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== Cheat Codes ==
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Note that the Sound Test and Level Select use variations of the famous .
These are cheat codes which can be accessed by inputting button sequences or by various other methods. Note that the Sound Test and Level Select use variations of the famous [[Konami Code]].
 
  
=== Cheat Codes, All Versions ===
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{{HiddenContent
[[File:SonicChaosFireballMS.png|right]]
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| title=Sound test
*'''Sound Test''': If you want to hear the great tracks that this game has to offer, and who could blame you, simply press {{down}} {{down}} {{up}} {{up}} {{left}} {{right}} {{left}} {{right}}, then either {{1}} or {{2}} for the Master System version, and {{start}} for the Game Gear version, at the main title screen (before you choose characters). This Sound test features some unused sounds and even some tracks from ''[[Sonic the Hedgehog 2 (8-bit)|Sonic 2]]''.  
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| image1=
**'''Throw Fireballs''': One of the weirdest cheats for any Sonic game, activate sound test, and press {{down}} {{downright}} {{right}}, then {{1}} or {{2}}.
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| desc=On the main title screen (before you choose characters), press {{down}} {{down}} {{up}} {{up}} {{left}} {{right}} {{left}} {{right}}, then either {{1}} or {{2}} for the Master System version, and {{start}} for the Game Gear version. This is a variant of the [[Konami Code]].
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}}
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{{HiddenContent
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| title=Hadouken
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| image1=SonicChaosFireballMS.png
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| image2=SonicChaosFireballGG.png
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| desc=Activate the sound test, and press {{down}} {{downright}} {{right}}, then {{1}} or {{2}}. This will make Sonic will throw a fireball, similar to Ryu from ''Street Fighter''.
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}}
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{{HiddenContent
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| title=Free emerald
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| noimage=yes
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| desc=On the character select screen of the Game Gear version, press: {{up}} {{down}} {{up}} {{down}} {{1}} {{2}} {{1}} {{2}} {{1}} {{2}}. You'll kick your adventure off with one Chaos Emerald.
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}}
  
*'''[[Level Select]]''': Contrary to popular belief, there IS a level select code. At the title screen, press {{up}} {{up}} {{down}} {{down}} {{right}} {{left}} {{right}} {{left}}, then either {{1}} or {{2}} for the Master Sytstem version, and {{start}} for the Game Gear version.
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==Unused content==
 
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===Extra tiles in opening cutscene===
*'''Free Emerald''': (Game Gear version) At the character select screen, press: {{up}} {{down}} {{up}} {{down}} {{1}} {{2}} {{1}} {{2}} {{1}} {{2}}. You'll kick your adventure off with a headstart of one Chaos Emerald.
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[[File:SChaostails.png]]
 
 
 
 
==Extra Tiles in Opening Cutscene==
 
[[Image:SChaostails.png]]
 
  
 
In the opening cutscene, a sprite of [[Tails]] running can be found in the VRAM. However, when Tails is eventually revealed, he's walking, not running. Could it be possible that he was meant to run along with Sonic rather than walk after him when he goes off-screen?
 
In the opening cutscene, a sprite of [[Tails]] running can be found in the VRAM. However, when Tails is eventually revealed, he's walking, not running. Could it be possible that he was meant to run along with Sonic rather than walk after him when he goes off-screen?
  
==Unused Music==
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===Music===
*When accessing the Sound Test feature, the song 099H can be heard. This is the intro screen music for the Sega Master System version and the title screen music for the Game Gear version of ''[[Sonic 2 (8-bit)|Sonic 2]]''.
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*Sound code 099H in the sound test is the intro screen music for the Sega Master System version and the title screen music for the Game Gear version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''.
*When accessing the Sound Test feature in the Game Gear version, the song titled "BGM#09BH" can be heard, but was not used in the game. The track was later used in ''[[Sonic Triple Trouble]]'' as the [[Sunset Park Zone|Sunset Park]]'' Act 3 song.
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*In the Game Gear version, sound code 09BH is unused in ''Sonic Chaos'', but was later recycled fo r''[[Sonic Triple Trouble]]'' as the [[Sunset Park Zone]] act 3 song.
 
 
==Fireball==
 
In the Sound Test screen, Sonic can shoot a fireball by pressing {{down}} {{downright}} {{right}}, then {{1}} or {{2}}.
 
 
 
<gallery>
 
Image:SonicChaosFireballGG.png|[[Game Gear]] version
 
Image:SonicChaosFireballMS.png|[[Master System]] version
 
</gallery>
 
 
 
  
 
==Cheat device codes==
 
==Cheat device codes==

Revision as of 05:57, 7 April 2019

Note that the Sound Test and Level Select use variations of the famous .

Notavailable.svg

On the main title screen (before you choose characters), press Down Down Up Up Left Right Left Right, then either 1 or 2 for the Master System version, and Start for the Game Gear version. This is a variant of the Konami Code.

