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Numerous enemies were conceived for ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' on the [[Sega Mega Drive]], most of which were not used in the final product. The following lists the known ''Sonic 2'' enemies that were scrapped before being implemented in the game at any stage.
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{{Breadcrumb|noitalics=yes|Sonic the Hedgehog 2 (16-bit)|l1=''Sonic the Hedgehog 2'' (16-bit)|:Category:Sonic the Hedgehog 2 (16-bit) enemies|l2=Enemies|{{PAGENAME}}|l3=Scrapped enemies}}
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Numerous enemies were conceived for the [[Sega Mega Drive]] game ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', with many failing to be used in the final product. The following lists miscellaenous scrapped ''Sonic 2'' enemies, most of which were devised by [[Tom Payne]]. Others, such as [[Ball]], [[BBat]], [[BFish]], [[Bubbler]], [[Frog]], [[Gator]], [[Redz]], [[Snail]] and [[Stegway]], are discounted as they either made it into prototypes of the game, or were officially given the go-ahead by planner [[Hirokazu Yasuhara]].
  
This list does not include six enemies that ''were'' implemented at some point; [[BBat]], [[BFish]], [[Gator]], [[Redz]], [[Snail]] and [[Stegway]]. While not seen in the final product, these six can be found in prototypes, with fully working code and graphics.
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==Concept art==
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<gallery>
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1287.jpg
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1289.jpg|Squid, Lobster, Pterodactyl or Vulture, Dragonfly, Mole and Frog
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TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1484.jpg
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1306.jpg
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1307.jpg
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1309.jpg|Snails and other ideas
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1312.jpg|Enemies incorporating springs
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1313.jpg
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1315.jpg
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1327.jpg
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1331.jpg
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1332.jpg
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1333.jpg|Squid
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1337.jpg
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1349.jpg
  
While some enemies were close to being implemented, others were little more than concept art sketches. This list is roughly ordered top-to-bottom from the closest to completion, to the least finished. Most of these enemies were created by [[Tom Payne]], with [[Hirokazu Yasuhara]] helping to decide how they were to behave in game.
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TomPaynePapers Binder Clip 6 (Sonic 2 Enemies) (Original Order) image1708.jpg|Pigs, insects, frogs, octopus
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TomPaynePapers Binder Clip 6 (Sonic 2 Enemies) (Original Order) image1709.jpg
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TomPaynePapers Binder Clip 6 (Sonic 2 Enemies) (Original Order) image1710.jpg
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TomPaynePapers Binder Clip 6 (Sonic 2 Enemies) (Original Order) image1711.jpg
  
==Enemies found in prototypes==
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TomPaynePapers Small Blank Notepad (Bound, Original Order) 2023-04-07-0001.jpg
Graphics for unused enemies exist in some of the leaked ''Sonic 2'' prototypes suggesting they were close to completion, but lack any associated code.
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TomPaynePapers Small Blank Notepad (Bound, Original Order) 2023-04-07-0002.jpg
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TomPaynePapers Small Blank Notepad (Bound, Original Order) 2023-04-07-0003.jpg
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TomPaynePapers Small Blank Notepad (Bound, Original Order) 2023-04-07-0004.jpg
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TomPaynePapers Small Blank Notepad (Bound, Original Order) 2023-04-07-0005.jpg
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TomPaynePapers Small Blank Notepad (Bound, Original Order) 2023-04-07-0007.jpg
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TomPaynePapers Small Blank Notepad (Bound, Original Order) 2023-04-07-0010.jpg
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TomPaynePapers Small Blank Notepad (Bound, Original Order) 2023-04-07-0011.jpg|Pillbug
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TomPaynePapers Small Blank Notepad (Bound, Original Order) 2023-04-07-0015.jpg
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TomPaynePapers Small Blank Notepad (Bound, Original Order) 2023-04-07-0016.jpg|"Desert World" enemies, including exploding cacti
  
===Bubbler (バブラー) and Mother Bubbler (マザーバブラー)===
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TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1445.jpg|Penguin with a spring, Porcupine
{{spriteImage|Spr 3eyefish.png|2}} {{spriteImage|Spr bubble.gif}}
 
  
A three-eyed flying enemy (Mother Bubbler) which would drop smaller, exploding enemies (Bubbler) which Sonic and Tails would need to avoid. This is listed as being set to appear in "Chemical Factory" ([[Chemical Plant Zone]]).
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TomPaynePapers Small Blank Notepad (Loose, No Order) image1592.jpg
 
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TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1479.jpg|A bonucing orb thing
<gallery>
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TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1451.jpg|Desert/rock world enemy list
Sket bubbler.png|Hirokazu Yasuhara concepts
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TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1485.jpg
Sonic2 MD TomPayne badnikconcepts3.jpg|Tom Payne sketches
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TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1492.jpg
Sonic2 MD TomPayne mbubblerconcept.jpg|Tom Payne sketches
 
Sonic2 MD TomPayne Bubblerconcept.jpg|Tom Payne sketches
 
 
</gallery>
 
</gallery>
  
 
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==Digitizer artwork==
 
 
 
 
 
 
 
 
 
 
===Ball===
 
 
 
 
 
 
 
{{EnemyBob
 
| image=
 
| spritescale=4
 
| game=Sonic the Hedgehog 2 (16-bit)
 
}}
 
{{Stub}}
 
'''Bubbler's Mother''' is a [[badnik]] which was set to appear in [[Chemical Plant Zone]]. Its design was that of a three eyed fish. It would swim in the water past the player's character and drop [[Bubbler]] badniks around them.
 
