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Chaotix (prototype 1207)/Comparisons/Amazing Arena

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While Amazing Arena can be played from beginning to end, it is clearly unfinished and can only be accessed from the stage select menu. While objects exist, Badniks do not, and you can only turn the lights on in the first level.

Chaotix1207 32X AA ObjectPalettes.png
Prototype 1207
Chaotix 32X AA ObjectPalettes.png
Final game

Most objects use their "lights on" palettes regardless of whether the lights are actually on, and in the morning, sunset or night versions of the stage, these object palettes are always wrong.

Chaotix1207 32X AA Lifts.png
Prototype 1207
Chaotix 32X AA Lifts.png
Final game

Combi rings become detached from characters while riding lifts. In the final the idle animations never trigger during these segments, with characters always remaining standing.

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Prototype 1207
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Final game

Conveyor belts work even with the lights turned off. Parts are also animated.

Chaotix1207 32X AA TubeShield.png
Prototype 1207
Chaotix 32X AA TubeShield.png
Final game

Shields and combi-ring sparkles are drawn on top of the tubes.

Chaotix1207 32X AA NoClear.png
Prototype 1207
Chaotix 32X AA NoClear.png
Final game

The prototype doesn't care if you haven't turned the lights on. In the final, it berates you with a "No Clear: Challenge Again!!" message.

Level 1

Chaotix1207 32X AA 1Switch.png
Prototype 1207
Chaotix 32X AA 1Switch.png
Final game

Level 1 contains the only light switch in the prototype.

Chaotix1207 32X AA BonusPalette.png
Prototype 1207
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Final game

But if you enter an exit a bonus stage, the lights will go off again. The animated palettes remain active, however.

Chaotix1207 32X AA 1SubBoss.png
Prototype 1207
Chaotix 32X AA 1SubBoss.png
Final game

Level 1's sub-boss exists, but the music doesn't change when it's on-screen. Its head does not come off, its arms just flail around in circles, it and cannot be defeated, so you're forced to wait until the sequence finishes to get by. Others levels are missing theirs.

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Prototype 1207
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Final game

The camera locks for the signpost too early, meaning the player can go off screen.

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Prototype 1207
AAZ1Map.png
Final game


Level 2

Chaotix1207 32X AA 2Switch.png
Prototype 1207
Chaotix 32X AA 2Switch.png
Final game

While the clock is there, the light switch is not.

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Prototype 1207
AAZ2Map.png
Final game


Level 3

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Prototype 1207
AAZ3Map.png
Final game


Level 4

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Prototype 1207
AAZ4Map.png
Final game


Level 5

Chaotix1207 32X AA Boss.png
Prototype 1207
Chaotix 32X AA Boss.png
Final game

No boss for Amazing Arena yet. The cutscene plays but Eggman never appears.

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Prototype 1207
AAZ5Map.png
Final game


References


Chaotix (prototype 1207), prototype version of Chaotix
Chaotix1207 4.png

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