Sonic Heroes/EXE Editing/Object Settings
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SCHG: Sonic Heroes |
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This is a type of data that contains additional parameters for objects that are not used in the layout files like trigger collision box sizes. This does not contain addresses for opcodes to each object.
S11WARP OBJECT
Address | Type | Parameter |
---|---|---|
47A624 | Float | Gravity rise height |
47A628 | Word | Spin Speed/Glow rotation |
47A62C | Float | Base Size |
47A630 | Float | Glow Size |
47A634 | Word | Glowing Symbol texture coordinate rotation |
47A638 | Float | RGB Brightness (Back) |
47A63C | Float | RGB Brightness (Front) |
47A640 | Word | Fade Speed |
47A644 | Float | Brightness (Light point) |
47A648 | Float | Brightness (Dark point) |
47A680 | Float | Trigger Collision Size #1 |
47A684 | Float | Trigger Collision Size #2 |
47A6AC | Float | Collision Size (Minimum) |
47A6B4 | Float | Collision Size (Maximum) |
SCAFFOLD12 OBJECT
Address | Type | Parameter |
---|---|---|
47AA0C | Float | Lower collision (Width) |
47AA10 | Float | Lower collision (Height) |
47AA14 | Float | Lower collision (Length) |
47AA18 | Float | Base collision (Width) |
47AA1C | Float | Base collision (Height) |
47AA20 | Float | Base collision (Length) |
47AA40 | Float | Lower collision (Width) |
47AA44 | Float | Lower collision (Height) |
47AA48 | Float | Lower collision (Length) |
47AA4C | Float | Base collision (Width) |
47AA50 | Float | Base collision (Height) |
47AA54 | Float | Base collision (Length) |