SonicChaosFireballMS.png
SonicChaosFireballGG.png

Activate the sound test, and press Down DownRight Right, then 1 or 2. This will make Sonic will throw a fireball, similar to Ryu from Street Fighter.

On the character select screen of the Game Gear version, press: Up Down Up Down 1 2 1 2 1 2. You'll kick your adventure off with one Chaos Emerald.

Unused content

Extra tiles in opening cutscene

SChaostails.png

In the opening cutscene, a sprite of Tails running can be found in the VRAM. However, when Tails is eventually revealed, he's walking, not running. Could it be possible that he was meant to run along with Sonic rather than walk after him when he goes off-screen?

Music

  • Sound code 099H in the sound test is the intro screen music for the Sega Master System version and the title screen music for the Game Gear version of Sonic the Hedgehog 2.
  • In the Game Gear version, sound code 09BH is unused in Sonic Chaos, but was later recycled fo rSonic Triple Trouble as the Sunset Park Zone act 3 song.

Cheat device codes

These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.

Game Genie

Official codes, Game Gear Version

Code Effect Reference
008-3BD-E6E Infinite time.
022-1EC-E6E Each ring worth 2.
042-1EC-E6E Each ring worth 4.
062-1EC-E6E Each ring worth 6.
082-1EC-E6E Each ring worth 8.
0A2-1EC-E6E Each ring worth 10.
3A9-DCB-2A2 Never lose rings.
22A-91D-2A2 Start with some rings most of the time.
3A6-24E-2A2 Infinite lives.
016-93C-E66 Sonic starts with 1 life (Don't combine any of these lives altering codes with the "Start on Level" codes).
096-93C-E66 Sonic starts with 9 lives.
506-93C-E66 Sonic starts with 50 lives.
996-93C-E66 Sonic starts with 99 lives.
014-23E-E66 Sonic continues with 1 life.
094-23E-E66 Sonic continues with 9 lives.
504-23E-E66 Sonic continues with 50 lives.
994-23E-E66 Sonic continues with 99 lives.
016-99C-F7E Tails starts with 1 life.
096-99C-F7E Tails starts with 9 lives.
506-99C-F7E Tails starts with 50 lives.
996-99C-F7E Tails starts with 99 lives.
014-28E-F7E Tails continues with 1 life.
094-28E-F7E Tails continues with 9 lives.
504-28E-F7E Tails continues with 50 lives.
994-28E-F7E Tails continues with 99 lives.
1F6-9EC-08F + 996-A0C-F7D Sonic starts on Gigapolis Zone (Don't combine any of these lives altering codes with the "Start on Level" codes).
3D6-9EC-08F + 996-A0C-F7D Sonic starts on Sleeping Egg Zone.
006-9EC-08F + 996-A0C-F7D Sonic starts on Mecha Green Hill Zone.
3C6-9EC-08F + 996-A0C-F7D Sonic starts on Aqua Planet Zone.
056-93C-E66 + 006-9EC-08F + 996-A0C-F7D Sonic starts on Electric Egg Zone with 5 lives.
016-99C-F7E + 1F6-9EC-08F + 996-A0C-F7D Tails starts on Gigapolis Zone with 1 life.
1F6-9EC-08F + 996-A0C-F7D Tails starts on Sleeping Egg Zone.
036-99C-F7E + 006-9EC-08F + 996-A0C-F7D Tails starts on Mecha Green Hill Zone with 3 lives.
3D6-9EC-08F + 996-A0C-F7D Tails starts on Aqua Planet Zone.
006-9EC-08F + 996-A0C-F7D Tails starts on Electric Egg Zone.

Pro Action Replay

Unofficial codes, Game Gear Version

Code Effect Reference
00D3B1:01 Invincible After Being Hit Once.
00D29B:09 Infinite Lives.
00D29C:99 Infinite Rings (Change 99 to a lower value to avoid the Bonus Stage).
00D2C1:99 Infinite Time.
00D2CA:0? Character Modifier (1: Sonic, 2: Tails).
00D2D0:0? Cheat Enable Modifier (1: Zone Select, 2: Sound Test).
00D50C:95 High Jump (Enable during level).
00D299:0? Level Select. (Enable after intro)
  • 0: Turquoise Hill
  • 1: Gigapolis
  • 2: Sleeping Egg
  • 3: Mecha Green Hill
  • 4: Aqua Planet
  • 5: Electric Egg
00D740:00 No Enemies.

Unofficial Codes, Master System

Code Effect Reference
00D3B1:01 Invincible After Being Hit Once.
00D299:09 Infinite Lives.
00D29A:99 Infinite Rings (Change 99 to a lower value to avoid the Bonus Stage).
00D50C:95 High Jump (Enable during level).
00D297:0? Level Select. (Enable after intro.)
  • 0: Turquoise Hill
  • 1: Gigalopolis
  • 2: Sleeping Egg
  • 3: Mecha Green Hill
  • 4: Aqua Planet
  • 5: Electric Egg

References


Sonic Chaos
Sonic Chaos title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs