Actions

Difference between revisions of "Sonic and the Black Knight"

From Sonic Retro

(Physical scans)
 
(71 intermediate revisions by 26 users not shown)
Line 1: Line 1:
 
{{Bob
 
{{Bob
 
| bobscreen=Satbk titlescreen.png
 
| bobscreen=Satbk titlescreen.png
| screenwidth=320
+
| bobscreen2=Sonic and the Black Knight Wii JPN Title.png
| publisher=[[Sega]]
+
| tab1=NTSC-U/PAL
| developer=[[Sonic Team]]
+
| tab2=NTSC-J
| system=[[Nintendo Wii]]
+
| title=Sonic and the Black Knight
| europe=March 13, 2009
+
{{GCBanner|SatBK USA Wii Banner.png|American }}
| usa=March 1, 2009
+
| publisher={{company|[[Sega]]}}
| japan=March 12, 2009
+
| developer={{company|[[Sonic Team]]}}
| australia=March 31, 2009
+
| system=[[Wii]]
| genre=Action/Adventure
+
| genre=Action
| esrb=e10|pegi=12|cero=a|usk=12|oflc=pg
+
| players=1-4
 +
| releases={{releases
 +
| wii_date_us=2009-03-10{{ref|http://web.archive.org/web/20170726183522/http://www.nintendo.com:80/games/detail/3TMIfSS1LV1qvEXAdon4gvTZRmLI4lgD}}
 +
| wii_code_us=RVL-P-RENE
 +
| wii_code2_us=RVL-RENE-USA
 +
| wii_rating_us=e10
 +
| wii_date_jp=2009-03-12{{ref|http://web.archive.org/web/20090326073548/http://sega.jp/wii/sonicak}}
 +
| wii_code_jp=RVL-P-RENJ
 +
| wii_code2_jp=RVL-RENJ-JPN
 +
| wii_rrp_jp=6800e{{ref|http://web.archive.org/web/20090326073548/http://sega.jp/wii/sonicak}}
 +
| wii_rating_jp=a
 +
| wii_date_au=2009-03-12{{ref|https://web.archive.org/web/20111028075421/http://palgn.com.au/nintendo-wii/13011/sonic-and-the-black-knight-screens/}}
 +
| wii_code_au=RVL-P-RENP
 +
| wii_code2_au=RVL-RENP-AUS
 +
| wii_rrp_au=79.95
 +
| wii_rating_au=pg
 +
| wii_date_uk=2009-03-13{{ref|https://archive.is/HDAqK|https://www.nintendo.co.uk/Games/Wii/Sonic-and-the-Black-Knight-283124.html}}
 +
| wii_code_uk=RVL-P-RENP
 +
| wii_code2_uk=RVL-RENP-UKV
 +
| wii_rating_uk=12
 +
| wii_date_fr=2009-03-13{{ref|https://archive.is/LDZcN|https://www.nintendo.fr/Jeux/Wii/Sonic-et-le-Chevalier-Noir-283124.html}}
 +
| wii_code_fr=RVL-P-RENP
 +
| wii_code2_fr=RVL-RENP-FRA
 +
| wii_rating_fr=12
 +
| wii_date_de=2009-03-13{{ref|https://archive.is/eQvwd|https://www.nintendo.de/Spiele/Wii/Sonic-und-der-Schwarze-Ritter-283124.html}}
 +
| wii_code_de=RVL-P-RENP
 +
| wii_code2_de=RVL-RENP-NOE
 +
| wii_rating_de=12
 +
| wii_date_es=2009-03-13{{ref|https://archive.is/leXn0|https://www.nintendo.es/Juegos/Wii/Sonic-y-el-caballero-negro-283124.html}}
 +
| wii_code_es=RVL-P-RENP
 +
| wii_code2_es=RVL-RENP-ESP
 +
| wii_rating_es=12
 +
| wii_date_it=2009-03-13{{ref|https://archive.is/IbvDg|https://www.nintendo.it/Giochi/Wii/Sonic-e-il-Cavaliere-Nero-283124.html}}
 +
| wii_code_it=RVL-P-RENP
 +
| wii_code2_it=RVL-RENP-ITA
 +
| wii_rating_it=12
 +
| wii_date_ca=2009
 +
| wii_code_ca=RVL-P-RENE
 +
| wii_code2_ca=
 +
| wii_rating_ca=e10
 +
| wii_date_tw=2009
 +
| wii_code_tw=
 +
| wii_code2_tw=
 +
| wii_rating_tw=6
 
}}
 
}}
'''''Sonic and the Black Knight''''' (ソニックと暗黒の騎士, Sonikku to Ankoku no Kishi) is a title within the ''[[Sonic the Hedgehog]]'' series, released exclusively on [[Nintendo Wii]] as the second entry in the Storybook series, following ''[[Sonic and the Secret Rings]]''.
+
}}
 +
'''''{{PAGENAME}}''''', known as '''''Sonic to Ankoku no Kishi''''' (ソニックと暗黒の騎士) in Japan, is an action game developed by [[Sonic Team]] and published by [[Sega]] for the [[Wii]]. It is the sequel to ''[[Sonic and the Secret Rings]]''.
  
Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.
+
Set in the [[Grand Kingdom|world of King Arthur]], the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.
  
 
==Plot==
 
==Plot==
The game begins in the story "King Arthur and the Knights Of The Round Table" when the granddaughter of the legendary [[Merlin]], [[Merlina]], is trying to escape pursuit from a mysterious evil band of knights. Seeing no escape, she summons out a Chosen Hero to save her. This ends up being [[Sonic the Hedgehog]], and, after a sloppy entering, easily dispatches most of the evil creatures. When preparing to face off the Big One, he is pulled back by Merlina and warped to another location. When Sonic asks why she stopped him and who that guy was, Merlina explains that it was [[King Arthur]] who, after being corrupted by the power of the [[Scabbard of Excalibur ]], transformed into The Black Knight, turning his own blade into Deathcalibur and nefariously rules the world. Sonic's speed alone will not put an end to The Black Knight's reign, so he must take on a talking, "ancient" sword known as [[Caliburn]]. After facing King Arthur another time and fails to defeat him, Sonic must prove himself as a knight and in order to do that, he must get help from the Local [[Blacksmith]] (portrayed by [[Tails]]), complete tasks from [[Nimue, Lady of the Lake]]  (portrayed by [[Amy]]), and defeat King Arthur's [[Knights Of The Round Table]]: [[Sir Lancelot]] (portrayed by [[Shadow the Hedgehog]]), [[Sir Gawain]] portrayed by ([[Knuckles the Echidna]]), and [[Sir Percival]] (portrayed by [[Blaze the Cat]]).
+
The game begins in the story "King Arthur and the Knights Of The Round Table" when the granddaughter of the legendary [[Merlin]], [[Merlina]], is trying to escape pursuit from a mysterious evil band of knights. Seeing no escape, she summons out a Chosen Hero to save her. This ends up being [[Sonic the Hedgehog]], and, after a sloppy entering, easily dispatches most of the evil creatures. When preparing to face off the Big One, he is pulled back by Merlina and warped to another location.
  
