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Difference between revisions of "Sonic the Hedgehog 2 (16-bit) scrapped enemies"

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Numerous enemies were conceived for the [[Sega Mega Drive]] game ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', with many failing to be used in the final product. The following lists miscellaenous scrapped ''Sonic 2'' enemies, most of which were devised by [[Tom Payne]]. Others, such as [[Ball]], [[BBat]], [[BFish]], [[Bubbler]], [[Frog]], [[Gator]], [[Redz]], [[Snail]] and [[Stegway]], are discounted as they either made it into prototypes of the game, or were officially given the go-ahead by planner [[Hirokazu Yasuhara]].
{{outdated|Needs to incorporate [[:Category:Tom Payne disk sprites]], and [[Sonic the Hedgehog 2 (alpha)/Hidden content#Objects|information from the August 21st alpha]].}}
 
Numerous enemies were conceived for ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' on the [[Sega Mega Drive]], most of which were not used in the final product. The following lists the known ''Sonic 2'' enemies that were scrapped before being implemented in the game at any stage.
 
  
This list does not include six enemies that ''were'' implemented at some point; [[BBat]], [[BFish]], [[Gator]], [[Redz]], [[Snail]] and [[Stegway]]. While not seen in the final product, these six can be found in prototypes, with fully working code and graphics.
 
 
While some enemies were close to being implemented, others were little more than concept art sketches. This list is roughly ordered top-to-bottom from the closest to completion, to the least finished. Most of these enemies were created by [[Tom Payne]], with [[Hirokazu Yasuhara]] helping to decide how they were to behave in game.
 
 
==Enemies with incomplete artwork==
 
Development floppy disks from Tom Payne suggest work began on producing sprites for the following enemies, but none are ever thought to have made it into a build of ''Sonic 2''.
 
 
==Others==
 
===Banper (バンパー)===
 
An enemy with springs designed to send Sonic flying if jumped on. The sketches suggest it was designed for "Desert Zone" and "Rock Zone". It might have become the [[Crawl]] enemy.
 
<gallery>
 
Sket banper.png
 
</gallery>
 
 
A collection of sketches produced by Tom Payne suggest plenty of other enemy ideas were on the table:
 
 
<gallery>
 
<gallery>
 
TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1287.jpg
 
TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1287.jpg

Revision as of 11:48, 20 December 2023

Sonic Retro emblem.svg Sonic the Hedgehog 2 (16-bit)
»
Enemies
»
Scrapped enemies

Numerous enemies were conceived for the Sega Mega Drive game Sonic the Hedgehog 2, with many failing to be used in the final product. The following lists miscellaenous scrapped Sonic 2 enemies, most of which were devised by Tom Payne. Others, such as Ball, BBat, BFish, Bubbler, Frog, Gator, Redz, Snail and Stegway, are discounted as they either made it into prototypes of the game, or were officially given the go-ahead by planner Hirokazu Yasuhara.

References


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