Mirage Road
From Sonic Retro
(Redirected from Mirage Road Zone)
Sonic Rush |
Levels |
Mirage Road |
Mirage Road |
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3rd (Sonic and Blaze) Zone, Sonic Rush |
Number of Acts: 3 |
Level themes: desert/western, ancient ruins |
Boss: Egg Scarab |
Non-English names:
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← Water Palace (Sonic) | Night Carnival (Sonic) → |
← Leaf Storm (Blaze) | Water Palace (Blaze) → |
Mirage Road is a Zone in the Nintendo DS game Sonic Rush. It is the third Zone for both Sonic and Blaze. As with other Zones in the game, Mirage Road consists of two standard Acts followed by a dedicated boss Act.
Contents
Story
In Sonic's story, Sonic and Tails discover that there is an expanding rift in the space-time continuum that is threatening the fabric of reality, which may be linked to Eggman Nega and the mysterious girl Sonic encountered. With little time to waste, Sonic cuts through this desert Zone and fights Nega again. As fighting isn't really getting any answers, the heroes check the area around Cream's house for more information.
Meanwhile, in Blaze's story, Blaze immediately heads for this Zone after retrieving the blue Sol Emerald in Leaf Storm, not wishing to waste any more time. After retrieving the yellow Sol Emerald from Dr. Eggman in this Zone, she declines an offer from Cream to go to a flower garden, silently musing over the importance of saving her world.
Overview
Mirage Road takes place in a scorching hot Egyptian-style desert full of ancient pyramids, very similar to Sandopolis Zone, with the Zone extending below the surface of the desert into ancient tombs at frequent points, akin to Pyramid Cave. This is the first of three Zones in the game where, at various points during both Acts, Sonic and Blaze will be locked in a room, and the player must destroy a certain number of enemies to open up the door to proceed.
The various gimmicks featured throughout this arid Zone include contraptions that swing up or down when entered at high speed, leading the player to higher or lower paths similar to the swinging platforms in IceCap Zone, zipwires to ride across large gaps with, and Anubis statues that will carry Sonic or Blaze to the other side of walls when stepping onto their hands. At various points, the player will drop into stone faces that will drop Sonic or Blaze onto sand slides to different parts of the Zone.
At the end of both Acts, the player will be riding on a large platform across a rail that speeds up or slows down depending on the rail's inclination, and must dodge rocks and enemies that are falling from the top screen. In Act 2, the platform will derail and float across a river, and at that point the player is able to freely move in three dimensions by pressing and for the duration of the ride; however, performing the Spin/Burst Dash will not be possible.
Enemies
Egg Pawn — Common robot footsoldiers. | |
Egg Bishop — Egg Pawns with magical capabilities. | |
Egg Hammer — Giant robots that wield hammers. Takes three hits to destroy. |
References
Sonic Rush | |
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Main page Manuals |
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