Actions

Difference between revisions of "Gator"

From Sonic Retro

m (Text replace - "==Technical Information== {|border="1" class="prettytable"" to "==Technical Information== {| class="prettytable sortable"")
(Gallery)
 
(14 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[Image:Mag compare3a.jpg|right|frame|Gator as seen in the [[Dust Hill Zone]] mockup for ''[[Sonic 2]]'']]
+
{{Breadcrumb|noitalics=yes
 +
|Sonic the Hedgehog 2 (16-bit)|l1=''Sonic the Hedgehog 2'' (16-bit)|:Category:Sonic the Hedgehog 2 (16-bit) enemies|l2=Enemies|{{PAGENAME}}}}
 +
{{EnemyBob
 +
| image=Gator-spr.png
 +
| spritescale=4
 +
| game=Sonic the Hedgehog 2 (16-bit)
 +
}}
 +
'''Gator''' is a scrapped [[Badnik]], originally intended to be used in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. Gator is unique among scrapped Badniks for the game, as its front half shows up in a mockup image for an unknown [[Sonic the Hedgehog 2 (16-bit) scrapped levels#Sand Shower Zone|desert level]]. The "Gator" name comes from source code found in the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|Nick Arcade prototype]] of the game{{intref|Sonic the Hedgehog 2 (Nick Arcade prototype)/Hidden content#Source code}}.
  
'''Gator''' is a scrapped [[badnik]], originally intended to be used in ''[[Sonic the Hedgehog 2]]''. Gator is unique among scrapped badniks for the game, as its front half shows up in the [[Dust Hill Zone]] mockup picture. However, its full sprite was discovered in the ''[[Sonic the Hedgehog 2 (Simon Wai prototype)|Sonic the Hedgehog 2 "Simon Wai" prototype]]'' by [[Esrael]]. The mechanical alligator badnik rolls around on its wheels and snaps its jaw to hurt [[Sonic]]. The badnik is placable in Hidden Palace Zone in the ''[[Sonic the Hedgehog 2 (Nick Arcade prototype)|"Nick Arcade" prototype]]'', along with other early badniks.
+
==Overview==
 +
Gator has the appearance of a mechanical alligator with two short arms and treadmills underneath its body for locomotion. The mechanical alligator Badnik rolls around on its treadmills and opens its jaws to attack should [[Sonic the Hedgehog|Sonic]] stand in front of it, though any attack can easily defeat it. The Badnik is placeable in [[Hidden Palace Zone]] in the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|"Nick Arcade" prototype]], along with other early Badniks, however its sprites are not loaded and remain unused in the ROM. It is known to still exist in the data of the [[Sonic the Hedgehog 2 (Simon Wai prototype)|"Simon Wai" prototype]].
  
==Technical Information==
+
==Technical information==
{| class="prettytable sortable"
+
{| class="prettytable sortable" style="width:auto;"
 
!Game
 
!Game
 
!Object ID #
 
!Object ID #
Line 20: Line 28:
 
|}
 
|}
  
 +
==Gallery==
 
<gallery>
 
<gallery>
File:S2gatorconcept.JPG|More gator concept art.
+
TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1447.jpg
 +
TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1298.jpg|Concept art  
 +
Mag compare3a.jpg|Gator as seen in the desert level mockup for ''[[Sonic 2]]''
 
</gallery>
 
</gallery>
  
{{S2MDOmni|3}}
+
==References==
[[Category:Sonic the Hedgehog 2 (16-bit) enemies]]
+
<references/>
 +
 
 +
{{S2MDOmni|2}}

Latest revision as of 06:59, 19 December 2023

Sonic Retro emblem.svg Sonic the Hedgehog 2 (16-bit)
»
Enemies
»
Gator
Gator-spr.png
Gator
Game: Sonic the Hedgehog 2 (16-bit)

Gator is a scrapped Badnik, originally intended to be used in Sonic the Hedgehog 2. Gator is unique among scrapped Badniks for the game, as its front half shows up in a mockup image for an unknown desert level. The "Gator" name comes from source code found in the Nick Arcade prototype of the game[1].

Overview

Gator has the appearance of a mechanical alligator with two short arms and treadmills underneath its body for locomotion. The mechanical alligator Badnik rolls around on its treadmills and opens its jaws to attack should Sonic stand in front of it, though any attack can easily defeat it. The Badnik is placeable in Hidden Palace Zone in the "Nick Arcade" prototype, along with other early Badniks, however its sprites are not loaded and remain unused in the ROM. It is known to still exist in the data of the "Simon Wai" prototype.

Technical information

Game Object ID # Code offset Mappings offset Compressed art offset Subparameters
Sonic 2 "Simon Wai" $4E $1F2F0 ??? $7A11A (Nemesis Format, 44 blocks) $00

Gallery

References


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

Main page (KiS2|2013|3D|Ages)
Comparisons (KiS2) (2013)
Maps (KiS2) (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (KiS2) (2013)
Bugs (KiS2) (2013)
Region coding
Hacking guide
Bootlegs