After overthrowing all of the Knights Of The Round Table and obtaining their Sacred Swords, Sonic confronts King Arthur in [[Avalon]] for a final confrontation. With the power of the Sacred Swords, Sonic overcomes Arthur's immortality and finally defeats him. Once defeated, the King disappears in a puff of smoke, leaving behind his scabbard. He then meets up with Merlina and the [[Knights Of The Round Table]], where Merlina reveals that King Arthur was an illusion conjured by her grandfather Merlin. Merlina then takes King Arthur's scabbard and reveals her true intentions: to make the Kingdom eternal. After escaping the Kingdom, Sonic and the Knights Of The Round Table set off to find the Barrier Stones in order to create a barrier that is supposed to stop Merlina. Before the barrier is created, Sonic confronts Merlina about why she is doing this but. Sonic still refuses to give up and challenges her, only to be beaten mercilessly with Caliburn being severed in the process. Despite the barrier being released, it isn't powerful enough to stop Merlina. All hope seems lost, but the Sacred Swords, along with Sonic's courage, revives and transforms Caliburn into Excalibur, turning Sonic into a Golden Knight. [[Excalibur Sonic]]  battles the [[Dark Queen]] in the final showdown and Sonic is victorious with the power of the Excalibur Blade. After the battle, Sonic confronts and comforts Merlina, telling her to live life to the fullest. The Knights Of The Round Table arrive and with King Arthur no more, they prepare to disband. Caliburn, however, decides otherwise and reveals that the true King Arthur is in fact Sonic.
+
When Sonic asks why she stopped him and who that guy was, Merlina explains that it was [[King Arthur]] who, after being corrupted by the power of the [[Scabbard of Excalibur ]], transformed into The Black Knight, turning his own blade into Deathcalibur and nefariously rules the world. Sonic's speed alone will not put an end to The Black Knight's reign, so he must take on a talking, "ancient" sword known as [[Caliburn]]. After facing King Arthur another time and fails to defeat him, Sonic must prove himself as a knight and in order to do that, he must get help from the Local [[Blacksmith]] (portrayed by [[Tails]]), complete tasks from [[Nimue, Lady of the Lake]]  (portrayed by [[Amy]]), and defeat King Arthur's [[Knights Of The Round Table]]: [[Sir Lancelot]] (portrayed by [[Shadow the Hedgehog]]), [[Sir Gawain]] portrayed by ([[Knuckles the Echidna]]), and [[Sir Percival]] (portrayed by [[Blaze the Cat]]).
  
After the credits roll, it seems that Sonic told this tale to Amy as an excuse for leaving her behind. Amy, though, doesn't believe it and it is implied that she went chasing Sonic with her Piko-Piko Hammer. As this happens, the book "King Arthur and the Knights Of The Round Table" turns into "Sonic and the Black Knight".
+
After overthrowing all of the Knights Of The Round Table and obtaining their Sacred Swords, Sonic confronts King Arthur in [[Avalon]] for a final confrontation. With the power of the Sacred Swords, Sonic overcomes Arthur's immortality and finally defeats him. Once defeated, the King disappears in a puff of smoke, leaving behind his scabbard. He then meets up with Merlina and the [[Knights Of The Round Table]], where Merlina reveals that King Arthur was an illusion conjured by her grandfather Merlin. Merlina then takes King Arthur's scabbard and reveals her true intentions: to make the Kingdom eternal.
  
==Gameplay==
+
After escaping the Kingdom, Sonic and the Knights Of The Round Table set off to find the Barrier Stones in order to create a barrier that is supposed to stop Merlina. Before the barrier is created, Sonic confronts Merlina about why she is doing this but. Sonic still refuses to give up and challenges her, only to be beaten mercilessly with Caliburn being severed in the process. Despite the barrier being released, it isn't powerful enough to stop Merlina. All hope seems lost, but the Sacred Swords, along with Sonic's courage, revives and transforms Caliburn into Excalibur, turning Sonic into a Golden Knight. [[Excalibur Sonic]] battles the [[Dark Queen]] in the final showdown and Sonic is victorious with the power of the Excalibur Blade.
Gameplay for ''Sonic and the Black Knight'' differs from traditional games in the Sonic series by mixing in the new element of swordplay, along with the traditional Sonic platforming and speed. Swordplay is implemented through the Wii Remote. Gameplay will be more similar to ''[[Sonic Unleashed]]'' than ''[[Sonic and the Secret Rings]]''; Sonic's movement will be controlled with the analog stick, and gameplay will mainly be 3D, but occasionally the camera will shift to a side-scrolling perspective for traditional 2D gameplay.
 
  
Swordplay will be implemented so that players can slice through enemies without slowing down, but when faced with more formidable enemies, players will engage in advanced swordplay, able to thrust, parry, and perform other maneuvers. The sword will not be used just for combat; players may thrust it through a wall while falling to slow their descent.
+
After the battle, Sonic confronts and comforts Merlina, telling her to live life to the fullest. The Knights Of The Round Table arrive and with King Arthur no more, they prepare to disband. Caliburn, however, decides otherwise and reveals that the true King Arthur is in fact Sonic.
  
The stages will feature civilians that the player can choose to help or smite; these actions and the player's deeds will be judged at the end of each stage, updating the player's "knight ranking" accordingly. By helping out citizens, players will be able to purchase new items from them, such as gauntlets, magical tomes, and new swords. There will be about 200 items in the game, some of which can be gained by opening treasure chests in the stages. An online mode will allow treasures to be traded.
+
After the credits roll, it seems that Sonic told this tale to Amy as an excuse for leaving her behind. Amy, though, doesn't believe it and it is implied that she went chasing Sonic with her Piko-Piko Hammer. As this happens, the book "King Arthur and the Knights Of The Round Table" turns into "Sonic and the Black Knight".
  
The game changes the traditional level items, such as springs and speed pads, into "elements". These elements come in varying colors; blue elements will be used as springs, blue elements will be used as speed boosts, and red elements will be used to fill up the "[[Soul Gauge]]". This gauge is filled by defeating enemies and collecting red fairies, and is used to unleash a speed boost that, when reaching enemies, will inflict a powerful ombination attack, [[Soul Surge]]. Additionally, instead of rails from previous games, players will fire a ballista and then grind across its rope.
+
==Gameplay==
 +
Gameplay for ''Sonic and the Black Knight'' differs from traditional games in the Sonic series by mixing in the new element of swordplay, along with the traditional Sonic platforming and speed. Swordplay is implemented through the Wii Remote. Gameplay is more similar to ''[[Sonic Unleashed]]'' than ''[[Sonic and the Secret Rings]]''; Sonic's movement is controlled with the analog stick, and gameplay is mainly 3D, but occasionally the camera will shift to a side-scrolling perspective for traditional 2D gameplay.
  
The mission-based system from ''Sonic and the Secret Rings'' will also return, but the missions will be easier to complete. Each stage will consist of multiple missions which feature different stipulations. The skill system from the aforementioned game also returns, but will be reviewed to adjust any problems that were present in that game; the skill system is also being designed so as not to interfere with the game's tempo.
+
Swordplay is implemented so that players can slice through enemies without slowing down, but when faced with more formidable enemies, players will engage in advanced swordplay, able to thrust, parry, and perform other maneuvers. The sword is not used just for combat; players may thrust it through a wall while falling to slow their descent.
  
==Music==
+
The stages feature civilians that the player can choose to help or smite; these actions and the player's deeds will be judged at the end of each stage, updating the player's "knight ranking" accordingly. It gives players different "titles" that function as an invisible score multiplier. By helping out citizens, players are able to purchase new items from them, such as gauntlets, magical tomes, and new swords. There are about 200 items in the game, some of which can be gained by opening treasure chests in the stages. An online mode allowed treasures to be traded.
  
Veteran composer [[Jun Senoue]] returned to compose music for this installment, mixing familiar Sonic themes with a Celtic style.[5] In addition, his band, [[Crush 40]], has returned to perform the main theme of the game, "Knight of the Wind" (As heard in the [[Tokyo Game Show]] trailer.), as well as three additional songs. [[Tommy Tallarico]] had the game listed on his website as one of the games he has worked on. Finally, [[Richard Jacques]] made the music for the cutscenes, as previously confirmed by Official Nintendo Magazine.
+
The game changes the traditional level items, such as springs and speed pads, into "elements". These elements come in varying colors; blue elements are used as springs, blue elements are used as speed boosts, and red elements are used to fill up the "[[Soul Gauge]]". This gauge is filled by defeating enemies and collecting red fairies, and is used to unleash a speed boost that, when reaching enemies, will inflict a powerful ombination attack, [[Soul Surge]]. Additionally, instead of rails from previous games, players will fire a ballista and then grind across its rope.
  
===Production Credits===
+
The mission-based system from ''Sonic and the Secret Rings'' also return, but the missions are easier to complete. Each stage consists of multiple missions which feature different stipulations. The skill system from the aforementioned game also returns, but will be reviewed to adjust any problems that were present in that game; the skill system is also being designed so as not to interfere with the game's tempo.
Executive Supervisors: [[Takayuki Kawagoe]], Naoya Tsurumi, [[Masanao Maeda]]<br>
 
Executive Producer: [[Okitane Usui]]<br>
 
Chief Producers: [[Akinori Nishiyama]], [[Toshihiro Nagoshi]], [[Hiroyuki Miyazaki]]<br>
 
Producer/Director: [[Tetsu Katano]]<br>
 
Lead Game Designer: Morio Kishimoto<br>
 
Art Director: [[Yoshitaka Miura]]<br>
 
Lead Programmer: [[Makiko Nishimura]]<br>
 
Sound Director: [[Jun Senoue]]<br>
 
Game Designers: Harumasa Nakajima, Shintaro Kai, Takahiro Ono, Midori Iwabuchi, Kanano Yamaguchi<br>
 
Character Artists: [[Yoshinari Amaike]], Masao Tsunoda, Masashi Ichino<br>
 
Motion Artist: Tohru Honda<br>
 
Level Artists: Yuki Takahashi, [[Michio Abe]], Hisae Jibiki, Sho Kunieda, Masako Hamada, Keiji Takada, Miho Furuse<br>
 
Art Support: Kenichi Minamizawa, Chiaki Omote, Akane Hayashi, Kazuhiro Saito, Hideaki Hakozaki<br>
 
Effect CG Artists: Haruka Yoshida<br>
 
Interface CG Artists: Rieko Muramatsu<br>
 
Visual Art Support: [[Taro Hino]]<br>
 
Cut Scene Artists: [[Yoshitaka Miura]], [[Yuji Uekawa]]<br>
 
Technical Programmers: [[Yoshitaka Kawabata]], Takahiro Sekiguchi, Dennis Sachio Imabeppu<br>
 
Character Programmers: [[Makiko Nishimura]], [[Yoshitaka Kawabata]], Yuji Nakayama, Taichi Machino<br>
 
Level Programmers: Naoko Shimura, Shuhei Ono, Hideyuki Atarashi<br>
 
Interface Programmers: Yoshihiko Toyoshima, Mikio Kume<br>
 
Development Support: [[Yojiro Ogawa]], [[Sachiko Kawamura]], Masatoshi Nakamura<br>
 
Promotional Visuals: [[Yuji Uekawa]], [[Yoshitaka Miura]]<br>
 
Web Designers: Mayumi Moro, Yuichi Kikuchi<br>
 
Concept Art Support: [[Akira Mikame]], [[Wataru Watanabe]]<br>
 
Technical Support: Hiroto Hayashi, Satoshi Tsuda, Akira Kanasugi, Yoichi Uchida, Yuki Yamanaka, Takashi Ando, Takashi Shoji<br>
 
Game Sound Department: [[Masaru Setsumaru]], [[Naofumi Hataya]], [[Tatsuyuki Maeda]], Tadashi Kinukawa<br>
 
Music Composers & Arrangers: [[Richard Jacques]], Tommy Tallarico, [[Howard Drossin]], [[Yutaka Minobe]] (Delfi Sound Inc.), Lennie Moore, Hikaru Tanimoto<br>
 
