Difference between revisions of "Sonic Heroes"
From Sonic Retro
MainMemory (talk | contribs) m (Replaced content with "__NOTOC__ {{SCHG SH}} This is the '''Sonic Community Hacking Guide for ''Sonic Heroes'''''. <br /> <br /> This page is for information that does not fit into another …") |
(Added some clumsy documentation and software to work with a few formats; more explanations to come later.) |
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This page is for information that does not fit into another page and does not warrant its own page. | This page is for information that does not fit into another page and does not warrant its own page. | ||
+ | |||
+ | ==Types of Archives== | ||
+ | ===.ONE Archives=== | ||
+ | Contain various types of game data; usually Texture Archives, Animations and Models. Files within .ONE Archives are typically compressed .[[PRS]] files. | ||
+ | |||
+ | .PRS files can be unpacked and repacked using the command-line based {{file|OneTools.rar|ONE_Unpk and ONE_Pack}}, respectively, created by [[Lightning]]. | ||
+ | |||
+ | ===.TXD Archives=== | ||
+ | Contain the game's textures in [[Wikipedia:DirectDraw_Surface|DDS]] format. | ||
+ | |||
+ | Due to the nature of Sonic Heroes of being a game using the [[Wikipedia:Renderware|Renderware]] engine, some tools created for editing [[Wikipedia:Grand Theft Auto (series)|Grand Theft Auto]] III, Vice City and San Andreas can be used for Sonic Heroes as well. <br>Generally, {{file|Vicetxd.zip|ViceTXD}} by Spooky works best for Heroes' files, although it cannot edit Mipmaps. | ||
+ | |||
+ | :''Note: Some of the TXD archives strewn throughout the PC version's files appear to be leftovers from the Gamecube version and are not compatible with any known TXD-archive-editors/viewers.'' | ||
{{SCHGuides}} | {{SCHGuides}} | ||
[[Category:Sonic Community Hacking Guide]] | [[Category:Sonic Community Hacking Guide]] |
Revision as of 15:48, 10 February 2012
SCHG: Sonic Heroes |
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Main Article |
Mechanic Editing |
DOL Editing |
Model Editing |
Collision Format Model Format |
Level Editing |
Camera Editing |
Particle Editing |
Particle Editing |
Sound Editing |
Music List |
SCHG How-Tos |
Custom Object Material Effect Tutorial |
This is the Sonic Community Hacking Guide for Sonic Heroes.
This page is for information that does not fit into another page and does not warrant its own page.
Types of Archives
.ONE Archives
Contain various types of game data; usually Texture Archives, Animations and Models. Files within .ONE Archives are typically compressed .PRS files.
.PRS files can be unpacked and repacked using the command-line based ONE_Unpk and ONE_Pack (info) (77 kB), respectively, created by Lightning.
.TXD Archives
Contain the game's textures in DDS format.
Due to the nature of Sonic Heroes of being a game using the Renderware engine, some tools created for editing Grand Theft Auto III, Vice City and San Andreas can be used for Sonic Heroes as well.
Generally, ViceTXD (info) (505 kB) by Spooky works best for Heroes' files, although it cannot edit Mipmaps.
- Note: Some of the TXD archives strewn throughout the PC version's files appear to be leftovers from the Gamecube version and are not compatible with any known TXD-archive-editors/viewers.