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Difference between revisions of "Sonic the Hedgehog 2 (16-bit) scrapped enemies"

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(Enemies found in prototypes)
(Frog)
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==Enemies with incomplete artwork==
 
==Enemies with incomplete artwork==
 
Development floppy disks from Tom Payne suggest work began on producing sprites for the following enemies, but none are ever thought to have made it into a build of ''Sonic 2''.
 
Development floppy disks from Tom Payne suggest work began on producing sprites for the following enemies, but none are ever thought to have made it into a build of ''Sonic 2''.
 
===Frog===
 
A frog-like enemy that, according to the concept art, would make two short hops before making a large jump which reaches roughly twice the height of Sonic. Afterwards it would make two small hops and then turn around and repeat the pattern.
 
<gallery>
 
TomPaynePapers Binder Clip 6 (Sonic 2 Enemies) (Original Order) image1706.jpg|Hirokazu Yasuhara concepts
 
Sonic2 MD TomPayne badnikconcepts7.jpg|Tom Payne sketches
 
TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1296.jpg
 
TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1308.jpg
 
TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1315.jpg
 
</gallery>
 
  
 
==Others==
 
==Others==

Revision as of 11:43, 20 December 2023

Sonic Retro emblem.svg Sonic the Hedgehog 2 (16-bit)
»
Enemies
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Scrapped enemies
Clock.svg This article is outdated.
Due to changing events, this article is either no longer correct or needs information added to it to make it complete. Please update it so that it meets current knowledge.
Needs to incorporate Category:Tom Payne disk sprites, and information from the August 21st alpha.

Numerous enemies were conceived for Sonic the Hedgehog 2 on the Sega Mega Drive, most of which were not used in the final product. The following lists the known Sonic 2 enemies that were scrapped before being implemented in the game at any stage.

This list does not include six enemies that were implemented at some point; BBat, BFish, Gator, Redz, Snail and Stegway. While not seen in the final product, these six can be found in prototypes, with fully working code and graphics.

While some enemies were close to being implemented, others were little more than concept art sketches. This list is roughly ordered top-to-bottom from the closest to completion, to the least finished. Most of these enemies were created by Tom Payne, with Hirokazu Yasuhara helping to decide how they were to behave in game.

Enemies with incomplete artwork

Development floppy disks from Tom Payne suggest work began on producing sprites for the following enemies, but none are ever thought to have made it into a build of Sonic 2.

Others

Banper (バンパー)

An enemy with springs designed to send Sonic flying if jumped on. The sketches suggest it was designed for "Desert Zone" and "Rock Zone". It might have become the Crawl enemy.

A collection of sketches produced by Tom Payne suggest plenty of other enemy ideas were on the table:

References


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