Musicians: [[Crush 40]] ([[Johnny Gioeli]] & [[Jun Senoue]]), Emma & Tinna From All Ends, Marty Frideman, Bobby Jarzombek, Takeshi Taneda, Toru Kawamura, Katsuji, Kazuto Baba, [[Yutaka Minobe]] (Delfi Sound Inc.), Hikaru Tanimoto, Yosihiro Tsukahara, Yusaku Tsuchiya, Lisa Lisa<br>
 
Strings: Kimiko Nakagawa, Akihiro Iwamura, Osamu Iyoku, Jyo Osawa, Takashi Fukumori, Hiromichi Hara, Aya Yokomizo, Makiko Tomokiyo, Aiko Hosokawa, Kaoru Hagiwara, Nakito Nishiya, Youko Ara<br>
 
Recording Coordinators: Kiyoshi Yoshida (Attic Arcde Inc.), [[Yukifumi Makino]] (Delfi Sound Inc.), [[Stan Katayama]]<br>
 
Recording Engineers: Masahiro Fukuhara, Yu Yamamoto (Attic Arcde Inc.), Nobushige Masahiko (Delfi Sound Inc.)<br>
 
Recording Studio: Towerside Studio, ABS Studio, Sound Crew Studio, Attic Arcade Studio, Sound City Studio, Omnibus Japan<br>
 
Mastering Engineer: Isao Kikuchi (Mixer's Lab)<br>
 
Mastering Engineer: Warner Music Mastering<br>
 
Movie Sound Department: Delfi Sound Inc.<br>
 
Sound Editor: Shinpei Yamashita<br>
 
Mixing Engineer: Toshihiro Hayano<br>
 
Game Tuning Support: Naoya Kojima, Masayuki Uesugi, Atsushi Ota, Hiroki Kumehara<br>
 
CG Movie Production: Anima Inc.<br>
 
CG Movie Producer: Haruyasu Akagi<br>
 
CG Movie Production Manager: Kenji Nishino<br>
 
CG Movie Director: Yuki Nakamura<br>
 
Composite/Effect Chief: Kazuo Mitsuyama<br>
 
Composite/Effect: Katsuyoshi Yoshizawa, Akihito Ohta, Masaki Suyama<br>
 
Animation Chief: Kentarou Narimatsu<br>
 
Animation: Naoki Terada, Hiroyuki Matsubayashi, Kazuki Eigen, Misaki Higuchi, Masashi Matsumoto<br>
 
Character Modeling Chief: Masakazu Taira<br>
 
Character Modeling: Daisuke Suzuki, Nozomi Ishii, Tomohiro Kagawa, Akira Nakamura, Toru Okishima, Takanori Urakawa<br>
 
Background Modeling Chief: Naoki Kumazawa<br>
 
Background Modeling: Akiro Ono, Asuka Ogiwara, Nobunao Ono<br>
 
Real Time Background Modeling Chief: Jun Arai<br>
 
Real Time Background Modeling: Takayuki Nakashima, Yuichirou Otsuka, Shinbu Ueki, Kioka Nimi, Yoshimi HiroTA, Shinji Tamano<br>
 
Cut Scenes Production: Media Vision Entertainment Inc.<br>
 
Cut Scenes General Manager: Tetsuya Okubo<br>
 
Cut Scenes Product Managers: Ai Yoshida, Akira Ono<br>
 
Cut Scenes Artists: Hiromi Furuhara, Daiju Honma, Michihiro Satou, Singo Nozawa, Koujirou Matuyama, Megumi Shirai, Eriko Fujiwara, Hiusashi Wada, Yuta Juncho, Satoshi Oikawa, Naoko Awaya<br>
 
Level Art Support: Bauhaus Entertainment Co. Ltd.<br>
 
Level Art Producer: Kazuhisa Nishimura<br>
 
Level Art Director: Takumi Mizuno<br>
 
Level Artists: Hideki Nagai, Kaori Kiano, Ryo Inomata, Minoru Koga<br>
 
Voice Recording Studio: Tohokushinsha Film Corporation<br>
 
Japanese Character Voices: [[Jun'ichi Kanemaru]], [[Koji Yusa]], [[Nobutoshi Kanna]], Nao Takamori, [[Taeko Kawata]], [[Ryo Hirohashi]], Hiroaki Hirata, Mamiko Noto, Hidekatsu Shibata<br>
 
Voice Recording Director: [[Eriko Kimura]]<br>
 
Voice Recording Producer: Takuya Ohno<br>
 
Recording Engineer: Kazunari Tanaka<br>
 
Recording Studio: 4kids Studio<br>
 
Producer: Salvatore Oppedisano<br>
 
Voice Directors: Chirs Collet, Julie Rath<br>
 
Audio Engineers: Brice Pullam, Ron London<br>
 
English Character Voices: [[Jason Griffith]], [[Dan Green]], [[Bella Hudson]], [[Amy Palant]], [[Lisa Ortiz]]<br>
 
Recording Studio: Webtone Inc.<br>
 
Producer & Voice Director: Greg Weber<br>
 
Audio Engineer: Ben Trapp<br>
 
Character Voices: Casey Robertson, Gavin Hammon, Melissa Hutchison<br>
 
Translation: Keith Dwyer, Osamu Shibamiya (Inbound Games Inc.), Jason Franzman (Inbound Games Inc.)<br>
 
  
===Sega Corporation===
+
===Item types===
Sales Promotion: Mitsuru Takahashi, Takafumi Ueoro, Nobuaki Oamoto, Yasushi Nagumo, Reiko Chiba<br>
+
{{InfoTable|imagewidths=150|
Project Management: Seijiro Sannabe, Takashi Shimizu, Hideki Yohkaichiya<br>
+
{{InfoRow
Sales: Akira Nomoto, Koji Nagata, Takayuki Murata, Nobuhiro Tanaka, Haruo Imastsu, Hiroki Ota, Yoshihiro Enomoto, Tomoaki Ishidao, Tetsuo Sasaki, Teruyuki Kaida, Sho Nanmoku, Yoshihito Endo, Katsutoshi Memezawa, Teruyuki Awaji, Toru Ysuda, Toshiyuki Tanaka, Masahiro Tanaka, Tomohiko Hayashi, Shinya Osaki, Yasunobu Masahiro, Seiji Aoyagi, Masanobu Ito, Field Crew Service Corp.<br>
+
| title=Weapon
Design Production Team: Yoshihiro Sakuta, Hiroki Osawa, Ayako Sakai, Tetsuya Honda<br>
+
| image=
Product Test: Junichi Shimzu, Akira Nishikawa, [[Osamu Sato]], Tomoki Matsura, Hidaka Ogasawara, Akitoshi Nishida, Yusuke Aoki, Daigo Kuriyama, Miyuki Shibata, Chiharu Yoshida, Yutaka Ikegami, Kazuyoshi Onuki, Seiji Hasegawa, Kazuhiko Morii, Sunao Murayama<br>
+
| desc=
Overseas Comsumer Business: Tatsuya Shikata, Aya Takeuchi, Ryo Urushibata<br>
+
}}
 +
{{InfoRow
 +
| title=Armour
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Medicine
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Necklace
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Book
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Flower
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Game Piece
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Precious Stone
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Sack Item
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=[[Ring]]s
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Present Box Item
 +
| image=
 +
| desc=
 +
}}
 +
}}
  
===Sega Of America Inc.===
+
==Music==
CEO: Naoya Tsurumi<br>
+
Veteran composer [[Jun Senoue]] returned to compose music for this installment, mixing familiar Sonic themes with a Celtic style. In addition, his band, [[Crush 40]], has returned to perform the main theme of the game, "Knight of the Wind" (As heard in the [[Tokyo Game Show]] trailer.), as well as three additional songs. [[Tommy Tallarico]] had the game listed on his website as one of the games he has worked on. Finally, [[Richard Jacques]] made the music for the cutscenes, as previously confirmed by [[sega:The Official Nintendo Magazine|Official Nintendo Magazine]].
President/COO: [[Simon Jeffery]]<br>
 
Executive VP Of Corporate Planning: Hitoshi Okuno<br>
 
VP Of Product Development: Bret Berry<br>
 
VP Of Marketing: Sue Hughes-Taigen<br>
 
VP Of Conetent: John Whitmore<br>
 
Supervising Producer: Patruck Riley<br>
 
Localization Producer: Keith Dwyer<br>
 
Director Of Marketing: Rick Naylor<br>
 
Senior Brand Manager: Judy Gilbertson<br>
 
Senior Public Relations Manager: Tali Fischer<br>
 
Associate PR Manager: Elvin Gee<br>
 
Senior Creative Services Manager: Jen Groeling<br>
 
Associate Production Manager: Heather Lucchetti<br>
 
Director Of Development Operations: John Merlino<br>
 
QA Manager: Mark Cartwright<br>
 
QA Supervisors: Shawn Dobbins, Demetrius Griffin<br>
 
QA Testers: Nick Rocha, Raymond Clark, German Roverso, Eric Ballelos, Kenny Robinson, Aaron Ard<br>
 
Standards Supervisor: Stephen Akana<br>
 
Standards Lead: Junior Sison<br>
 
Standards Assistant Lead: Christine Letheby, Niroth Keo<br>
 
Standards Testers: Anthony Willams, Jayson Cook, Lisa Bonifacino, Tim Erbil, Don Berger, Matt Thompson<br>
 
Mastering Lab Supervisor: Rey Casto Buzon<br>
 
Mastering Lab Technicians: Christopher Rilles, Keith Alorro, Kenneth Nacua<br>
 
  
===Sega Europe Ltd.===
+
==Versions==
CEO: Naoya Tsurumi<br>
+
===Localised names===
President & COO: Mike Hayes<br>
+
{{aka
Development Director: Gary Dunn<br>
+
| en_name=Sonic and the Black Knight
Director Of European Marketing: Gary Knight<br>
+
| jp_name=ソニックと暗黒の騎士
Head Of Studio, Localisation: Kuniyo Matsumoto<br>
+
| jp_trans=Sonic to Ankoku no Kishi
Producer: Ayano Murofushi<br>
+
| fr_name=Sonic et le Chevalier Noir
Publishing Manager: Nathalie Ranson<br>
+
| fr_trans=Sonic and the Black Knight
European PR: Jumana Rizwan<br>
+
| de_name=Sonic und der Schwarze Ritter
Brand Manager: Michele Dix<br>
+
| de_trans=Sonic and the Black Knight
Creative Services: Alison Peat, Tom Bingle, Morgan Gibbons, Akane Hiraoka, Arnoud Trmpelaere<br>
+
| es_name=Sonic y el Caballero Negro
Director Of Business Planning And Operations: Yusuke Suai<br>
+
| es_trans=Sonic and the Black Knight
Purchasing Manager: Caroline Searle<br>
+
| it_name=Sonic e il Cavaliere Nero
Production Manager: Natalie Cooke<br>
+
| it_trans=Sonic and the Black Knight
Legal Counsel: Nicky Boxall, Mark Bennett<br>
+
}}
Licensing Manager: Nivine Emeran<br>
 
Head Of Developement Services: Mark Le Breton<br>
 
Localisation Manager: Marta Lois Gonzalez<br>
 
Localisation Coordinator: Giuseppe Rizzo<br>
 
Translators: Antonella Marras, Antonio Catanese, Carole Kunzelmann, Brigitte Nadesan, Jean-Loup Lansac, Jesus Alvarez, Marco Borrelli, Nicole Thomer, Daniela Kaynert Jay Bannmuller, Sebastian Perez Salguero, Luis J. Paredes<br>
 
Mastering Equipment And Submissons Manager: David Pither<br>
 
Senior Mastering Tech: John Hegarty<br>
 
Senior Mastering Engineer: Jigar Patel<br>
 
Mastering Engineers: Phil Adams, Arian Braviez, Cary Vidal<br>
 
Equipment Coordinator: Roy Boateng<br>
 
Production Managers: George Cover, Ben Howell<br>
 
Resource Manager: Dominic Berzins<br>
 
Functionality Supervisor: Julie Metior<br>
 
Shift Monitor: Tony Langan<br>
 
Project Lead: Gabriel Ralls<br>
 
Project Monitors: David Tyler, Paul Sedgmore<br>
 
Functionality Testers: Adam Nicholls, Catherine Gouriou, Kelly Schonau, Ricky Lovavge, Errol Burke<br>
 
