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Difference between revisions of "Chaotix/Bugs"

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(General bugs)
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| image=
 
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| desc=While jumping animations are correct, [[Mighty the Armadillo|Mighty]], [[Knuckles the Echidna|Knuckles]], [[Vector the Crocodile|Vector]] and [[Espio the Chameleon|Espio]] face right when rolling on the floor, either after a [[Spin Dash]] or by pressing {{down}} while moving. Because the animation spins clockwise, this means the characters appear to be performing backwards rolls.
 
| desc=While jumping animations are correct, [[Mighty the Armadillo|Mighty]], [[Knuckles the Echidna|Knuckles]], [[Vector the Crocodile|Vector]] and [[Espio the Chameleon|Espio]] face right when rolling on the floor, either after a [[Spin Dash]] or by pressing {{down}} while moving. Because the animation spins clockwise, this means the characters appear to be performing backwards rolls.
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}}
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===Partner stuck in scenery===
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{{bug
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| image=Chaotix 32X WallStuck.png
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| caption=A boat ride in [[Marina Madness]] can lodge your partner in a wall.
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| desc=There are many situations where a connected partner can get stuck in walls and scenery, forcing you to recall the character and lose rings.
 
}}
 
}}
  

Revision as of 11:21, 27 January 2021

Back to: Chaotix.
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General bugs

Characters spin facing right

While jumping animations are correct, Mighty, Knuckles, Vector and Espio face right when rolling on the floor, either after a Spin Dash or by pressing Down while moving. Because the animation spins clockwise, this means the characters appear to be performing backwards rolls.

Not fixed in any version.

Partner stuck in scenery

Chaotix 32X WallStuck.png
A boat ride in Marina Madness can lodge your partner in a wall.

There are many situations where a connected partner can get stuck in walls and scenery, forcing you to recall the character and lose rings.

Not fixed in any version.

Techno Tower girders

Chaotix 32X TT Girders.png

Techno Tower's flying girder platforms have incorrect collision, meaning characters stand eight pixels below the surface.

Not fixed in any version.

Bad ending bug

Sometimes, in the bad ending, the city and fire are glitched.

Not fixed in any version.

Ending bug

Getting fewer than six Chaos Rings might still result in getting the good ending. Additionally, getting all six Chaos Rings might result in the bad ending.

Not fixed in any version.

De-link characters

Getting hit with no rings in Chaotix causes the partner character to temporarily disappear, making the game play more like its traditional Mega Drive counterparts. If the player then interacts with an object that is designed to transport the player across part of the map (for example, the ships in Marina Madness or the drill in Techno Tower), the partner will be called back by the game, but remain unconnected when both characters have reached their destination.

This can be "fixed" at any point by pressing A (which causes the partner to return to your side), though if there's a long distance between the two characters, this process can temporarily unhinge the camera and cause temporary weirdness. Getting hit again will result in a Game Over.

Not fixed in any version.

References


Chaotix
Chaotix title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs
Region coding
Hacking guide