From Sonic Retro
(Redirected from Egg King)
|Eighth (Sonic and Blaze) Zone, Sonic Rush|
|Number of Acts: 1|
|Level theme: outer space|
|Boss: Egg King|
| Non-English names:|
|← Dead Line | Exception →|
Unknown, also called Point W and F-Zone, is the eighth Zone in the Nintendo DS game Sonic Rush, and the regular final Zone for both Sonic and Blaze. What any of the names mean is anyone's guess. This stage is just one big boss battle, as both Dr. Eggman and Eggman Nega (depending on the player's character) attack in a large flying mecha known as the Egg King while the characters fall from space aboard a piece of Dead Line's debris.
Following their battle in Dead Line, Sonic and Blaze overcome their dispute with Sonic telling Blaze not to bite off more than she can chew and be herself, with the two properly introducing themselves to each other. They muse on how much damage has been caused to the space-time continuum, with Blaze explaining that her world has begun to enter Sonic's world, and according to Tails, both worlds cannot co-exist in the same place and will both disappear.
In Sonic's story, the group deduce that stopping Eggman and Eggman Nega is the solution to stopping the worlds from merging. Sonic insists that Blaze stays behind while he and Tails go after Eggman Nega, as Blaze is in no condition to fight the Eggmen after the preceding boss battle. For perhaps the first time in her life, Blaze relies on Sonic to get the job done himself.
In Blaze's story however, Cream is kidnapped by Eggman under the heroes' noses, and the balding scientist leaves a letter demanding that Blaze comes to Point W alone. Tails and Sonic think this is a trap and insist on gathering everyone to take on Eggman, though Blaze tells them she has to do this alone as Cream is her friend. Tails isn't sure about this, but Sonic explains to him that being able to believe in someone is a part of friendship. As a result, while Tails will cheer Sonic on in his final battle, Cream will not be there for Blaze.
The Egg King has several main attacks:
1. The boss will reach up with both arms and then alternate slamming them into the ground, as if he's throwing a temper tantrum. Whenever his hand strikes the floor 2 shockwaves will appear, one on either side. These will move outwards from his hand.
To dodge, run around until he slams a hand down, then jump back towards his hand to avoid the shockwave. Be careful however, as his health gets lower he'll begin to slam his hands down rapidly, thus creating a literal sea of shockwaves.
2. The boss will raise both arms behind his head while leaning backwards and, after a moment, slam them down onto the platform, instantly killing the player if they get hit. After impact, he'll stick his elbows out onto the platform, so be sure to avoid them. This attack also creates shockwaves, just as the attack before did. The player can easily tell he is about to use this attack as he will shout "Get ready to be schooled!"
Once he winds back, run into a corner, then turn around and start charging a Spin/Burst Dash. Wait for a moment, then release the dash. If you've timed it properly, he won't be able to catch up and end up just hitting the floor harmlessly behind you. After that, just jump over the shockwave.
3. The boss will cross his arms, then open his mouth. A red laser will appear and sweep across the field multiple times while leaving a trail of explosions in its wake. The laser itself can't hurt you, so don't worry about jumping through it. The explosions, on the other hand, are quite painful. The best way to dodge this attack is while running. Take a nice, long running start at the explosions, then jump over them and get ready to immediately jump over the next set. Be sure to grab any fallen rings as soon as possible.
4. Typically, the boss does not use this attack until his health is down to approximately 3. He will clap his hands, then hold them outstretched. A small, unusual looking pod will then launch from his back and hover just above your head. Two bolts of electricity then form and trap the player inside.
One of the bolts will then begin to move towards the other. To survive, the player will need to stay in the middle of the bolts as they sweep across the arena. If they get hit, they must immediately grab a few of their fallen Rings and then run back into the center of the bolts while they're still blinking. The pod will follow the player, so if they do not reposition themselves inside of it, then it will hit them again.
Sometimes he will launch multiple pods. Don't panic, you are able to walk through the bolts as long as they're transparent. As long as you stay away from the solid bolts, you'll be fine.
When the boss is down to one remaining hit, it stops all attacks, as the Eggman piloting declares a death sentence for the player. "Pinch Mode" is then activated, as the mecha will attempt to break the platform by ramming into it from the background. At this point, the player must jump at the cockpit to deliver the final blow and win the battle. Failure to do so results in the platform breaking and the player being insta-killed due to falling.