Standards Supervisor: Martin Sibley<br>
 
Standards Coordinator: Mohammed Ajaib<br>
 
Senior Standards Tester: Hiroki Saito<br>
 
Standards Technicians: Aaron Wright, Cornell Walker<br>
 
Language Senior Team Lead: Alessandro Irranca, Stephan Wolschon<br>
 
Language Team Lead: Ruggero Varisco<br>
 
Language Testers: Alessio Nesi, Jan Domke, Jorge Vilches, Mathieu Gobeil<br>
 
Special Thanks: Yoshiharu Honda, Kazunori Yagi, Nobuyki Inoue, Yukihiro Taguchi, Junichiro Takahashi, Eishin Miura, Masakazu Kobayashi, [[Satoshi Sakai]], [[Shinobu Yokota]], Tomoyo Mogi, Yoko Arai, Ai Miura, Yuichiro Yamamoto, Tatsuya Kumagai, David Allen, [[Keith Palmer]], Kip Bunyea, Rick Ramey, Teressa Guest, Marcella Churchill, Tomas Jenberg (Seratone Management AB. Sweden), Kinya Takano (Howmic), Mirei Teramura (BMG Japan), Hiroki Hayashi (ESP Guitars), Toshiro Nakayama, Akiko Kuroda, [[Hisao Oguchi]], [[Takashi Iizuka]], [[Kazuyuki Hoshino]], Atsutoshi Takahashi And All Of The Fans.<br>
 
Game Engine: Phys X<br>
 
Created by: [[Sonic Team]]<br>
 
Presented by: [[Sega]]<br>
 
  
==Resources==
+
==Production credits==
===Scans===
+
{{mainArticle|{{PAGENAME}}/Production credits}}
<gallery>
 
Image:Black knight storybook box US.jpg|US cover
 
Image:SatBK_US_Disc.jpg|US disc
 
</gallery>
 
 
 
<gallery>
 
File:Satbk wii eu cover.jpg|EU cover
 
</gallery>
 
 
 
<gallery>
 
Image:Satbk wii jp cover.png|JP cover (front)
 
File:Satbk wii jp cover back.jpg|JP cover (back)
 
</gallery>
 
  
 +
==Promotional Material==
 
<gallery>
 
<gallery>
Image:Black Knight box AUS.jpg|Australian cover
+
Sonic_and_the_Black_Knight_Poster.jpeg
Image:Black Knight box Spain.jpg|Spanish cover
+
Sonic and the Black Knight EU Poster.jpg
Image:Black Knight box Germany.jpg|German cover
 
 
</gallery>
 
</gallery>
  
===Artwork===
+
==Artwork==
 
<gallery>
 
<gallery>
 +
Image:sbk_logous.png
 +
Image:sbk_logojp.png
 +
Image:Satbk_sonic2.jpg
 +
File:SATBK_Sonic_Render1.png
 +
SatBK KeyArt Sonic.png
 +
File:SG_SATBK_GalleryImage.png
 +
Satbk sonic3.jpg
 +
Caliburn1.PNG
 
Image:SBK Blacksmith.jpg
 
Image:SBK Blacksmith.jpg
 
Image:SBK Gawain.jpg
 
Image:SBK Gawain.jpg
Line 234: Line 197:
 
Image:Satbk townsperson.png
 
Image:Satbk townsperson.png
 
Image:Satbk arthur.png
 
Image:Satbk arthur.png
 +
Satbk arthur (2).png
 +
</gallery>
 +
 +
===Box art===
 +
<gallery>
 +
SegaMediaPortal SatBK 3163SBK_Wii_pack_AUS.jpg
 +
SegaMediaPortal SatBK 3164SBK_Wii_pack_ESP.jpg
 +
SegaMediaPortal SatBK 3165SBK_Wii_pack_NOE.jpg
 
</gallery>
 
</gallery>
  
==Trivia==
+
===Wallpaper===
*Besides [[Tails]]' [[Tails Skypatrol|solo]] [[Tails Adventures|outings]], this is the only non-pirated Sonic game where [[Dr. Robotnik]] made no appearance whatsoever, aside from pieces of fan art that were featured in the game.
+
<gallery>
*[[Caliburn]], the sword Sonic wields in the game, is in fact the fabled Sword in the Stone. According to the legend, whomever drew Caliburn from the anvil it was embedded in would be crowned King of England.
+
Image:WALLP_sbksonic1600X1200.jpg
 +
Image:WALLP_sbkshad1600X1200.jpg
 +
Image:WALLP_sbkknuck1600X1200.jpg
 +
Image:sbkgroup1600X1200.jpg
 +
File:Sbk_05_ml1280x800.jpg
 +
File:Sbk_05_xl.jpg
 +
File:Sbk_06_ml.jpg
 +
File:Sonic_and_the_Black_Knight_Wallpaper_02.jpg
 +
File:Sbk_07_ml.jpg
 +
File:Sbk_07_xl.jpg
 +
File:Sbk_08_ml.jpg
 +
File:Sbk_08_xl.jpg
 +
</gallery>
 +
 
 +
==Physical scans==
 +
{{ratings|Wii}}
 +
{{Scanbox
 +
| console=Wii
 +
| region=US
 +
| cover=Black knight storybook box US.jpg
 +
| disc=SatBK_US_Disc.jpg
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=Wii
 +
| region=US (alt)
 +
| cover=
 +
| disc=SatBK Wii US Disc Alt.jpg
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=Wii
 +
| region=JP
 +
| front=Satbk wii jp cover.jpg
 +
| back=Satbk wii jp cover back.jpg
 +
| spine=BlackKnightJPNSpine.jpg
 +
| disc=SatBK Wii JP Disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=UK
 +
| cover=Satbk wii eu cover.jpg
 +
| disc=Black Knight Wii Pal Disc .jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=FR
 +
| cover=SatBK Wii FR cover.jpg
 +
| disc= Black Knight Wii Pal Disc .jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=DE
 +
| cover=Black Knight box Germany.jpg
 +
| disc= Black Knight Wii Pal Disc .jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=DE (alt)
 +
| cover=SatBK Wii DE alt cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=ES
 +
| cover=Black Knight box Spain.jpg
 +
| disc= Black Knight Wii Pal Disc .jpg 
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=IT
 +
| cover=SatBK Wii IT cover.jpg
 +
| disc= Black Knight Wii Pal Disc .jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=AU
 +
| cover=Black Knight box AUS.jpg
 +
| disc= Black Knight Wii Pal Disc .jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=TW
 +
| cover=Sonic and the Black Knight Wii TW.jpg
 +
| disc=
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=Wii
 +
| region=CA
 +
| cover=SatBK Wii CA cover.jpg
 +
| disc= SatBK_US_Disc.jpg
 +
| manual=
 +
}}
 +
 
