Difference between revisions of "Gator"
From Sonic Retro
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==Gallery== | ==Gallery== | ||
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+ | Sonic2 MD TomPayne gatorconcept.jpg|Concept art | ||
Mag compare3a.jpg|Gator as seen in the [[Dust Hill Zone]] mockup for ''[[Sonic 2]]'' | Mag compare3a.jpg|Gator as seen in the [[Dust Hill Zone]] mockup for ''[[Sonic 2]]'' | ||
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</gallery> | </gallery> | ||
Revision as of 08:04, 22 April 2019
Gator |
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Game: Sonic the Hedgehog 2 (16-bit) |
Gator is a scrapped badnik, originally intended to be used in Sonic the Hedgehog 2. Gator is unique among scrapped badniks for the game, as its front half shows up in the Dust Hill Zone mockup picture. However, its full sprite was discovered in the Sonic the Hedgehog 2 "Simon Wai" prototype by Esrael. The mechanical alligator badnik rolls around on its wheels and snaps its jaw to hurt Sonic. The badnik is placable in Hidden Palace Zone in the "Nick Arcade" prototype, along with other early badniks.
Technical information
Game | Object ID # | Code offset | Mappings offset | Compressed art offset | Subparameters |
---|---|---|---|---|---|
Sonic 2 "Simon Wai" | $4E | $1F2F0 | ??? | $7A11A (Nemesis Format, 44 blocks) | $00 |
Gallery
- Sonic2 MD TomPayne gatorconcept.jpg
Concept art
Gator as seen in the Dust Hill Zone mockup for Sonic 2
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |