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From Sonic Retro

Sonic Community Hacking Guide
Sonic Forces
File Index
BINA Formats

Files

File Name Purpose
actstgmission.lua
Specifies information related to each stage, such as the stage's name/directory, what order each stage shows up in, etc.
base_revision.lua
States what version of the game this is, as well as the date it was built
CommonObject.pac
CommonObject.pac.000
CommonObject.pac.001
Assets (models, textures, etc.) for "common" objects (objects not specific to any stage, such as rings/springs/dash panels)
dlc01_stgmission_nx.lua
Switch version of dlc01_stgmission.lua from the Episode Shadow pac?
EffectCommon.pac
EffectCommon.pac.000
EffectCommon.pac.001
Assets (textures, etc.) for "common" particles (particles not specific to any stage, such as grind rail sparks)
score.pac
Contains information on what amount of points you receive for each action?
testmission.lua
Debug leftover variant of actstgmission.lua
ui_theater_rpl_texture.pac
ui_theater_rpl_texture.pac.000
Textures used for each cutscene in the theater

Folders

General

Folder Name Contains
character
Physics Properties and Assets (models, textures, etc.) for all playable and non-playable characters
customize
Assets (models, textures, etc.) for Avatar clothing/accessories
enemy
Assets (models, textures, etc.) for all enemies and boss fights
event
Subtitles/Other Information for all cutscenes, as well as assets (models, textures, etc.) for in-game cutscenes
gadget
Assets (models, textures, etc.) for Avatar wispons
misc
Miscellaneous
movie
Pre-Rendered cutscene video files
sound
All sound effects/music used by the game

Levels

Folder Name Contains
w1a01
Egg Gate
w1a02
Prison Hall
w1b01
Zavok Boss Fight
w2a02
Spaceport
w3a02
Park Avenue
w3a04
Ghost Town
w4a01
Luminous Forest
w4a02
Aqua Road
w4a04
Casino Forest
w4b01
Infinite Boss Fight (Forest)
w5a01
Lost Valley
w5b01
Dr. Eggman Boss Fight
w5a03
Arsenal Pyramid
w5a04
Green Hill

UI/Text

Folder Name Contains
bmpfont
Bitmap Fonts
decotext
Unused(?) info on bitmap fonts
scalablefont
Vector (Scalable) Fonts
text
Text used by the Forces demo in all languages
ui
Textures, etc. used by the game's main UI/HUD
ui_effect
Textures, etc. used by the game for UI "effects" such as the lockon cursor or boost depletion animation
ui_rpl_texture
Textures, etc. used on the worldmap and splash screens
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