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|Wii|sha1=d3e83bc9a7350b35e46836a35aef20146bd2a969|md5=12b9892a5f26a903a1b3afa209718db1|crc32=d1aed6e5|size=4,699,979,776|date=|source=Disc (US)|comments=|quality=good}}
 +
{{rom|Wii|sha1=7102cad19ef040a56aa49c90baa6d61694c0f16d|md5=db5d9791019e23f1e1677255fab612b8|crc32=bb721bd0|size=4,699,979,776|date=|source=Disc (EU)|comments=|quality=}}
 +
{{rom|Wii|sha1=a7525f759e79374a48108096d2245fce9fc2e47d|md5=1661b4b992f3d7b37edb571f74f9a3fb|crc32=d6ba9efa|size=4,699,979,776|date=|source=Disc (JP)|comments=|quality=}}
 +
}}
  
 
==External links==
 
==External links==
 +
* [http://www.sega.com/sonicblackknight/us/index.html Official website on Sega.com]
 +
* [http://sonic.sega.jp/ankokunokishi/ Official website on Sega.jp]
 +
* [http://sega.jp/wii/sonicak/ Sega of Japan catalogue page]
 +
* Nintendo catalogue pages: [https://www.nintendo.co.jp/wii/software/renj/index.html JP], [https://www.nintendo.com/games/detail/3TMIfSS1LV1qvEXAdon4gvTZRmLI4lgD US], [https://www.nintendo.co.uk/Games/Wii/Sonic-and-the-Black-Knight-283124.html UK]
  
* [http://www.sega.com/sonicblackknight/us/index.html Official US Site]
+
==References==
* [http://sonic.sega.jp/ankokunokishi/ Official Jap Site]
+
<references/>
* [http://www.gamefaqs.com/console/wii/game/951327.html SatBK at GameFAQs] - Including detailed walkthroughs and a comprehensive guide to items.
 
 
 
  
 
{{SonicBlackKnightOmni}}
 
{{SonicBlackKnightOmni}}
 
{{SonicWiigames}}
 
{{SonicWiigames}}
[[Category:Wii Games]]
+
[[Category:Wii games]]

Latest revision as of 01:48, 7 April 2024

n/a

show;hide
  • NTSC-U/PAL
  • NTSC-J
Satbk titlescreen.png
Sonic and the Black Knight Wii JPN Title.png
Sonic and the Black Knight
American Banner
System(s): Wii
Publisher: Sega
Developer:
Genre: Action
Number of players: 1-4
Release Date RRP Code Rating
Nintendo Wii
US
2009-03-10[1] $? RVL-P-RENE
RVL-RENE-USA
ESRB: Everyone 10+
Nintendo Wii
JP
2009-03-12[2] ¥6,800 (7,140)[2] RVL-P-RENJ
RVL-RENJ-JPN
CERO: A
Nintendo Wii
AU
2009-03-12[3] $79.95 RVL-P-RENP
RVL-RENP-AUS
OFLC: Parental Guidance (PG)
Nintendo Wii
UK
2009-03-13[4] £? RVL-P-RENP
RVL-RENP-UKV
PEGI: 12+
Nintendo Wii
FR
2009-03-13[5] €? RVL-P-RENP
RVL-RENP-FRA
PEGI: 12+
Nintendo Wii
DE
2009-03-13[6] €? RVL-P-RENP
RVL-RENP-NOE
USK: 12
Nintendo Wii
ES
2009-03-13[7] €? RVL-P-RENP
RVL-RENP-ESP
PEGI: 12+
Nintendo Wii
IT
2009-03-13[8] €? RVL-P-RENP
RVL-RENP-ITA
PEGI: 12+
Nintendo Wii
CA
2009 $? RVL-P-RENE
ESRB: Everyone 10+
Nintendo Wii
TW
2009 NT$? ?
GSRR: 6+

Sonic and the Black Knight, known as Sonic to Ankoku no Kishi (ソニックと暗黒の騎士) in Japan, is an action game developed by Sonic Team and published by Sega for the Wii. It is the sequel to Sonic and the Secret Rings.

Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.

Plot

The game begins in the story "King Arthur and the Knights Of The Round Table" when the granddaughter of the legendary Merlin, Merlina, is trying to escape pursuit from a mysterious evil band of knights. Seeing no escape, she summons out a Chosen Hero to save her. This ends up being Sonic the Hedgehog, and, after a sloppy entering, easily dispatches most of the evil creatures. When preparing to face off the Big One, he is pulled back by Merlina and warped to another location.

When Sonic asks why she stopped him and who that guy was, Merlina explains that it was King Arthur who, after being corrupted by the power of the Scabbard of Excalibur , transformed into The Black Knight, turning his own blade into Deathcalibur and nefariously rules the world. Sonic's speed alone will not put an end to The Black Knight's reign, so he must take on a talking, "ancient" sword known as Caliburn. After facing King Arthur another time and fails to defeat him, Sonic must prove himself as a knight and in order to do that, he must get help from the Local Blacksmith (portrayed by Tails), complete tasks from Nimue, Lady of the Lake (portrayed by Amy), and defeat King Arthur's Knights Of The Round Table: Sir Lancelot (portrayed by Shadow the Hedgehog), Sir Gawain portrayed by (Knuckles the Echidna), and Sir Percival (portrayed by Blaze the Cat).

After overthrowing all of the Knights Of The Round Table and obtaining their Sacred Swords, Sonic confronts King Arthur in Avalon for a final confrontation. With the power of the Sacred Swords, Sonic overcomes Arthur's immortality and finally defeats him. Once defeated, the King disappears in a puff of smoke, leaving behind his scabbard. He then meets up with Merlina and the Knights Of The Round Table, where Merlina reveals that King Arthur was an illusion conjured by her grandfather Merlin. Merlina then takes King Arthur's scabbard and reveals her true intentions: to make the Kingdom eternal.

After escaping the Kingdom, Sonic and the Knights Of The Round Table set off to find the Barrier Stones in order to create a barrier that is supposed to stop Merlina. Before the barrier is created, Sonic confronts Merlina about why she is doing this but. Sonic still refuses to give up and challenges her, only to be beaten mercilessly with Caliburn being severed in the process. Despite the barrier being released, it isn't powerful enough to stop Merlina. All hope seems lost, but the Sacred Swords, along with Sonic's courage, revives and transforms Caliburn into Excalibur, turning Sonic into a Golden Knight. Excalibur Sonic battles the Dark Queen in the final showdown and Sonic is victorious with the power of the Excalibur Blade.

