Egg_Flapper.png}} | ||
+ | |'''[[Egg Flapper]]''' — Egg Pawns with flight capabilities. | ||
+ | |} | ||
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==References== | ==References== | ||
− | <references /> | + | <references/> |
{{SROmni}} | {{SROmni}} |
Revision as of 15:55, 11 February 2021
Sonic Rush |
Levels |
Leaf Storm |
Leaf Storm |
---|
1st (Sonic), 2nd (Blaze) Zone, Sonic Rush |
Number of Acts: 2 + boss |
Level theme: jungle |
Boss: Egg Hammer Mega |
Non-English names:
|
Water Palace (Sonic) → |
← Night Carnival (Blaze) | Mirage Road (Blaze) → |
Leaf Storm Zone is a Zone in the Nintendo DS game Sonic Rush. It is the first Zone for Sonic and second Zone for Blaze. As with other Zones in the game, Leaf Storm consists of two standard Acts followed by a dedicated boss Act.
Contents
Overview
The Zone follows a forest/jungle theme, and therefore it is a green, grassy Zone that contains features to give it a forest feel to the level, such as swinging vines. This Zone serves as an introduction to the game's controls and mechanics, and is considerably easier and more straightforward than the other Zones in the game. It features large loops that cross over to both screens, as well as vine rails for Sonic to grind on. It also contains multiple iterations of the iconic corkscrew path first seen in Sonic 2's Emerald Hill Zone, including a grinding vine rail variant as well.
Notable in Act 2 of the Zone is a giant wheel bearing Dr. Eggman's symbol that chases the player down a steep slope during the final stretch of the level. Sonic/Blaze must run down the slope as quickly as possible to avoid being flattened and subsequently losing a life. Using the Super Boost at that point is ideal for escaping.
In Sonic Rush Adventure, there is a Hidden Island (#16, which has the Hidden Island theme) which is nearly identical to the first act of this Zone.
Enemies
Egg Pawn — Common robot footsoldiers. | |
Egg Flapper — Egg Pawns with flight capabilities. |
References
Sonic Rush | |
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Main page Manuals |
show;hide
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