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IceCap Zone

From Sonic Retro

(Redirected from Ice Cap Zone)

Image:Icecap.png

IceCap Zone

Fifth level, Sonic the Hedgehog 3

Number of Acts: 2
Level cliché: Snow cliché
Boss: Freezer Mobile
Sub-boss: Big Icedus
OSV: Sonic the Hedgehog 3 OSV
Level Map: Sonic 3 & Knuckles Level Maps
Maximum Rings, Act 1: 172 + 10
Maximum Rings, Act 2: 479 + 20
Underwater areas: Act 2
Act 1:

Act 2:

Level icon: File:ICZicon.png
For the Sonic Adventure level, see Ice Cap.

IceCap Zone is the fifth zone in Sonic the Hedgehog 3. Sonic and Tails enter from being shot from a cannon, while Knuckles comes in through a teleporter. All characters exit through a small, snow-filled tunnel.

It contains an outer "snow" level and an inner "cave" level, and uses a background-changing effect to switch between those.

The zone is theorized to have been based off of Sonic 2's Hidden Palace Zone, as the bridges and glowing orbs underground resemble those of Hidden Palace.

Contents

Instruction Manual Description

Things will get pretty chilly as Sonic and Tails slide their way through this arctic wasteland. Be sure to smash open blocks of ice to reveal power-ups and hidden passageways.

Sonic Team Commentary (from Sonic Jam Strategy Guide)

While developing, we went snowboarding a lot at a nearby resort. People kept getting injured though… (laugh) Originally, this stage was planned to begin after zone 8 (Flying Battery Zone). Sonic was going to break down the door from the airship and make a snowboard out of it on the way down. The other characters can fly, so they wouldn't appear in that event.

Yuji Naka

Glitches

  • Sonic and/or Tails can walk over the top of the screen in act 2.
  • By entering and eventually leaving the Bonus Stage at the last checkpoint in Act 1, the background music will be from Act 2. Much like what happens in Angel Island Zone Act 1, this is an internal switch of levels
  • Tails can break the ice cages, unlike most other objects. If it happens, when Sonic stands on one of them, the game allows Sonic to levitate. Jumping makes you fall down, but the glitch is still there, and combined with a slope, it allows you to walk through walls and fall through level boundaries (and even return).
  • Sonic and/or Tails can get to Knuckles-only portions of Act 1. In order to do so, the player must hold the Down button on the D-Pad until the screen scrolls down, then stop pressing it and inmediately jump and move to the right; due to the Act 1 being looped vertically (the reason why all the slides are endless), the screen will miss the player's position right after jumping, and while it goes the whole way down until it finds your position, you can get through the ice walls that only Knuckles can break.
    • By doing this on Sonic 3 on the first of those ice walls, Super Sonic happens to meet the spiky ice balls, the only in-game objects that can hurt him even in Super-form. (However, in Sonic 3 & Knuckles he's no longer affected by these).

Badniks

Sonic the Hedgehog 3 + Sonic & Knuckles
Sonic 3 & Knuckles

Main Articles:
Sonic 3
Sonic & Knuckles
Sonic 3 & Knuckles
Blue Sphere
Knuckles in Sonic 2


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Game Development
Magazine Articles: S3 | S&K
Enemies: S3 | S&K
Bosses: S3 | S&K
Bug List: S3 | S&K & S3K
Cheat Codes: S3 | S&K | KiS2
Prereleases: S3 | S&K
Secrets: S3 | S&K | S3K
Music: S3 | S&K
SCHG: S3 | S&K | S3K

Sonic 3 Levels:

Angel Island Zone

Hydrocity Zone

Marble Garden Zone

Carnival Night Zone

IceCap Zone

Launch Base Zone

Sonic & Knuckles Levels:

Mushroom Hill Zone

Flying Battery Zone

Sandopolis Zone

Lava Reef Zone

Hidden Palace Zone

Sky Sanctuary Zone

Death Egg Zone

The Doomsday Zone

Other Levels:

Bonus Stages

 

Azure Lake Zone

Balloon Park Zone

Chrome Gadget Zone

Desert Palace Zone

Endless Mine Zone

 

Special Stage