After the battle, Sonic confronts and comforts Merlina, telling her to live life to the fullest. The Knights Of The Round Table arrive and with King Arthur no more, they prepare to disband. Caliburn, however, decides otherwise and reveals that the true King Arthur is in fact Sonic.

After the credits roll, it seems that Sonic told this tale to Amy as an excuse for leaving her behind. Amy, though, doesn't believe it and it is implied that she went chasing Sonic with her Piko-Piko Hammer. As this happens, the book "King Arthur and the Knights Of The Round Table" turns into "Sonic and the Black Knight".

Gameplay

Gameplay for Sonic and the Black Knight differs from traditional games in the Sonic series by mixing in the new element of swordplay, along with the traditional Sonic platforming and speed. Swordplay is implemented through the Wii Remote. Gameplay is more similar to Sonic Unleashed than Sonic and the Secret Rings; Sonic's movement is controlled with the analog stick, and gameplay is mainly 3D, but occasionally the camera will shift to a side-scrolling perspective for traditional 2D gameplay.

Swordplay is implemented so that players can slice through enemies without slowing down, but when faced with more formidable enemies, players will engage in advanced swordplay, able to thrust, parry, and perform other maneuvers. The sword is not used just for combat; players may thrust it through a wall while falling to slow their descent.

The stages feature civilians that the player can choose to help or smite; these actions and the player's deeds will be judged at the end of each stage, updating the player's "knight ranking" accordingly. It gives players different "titles" that function as an invisible score multiplier. By helping out citizens, players are able to purchase new items from them, such as gauntlets, magical tomes, and new swords. There are about 200 items in the game, some of which can be gained by opening treasure chests in the stages. An online mode allowed treasures to be traded.

The game changes the traditional level items, such as springs and speed pads, into "elements". These elements come in varying colors; blue elements are used as springs, blue elements are used as speed boosts, and red elements are used to fill up the "Soul Gauge". This gauge is filled by defeating enemies and collecting red fairies, and is used to unleash a speed boost that, when reaching enemies, will inflict a powerful ombination attack, Soul Surge. Additionally, instead of rails from previous games, players will fire a ballista and then grind across its rope.

The mission-based system from Sonic and the Secret Rings also return, but the missions are easier to complete. Each stage consists of multiple missions which feature different stipulations. The skill system from the aforementioned game also returns, but will be reviewed to adjust any problems that were present in that game; the skill system is also being designed so as not to interfere with the game's tempo.

Item types

Weapon
Armour
Medicine
Necklace
Book
Flower
Game Piece
Precious Stone
Sack Item
Rings
Present Box Item

Music

Veteran composer Jun Senoue returned to compose music for this installment, mixing familiar Sonic themes with a Celtic style. In addition, his band, Crush 40, has returned to perform the main theme of the game, "Knight of the Wind" (As heard in the Tokyo Game Show trailer.), as well as three additional songs. Tommy Tallarico had the game listed on his website as one of the games he has worked on. Finally, Richard Jacques made the music for the cutscenes, as previously confirmed by Official Nintendo Magazine.

Versions

Localised names

Also known as
Language Localised Name English Translation
English Sonic and the Black Knight Sonic and the Black Knight
Japanese ソニックと暗黒の騎士 Sonic to Ankoku no Kishi
French Sonic et le Chevalier Noir Sonic and the Black Knight
German Sonic und der Schwarze Ritter Sonic and the Black Knight
Spanish Sonic y el Caballero Negro Sonic and the Black Knight
Italian Sonic e il Cavaliere Nero Sonic and the Black Knight

Production credits

Sonic Retro emblem.svg Main article: Sonic and the Black Knight/Production credits

Promotional Material

Artwork

Box art

Wallpaper

Physical scans

Segaretro-round.svg Reception »
Wii, US
Black knight storybook box US.jpg
Cover
SatBK US Disc.jpg
Disc
Wii, US (alt)

SatBK Wii US Disc Alt.jpg
Disc
Wii, JP
Satbk wii jp cover back.jpgBlackKnightJPNSpine.jpgSatbk wii jp cover.jpg
Cover
SatBK Wii JP Disc.jpg
Disc
Wii, UK
Satbk wii eu cover.jpg
Cover
Black Knight Wii Pal Disc .jpg
Disc
Wii, FR
SatBK Wii FR cover.jpg
Cover
Black Knight Wii Pal Disc .jpg
Disc
Wii, DE
Black Knight box Germany.jpg
Cover
Black Knight Wii Pal Disc .jpg
Disc
Wii, DE (alt)
SatBK Wii DE alt cover.jpg
Cover
Wii, ES
Black Knight box Spain.jpg
Cover
Black Knight Wii Pal Disc .jpg
Disc
Wii, IT
SatBK Wii IT cover.jpg
Cover
Black Knight Wii Pal Disc .jpg
Disc
Wii, AU
Black Knight box AUS.jpg
Cover
Black Knight Wii Pal Disc .jpg
Disc
Wii, TW
Sonic and the Black Knight Wii TW.jpg
Cover
Wii, CA
SatBK Wii CA cover.jpg
Cover
SatBK US Disc.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Nintendo Wii
CRC32 d1aed6e5
MD5 12b9892a5f26a903a1b3afa209718db1
SHA-1 d3e83bc9a7350b35e46836a35aef20146bd2a969
4,699,979,776 Disc (US)
Nintendo Wii
 ?
CRC32 bb721bd0
MD5 db5d9791019e23f1e1677255fab612b8
SHA-1 7102cad19ef040a56aa49c90baa6d61694c0f16d
4,699,979,776 Disc (EU)
Nintendo Wii
 ?
CRC32 d6ba9efa
MD5 1661b4b992f3d7b37edb571f74f9a3fb
SHA-1 a7525f759e79374a48108096d2245fce9fc2e47d
4,699,979,776 Disc (JP)

External links

References


Sonic and the Black Knight
Satbk titlescreen.png

Main page
Cheat codes
Credits


Promotional material
Magazine articles
Reception
Merchandise


Development
Hidden content
Technical information

Sonic the Hedgehog games for the following systems
Nintendo Wii
 2007  Sonic and the Secret Rings | Mario & Sonic at the Olympic Games     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sonic and the Black Knight | Mario & Sonic at the Olympic Winter Games | Sega Fun Pack: Sonic and the Secret Rings & Super Monkey Ball Banana Blitz     2010  Sonic & Sega All-Stars Racing | Sonic Colours     2011  Mario & Sonic at the London 2012 Olympic Games