 
 
A sprite for Bubbler's mother can be found in the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]].
 
 
 
==Gallery==
 
 
<gallery>
 
<gallery>
 
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TomPayneDisks bob 2morepig.s.png
 
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TomPayneDisks bob blupigwh.eel.png
</gallery>
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TomPayneDisks bob drgnfly.png
 
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TomPayneDisks bob mole.png
===Bee/Wasp===
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TomPayneDisks bob pig.png
 
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TomPayneDisks bob pigpage.png
 
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TomPayneDisks bob pigs.01.png
 
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TomPayneDisks bob pigwheel.s.0.png
 
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TomPayneDisks bob squidfly.png
 
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TomPayneDisks bob wheelpig.png
 
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TomPayneDisks bob enemies.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
The following list contains '''other scrapped enemies''' which were to be featured in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. Some of the badniks were taken from concept art found here:
 
 
 
*[[:File:S2badnikconcepts.jpg|S2badnikconcepts]] - Squid, Lobster, Pterodactyl or Vulture, Dragonfly, Mole, Frog
 
*[[:File:S2badnikconcepts2.jpg|S2badnikconcepts 2]] - Porcupine, Penguin
 
*[[:File:S2badnikconcepts5.jpg|S2badnikconcepts 5]] - Stegosaurus, Triceratops, T-Rex
 
*[[:File:S2badnikconcepts6.jpg|S2badnikconcepts 6]] - Pig, Octopus, Frog, Flying Badnik , Ground Badnik , Grasshopper, Another Flying Badnik
 
 
 
<gallery widths="200" heights="200">
 
S2badnikconcepts10.jpg|Though [[Dust Hill Zone]] was scrapped early in development, badniks were still designed for the level. '''Cactus''' is one of them - a badnik which would be either mobile or stationary and would flash green and red before exploding. The drawing of ''Sonic 1'''s [[Bomb]] badnik may mean the Cactus badnik behaved similarly to it. An armadillo is also present.
 
DragonflyConceptArt.jpg|'''Dragonfly''' is a airborne badnik which drops sections off its abdomen which would explode as they hit the ground.
 
LobsterConceptArt.jpg|'''Lobster''' is a badnik which would swim underwater. This enemy is similar to [[Taga-Taga]] from [[Sonic CD]].
 
MoleConceptArt.jpg|'''Mole''' is a badnik which appears to drill through walls to attack Sonic if he comes too close. This design may have led to the [[Grounder]] badnik.
 
PenguinConceptArt.jpg|A '''Penguin''' badnik with a spring on its nose which would attempt knock Sonic away. Sonic would be forced to roll on the ground to defeat it. The [[Crawl]] badnik behaves similarly.
 
Pig.jpg|Various incarnations of a '''Pig''' badnik which seems to have evolved from a tank/cannon. It appears it was to shoot projectiles from its snout.
 
PorcupineConceptArt.jpg|'''Porcupine''' seems to be a land-based badnik. Possibly one that could only be rolled into.
 
Pteredactyl or VultureConceptArt.jpg|'''Pterodactyl''' or '''Vulture''' is a badnik which would fly in the air, opening a hatch in its stomach to drop projectiles on Sonic.
 
SquidConceptArt.jpg|'''Squid''' appears to be a [[badnik]] which was to appear in underwater sections. More concept art can be seen [[:File:S2badnikconcepts11.jpg|here]].
 
Stegasaurus.jpg|There were numerous scrapped dinosaur badniks, such as this '''Stegosaurus'''. As [[Hidden Palace Zone]] contained the [[Redz]] and [[Stego]] badniks, they may have been planned for that zone.
 
TRex.jpg|A '''T-Rex'''. It's possible that the scrapped time travel concept influenced some of these designs.
 
Octopus.jpg|This '''Octopus''' may have been an early version of the [[Octus]] badnik.
 
Flying Thing.jpg|A strange '''Flying Thing''' which may have been an eagle or some type of dinosaur. It may have become the [[Balkiry]] enemy.
 
Unknown Thing.jpg|Some '''Unnamed Thing''' which may have been a lizard or some type of dinosaur.
 
Grasshopper.jpgAn '''Unnamed Grasshopper'''. ''Sonic 3'''s [[Mantis]] badnik may have recycled this concept.
 
Unamed Flying Thing.jpg|'''Unnamed Flying Thing''' which may have also been a grasshopper.
 
S2badnikconcepts8.jpg|A '''Spring Orb''' badnik which hops and tries to land on Sonic to do damage.
 
S2badnikconcepts9.jpg|'''Various Dinosaurs''' of various sorts.
 
 
</gallery>
 
</gallery>
  

Latest revision as of 11:51, 20 December 2023

Sonic Retro emblem.svg Sonic the Hedgehog 2 (16-bit)
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Enemies
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Scrapped enemies

Numerous enemies were conceived for the Sega Mega Drive game Sonic the Hedgehog 2, with many failing to be used in the final product. The following lists miscellaenous scrapped Sonic 2 enemies, most of which were devised by Tom Payne. Others, such as Ball, BBat, BFish, Bubbler, Frog, Gator, Redz, Snail and Stegway, are discounted as they either made it into prototypes of the game, or were officially given the go-ahead by planner Hirokazu Yasuhara.

Concept art

Digitizer artwork

References


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