- Back to: Chaotix (prototype 1207).
General comparisons
The Sega logo is displayed over an image of Carnival Island. A higher resolution version appears in the game's manuals, but is never in-game in the final version.
Welcome to the next level in Super 32X world. No characters can be seen on the title screen, and they're not even referenced in text.
The "option" screen by default is a basic sound test, represented solely by four hexadecimal digits. You have to hold , or when selecting it from the title screen to access other features.
Hold while selecting "option" and you'll see the colour test screen. Perhaps not surprising that the Mars number is red.
Hold and you get a more detailed sound test. It functions like the final game, but there aren't any graphics to speak of yet.
The notes and volume levels are represented by white lines, but it appears to be accurate.
Start a new game and you'll be presented with the "data load" screen. It has yet to receive a background, and the controls are reversed. The Amazing Arena, Techno Tower and Marina Madness are ordered differently in the final game
The level select is also available from main menu. There are a couple of options here not seen in the final game, such as being able to set it so your partner can't jump.
Level comparisons
References